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485 lines
19 KiB
ReStructuredText
485 lines
19 KiB
ReStructuredText
Netscript Singularity Functions
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===============================
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The Singularity Functions are a special set of Netscript functions. These functions allow you to control
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many additional aspects of the game through scripts, such as working for factions/companies, purchasing/installing Augmentations,
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and creating programs.
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The Singularity Functions are **not** immediately available to the player and must be unlocked later in the game.
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**WARNING: This page contains spoilers for the game**.
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The Singularity Functions are unlocked in BitNode-4. If you are in BitNode-4, then you will automatically have access to all of these functions.
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You can use the Singularity Functions in other BitNodes if and only if you have the Source-File for BitNode-4 (aka Source-File 4). Each level of
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Source-File 4 will open up additional Singularity Functions that you can use in other BitNodes. If your Source-File 4 is upgraded all the way to
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level 3, then you will be able to access all of the Singularity Functions.
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Note that Singularity Functions require a lot of RAM outside of BitNode-4 (their RAM costs are multiplied by 10 if you are not in BitNode-4)
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universityCourse
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----------------
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.. js:function:: universityCourse(universityName, courseName)
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:param string universityName:
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Name of university. Not case-sensitive. You must be in the correct city for whatever university you specify.
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* Summit University
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* Rothman University
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* ZB Institute Of Technology
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:param string courseName:
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Name of course. Not case-sensitive.
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* Study Computer Science
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* Data Strucures
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* Networks
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* Algorithms
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* Management
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* Leadership
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function will automatically set you to start taking a course at a university. If you are already in the middle of some
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"working" action (such as working at a company, for a faction, or on a program), then running this function will automatically
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cancel that action and give you your earnings.
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The cost and experience gains for all of these universities and classes are the same as if you were to manually visit and take these classes.
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This function will return true if you successfully start taking the course, and false otherwise.
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gymWorkout
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----------
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.. js:function:: gymWorkout(gymName, stat)
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:param string gymName:
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Name of gym. Not case-sensitive. You must be in the correct city for whatever gym you specify.
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* Crush Fitness Gym
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* Snap Fitness Gym
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* Iron Gym
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* Powerhouse Gym
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* Millenium Fitness Gym
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:param string stat:
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The stat you want to train. Not case-sensitive.
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* strength OR str
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* defense OR def
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* dexterity OR dex
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* agility OR agi
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function will automatically set you to start working out at a gym to train a particular stat. If you are
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already in the middle of some "working" action (such as working at a company, for a faction, or on a program),
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then running this function will automatically cancel that action and give you your earnings.
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The cost and experience gains for all of these gyms are the same as if you were to manually visit these gyms and train
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This function will return true if you successfully start working out at the gym, and false otherwise.
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travelToCity
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------------
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.. js:function:: travelToCity(cityName)
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:param string cityName:
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City to travel to. CASE-SENSITIVE.
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* Aevum
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* Chongqing
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* Sector-12
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* New Tokyo
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* Ishima
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* Volhaven
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function allows the player to travel to any city. The cost for using this function is the same as the cost for traveling through the Travel Agency.
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This function will return true if you successfully travel to the specified city and false otherwise.
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purchaseTor
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-----------
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.. js:function:: purchaseTor()
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function allows you to automatically purchase a TOR router. The cost for purchasing a TOR router using this
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function is the same as if you were to manually purchase one.
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This function will return true if it successfully purchase a TOR router and false otherwise.
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purchaseProgram
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---------------
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.. js:function:: purchaseProgram(programName)
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:param string programName: Name of program to purchase. Must include '.exe' extension. Not case-sensitive.
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to use this function.
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This function allows you to automatically purchase programs. You MUST have a TOR router in order to use this function.
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The cost of purchasing programs using this function is the same as if you were purchasing them through the Dark Web using the
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Terminal *buy* command.
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Example::
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purchaseProgram("brutessh.exe");
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This function will return true if the specified program is purchased, and false otherwise.
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getStats
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--------
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.. js:function:: getStats()
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
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Returns an object with the Player's stats. The object has the following properties::
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Player.hacking
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Player.strength
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Player.defense
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Player.dexterity
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Player.agility
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Player.charisma
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Player.intelligence
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Example::
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res = getStats();
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print('My charisma level is: ' + res.charisma);
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isBusy
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------
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.. js:function:: isBusy()
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
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Returns a boolean indicating whether or not the player is currently performing an 'action'. These actions include
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working for a company/faction, studying at a univeristy, working out at a gym, creating a program, or committing a crime.
