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152 lines
3.3 KiB
TypeScript
152 lines
3.3 KiB
TypeScript
/**
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* The full-screen page the player is currently be on.
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* These pages are mutually exclusive.
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*/
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export enum Page {
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/**
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* (Default) The terminal is where the player issues all commands, executes scripts, etc.
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*/
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Terminal = "Terminal",
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/**
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* Displays most of the statistics about the player.
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*/
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CharacterInfo = "CharacterInfo",
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/**
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* The console for editing Netscript files.
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*/
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ScriptEditor = "ScriptEditor",
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/**
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* Monitor the scripts currently executing across the servers.
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*/
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ActiveScripts = "ActiveScripts",
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/**
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* View, purchase, and upgrade Hacknet nodes.
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*/
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HacknetNodes = "HacknetNodes",
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/**
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* The list of programs the player could potentially build.
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*/
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CreateProgram = "CreateProgram",
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/**
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* The list of all factions, and invites, available to the player.
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*/
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Factions = "Factions",
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/**
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* Information about a specific faction.
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*/
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Faction = "Faction",
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/**
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* The list of installed, and yet-to-be installed, augmentations the player has purchased.
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*/
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Augmentations = "Augmentations",
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/**
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* A collection of in-game material to learn about the game.
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*/
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Tutorial = "Tutorial",
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/**
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* A collection of items to manipulate the state of the game. Useful for development.
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*/
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DevMenu = "Dev Menu",
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/**
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* Visiting a location in the world
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*/
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Location = "Location",
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/**
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* A blocking page to show the player they are currently doing some action (building a program, working, etc.).
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*/
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workInProgress = "WorkInProgress",
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/**
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* A special screen to show the player they've reached a certain point in the game.
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*/
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RedPill = "RedPill",
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/**
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* A special screen to show the player they've reached a certain point in the game.
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*/
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CinematicText = "CinematicText",
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/**
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* Mini-game to infiltrate a company, gaining experience from successful progress.
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*/
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Infiltration = "Infiltration",
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/**
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* View the in-game stock market.
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*/
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StockMarket = "StockMarket",
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/**
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* Manage gang actions and members.
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*/
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Gang = "Gang",
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/**
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* Perform missions for a Faction.
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*/
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Mission = "Mission",
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/**
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* Manage a corporation.
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*/
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Corporation = "Corporation",
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/**
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* Manage special Bladeburner activities.
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*/
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Bladeburner = "Bladeburner",
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/**
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* Manage your Sleeves
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*/
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Sleeves = "Sleeves",
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/**
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* Purchase Resleeves
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*/
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Resleeves = "Re-sleeving",
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}
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/**
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* This class keeps track of player navigation/routing within the game.
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*/
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class Routing {
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/**
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* Tracking the what page the user is currently on.
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*/
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private currentPage: Page | null = null;
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/**
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* Determines if the player is currently on the specified page.
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* @param page The page to compare against the current state.
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*/
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isOn(page: Page) {
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return this.currentPage === page;
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}
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/**
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* Routes the player to the appropriate page.
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* @param page The page to navigate to.
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*/
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navigateTo(page: Page) {
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this.currentPage = page;
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}
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}
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/**
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* The routing instance for tracking page navigation.
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*/
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export const routing: Routing = new Routing();
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