mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-19 22:23:51 +01:00
263 lines
7.6 KiB
TypeScript
263 lines
7.6 KiB
TypeScript
import { Player } from "./Player";
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import { Router } from "./ui/GameRoot";
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import { removeLeadingSlash } from "./Terminal/DirectoryHelpers";
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import { Terminal } from "./Terminal";
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import { SnackbarEvents, ToastVariant } from "./ui/React/Snackbar";
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import { IMap, IReturnStatus } from "./types";
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import { GetServer } from "./Server/AllServers";
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import { ImportPlayerData, SaveData, saveObject } from "./SaveObject";
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import { Settings } from "./Settings/Settings";
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import { exportScripts } from "./Terminal/commands/download";
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import { CONSTANTS } from "./Constants";
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import { hash } from "./hash/hash";
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interface IReturnWebStatus extends IReturnStatus {
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data?: Record<string, unknown>;
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}
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declare global {
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interface Window {
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appNotifier: {
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terminal: (message: string, type?: string) => void;
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toast: (message: string, type: ToastVariant, duration?: number) => void;
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};
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appSaveFns: {
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triggerSave: () => Promise<void>;
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triggerGameExport: () => void;
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triggerScriptsExport: () => void;
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getSaveData: () => { save: string; fileName: string };
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getSaveInfo: (base64save: string) => Promise<ImportPlayerData | undefined>;
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pushSaveData: (base64save: string, automatic?: boolean) => void;
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};
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electronBridge: {
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send: (channel: string, data?: unknown) => void;
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receive: (channel: string, func: (...args: any[]) => void) => void;
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};
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}
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interface Document {
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getFiles: () => IReturnWebStatus;
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deleteFile: (filename: string) => IReturnWebStatus;
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saveFile: (filename: string, code: string) => IReturnWebStatus;
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}
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}
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export function initElectron(): void {
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const userAgent = navigator.userAgent.toLowerCase();
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if (userAgent.indexOf(" electron/") > -1) {
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// Electron-specific code
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document.achievements = [];
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initWebserver();
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initAppNotifier();
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initSaveFunctions();
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initElectronBridge();
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}
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}
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function initWebserver(): void {
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function normalizeFileName(filename: string): string {
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filename = filename.replace(/\/\/+/g, "/");
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filename = removeLeadingSlash(filename);
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if (filename.includes("/")) {
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filename = "/" + removeLeadingSlash(filename);
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}
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return filename;
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}
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document.getFiles = function (): IReturnWebStatus {
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const home = GetServer("home");
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if (home === null) {
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return {
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res: false,
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msg: "Home server does not exist.",
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};
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}
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return {
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res: true,
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data: {
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files: home.scripts.map((script) => ({
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filename: script.filename,
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code: script.code,
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ramUsage: script.ramUsage,
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})),
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},
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};
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};
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document.deleteFile = function (filename: string): IReturnWebStatus {
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filename = normalizeFileName(filename);
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const home = GetServer("home");
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if (home === null) {
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return {
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res: false,
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msg: "Home server does not exist.",
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};
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}
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return home.removeFile(filename);
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};
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document.saveFile = function (filename: string, code: string): IReturnWebStatus {
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filename = normalizeFileName(filename);
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code = Buffer.from(code, "base64").toString();
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const home = GetServer("home");
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if (home === null) {
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return {
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res: false,
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msg: "Home server does not exist.",
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};
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}
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const { success, overwritten } = home.writeToScriptFile(Player, filename, code);
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let script;
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if (success) {
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script = home.getScript(filename);
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}
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return {
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res: success,
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data: {
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overwritten,
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ramUsage: script?.ramUsage,
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},
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};
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};
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}
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// Expose certain alert functions to allow the wrapper to sends message to the game
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function initAppNotifier(): void {
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const funcs = {
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terminal: (message: string, type?: string) => {
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const typesFn: IMap<(s: string) => void> = {
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info: Terminal.info,
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warn: Terminal.warn,
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error: Terminal.error,
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success: Terminal.success,
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};
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let fn;
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if (type) fn = typesFn[type];
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if (!fn) fn = Terminal.print;
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fn.bind(Terminal)(message);
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},
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toast: (message: string, type: ToastVariant, duration = 2000) => SnackbarEvents.emit(message, type, duration),
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};
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// Will be consumud by the electron wrapper.