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stopAction
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----------
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.. js:function:: stopAction()
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If you are not in BitNode-4, then you must have Level 1 of Source-File 4 in order to run this function.
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This function is used to end whatever 'action' the player is currently performing. The player
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will receive whatever money/experience/etc. he has earned from that action.
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The actions that can be stopped with this function are:
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* Studying at a university
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* Working for a company/faction
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* Creating a program
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* Committing a Crime
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This function will return true if the player's action was ended. It will return false if the player was not
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performing an action when this function was called.
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upgradeHomeRam
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--------------
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.. js:function:: upgradeHomeRam()
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will upgrade amount of RAM on the player's home computer. The cost is the same as if you were to do it manually.
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This function will return true if the player's home computer RAM is successfully upgraded, and false otherwise.
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getUpgradeHomeRamCost
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---------------------
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.. js:function:: getUpgradeHomeRamCost()
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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Returns the cost of upgrading the player's home computer RAM.
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workForCompany
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--------------
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.. js:function:: workForCompany()
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will automatically set you to start working at the company at which you are employed.
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If you are already in the middle of some "working" action (such as working for a faction, training at
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a gym, or creating a program), then running this function will automatically cancel that action and give you your earnings.
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This function will return true if the player starts working, and false otherwise.
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Note that when you are working for a company, you will not actually receive your earnings
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(reputation, money, experience) until you FINISH the action. This can be an issue if, for example,
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you only want to work until you get 100,000 company reputation. One small hack to get around this is to
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continuously restart the action to receive your earnings::
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while (getCompanyRep(COMPANY HERE) < VALUE) {
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workForCompany();
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sleep(60000);
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}
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This way, your company reputation will be updated every minute.
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applyToCompany
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--------------
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.. js:function:: applyToCompany(companyName, field)
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:param string companyName: Name of company to apply to. CASE-SENSITIVE.
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:param string field:
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Field to which you want to apply. Not case-sensitive
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* software
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* software consultant
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* it
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* security engineer
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* network engineer
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* business
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* business consultant
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* security
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* agent
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* employee
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* part-time employee
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* waiter
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* part-time waiter
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will automatically try to apply to the specified company for a position in the specified
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field. This function can also be used to apply for promotions by specifying the company and field you
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are already employed at.
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This function will return true if you successfully get a job/promotion, and false otherwise. Note that
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if you are trying to use this function to apply for a promotion and you don't get one, it will return false.
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getCompanyRep
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-------------
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.. js:function:: getCompanyRep(companyName)
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:param string companyName: Name of the company. CASE-SENSITIVE
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will return the amount of reputation you have at the specified company.
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If the company passed in as an argument is invalid, -1 will be returned.
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checkFactionInvitations
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-----------------------
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.. js:function:: checkFactionInvitations()
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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Returns an array with the name of all Factions you currently have oustanding invitations from.
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joinFaction
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-----------
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.. js:function:: joinFaction(name)
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:param string name: Name of faction to join. CASE-SENSITIVE
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will automatically accept an invitation from a faction and join it.
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workForFaction
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--------------
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.. js:function:: workForFaction(factionName, workType)
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:param string factionName: Name of faction to work for. CASE-SENSITIVE
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:param string workType:
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Type of work to perform for the faction
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* hacking/hacking contracts/hackingcontracts
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* field/fieldwork/field work
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* security/securitywork/security work
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function will automatically set you to start working for the specified faction.
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Obviously, you must be a member of the faction or else this function will fail. If you are already in
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the middle of some "working" action (such as working for a company, training at a gym, or creating a program),
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then running this function will automatically cancel that action and give you your earnings.
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This function will return true if you successfully start working for the specified faction, and false otherwise.
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Note that when you are working for a faction, you will not actually receive your earnings (reputation, experience)
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until you FINISH the action. This can be an issue if, for example, you only want to work until you get 100,000 faction
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reputation. One small hack to get around this is to continuously restart the action to receive your earnings::
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while (getFactionRep(FACTION NAME) < VALUE) {
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workForFaction(FACNAME, WORKTYPE);
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sleep(60000);
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}
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This way, your faction reputation will be updated every minute.
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getFactionRep
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-------------
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.. js:function:: getFactionRep(factionName)
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:param string factionName: Name of faction. CASE-SENSITIVE
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If you are not in BitNode-4, then you must have Level 2 of Source-File 4 in order to use this function.
