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https://github.com/bitburner-official/bitburner-src.git
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192 lines
6.0 KiB
TypeScript
192 lines
6.0 KiB
TypeScript
import { CONSTANTS } from "../Constants";
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import * as names from "./data/companypositionnames";
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/* tslint:disable:completed-docs */
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export interface IConstructorParams {
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name: string;
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nextPosition: string | null;
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baseSalary: number;
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repMultiplier: number;
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reqdHacking?: number;
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reqdStrength?: number;
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reqdDefense?: number;
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reqdDexterity?: number;
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reqdAgility?: number;
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reqdCharisma?: number;
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reqdReputation?: number;
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hackingEffectiveness?: number;
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strengthEffectiveness?: number;
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defenseEffectiveness?: number;
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dexterityEffectiveness?: number;
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agilityEffectiveness?: number;
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charismaEffectiveness?: number;
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hackingExpGain?: number;
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strengthExpGain?: number;
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defenseExpGain?: number;
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dexterityExpGain?: number;
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agilityExpGain?: number;
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charismaExpGain?: number;
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}
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export class CompanyPosition {
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/**
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* Position title
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*/
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name: string;
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/**
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* Title of next position to be promoted to
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*/
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nextPosition: string | null;
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/**
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* Base salary for this position ($ per 200ms game cycle)
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* Will be multiplier by a company-specific multiplier for final salary
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*/
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baseSalary: number;
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/**
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* Reputation multiplier
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*/
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repMultiplier: number;
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/**
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* Required stats to earn this position
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*/
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requiredAgility: number;
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requiredCharisma: number;
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requiredDefense: number;
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requiredDexterity: number;
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requiredHacking: number;
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requiredStrength: number;
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/**
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* Required company reputation to earn this position
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*/
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requiredReputation: number;
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/**
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* Effectiveness of each stat time for job performance
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*/
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hackingEffectiveness: number;
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strengthEffectiveness: number;
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defenseEffectiveness: number;
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dexterityEffectiveness: number;
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agilityEffectiveness: number;
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charismaEffectiveness: number;
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/**
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* Experience gain for performing job (per 200ms game cycle)
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*/
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hackingExpGain: number;
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strengthExpGain: number;
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defenseExpGain: number;
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dexterityExpGain: number;
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agilityExpGain: number;
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charismaExpGain: number;
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constructor(p: IConstructorParams) {
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this.name = p.name;
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this.nextPosition = p.nextPosition;
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this.baseSalary = p.baseSalary;
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this.repMultiplier = p.repMultiplier;
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this.requiredHacking = p.reqdHacking != null ? p.reqdHacking : 0;
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this.requiredStrength = p.reqdStrength != null ? p.reqdStrength : 0;
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this.requiredDefense = p.reqdDefense != null ? p.reqdDefense : 0;
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this.requiredDexterity = p.reqdDexterity != null ? p.reqdDexterity : 0;
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this.requiredAgility = p.reqdAgility != null ? p.reqdAgility : 0;
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this.requiredCharisma = p.reqdCharisma != null ? p.reqdCharisma : 0;
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this.requiredReputation = p.reqdReputation != null ? p.reqdReputation : 0;
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this.hackingEffectiveness = p.hackingEffectiveness != null ? p.hackingEffectiveness : 0;
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this.strengthEffectiveness = p.strengthEffectiveness != null ? p.strengthEffectiveness : 0;
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this.defenseEffectiveness = p.defenseEffectiveness != null ? p.defenseEffectiveness : 0;
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this.dexterityEffectiveness = p.dexterityEffectiveness != null ? p.dexterityEffectiveness : 0;
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this.agilityEffectiveness = p.agilityEffectiveness != null ? p.agilityEffectiveness : 0;
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this.charismaEffectiveness = p.charismaEffectiveness != null ? p.charismaEffectiveness : 0;
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if (
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Math.round(
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this.hackingEffectiveness +
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this.strengthEffectiveness +
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this.defenseEffectiveness +
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this.dexterityEffectiveness +
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this.agilityEffectiveness +
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this.charismaEffectiveness,
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) !== 100
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) {
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console.error(`CompanyPosition ${this.name} parameters do not sum to 100`);
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}
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this.hackingExpGain = p.hackingExpGain != null ? p.hackingExpGain : 0;
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this.strengthExpGain = p.strengthExpGain != null ? p.strengthExpGain : 0;
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this.defenseExpGain = p.defenseExpGain != null ? p.defenseExpGain : 0;
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this.dexterityExpGain = p.dexterityExpGain != null ? p.dexterityExpGain : 0;
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this.agilityExpGain = p.agilityExpGain != null ? p.agilityExpGain : 0;
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this.charismaExpGain = p.charismaExpGain != null ? p.charismaExpGain : 0;
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}
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calculateJobPerformance(hack: number, str: number, def: number, dex: number, agi: number, cha: number): number {
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const hackRatio: number = (this.hackingEffectiveness * hack) / CONSTANTS.MaxSkillLevel;
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const strRatio: number = (this.strengthEffectiveness * str) / CONSTANTS.MaxSkillLevel;
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const defRatio: number = (this.defenseEffectiveness * def) / CONSTANTS.MaxSkillLevel;
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const dexRatio: number = (this.dexterityEffectiveness * dex) / CONSTANTS.MaxSkillLevel;
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const agiRatio: number = (this.agilityEffectiveness * agi) / CONSTANTS.MaxSkillLevel;
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const chaRatio: number = (this.charismaEffectiveness * cha) / CONSTANTS.MaxSkillLevel;
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let reputationGain: number =
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(this.repMultiplier * (hackRatio + strRatio + defRatio + dexRatio + agiRatio + chaRatio)) / 100;
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if (isNaN(reputationGain)) {
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console.error("Company reputation gain calculated to be NaN");
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reputationGain = 0;
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}
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return reputationGain;
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}
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isSoftwareJob(): boolean {
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return names.SoftwareCompanyPositions.includes(this.name);
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}
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isITJob(): boolean {
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return names.ITCompanyPositions.includes(this.name);
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}
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isSecurityEngineerJob(): boolean {
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return names.SecurityEngineerCompanyPositions.includes(this.name);
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}
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isNetworkEngineerJob(): boolean {
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return names.NetworkEngineerCompanyPositions.includes(this.name);
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}
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isBusinessJob(): boolean {
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return names.BusinessCompanyPositions.includes(this.name);
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}
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isSecurityJob(): boolean {
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return names.SecurityCompanyPositions.includes(this.name);
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}
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isAgentJob(): boolean {
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return names.AgentCompanyPositions.includes(this.name);
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}
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isSoftwareConsultantJob(): boolean {
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return names.SoftwareConsultantCompanyPositions.includes(this.name);
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}
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isBusinessConsultantJob(): boolean {
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return names.BusinessConsultantCompanyPositions.includes(this.name);
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}
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isPartTimeJob(): boolean {
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return names.PartTimeCompanyPositions.includes(this.name);
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}
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}
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