bitburner-src/src/Hacknet/HashUpgrade.ts
2021-09-04 19:09:30 -04:00

73 lines
1.7 KiB
TypeScript

/**
* Object representing an upgrade that can be purchased with hashes
*/
export interface IConstructorParams {
cost?: number;
costPerLevel: number;
desc: string;
hasTargetServer?: boolean;
name: string;
value: number;
effectText?: (level: number) => JSX.Element | null;
}
export class HashUpgrade {
/**
* If the upgrade has a flat cost (never increases), it goes here
* Otherwise, this property should be undefined
*
* This property overrides the 'costPerLevel' property
*/
cost?: number;
/**
* Base cost for this upgrade. Every time the upgrade is purchased,
* its cost increases by this same amount (so its 1x, 2x, 3x, 4x, etc.)
*/
costPerLevel = 0;
/**
* Description of what the upgrade does
*/
desc = "";
/**
* Boolean indicating that this upgrade's effect affects a single server,
* the "target" server
*/
hasTargetServer = false;
// Name of upgrade
name = "";
// Generic value used to indicate the potency/amount of this upgrade's effect
// The meaning varies between different upgrades
value = 0;
constructor(p: IConstructorParams) {
if (p.cost != null) {
this.cost = p.cost;
}
if (p.effectText != null) {
this.effectText = p.effectText;
}
this.costPerLevel = p.costPerLevel;
this.desc = p.desc;
this.hasTargetServer = p.hasTargetServer ? p.hasTargetServer : false;
this.name = p.name;
this.value = p.value;
}
// Functions that returns the UI element to display the effect of this upgrade.
effectText: (level: number) => JSX.Element | null = () => null;
getCost(levels: number): number {
if (typeof this.cost === "number") {
return this.cost;
}
return Math.round((levels + 1) * this.costPerLevel);
}
}