Bitburner source code.
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2018-07-27 21:50:25 -04:00
css [style] Enabled Stylelint 'selector-combinator-space-*' rules 2018-07-10 09:49:45 -04:00
dist Fixed bug where hacking special servers w/ no money would result in NaN because of a '0 / 0' in fortify() calculation 2018-07-25 15:58:36 -05:00
doc added getOwnedAugmentation function 2018-07-25 00:31:17 -04:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
src made hacking level calculation smoother with regards to bitnode multiplier 2018-07-27 21:50:25 -04:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils [refactor] Pulled 'removeLoadingScreen' out of Engine 2018-07-16 14:20:01 -04:00
.eslintignore [chore] Removing documentation build artifactsReadTheDocs builds directly from Github, so there's no need to store thedocs in the repository. 2018-07-12 10:01:56 -04:00
.eslintrc.js [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore [chore] Removing documentation build artifactsReadTheDocs builds directly from Github, so there's no need to store thedocs in the repository. 2018-07-12 10:01:56 -04:00
CONTRIBUTING.md [chore, doc] Split out the "vendor"/3rd party code to its own bundle 2018-07-09 12:50:57 -04:00
favicon.ico [feature] Adding favicon and related. 2018-06-19 22:42:51 -04:00
index.html added shortcuts to corp, gang and blade under the world tab 2018-07-12 22:22:28 -04:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
netscript.js added getOwnedAugmentation function 2018-07-25 00:31:17 -04:00
package-lock.json Added import functionality to Netscript 1.0 2018-07-20 09:28:03 -05:00
package.json Added import functionality to Netscript 1.0 2018-07-20 09:28:03 -05:00
README.md [doc] Completed a previous incomplete sentence. 2018-06-21 10:18:08 -04:00
stylelint.config.js [chore] Enabled Stylelint 'declaration-bang-space-before' rule 2018-07-10 09:50:04 -04:00
tsconfig.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
tslint.json [chore] Disable "no-inferrable-types" lint rule 2018-06-24 21:49:07 -04:00
webpack.config.js [chore, doc] Split out the "vendor"/3rd party code to its own bundle 2018-07-09 12:50:57 -04:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played at https://danielyxie.github.io/bitburner.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.

Wiki

The game's wiki can be found on Wikia. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.