bitburner-src/src/PersonObjects/Sleeve/ui/SleeveAugmentationsModal.tsx
2021-09-26 20:55:38 -04:00

127 lines
4.3 KiB
TypeScript

import React, { useState, useEffect } from "react";
import { Sleeve } from "../Sleeve";
import { findSleevePurchasableAugs } from "../SleeveHelpers";
import { Augmentations } from "../../../Augmentation/Augmentations";
import { Augmentation } from "../../../Augmentation/Augmentation";
import { Money } from "../../../ui/React/Money";
import { Modal } from "../../../ui/React/Modal";
import { use } from "../../../ui/Context";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import Paper from "@mui/material/Paper";
import Box from "@mui/material/Box";
import Button from "@mui/material/Button";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import { TableCell } from "../../../ui/React/Table";
import TableRow from "@mui/material/TableRow";
interface IProps {
open: boolean;
onClose: () => void;
sleeve: Sleeve;
}
export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
const player = use.Player();
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 150);
return () => clearInterval(id);
}, []);
// Array of all owned Augmentations. Names only
const ownedAugNames = props.sleeve.augmentations.map((e) => e.name);
// You can only purchase Augmentations that are actually available from
// your factions. I.e. you must be in a faction that has the Augmentation
// and you must also have enough rep in that faction in order to purchase it.
const availableAugs = findSleevePurchasableAugs(props.sleeve, player);
function purchaseAugmentation(aug: Augmentation): void {
props.sleeve.tryBuyAugmentation(player, aug);
rerender();
}
return (
<Modal open={props.open} onClose={props.onClose}>
<>
<Typography>
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
would for you. You can only purchase Augmentations that you have unlocked through Factions.
<br />
<br />
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
Duplicate Sleeve will immediately lose all of its stat experience.
</Typography>
<Table size="small" padding="none">
<TableBody>
{availableAugs.map((aug) => {
return (
<TableRow key={aug.name}>
<TableCell>
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money.lt(aug.startingCost)}>
Buy
</Button>
</TableCell>
<TableCell>
<Box display="flex">
<Tooltip disableInteractive title={aug.stats || ""}>
<Typography>{aug.name}</Typography>
</Tooltip>
</Box>
</TableCell>
<TableCell>
<Money money={aug.startingCost} player={player} />
</TableCell>
</TableRow>
);
})}
</TableBody>
</Table>
{ownedAugNames.length > 0 && (
<>
<Typography>Owned Augmentations:</Typography>
{ownedAugNames.map((augName) => {
const aug = Augmentations[augName];
let tooltip = <></>;
if (typeof aug.info === "string") {
tooltip = (
<>
<span>{aug.info}</span>
<br />
<br />
{aug.stats}
</>
);
} else {
tooltip = (
<>
{aug.info}
<br />
<br />
{aug.stats}
</>
);
}
return (
<Tooltip key={augName} disableInteractive title={<Typography>{tooltip}</Typography>}>
<Paper>
<Typography>{augName}</Typography>
</Paper>
</Tooltip>
);
})}
</>
)}
</>
</Modal>
);
}