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https://github.com/bitburner-official/bitburner-src.git
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115 lines
3.4 KiB
TypeScript
115 lines
3.4 KiB
TypeScript
import type { MoneySource } from "../utils/MoneySourceTracker";
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import { Person } from "../PersonObjects/Person";
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import { Player } from "@player";
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import { Multipliers } from "../PersonObjects/Multipliers";
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export interface WorkStats {
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money: number;
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reputation: number;
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hackExp: number;
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strExp: number;
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defExp: number;
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dexExp: number;
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agiExp: number;
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chaExp: number;
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intExp: number;
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}
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export const newWorkStats = (params?: Partial<WorkStats>): WorkStats => {
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return {
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money: params?.money ?? 0,
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reputation: params?.reputation ?? 0,
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hackExp: params?.hackExp ?? 0,
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strExp: params?.strExp ?? 0,
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defExp: params?.defExp ?? 0,
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dexExp: params?.dexExp ?? 0,
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agiExp: params?.agiExp ?? 0,
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chaExp: params?.chaExp ?? 0,
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intExp: params?.intExp ?? 0,
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};
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};
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/** Add two workStats objects */
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export const sumWorkStats = (w0: WorkStats, w1: WorkStats): WorkStats => {
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return {
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money: w0.money + w1.money,
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reputation: w0.reputation + w1.reputation,
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hackExp: w0.hackExp + w1.hackExp,
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strExp: w0.strExp + w1.strExp,
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defExp: w0.defExp + w1.defExp,
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dexExp: w0.dexExp + w1.dexExp,
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agiExp: w0.agiExp + w1.agiExp,
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chaExp: w0.chaExp + w1.chaExp,
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intExp: w0.intExp + w1.intExp,
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};
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};
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/** Scale all stats on a WorkStats object by a number. Money scaling optional but defaults to true. */
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export const scaleWorkStats = (w: WorkStats, n: number, scaleMoney = true): WorkStats => {
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const m = scaleMoney ? n : 1;
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return {
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money: w.money * m,
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reputation: w.reputation * n,
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hackExp: w.hackExp * n,
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strExp: w.strExp * n,
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defExp: w.defExp * n,
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dexExp: w.dexExp * n,
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agiExp: w.agiExp * n,
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chaExp: w.chaExp * n,
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intExp: w.intExp * n,
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};
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};
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export const applyWorkStats = (
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target: Person,
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workStats: WorkStats,
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cycles: number,
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source: MoneySource,
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): WorkStats => {
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const expStats = applyWorkStatsExp(target, workStats, cycles);
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const gains = {
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money: workStats.money * cycles,
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reputation: 0,
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hackExp: expStats.hackExp,
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strExp: expStats.strExp,
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defExp: expStats.defExp,
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dexExp: expStats.dexExp,
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agiExp: expStats.agiExp,
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chaExp: expStats.chaExp,
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intExp: expStats.intExp,
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};
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Player.gainMoney(gains.money, source);
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return gains;
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};
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export const applyWorkStatsExp = (target: Person, workStats: WorkStats, mult = 1): WorkStats => {
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const gains = scaleWorkStats(workStats, mult, false);
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gains.money = 0;
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gains.reputation = 0;
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target.gainHackingExp(gains.hackExp);
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target.gainStrengthExp(gains.strExp);
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target.gainDefenseExp(gains.defExp);
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target.gainDexterityExp(gains.dexExp);
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target.gainAgilityExp(gains.agiExp);
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target.gainCharismaExp(gains.chaExp);
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target.gainIntelligenceExp(gains.intExp);
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return gains;
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};
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/** Calculate the application of a person's multipliers to a WorkStats object */
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export function multWorkStats(workStats: Partial<WorkStats>, mults: Multipliers, moneyMult = 1, repMult = 1) {
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return {
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money: (workStats.money ?? 0) * moneyMult,
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reputation: (workStats.reputation ?? 0) * repMult,
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hackExp: (workStats.hackExp ?? 0) * mults.hacking_exp,
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strExp: (workStats.strExp ?? 0) * mults.strength_exp,
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defExp: (workStats.defExp ?? 0) * mults.defense_exp,
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dexExp: (workStats.dexExp ?? 0) * mults.dexterity_exp,
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agiExp: (workStats.agiExp ?? 0) * mults.agility_exp,
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chaExp: (workStats.chaExp ?? 0) * mults.charisma_exp,
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intExp: workStats.intExp ?? 0,
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};
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}
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