bitburner-src/src/NetscriptFunctions/Bladeburner.ts
phyzical 18af3f8413 moved updateRam to first call to avoid lack of mocks for tests
* added wrapper funcs to simplify updateRam
* added static parser tests and skiped what isnt worker still for next person to try and fix
2022-03-31 21:41:19 +08:00

406 lines
19 KiB
TypeScript

import { INetscriptHelper } from "./INetscriptHelper";
import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Bladeburner } from "../Bladeburner/Bladeburner";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Bladeburner as INetscriptBladeburner, BladeburnerCurAction } from "../ScriptEditor/NetscriptDefinitions";
import { IAction } from "src/Bladeburner/IAction";
export function NetscriptBladeburner(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptBladeburner {
const checkBladeburnerAccess = function (func: string, skipjoined = false): void {
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
const apiAccess =
player.bitNodeN === 7 ||
player.sourceFiles.some((a) => {
return a.n === 7;
});
if (!apiAccess) {
const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`;
throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, apiDenied);
}
if (!skipjoined) {
const bladeburnerAccess = bladeburner instanceof Bladeburner;
if (!bladeburnerAccess) {
const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`;
throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, bladeburnerDenied);
}
}
};
const checkBladeburnerCity = function (func: string, city: string): void {
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
if (!bladeburner.cities.hasOwnProperty(city)) {
throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid city: ${city}`);
}
};
const getBladeburnerActionObject = function (func: string, type: string, name: string): IAction {
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
const actionId = bladeburner.getActionIdFromTypeAndName(type, name);
if (!actionId) {
throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`);
}
const actionObj = bladeburner.getActionObject(actionId);
if (!actionObj) {
throw helper.makeRuntimeErrorMsg(`bladeburner.${func}`, `Invalid action type='${type}', name='${name}'`);
}
return actionObj;
};
const updateRam = (funcName: string): void =>
helper.updateDynamicRam(funcName, getRamCost(player, "bladeburner", funcName));
return {
getContractNames: function (): string[] {
updateRam("getContractNames");
checkBladeburnerAccess("getContractNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getContractNamesNetscriptFn();
},
getOperationNames: function (): string[] {
updateRam("getOperationNames");
checkBladeburnerAccess("getOperationNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getOperationNamesNetscriptFn();
},
getBlackOpNames: function (): string[] {
updateRam("getBlackOpNames");
checkBladeburnerAccess("getBlackOpNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getBlackOpNamesNetscriptFn();
},
getBlackOpRank: function (_blackOpName: unknown): number {
updateRam("getBlackOpRank");
const blackOpName = helper.string("getBlackOpRank", "blackOpName", _blackOpName);
checkBladeburnerAccess("getBlackOpRank");
const action: any = getBladeburnerActionObject("getBlackOpRank", "blackops", blackOpName);
return action.reqdRank;
},
getGeneralActionNames: function (): string[] {
updateRam("getGeneralActionNames");
checkBladeburnerAccess("getGeneralActionNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getGeneralActionNamesNetscriptFn();
},
getSkillNames: function (): string[] {
updateRam("getSkillNames");
checkBladeburnerAccess("getSkillNames");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getSkillNamesNetscriptFn();
},
startAction: function (_type: unknown, _name: unknown): boolean {
updateRam("startAction");
const type = helper.string("startAction", "type", _type);
const name = helper.string("startAction", "name", _name);
checkBladeburnerAccess("startAction");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.startActionNetscriptFn(player, type, name, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.startAction", e);
}
},
stopBladeburnerAction: function (): void {
updateRam("stopBladeburnerAction");
checkBladeburnerAccess("stopBladeburnerAction");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.resetAction();
},
getCurrentAction: function (): BladeburnerCurAction {
updateRam("getCurrentAction");
checkBladeburnerAccess("getCurrentAction");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getTypeAndNameFromActionId(bladeburner.action);
},
