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https://github.com/bitburner-official/bitburner-src.git
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142 lines
4.7 KiB
TypeScript
142 lines
4.7 KiB
TypeScript
import { CorporationConstants } from "./data/Constants";
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
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import { EmployeePositions } from "./EmployeePositions";
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import { ICorporation } from "./ICorporation";
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import { OfficeSpace } from "./OfficeSpace";
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import { IIndustry } from "./IIndustry";
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interface IParams {
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name?: string;
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morale?: number;
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happiness?: number;
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energy?: number;
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intelligence?: number;
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charisma?: number;
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experience?: number;
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creativity?: number;
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efficiency?: number;
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salary?: number;
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loc?: string;
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}
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export class Employee {
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name: string;
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mor: number;
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hap: number;
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ene: number;
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int: number;
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cha: number;
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exp: number;
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cre: number;
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eff: number;
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sal: number;
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cyclesUntilRaise = CorporationConstants.CyclesPerEmployeeRaise;
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loc: string;
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pos: string;
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constructor(params: IParams = {}) {
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this.name = params.name ? params.name : "Bobby";
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//Morale, happiness, and energy are 0-100
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this.mor = params.morale ? params.morale : getRandomInt(50, 100);
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this.hap = params.happiness ? params.happiness : getRandomInt(50, 100);
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this.ene = params.energy ? params.energy : getRandomInt(50, 100);
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this.int = params.intelligence ? params.intelligence : getRandomInt(10, 50);
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this.cha = params.charisma ? params.charisma : getRandomInt(10, 50);
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this.exp = params.experience ? params.experience : getRandomInt(10, 50);
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this.cre = params.creativity ? params.creativity : getRandomInt(10, 50);
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this.eff = params.efficiency ? params.efficiency : getRandomInt(10, 50);
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this.sal = params.salary ? params.salary : getRandomInt(0.1, 5);
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this.loc = params.loc ? params.loc : "";
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this.pos = EmployeePositions.Unassigned;
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}
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//Returns the amount the employee needs to be paid
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process(marketCycles = 1, office: OfficeSpace): number {
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const gain = 0.003 * marketCycles,
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det = gain * Math.random();
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this.exp += gain;
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//Training
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const trainingEff = gain * Math.random();
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if (this.pos === EmployeePositions.Training) {
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//To increase creativity and intelligence special upgrades are needed
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this.cha += trainingEff;
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this.exp += trainingEff;
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this.eff += trainingEff;
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}
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this.ene -= det;
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this.hap -= det;
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if (this.ene < office.minEne) {
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this.ene = office.minEne;
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}
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if (this.hap < office.minHap) {
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this.hap = office.minHap;
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}
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const salary = this.sal * marketCycles * CorporationConstants.SecsPerMarketCycle;
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return salary;
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}
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calculateProductivity(corporation: ICorporation, industry: IIndustry): number {
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const effCre = this.cre * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
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effCha = this.cha * corporation.getEmployeeChaMultiplier() * industry.getEmployeeChaMultiplier(),
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effInt = this.int * corporation.getEmployeeIntMultiplier() * industry.getEmployeeIntMultiplier(),
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effEff = this.eff * corporation.getEmployeeEffMultiplier() * industry.getEmployeeEffMultiplier();
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const prodBase = this.mor * this.hap * this.ene * 1e-6;
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let prodMult = 0;
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switch (this.pos) {
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//Calculate productivity based on position. This is multipled by prodBase
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//to get final value
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case EmployeePositions.Operations:
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prodMult = 0.6 * effInt + 0.1 * effCha + this.exp + 0.5 * effCre + effEff;
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break;
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case EmployeePositions.Engineer:
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prodMult = effInt + 0.1 * effCha + 1.5 * this.exp + effEff;
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break;
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case EmployeePositions.Business:
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prodMult = 0.4 * effInt + effCha + 0.5 * this.exp;
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break;
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case EmployeePositions.Management:
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prodMult = 2 * effCha + this.exp + 0.2 * effCre + 0.7 * effEff;
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break;
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case EmployeePositions.RandD:
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prodMult = 1.5 * effInt + 0.8 * this.exp + effCre + 0.5 * effEff;
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break;
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case EmployeePositions.Unassigned:
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case EmployeePositions.Training:
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prodMult = 0;
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break;
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default:
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console.error(`Invalid employee position: ${this.pos}`);
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break;
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}
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return prodBase * prodMult;
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}
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//Process benefits from having an office party thrown
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throwParty(money: number): number {
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const mult = 1 + money / 10e6;
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this.mor *= mult;
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this.mor = Math.min(100, this.mor);
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this.hap *= mult;
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this.hap = Math.min(100, this.hap);
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return mult;
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}
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toJSON(): any {
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return Generic_toJSON("Employee", this);
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}
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// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
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static fromJSON(value: any): Employee {
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return Generic_fromJSON(Employee, value.data);
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}
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}
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Reviver.constructors.Employee = Employee;
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