mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-23 06:32:26 +01:00
114 lines
3.1 KiB
JavaScript
114 lines
3.1 KiB
JavaScript
const { app, BrowserWindow, Menu, shell } = require("electron");
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const greenworks = require("./greenworks");
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if (greenworks.init()) {
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console.log("Steam API has been initialized.");
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} else {
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console.log("Steam API has failed to initialize.");
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}
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const debug = false;
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function createWindow() {
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const win = new BrowserWindow({
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show: false,
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});
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win.removeMenu();
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win.maximize();
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win.loadFile("index.html");
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win.show();
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if (debug) win.webContents.openDevTools();
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win.webContents.on("new-window", function (e, url) {
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// make sure local urls stay in electron perimeter
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if (url.substr(0, "file://".length) === "file://") {
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return;
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}
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// and open every other protocols on the browser
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e.preventDefault();
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shell.openExternal(url);
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});
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// Create the Application's main menu
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Menu.setApplicationMenu(
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Menu.buildFromTemplate([
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{
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label: "Edit",
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submenu: [
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{ label: "Undo", accelerator: "CmdOrCtrl+Z", selector: "undo:" },
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{ label: "Redo", accelerator: "Shift+CmdOrCtrl+Z", selector: "redo:" },
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{ type: "separator" },
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{ label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" },
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{ label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" },
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{ label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" },
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{ label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" },
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],
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},
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{
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label: "reloads",
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submenu: [
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{
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label: "reload",
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accelerator: "f5",
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click: () => {
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win.loadFile("index.html");
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},
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},
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{
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label: "reload & kill all scripts",
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click: () => {
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win.webContents.forcefullyCrashRenderer();
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setTimeout(() => win.loadFile("index.html", { query: { noScripts: "true" } }), 5000);
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},
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},
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],
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},
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{
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label: "fullscreen",
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submenu: [
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{
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label: "toggle",
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accelerator: "f9",
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click: (() => {
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let full = false;
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return () => {
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full = !full;
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win.setFullScreen(full);
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};
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})(),
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},
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],
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},
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{
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label: "debug",
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submenu: [
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{
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label: "activate",
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click: () => win.webContents.openDevTools(),
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},
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],
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},
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]),
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);
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// This is backward but the game fills in an array called `document.achievements` and we retrieve it from
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// here. Hey if it works it works.
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const achievements = greenworks.getAchievementNames();
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// for (const ach of achievements) {
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// greenworks.clearAchievement(ach, () => undefined);
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// }
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setInterval(async () => {
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const achs = await win.webContents.executeJavaScript("document.achievements");
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for (const ach of achs) {
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if (!achievements.includes(ach)) continue;
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greenworks.activateAchievement(ach, () => undefined);
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}
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}, 1000);
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}
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app.whenReady().then(() => {
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createWindow();
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});
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