getActionTime: function (_type: unknown, _name: unknown): number {
updateRam("getActionTime");
const type = helper.string("getActionTime", "type", _type);
const name = helper.string("getActionTime", "name", _name);
checkBladeburnerAccess("getActionTime");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getActionTimeNetscriptFn(player, type, name, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.getActionTime", e);
}
},
getActionEstimatedSuccessChance: function (_type: unknown, _name: unknown): [number, number] {
updateRam("getActionEstimatedSuccessChance");
const type = helper.string("getActionEstimatedSuccessChance", "type", _type);
const name = helper.string("getActionEstimatedSuccessChance", "name", _name);
checkBladeburnerAccess("getActionEstimatedSuccessChance");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.getActionEstimatedSuccessChance", e);
}
},
getActionRepGain: function (_type: unknown, _name: unknown, _level: unknown): number {
updateRam("getActionRepGain");
const type = helper.string("getActionRepGain", "type", _type);
const name = helper.string("getActionRepGain", "name", _name);
const level = helper.number("getActionRepGain", "level", _level);
checkBladeburnerAccess("getActionRepGain");
const action = getBladeburnerActionObject("getActionRepGain", type, name);
let rewardMultiplier;
if (level == null || isNaN(level)) {
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
} else {
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
}
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
},
getActionCountRemaining: function (_type: unknown, _name: unknown): number {
updateRam("getActionCountRemaining");
const type = helper.string("getActionCountRemaining", "type", _type);
const name = helper.string("getActionCountRemaining", "name", _name);
checkBladeburnerAccess("getActionCountRemaining");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.getActionCountRemaining", e);
}
},
getActionMaxLevel: function (_type: unknown, _name: unknown): number {
updateRam("getActionMaxLevel");
const type = helper.string("getActionMaxLevel", "type", _type);
const name = helper.string("getActionMaxLevel", "name", _name);
checkBladeburnerAccess("getActionMaxLevel");
const action = getBladeburnerActionObject("getActionMaxLevel", type, name);
return action.maxLevel;
},
getActionCurrentLevel: function (_type: unknown, _name: unknown): number {
updateRam("getActionCurrentLevel");
const type = helper.string("getActionCurrentLevel", "type", _type);
const name = helper.string("getActionCurrentLevel", "name", _name);
checkBladeburnerAccess("getActionCurrentLevel");
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
return action.level;
},
getActionAutolevel: function (_type: unknown, _name: unknown): boolean {
updateRam("getActionAutolevel");
const type = helper.string("getActionAutolevel", "type", _type);
const name = helper.string("getActionAutolevel", "name", _name);
checkBladeburnerAccess("getActionAutolevel");
const action = getBladeburnerActionObject("getActionCurrentLevel", type, name);
return action.autoLevel;
},
setActionAutolevel: function (_type: unknown, _name: unknown, _autoLevel: unknown = true): void {
updateRam("setActionAutolevel");
const type = helper.string("setActionAutolevel", "type", _type);
const name = helper.string("setActionAutolevel", "name", _name);
const autoLevel = helper.boolean(_autoLevel);
checkBladeburnerAccess("setActionAutolevel");
const action = getBladeburnerActionObject("setActionAutolevel", type, name);
action.autoLevel = autoLevel;
},
setActionLevel: function (_type: unknown, _name: unknown, _level: unknown = 1): void {
updateRam("setActionLevel");
const type = helper.string("setActionLevel", "type", _type);
const name = helper.string("setActionLevel", "name", _name);
const level = helper.number("setActionLevel", "level", _level);
checkBladeburnerAccess("setActionLevel");
const action = getBladeburnerActionObject("setActionLevel", type, name);
if (level < 1 || level > action.maxLevel) {
throw helper.makeRuntimeErrorMsg(
"bladeburner.setActionLevel",
`Level must be between 1 and ${action.maxLevel}, is ${level}`,
);
}
action.level = level;
},
getRank: function (): number {
updateRam("getRank");
checkBladeburnerAccess("getRank");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.rank;
},
getSkillPoints: function (): number {
updateRam("getSkillPoints");
checkBladeburnerAccess("getSkillPoints");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.skillPoints;
},
getSkillLevel: function (_skillName: unknown): number {
