bitburner-src/src/Infiltration/ui/Cyberpunk2077Game.tsx
hydroflame 19f51b684b
Infiltration rework (#1010)
Infiltration 2
2021-06-13 11:05:40 -04:00

117 lines
3.9 KiB
TypeScript

import React, { useState } from 'react';
import Grid from '@material-ui/core/Grid';
import { IMinigameProps } from "./IMinigameProps";
import { KeyHandler } from "./KeyHandler";
import { GameTimer } from "./GameTimer";
import { interpolate } from "./Difficulty";
import { getArrow } from "../utils";
interface Difficulty {
[key: string]: number;
timer: number;
width: number;
height: number;
symbols: number;
}
const difficulties: {
Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
} = {
Trivial: {timer: 12500, width: 3, height: 3, symbols: 6},
Normal: {timer: 15000, width: 4, height: 4, symbols: 7},
Hard: {timer: 12500, width: 5, height: 5, symbols: 8},
Impossible: {timer: 10000, width: 6, height: 6, symbols: 9},
}
export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
const difficulty: Difficulty = {timer: 0, width: 0, height: 0, symbols: 0};
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [grid] = useState(generatePuzzle(difficulty));
const [answer] = useState(generateAnswer(grid, difficulty));
const [index, setIndex] = useState(0);
const [pos, setPos] = useState([0, 0]);
function press(event: React.KeyboardEvent<HTMLElement>): void {
event.preventDefault();
const move = [0, 0];
const arrow = getArrow(event);
switch(arrow) {
case "↑":
move[1]--;
break;
case "←":
move[0]--;
break;
case "↓":
move[1]++;
break;
case "→":
move[0]++;
break;
}
const next = [pos[0]+move[0], pos[1]+move[1]];
next[0] = (next[0]+grid[0].length)%grid[0].length;
next[1] = (next[1]+grid.length)%grid.length;
setPos(next);
if(event.keyCode == 32) {
const selected = grid[pos[1]][pos[0]];
const expected = answer[index];
if(selected !== expected) {
props.onFailure();
return;
}
setIndex(index+1);
if(answer.length === index+1) props.onSuccess();
}
}
const fontSize = "2em";
return (<Grid container spacing={3}>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Grid item xs={12}>
<h1 className={"noselect"}>Match the symbols!</h1>
<h2 style={{fontSize: fontSize}}>Targets: {answer.map((a, i) => {
if(i == index)
return <span key={`${i}`} style={{fontSize: "1em", color: 'blue'}}>{a}&nbsp;</span>
return <span key={`${i}`} style={{fontSize: "1em"}}>{a}&nbsp;</span>
})}</h2>
<br />
{grid.map((line, y) => <div key={y}><pre>{line.map((cell, x) => {
if(x == pos[0] && y == pos[1])
return <span key={`${x}${y}`} style={{fontSize: fontSize, color: 'blue'}}>{cell}&nbsp;</span>
return <span key={`${x}${y}`} style={{fontSize: fontSize}}>{cell}&nbsp;</span>
})}</pre><br /></div>)}
<KeyHandler onKeyDown={press} />
</Grid>
</Grid>)
}
function generateAnswer(grid: string[][], difficulty: Difficulty): string[] {
const answer = [];
for(let i = 0; i < Math.round(difficulty.symbols); i++) {
answer.push(grid[Math.floor(Math.random()*grid.length)][Math.floor(Math.random()*grid[0].length)]);
}
return answer;
}
function randChar(): string {
return "ABCDEF0123456789"[Math.floor(Math.random()*16)];
}
function generatePuzzle(difficulty: Difficulty): string[][] {
const puzzle = [];
for(let i = 0; i < Math.round(difficulty.height); i++) {
const line = [];
for(let j = 0; j < Math.round(difficulty.width); j++) {
line.push(randChar()+randChar());
}
puzzle.push(line);
}
return puzzle;
}