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This function returns the amount of reputation you have for the specified faction.
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createProgram
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-------------
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.. js:function:: createProgram(programName)
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:param string programName: Name of program to create. Not case-sensitive
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function will automatically set you to start working on creating the specified program. If you are
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already in the middle of some "working" action (such as working for a company, training at a gym, or taking a course),
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then running this function will automatically cancel that action and give you your earnings.
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Example:
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createProgram("relaysmtp.exe");
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Note that creating a program using this function has the same hacking level requirements as it normally would. These level requirements are:
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* BruteSSH.exe: 50
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* FTPCrack.exe: 100
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* relaySMTP.exe: 250
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* HTTPWorm.exe: 500
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* SQLInject.exe: 750
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* DeepscanV1.exe: 75
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* DeepscanV2.exe: 400
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* ServerProfiler.exe: 75
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* AutoLink.exe: 25
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This function returns true if you successfully start working on the specified program, and false otherwise.
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commitCrime
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-----------
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.. js:function::commitCrime(crime)
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:param string crime:
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Name of crime to attempt. Not case-sensitive. This argument is fairly lenient in terms of what inputs it accepts.
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Here is a list of valid inputs for all of the crimes:
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* shoplift
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* rob store
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* mug
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* larceny
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* deal drugs
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* bond forgery
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* traffick arms
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* homicide
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* grand theft auto
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* kidnap
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* assassinate
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* heist
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function is used to automatically attempt to commit crimes. If you are already in the middle of some 'working' action
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(such as working for a company or training at a gym), then running this function will automatically cancel that action and give you your earnings.
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Note that crimes committed using this function will have all of their earnings halved (this applied for both money and experience!)
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This function returns the number of seconds it takes to attempt the specified crime (e.g It takes 60 seconds to attempt the 'Rob Store' crime,
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so running *commitCrime('rob store')* will return 60).
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Warning: I do not recommend using the time returned from this function to try and schedule your crime attempts.
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Instead, I would use the isBusy() Singularity function to check whether you have finished attempting a crime.
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This is because although the game sets a certain crime to be X amount of seconds, there is no guarantee that your
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browser will follow that time limit.
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getCrimeChance
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--------------
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.. js:function:: getCrimeChance(crime)
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:param string crime:
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Name of crime. Not case-sensitive. This argument is fairlyn lenient in terms of what inputs it accepts.
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Check the documentation for the *commitCrime()* function for a list of example inputs.
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function returns your chance of success at commiting the specified crime. The chance is returned as a decimal (i.e. 60% would be returned as 0.6).
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getOwnedAugmentations
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---------------------
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.. js:function:: getOwnedAugmentations(purchased=false)
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:param boolean purchase:
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Specifies whether the returned array should include Augmentations you have purchased but not yet installed.
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By default, this argument is false which means that the return value will NOT have the purchased Augmentations.
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function returns an array containing the names (as strings) of all Augmentations you have.
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getAugmentationsFromFaction
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---------------------------
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.. js:function:: getAugmentationsFromFaction(facName)
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:param string facName: Name of faction. CASE-SENSITIVE
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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Returns an array containing the names (as strings) of all Augmentations that are available from the specified faction.
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getAugmentationCost
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-------------------
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.. js:function:: getAugmentationCost(augName)
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:param string augName: Name of Augmentation. CASE-SENSITIVE
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function returns an array with two elements that gives the cost for the specified Augmentation.
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The first element in the returned array is the reputation requirement of the Augmentation, and the second element is the money cost.
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If an invalid Augmentation name is passed in for the *augName* argument, this function will return the array [-1, -1].
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purchaseAugmentation
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--------------------
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.. js:function:: purchaseAugmentation(factionName, augName)
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:param string factionName: Name of faction to purchase Augmentation from. CASE-SENSITIVE
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:param string augName: Name of Augmentation to purchase. CASE-SENSITIVE
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function will try to purchase the specified Augmentation through the given Faction.
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This function will return true if the Augmentation is successfully purchased, and false otherwise.
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installAugmentations
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--------------------
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.. js:function:: installAugmentations(cbScript)
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:param string cbScript:
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Optional callback script. This is a script that will automatically be run after Augmentations are installed (after the reset).
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This script will be run with no arguments and 1 thread. It must be located on your home computer.
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If you are not in BitNode-4, then you must have Level 3 of Source-File 4 in order to use this function.
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This function will automatically install your Augmentations, resetting the game as usual.
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It will return true if successful, and false otherwise.
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