updateRam("getSkillLevel");
const skillName = helper.string("getSkillLevel", "skillName", _skillName);
checkBladeburnerAccess("getSkillLevel");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.getSkillLevel", e);
}
},
getSkillUpgradeCost: function (_skillName: unknown): number {
updateRam("getSkillUpgradeCost");
const skillName = helper.string("getSkillUpgradeCost", "skillName", _skillName);
checkBladeburnerAccess("getSkillUpgradeCost");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.getSkillUpgradeCost", e);
}
},
upgradeSkill: function (_skillName: unknown): boolean {
updateRam("upgradeSkill");
const skillName = helper.string("upgradeSkill", "skillName", _skillName);
checkBladeburnerAccess("upgradeSkill");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.upgradeSkillNetscriptFn(skillName, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.upgradeSkill", e);
}
},
getTeamSize: function (_type: unknown, _name: unknown): number {
updateRam("getTeamSize");
const type = helper.string("getTeamSize", "type", _type);
const name = helper.string("getTeamSize", "name", _name);
checkBladeburnerAccess("getTeamSize");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.getTeamSize", e);
}
},
setTeamSize: function (_type: unknown, _name: unknown, _size: unknown): number {
updateRam("setTeamSize");
const type = helper.string("setTeamSize", "type", _type);
const name = helper.string("setTeamSize", "name", _name);
const size = helper.number("setTeamSize", "size", _size);
checkBladeburnerAccess("setTeamSize");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
} catch (e: any) {
throw helper.makeRuntimeErrorMsg("bladeburner.setTeamSize", e);
}
},
getCityEstimatedPopulation: function (_cityName: unknown): number {
updateRam("getCityEstimatedPopulation");
const cityName = helper.string("getCityEstimatedPopulation", "cityName", _cityName);
checkBladeburnerAccess("getCityEstimatedPopulation");
checkBladeburnerCity("getCityEstimatedPopulation", cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].popEst;
},
getCityCommunities: function (_cityName: unknown): number {
updateRam("getCityCommunities");
const cityName = helper.string("getCityCommunities", "cityName", _cityName);
checkBladeburnerAccess("getCityCommunities");
checkBladeburnerCity("getCityCommunities", cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].comms;
},
getCityChaos: function (_cityName: unknown): number {
updateRam("getCityChaos");
const cityName = helper.string("getCityChaos", "cityName", _cityName);
checkBladeburnerAccess("getCityChaos");
checkBladeburnerCity("getCityChaos", cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].chaos;
},
getCity: function (): string {
updateRam("getCity");
checkBladeburnerAccess("getCityChaos");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.city;
},
switchCity: function (_cityName: unknown): boolean {
updateRam("switchCity");
const cityName = helper.string("switchCity", "cityName", _cityName);
checkBladeburnerAccess("switchCity");
checkBladeburnerCity("switchCity", cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.city === cityName;
},
getStamina: function (): [number, number] {
updateRam("getStamina");
checkBladeburnerAccess("getStamina");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return [bladeburner.stamina, bladeburner.maxStamina];
},
joinBladeburnerFaction: function (): boolean {
updateRam("joinBladeburnerFaction");
checkBladeburnerAccess("joinBladeburnerFaction", true);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.joinBladeburnerFactionNetscriptFn(workerScript);
},
joinBladeburnerDivision: function (): boolean {
updateRam("joinBladeburnerDivision");
if (player.bitNodeN === 7 || player.sourceFileLvl(7) > 0) {
if (player.bitNodeN === 8) {
return false;
}
if (player.bladeburner instanceof Bladeburner) {
return true; // Already member
} else if (
player.strength >= 100 &&
player.defense >= 100 &&
player.dexterity >= 100 &&
player.agility >= 100
) {
player.bladeburner = new Bladeburner(player);
workerScript.log("joinBladeburnerDivision", () => "You have been accepted into the Bladeburner division");
return true;
} else {
workerScript.log(
"joinBladeburnerDivision",
() => "You do not meet the requirements for joining the Bladeburner division",
);
return false;
}
}
return false;
},
getBonusTime: function (): number {
updateRam("getBonusTime");
checkBladeburnerAccess("getBonusTime");
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return Math.round(bladeburner.storedCycles / 5) * 1000;
},
};
}