mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-25 17:13:47 +01:00
346 lines
14 KiB
TypeScript
346 lines
14 KiB
TypeScript
import { Player, setPlayer } from "@player";
|
|
import { AugmentationName, GoColor, GoOpponent, GoPlayType } from "@enums";
|
|
import { Go } from "../../../src/Go/Go";
|
|
import { boardStateFromSimpleBoard, simpleBoardFromBoard } from "../../../src/Go/boardAnalysis/boardAnalysis";
|
|
import {
|
|
cheatPlayTwoMoves,
|
|
cheatRemoveRouter,
|
|
cheatRepairOfflineNode,
|
|
cheatSuccessChance,
|
|
getChains,
|
|
getControlledEmptyNodes,
|
|
getGameState,
|
|
getLiberties,
|
|
getValidMoves,
|
|
handlePassTurn,
|
|
makePlayerMove,
|
|
resetBoardState,
|
|
validateMove,
|
|
} from "../../../src/Go/effects/netscriptGoImplementation";
|
|
import { PlayerObject } from "../../../src/PersonObjects/Player/PlayerObject";
|
|
import "../../../src/Faction/Factions";
|
|
import { getNewBoardState } from "../../../src/Go/boardState/boardState";
|
|
import { installAugmentations } from "../../../src/Augmentation/AugmentationHelpers";
|
|
import { AddToAllServers } from "../../../src/Server/AllServers";
|
|
import { Server } from "../../../src/Server/Server";
|
|
import { initSourceFiles } from "../../../src/SourceFile/SourceFiles";
|
|
|
|
jest.mock("../../../src/Faction/Factions", () => ({
|
|
Factions: {},
|
|
}));
|
|
|
|
jest.mock("../../../src/ui/GameRoot", () => ({
|
|
Router: {
|
|
page: () => ({}),
|
|
toPage: () => ({}),
|
|
},
|
|
}));
|
|
|
|
setPlayer(new PlayerObject());
|
|
AddToAllServers(new Server({ hostname: "home" }));
|
|
|
|
describe("Netscript Go API unit tests", () => {
|
|
describe("makeMove() tests", () => {
|
|
it("should handle invalid moves", async () => {
|
|
const board = ["XOO..", ".....", ".....", ".....", "....."];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockLogger = jest.fn();
|
|
const mockError = jest.fn(() => {
|
|
throw new Error("Invalid");
|
|
});
|
|
|
|
await makePlayerMove(mockLogger, mockError, 0, 0).catch((_) => _);
|
|
|
|
expect(mockError).toHaveBeenCalledWith("Invalid move: 0 0. That node is already occupied by a piece.");
|
|
});
|
|
|
|
it("should update the board with valid player moves", async () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "....."];
|
|
const boardState = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
Go.currentGame = boardState;
|
|
const mockLogger = jest.fn();
|
|
const mockError = jest.fn();
|
|
|
|
await makePlayerMove(mockLogger, mockError, 1, 0);
|
|
|
|
expect(mockLogger).toHaveBeenCalledWith("Go move played: 1, 0");
|
|
expect(boardState.board[1]?.[0]?.color).toEqual(GoColor.black);
|
|
expect(boardState.board[0]?.[0]?.color).toEqual(GoColor.empty);
|
|
});
|
|
});
|
|
describe("passTurn() tests", () => {
|
|
it("should handle pass attempts", async () => {
|
|
Go.currentGame = getNewBoardState(7);
|
|
const mockLogger = jest.fn();
|
|
|
|
const result = await handlePassTurn(mockLogger);
|
|
|
|
expect(result.type).toEqual(GoPlayType.move);
|
|
});
|
|
});
|
|
|
|
describe("getBoardState() tests", () => {
|
|
it("should correctly return a string version of the bard state", () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "..###"];
|
|
const boardState = boardStateFromSimpleBoard(board);
|
|
|
|
const result = simpleBoardFromBoard(boardState.board);
|
|
|
|
expect(result).toEqual(board);
|
|
});
|
|
});
|
|
|
|
describe("getGameState() tests", () => {
|
|
it("should correctly retrieve the current game state", async () => {
|
|
const board = ["OXX..", ".....", "..#..", "...XX", "...X."];
|
|
const boardState = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.black);
|
|
boardState.previousBoards = ["OX.........#.....XX...X."];
|
|
Go.currentGame = boardState;
|
|
|
|
const result = getGameState();
|
|
|
|
expect(result).toEqual({
|
|
currentPlayer: GoColor.white,
|
|
whiteScore: 6.5,
|
|
blackScore: 6,
|
|
previousMove: [0, 2],
|
|
bonusCycles: 0,
|
|
komi: 5.5,
|
|
});
|
|
});
|
|
});
|
|
|
|
describe("resetBoardState() tests", () => {
|
|
it("should set the player's board to the requested size and opponent", () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "..###"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board);
|
|
const mockLogger = jest.fn();
|
|
const mockError = jest.fn();
|
|
|
|