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window.appNotifier = funcs;
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}
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function initSaveFunctions(): void {
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const funcs = {
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triggerSave: (): Promise<void> => saveObject.saveGame(true),
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triggerGameExport: (): void => {
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try {
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saveObject.exportGame();
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} catch (error) {
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console.log(error);
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SnackbarEvents.emit("Could not export game.", ToastVariant.ERROR, 2000);
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}
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},
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triggerScriptsExport: (): void => exportScripts("*", Player.getHomeComputer()),
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getSaveData: (): { save: string; fileName: string } => {
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return {
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save: saveObject.getSaveString(Settings.ExcludeRunningScriptsFromSave),
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fileName: saveObject.getSaveFileName(),
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};
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},
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getSaveInfo: async (base64save: string): Promise<ImportPlayerData | undefined> => {
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try {
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const data = await saveObject.getImportDataFromString(base64save);
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return data.playerData;
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} catch (error) {
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console.error(error);
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return;
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}
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},
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pushSaveData: (base64save: string, automatic = false): void => Router.toImportSave(base64save, automatic),
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};
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// Will be consumud by the electron wrapper.
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window.appSaveFns = funcs;
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}
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function initElectronBridge(): void {
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const bridge = window.electronBridge;
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if (!bridge) return;
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bridge.receive("get-save-data-request", () => {
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const data = window.appSaveFns.getSaveData();
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bridge.send("get-save-data-response", data);
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});
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bridge.receive("get-save-info-request", async (save: string) => {
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const data = await window.appSaveFns.getSaveInfo(save);
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bridge.send("get-save-info-response", data);
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});
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bridge.receive("push-save-request", ({ save, automatic = false }: { save: string; automatic: boolean }) => {
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window.appSaveFns.pushSaveData(save, automatic);
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});
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bridge.receive("trigger-save", () => {
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return window.appSaveFns
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.triggerSave()
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.then(() => {
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bridge.send("save-completed");
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})
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.catch((error: unknown) => {
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console.log(error);
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SnackbarEvents.emit("Could not save game.", ToastVariant.ERROR, 2000);
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});
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});
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bridge.receive("trigger-game-export", () => {
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try {
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window.appSaveFns.triggerGameExport();
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} catch (error) {
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console.log(error);
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SnackbarEvents.emit("Could not export game.", ToastVariant.ERROR, 2000);
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}
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});
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bridge.receive("trigger-scripts-export", () => {
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try {
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window.appSaveFns.triggerScriptsExport();
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} catch (error) {
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console.log(error);
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SnackbarEvents.emit("Could not export scripts.", ToastVariant.ERROR, 2000);
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}
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});
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}
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export function pushGameSaved(data: SaveData): void {
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const bridge = window.electronBridge;
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if (!bridge) return;
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bridge.send("push-game-saved", data);
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}
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export function pushGameReady(): void {
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const bridge = window.electronBridge;
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if (!bridge) return;
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// Send basic information to the electron wrapper
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bridge.send("push-game-ready", {
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player: {
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identifier: Player.identifier,
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playtime: Player.totalPlaytime,
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lastSave: Player.lastSave,
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},
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game: {
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version: CONSTANTS.VersionString,
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hash: hash(),
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},
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});
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}
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export function pushImportResult(wasImported: boolean): void {
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const bridge = window.electronBridge;
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if (!bridge) return;
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bridge.send("push-import-result", { wasImported });
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pushDisableRestore();
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}
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export function pushDisableRestore(): void {
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const bridge = window.electronBridge;
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if (!bridge) return;
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bridge.send("push-disable-restore", { duration: 1000 * 60 });
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}
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