bitburner-src/src/Work/WorkStats.ts

115 lines
3.4 KiB
TypeScript

import type { MoneySource } from "../utils/MoneySourceTracker";
import { Person } from "../PersonObjects/Person";
import { Player } from "@player";
import { Multipliers } from "../PersonObjects/Multipliers";
export interface WorkStats {
money: number;
reputation: number;
hackExp: number;
strExp: number;
defExp: number;
dexExp: number;
agiExp: number;
chaExp: number;
intExp: number;
}
export const newWorkStats = (params?: Partial<WorkStats>): WorkStats => {
return {
money: params?.money ?? 0,
reputation: params?.reputation ?? 0,
hackExp: params?.hackExp ?? 0,
strExp: params?.strExp ?? 0,
defExp: params?.defExp ?? 0,
dexExp: params?.dexExp ?? 0,
agiExp: params?.agiExp ?? 0,
chaExp: params?.chaExp ?? 0,
intExp: params?.intExp ?? 0,
};
};
/** Add two workStats objects */
export const sumWorkStats = (w0: WorkStats, w1: WorkStats): WorkStats => {
return {
money: w0.money + w1.money,
reputation: w0.reputation + w1.reputation,
hackExp: w0.hackExp + w1.hackExp,
strExp: w0.strExp + w1.strExp,
defExp: w0.defExp + w1.defExp,
dexExp: w0.dexExp + w1.dexExp,
agiExp: w0.agiExp + w1.agiExp,
chaExp: w0.chaExp + w1.chaExp,
intExp: w0.intExp + w1.intExp,
};
};
/** Scale all stats on a WorkStats object by a number. Money scaling optional but defaults to true. */
export const scaleWorkStats = (w: WorkStats, n: number, scaleMoney = true): WorkStats => {
const m = scaleMoney ? n : 1;
return {
money: w.money * m,
reputation: w.reputation * n,
hackExp: w.hackExp * n,
strExp: w.strExp * n,
defExp: w.defExp * n,
dexExp: w.dexExp * n,
agiExp: w.agiExp * n,
chaExp: w.chaExp * n,
intExp: w.intExp * n,
};
};
export const applyWorkStats = (
target: Person,
workStats: WorkStats,
cycles: number,
source: MoneySource,
): WorkStats => {
const expStats = applyWorkStatsExp(target, workStats, cycles);
const gains = {
money: workStats.money * cycles,
reputation: 0,
hackExp: expStats.hackExp,
strExp: expStats.strExp,
defExp: expStats.defExp,
dexExp: expStats.dexExp,
agiExp: expStats.agiExp,
chaExp: expStats.chaExp,
intExp: expStats.intExp,
};
Player.gainMoney(gains.money, source);
return gains;
};
export const applyWorkStatsExp = (target: Person, workStats: WorkStats, mult = 1): WorkStats => {
const gains = scaleWorkStats(workStats, mult, false);
gains.money = 0;
gains.reputation = 0;
target.gainHackingExp(gains.hackExp);
target.gainStrengthExp(gains.strExp);
target.gainDefenseExp(gains.defExp);
target.gainDexterityExp(gains.dexExp);
target.gainAgilityExp(gains.agiExp);
target.gainCharismaExp(gains.chaExp);
target.gainIntelligenceExp(gains.intExp);
return gains;
};
/** Calculate the application of a person's multipliers to a WorkStats object */
export function multWorkStats(workStats: Partial<WorkStats>, mults: Multipliers, moneyMult = 1, repMult = 1) {
return {
money: (workStats.money ?? 0) * moneyMult,
reputation: (workStats.reputation ?? 0) * repMult,
hackExp: (workStats.hackExp ?? 0) * mults.hacking_exp,
strExp: (workStats.strExp ?? 0) * mults.strength_exp,
defExp: (workStats.defExp ?? 0) * mults.defense_exp,
dexExp: (workStats.dexExp ?? 0) * mults.dexterity_exp,
agiExp: (workStats.agiExp ?? 0) * mults.agility_exp,
chaExp: (workStats.chaExp ?? 0) * mults.charisma_exp,
intExp: workStats.intExp ?? 0,
};
}