mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-14 11:43:50 +01:00
2c4c5ce6a3
NS function to get player's hacknet multipliers
172 lines
5.9 KiB
ReStructuredText
172 lines
5.9 KiB
ReStructuredText
Netscript Hacknet Node API
|
|
==========================
|
|
|
|
Netscript provides the following API for accessing and upgrading your Hacknet Nodes
|
|
through scripts.
|
|
|
|
Note that none of these functions will write to the script's logs. If you want
|
|
to see what your script is doing you will have to print to the logs yourself.
|
|
|
|
hacknetnodes
|
|
^^^^^^^^^^^^
|
|
|
|
*hacknetnodes* is a special variable. It is an array that maps to the player's
|
|
Hacknet Nodes. The Hacknet Nodes are accessed through indexed. These indexes
|
|
correspond to the number at the end of the name of the Hacknet Node. For example,
|
|
the first Hacknet Node you purchase will have the name "hacknet-node-0" and can be
|
|
accessed using *hacknetnodes[0]*. The fourth Hacknet Node you purchase will have the name
|
|
"hacknet-node-3" and can be accessed using *hacknetnodes[3]*.
|
|
|
|
Purchasing Hacknet Nodes
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The following is a list of supported functions for purchasing Hacknet Nodes.
|
|
|
|
.. js:function:: getNextHacknetNodeCost()
|
|
|
|
Returns the cost of purchasing a new Hacknet Node
|
|
|
|
.. js:function:: purchaseHacknetNode()
|
|
|
|
Purchases a new Hacknet Node. Returns a number with the index of the Hacknet Node. This index is equivalent to the number at the
|
|
end of the Hacknet Node's name (e.g The Hacknet Node named 'hacknet-node-4' will have an index of 4). If the player cannot afford
|
|
to purchase a new Hacknet Node then the function will return false.
|
|
|
|
|
|
Hacknet Node Member Variables
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The following is a list of member variables for a Hacknet Node object. These variables are read-only, which means you cannot assign
|
|
a value to these.
|
|
|
|
Note that these must be called on an element inside the *hacknetnodes* array, not the array itself.
|
|
|
|
.. js:attribute:: hacknetnodes[i].name
|
|
|
|
Returns the name of the corresponding Hacknet Node
|
|
|
|
|
|
.. js:attribute:: hacknetnodes[i].level
|
|
|
|
Returns the level of the corresponding Hacknet Node
|
|
|
|
.. js:attribute:: hacknetnodes[i].ram
|
|
|
|
Returns the amount of RAM on the corresponding Hacknet Node
|
|
|
|
.. js:attribute:: hacknetnodes[i].cores
|
|
|
|
Returns the number of cores on the corresponding Hacknet Node
|
|
|
|
.. js:attribute:: hacknetnodes[i].totalMoneyGenerated
|
|
|
|
Returns the total amount of money that the corresponding Hacknet Node has earned
|
|
|
|
.. js:attribute:: hacknetnodes[i].onlineTimeSeconds
|
|
|
|
Returns the total amount of time (in seconds) that the corresponding Hacknet Node has existed
|
|
|
|
.. js:attribute:: hacknetnodes[i].moneyGainRatePerSecond
|
|
|
|
Returns the amount of income that the corresponding Hacknet Node earns
|
|
|
|
Hacknet Node Methods
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The following is a list of supported functions/methods for a Hacknet Node object.
|
|
|
|
Note that these must be called on an element inside the *hacknetnodes* array, not the
|
|
array itself.
|
|
|
|
.. js:method:: hacknetnodes[i].upgradeLevel(n)
|
|
|
|
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
|
|
|
Tries to upgrade the level of the corresponding Hacknet Node *n* times. Returns true if the
|
|
Hacknet Node's level is successfully upgraded *n* times or up to the max level (200), and false
|
|
otherwise.
|
|
|
|
.. js:method:: hacknetnodes[i].upgradeRam()
|
|
|
|
Tries to upgrade the amount of RAM on the corresponding Hacknet Node. Returns true if the RAM is
|
|
successfully upgraded and false otherwise.
|
|
|
|
.. js:method:: hacknetnodes[i].upgradeCore()
|
|
|
|
Tries to purchase an additional core for the corresponding Hacknet Node. Returns true if the
|
|
additional core is successfully purchased, and false otherwise.
|
|
|
|
.. js:method:: hacknetnodes[i].getLevelUpgradeCost(n)
|
|
|
|
:param number n: Number of levels to upgrade. Must be positive. Rounded to nearest integer
|
|
|
|
Returns the cost of upgrading the specified Hacknet Node by *n* levels
|
|
|
|
.. js:method:: hacknetnodes[i].getRamUpgradeCost()
|
|
|
|
Returns the cost of upgrading the RAM of the specified Hacknet Node. Upgrading a Node's RAM doubles it.
|
|
|
|
.. js:method:: hacknetnodes[i].getCoreUpgradeCost()
|
|
|
|
Returns the cost of upgrading the number of cores of the specified Hacknet Node. Upgrading a Node's
|
|
number of cores adds one additional core.
|
|
|
|
Utils
|
|
^^^^^
|
|
|
|
.. js:function:: getHacknetMultipliers()
|
|
|
|
Returns an object containing the Player's hacknet related multipliers. These multipliers are
|
|
returned in integer forms, not percentages (e.g. 1.5 instead of 150%). The object has the following structure::
|
|
|
|
{
|
|
production: Player's hacknet production multiplier,
|
|
purchaseCost: Player's hacknet purchase cost multiplier,
|
|
ramCost: Player's hacknet ram cost multiplier,
|
|
coreCost: Player's hacknet core cost multiplier,
|
|
levelCost: Player's hacknet level cost multiplier
|
|
}
|
|
|
|
Example of how this can be used::
|
|
|
|
mults = getHacknetMultipliers();
|
|
print(mults.production);
|
|
print(mults.purchaseCost);
|
|
|
|
|
|
Example(s)
|
|
^^^^^^^^^^
|
|
|
|
The following is an example of one way a script can be used to automate the purchasing and upgrading of Hacknet Nodes.
|
|
This script purchases new Hacknet Nodes until the player has four. Then, it iteratively upgrades each of those four Hacknet
|
|
Nodes to a level of at least 75, RAM to at least 8GB, and number of cores to at least 2::
|
|
|
|
//Purchase 4 Hacknet Nodes
|
|
while(hacknetnodes.length < 4) {
|
|
purchaseHacknetNode();
|
|
}
|
|
|
|
//Upgrade all 4 Hacknet Nodes to at least level 75
|
|
for (i = 0; i < 4; i = i++) {
|
|
while (hacknetnodes[i].level <= 75) {
|
|
hacknetnodes[i].upgradeLevel(5);
|
|
sleep(10000);
|
|
}
|
|
}
|
|
|
|
//Upgrade RAM on all Hacknet Nodes to 8GB
|
|
for (i = 0; i < 4; i = i++) {
|
|
while (hacknetnodes[i].ram < 8) {
|
|
hacknetnodes[i].upgradeRam();
|
|
sleep(10000);
|
|
}
|
|
}
|
|
|
|
//Upgrade cores on all Hacknet Nodes to 2
|
|
for (i = 0; i < 4; i = i++) {
|
|
while (hacknetnodes[i].cores < 2) {
|
|
hacknetnodes[i].upgradeCore();
|
|
sleep(10000);
|
|
}
|
|
}
|