const newBoard = resetBoardState(mockLogger, mockError, GoOpponent.SlumSnakes, 9);
|
|
|
|
expect(newBoard?.[0].length).toEqual(9);
|
|
expect(Go.currentGame.board.length).toEqual(9);
|
|
expect(Go.currentGame.ai).toEqual(GoOpponent.SlumSnakes);
|
|
expect(mockError).not.toHaveBeenCalled();
|
|
expect(mockLogger).toHaveBeenCalledWith(`New game started: ${GoOpponent.SlumSnakes}, 9x9`);
|
|
});
|
|
it("should throw an error if an invalid opponent is requested", () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "..###"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board);
|
|
const mockLogger = jest.fn();
|
|
const mockError = jest.fn();
|
|
|
|
resetBoardState(mockLogger, mockError, GoOpponent.w0r1d_d43m0n, 9);
|
|
|
|
expect(mockError).toHaveBeenCalledWith(
|
|
`Invalid opponent requested (${GoOpponent.w0r1d_d43m0n}), this opponent has not yet been discovered`,
|
|
);
|
|
});
|
|
it("should throw an error if an invalid size is requested", () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "..###"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board);
|
|
const mockLogger = jest.fn();
|
|
const mockError = jest.fn();
|
|
|
|
resetBoardState(mockLogger, mockError, GoOpponent.TheBlackHand, 31337);
|
|
|
|
expect(mockError).toHaveBeenCalledWith("Invalid subnet size requested (31337), size must be 5, 7, 9, or 13");
|
|
});
|
|
});
|
|
|
|
describe("getValidMoves() unit tests", () => {
|
|
it("should return all valid and invalid moves on the board", () => {
|
|
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
|
|
const result = getValidMoves();
|
|
|
|
expect(result).toEqual([
|
|
[false, false, false, false, false],
|
|
[false, false, false, false, false],
|
|
[true, false, false, false, false],
|
|
[false, false, false, false, false],
|
|
[false, true, false, true, false],
|
|
]);
|
|
});
|
|
});
|
|
|
|
describe("getChains() unit tests", () => {
|
|
it("should assign an ID to all contiguous chains on the board", () => {
|
|
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
|
|
const result = getChains();
|
|
|
|
expect(result[4][0]).toEqual(result[3][4]);
|
|
expect(result[2][1]).toEqual(result[1][3]);
|
|
expect(result[0][0]).toEqual(result[1][0]);
|
|
expect(result[0][4]).toEqual(null);
|
|
});
|
|
});
|
|
|
|
describe("getLiberties() unit tests", () => {
|
|
it("should display the number of connected empty nodes for each chain on the board", () => {
|
|
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
|
|
const result = getLiberties();
|
|
|
|
expect(result).toEqual([
|
|
[1, 1, 2, -1, -1],
|
|
[1, 4, -1, 4, -1],
|
|
[-1, 4, 4, 4, 4],
|
|
[3, 3, 3, 3, 3],
|
|
[3, -1, 3, -1, 3],
|
|
]);
|
|
});
|
|
});
|
|
describe("getControlledEmptyNodes() unit tests", () => {
|
|
it("should show the owner of each empty node, if a single player has fully encircled it", () => {
|
|
const board = ["XXO.#", "XO.O.", ".OOOO", "XXXXX", "X.X.X"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
|
|
const result = getControlledEmptyNodes();
|
|
|
|
expect(result).toEqual(["...O#", "..O.O", "?....", ".....", ".X.X."]);
|
|
});
|
|
});
|
|
describe("cheatPlayTwoMoves() tests", () => {
|
|
it("should handle invalid moves", async () => {
|
|
const board = ["XOO..", ".....", ".....", ".....", "....."];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockError = jest.fn();
|
|
validateMove(mockError, 0, 0, "playTwoMoves", {
|
|
repeat: false,
|
|
suicide: false,
|
|
});
|
|
expect(mockError).toHaveBeenCalledWith(
|
|
"The point 0,0 is occupied by a router, so you cannot place a router there",
|
|
);
|
|
});
|
|
|
|
it("should update the board with both player moves if nodes are unoccupied and cheat is successful", async () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "....O"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockLogger = jest.fn();
|
|
|
|
await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 0, 0);
|
|
expect(mockLogger).toHaveBeenCalledWith("Cheat successful. Two go moves played: 4,3 and 3,4");
|
|
expect(Go.currentGame.board[4]?.[3]?.color).toEqual(GoColor.black);
|
|
expect(Go.currentGame.board[3]?.[4]?.color).toEqual(GoColor.black);
|
|
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
|
|
});
|
|
|
|
it("should pass player turn to AI if the cheat is unsuccessful but player is not ejected", async () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "....O"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockLogger = jest.fn();
