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ae15914efa
Unfortunately, I haven't used most of the specialty APIs yet, so I'm not intimately familiar with where their documentation might be wrong. I figured some fixes were better than no fixes, and I can always make more fixes later. Fixes #1023.
29 lines
1.1 KiB
ReStructuredText
29 lines
1.1 KiB
ReStructuredText
getBitNodeMultipliers() Netscript Function
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==========================================
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.. js:function:: getBitNodeMultipliers()
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:RAM cost: 4 GB
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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run this function.
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Returns an object containing the current BitNode multipliers. The
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multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The
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multipliers represent the difference between the current BitNode and the
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original BitNode (BitNode-1). For example, if the *CrimeMoney* multiplier
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has a value of 0.1, then that means that committing crimes in the current
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BitNode will only give 10% of the money you would have received in
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BitNode-1.
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The structure of the returned object is subject to change as BitNode
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multipliers get added to the game. Refer to the `source code here
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<https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
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to see the name of the BitNode multipliers.
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Example::
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mults = getBitNodeMultipliers();
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print(mults.ServerMaxMoney);
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print(mults.HackExpGain);
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