|
|
|
|
await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 2, 1);
|
|
expect(mockLogger).toHaveBeenCalledWith("Cheat failed. Your turn has been skipped.");
|
|
expect(Go.currentGame.board[4]?.[3]?.color).toEqual(GoColor.empty);
|
|
expect(Go.currentGame.board[3]?.[4]?.color).toEqual(GoColor.empty);
|
|
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.white);
|
|
});
|
|
|
|
it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "....O"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
Go.currentGame.cheatCount = 1;
|
|
const mockLogger = jest.fn();
|
|
|
|
await cheatPlayTwoMoves(mockLogger, 4, 3, 3, 4, 1, 0);
|
|
expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet.");
|
|
expect(Go.currentGame.previousBoards).toEqual([]);
|
|
});
|
|
});
|
|
describe("cheatRemoveRouter() tests", () => {
|
|
it("should handle invalid moves", async () => {
|
|
const board = ["XOO..", ".....", ".....", ".....", "....."];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockError = jest.fn();
|
|
validateMove(mockError, 1, 0, "removeRouter", {
|
|
emptyNode: false,
|
|
requireNonEmptyNode: true,
|
|
repeat: false,
|
|
suicide: false,
|
|
});
|
|
expect(mockError).toHaveBeenCalledWith(
|
|
"The point 1,0 does not have a router on it, so you cannot clear this point with removeRouter().",
|
|
);
|
|
});
|
|
|
|
it("should remove the router if the move is valid", async () => {
|
|
const board = ["XOO..", ".....", ".....", ".....", "....."];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockLogger = jest.fn();
|
|
|
|
await cheatRemoveRouter(mockLogger, 0, 0, 0, 0);
|
|
|
|
expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 0,0 was cleared.");
|
|
expect(Go.currentGame.board[0][0]?.color).toEqual(GoColor.empty);
|
|
});
|
|
|
|
it("should reset the board if the cheat is unsuccessful and the player is ejected", async () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "....O"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
Go.currentGame.cheatCount = 1;
|
|
const mockLogger = jest.fn();
|
|
|
|
await cheatRemoveRouter(mockLogger, 0, 0, 1, 0);
|
|
expect(mockLogger).toHaveBeenCalledWith("Cheat failed! You have been ejected from the subnet.");
|
|
expect(Go.currentGame.previousBoards).toEqual([]);
|
|
});
|
|
});
|
|
describe("cheatRepairOfflineNode() tests", () => {
|
|
it("should handle invalid moves", async () => {
|
|
const board = ["XOO..", ".....", ".....", ".....", "....#"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockError = jest.fn();
|
|
validateMove(mockError, 0, 0, "repairOfflineNode", {
|
|
emptyNode: false,
|
|
repeat: false,
|
|
onlineNode: false,
|
|
requireOfflineNode: true,
|
|
suicide: false,
|
|
});
|
|
|
|
expect(mockError).toHaveBeenCalledWith("The node 0,0 is not offline, so you cannot repair the node.");
|
|
});
|
|
|
|
it("should update the board with the repaired node if the cheat is successful", async () => {
|
|
const board = ["OXX..", ".....", ".....", ".....", "....#"];
|
|
Go.currentGame = boardStateFromSimpleBoard(board, GoOpponent.Daedalus, GoColor.white);
|
|
const mockLogger = jest.fn();
|
|
|
|
await cheatRepairOfflineNode(mockLogger, 4, 4, 0, 0);
|
|
expect(mockLogger).toHaveBeenCalledWith("Cheat successful. The point 4,4 was repaired.");
|
|
expect(Go.currentGame.board[4]?.[4]?.color).toEqual(GoColor.empty);
|
|
});
|
|
});
|
|
|
|
describe("Cheat success chance unit tests", () => {
|
|
it("should have a base chance", () => {
|
|
expect(cheatSuccessChance(0)).toEqual(0.6);
|
|
});
|
|
|
|
it("should have a scaled chance based on cheat count", () => {
|
|
expect(cheatSuccessChance(4)).toEqual(0.6 * (0.7 - 0.08) ** 4);
|
|
});
|
|
|
|
it("should have a scaled chance based on layer cheat success level", () => {
|
|
Player.setBitNodeNumber(13);
|
|
initSourceFiles();
|
|
Player.queueAugmentation(AugmentationName.BrachiBlades);
|
|
Player.queueAugmentation(AugmentationName.GrapheneBrachiBlades);
|
|
Player.queueAugmentation(AugmentationName.INFRARet);
|
|
Player.queueAugmentation(AugmentationName.PCMatrix);
|
|
Player.queueAugmentation(AugmentationName.NeuroFluxGovernor);
|
|
installAugmentations();
|
|
|
|
expect(cheatSuccessChance(4)).toEqual(0.6 * (0.7 - 0.08) ** 4 * Player.mults.crime_success);
|
|
});
|
|
});
|
|
});
|