bitburner-src/src/DevMenu/ui/General.tsx
Mughur 1f98eecb57
CORP: rework (#428)
* corp overhaul: Corp production quality now depends on materials

* corp overhaul: Product price can be set separately for each city

* corp overhaul: export uses relatives

* corp overhaul: ignore energy in quality

* corp overhaul: getProduct() is city dependant

* corp overhaul: bulkbuy available from start

* corp overhaul: add multibuy for leveled upgrads

* corp overhaul: changes to UI

* corp overhaul: base quality 1, reqmat changes

* corp overhaul: puchased material quality is 1

* corp overhaul: get rid of the text box from ta2

* corp overhaul: sold shares limitations

* corp overhaul: coffee -> tea, training -> intern

* corp overhaul: smartsupply has multiple options

* corp overhaul: restart, literature, investore, ui

* corp overhaul: nerf advertising

* corp overhaul: bunch of stuff
2023-03-18 03:12:43 +02:00

169 lines
6.4 KiB
TypeScript

import React, { useEffect, useState } from "react";
import Accordion from "@mui/material/Accordion";
import AccordionSummary from "@mui/material/AccordionSummary";
import AccordionDetails from "@mui/material/AccordionDetails";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
import { Money } from "../../ui/React/Money";
import { Player } from "@player";
import { Router } from "../../ui/GameRoot";
import { MenuItem, SelectChangeEvent, TextField, Select } from "@mui/material";
import { Bladeburner } from "../../Bladeburner/Bladeburner";
import { GangConstants } from "../../Gang/data/Constants";
import { FactionNames } from "../../Faction/data/FactionNames";
import { checkForMessagesToSend } from "../../Message/MessageHelpers";
import { ThemeEvents } from "../../Themes/ui/Theme";
export function General(): React.ReactElement {
const [error, setError] = useState(false);
const [corporationName, setCorporationName] = useState("");
const [gangFaction, setGangFaction] = useState("Slum Snakes");
const [devMoney, setDevMoney] = useState(0);
// Money functions
const addCustomMoney = () => !Number.isNaN(devMoney) && Player.gainMoney(devMoney, "other");
const addMoney = (n: number) => () => Player.gainMoney(n, "other");
const setMoney = (n: number) => () => (Player.money = Number(n));
// Ram functions
const upgradeRam = () => (Player.getHomeComputer().maxRam *= 2);
// Node-clearing functions
const quickB1tFlum3 = () => Router.toBitVerse(true, true);
const b1tflum3 = () => Router.toBitVerse(true, false);
const quickHackW0r1dD43m0n = () => Router.toBitVerse(false, true);
const hackW0r1dD43m0n = () => Router.toBitVerse(false, false);
// Corp functions
const createCorporation = () => {
Player.startCorporation(corporationName, false);
// Rerender so the corp menu option will show up immediately on the devmenu page selection
ThemeEvents.emit();
};
const destroyCorporation = () => {
Player.corporation = null;
// Rerender so the corp menu option will be removed immediately on the devmenu page selection
ThemeEvents.emit();
};
// Blade functions
const joinBladeburner = () => {
Player.bladeburner = new Bladeburner();
// Rerender so the blade menu option will show up immediately on the devmenu page selection
ThemeEvents.emit();
};
const leaveBladeburner = () => {
Player.bladeburner = null;
// Rerender so the blade menu option will be removed immediately on the devmenu page selection
ThemeEvents.emit();
};
// Gang functions
const startGang = () => {
const isHacking = gangFaction === FactionNames.NiteSec || gangFaction === FactionNames.TheBlackHand;
Player.startGang(gangFaction, isHacking);
// Rerender so the gang menu option will show up immediately on the devmenu page selection
ThemeEvents.emit();
};
const stopGang = () => {
Player.gang = null;
// Rerender so the gang menu option will be removed immediately on the devmenu page selection
ThemeEvents.emit();
};
const setGangFactionDropdown = (event: SelectChangeEvent<string>) => setGangFaction(event.target.value);
// Misc functions
const checkMessages = () => checkForMessagesToSend();
useEffect(() => {
if (error) throw new ReferenceError("Manually thrown error");
}, [error]);
return (
<Accordion TransitionProps={{ unmountOnExit: true }}>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<Typography>General</Typography>
</AccordionSummary>
<AccordionDetails>
<Button
onClick={setMoney(0)}
title="This sets your money to $0, this means the money you had will just vanish without being accounted for where it went and may offset some metrics."
>
<pre>
= <Money money={0} />
</pre>
</Button>
<Button onClick={addMoney(1e6)}>
<pre>
+ <Money money={1e6} />
</pre>
</Button>
<Button onClick={addMoney(1e9)}>
<pre>
+ <Money money={1e9} />
</pre>
</Button>
<Button onClick={addMoney(1e12)}>
<pre>
+ <Money money={1e12} />
</pre>
</Button>
<Button onClick={addMoney(1e15)}>
<pre>
+ <Money money={1000e12} />
</pre>
</Button>
<Button onClick={addMoney(Infinity)}>
<pre>
+ <Money money={Infinity} />
</pre>
</Button>
<Button onClick={upgradeRam}>+ RAM</Button>
<br />
<Typography>Add Custom Money</Typography>
<TextField onChange={(x) => setDevMoney(parseFloat(x.target.value))} />
<Button onClick={addCustomMoney}>Give Money</Button>
<br />
{Player.corporation ? (
<Button onClick={destroyCorporation}>Destroy Corporation</Button>
) : (
<>
<Typography>Corporation Name:</Typography>
<TextField value={corporationName} onChange={(x) => setCorporationName(x.target.value)} />
<Button onClick={createCorporation}>Create Corporation</Button>
</>
)}
<br />
{Player.gang ? (
<Button onClick={stopGang}>Stop Gang</Button>
) : (
<>
<Typography>Gang Faction:</Typography>
<Select value={gangFaction} onChange={setGangFactionDropdown}>
{GangConstants.Names.map((factionName) => (
<MenuItem key={factionName} value={factionName}>
{factionName}
</MenuItem>
))}
</Select>
<Button onClick={startGang}>Start Gang</Button>
</>
)}
<br />
{Player.bladeburner ? (
<Button onClick={leaveBladeburner}>Leave BladeBurner</Button>
) : (
<Button onClick={joinBladeburner}>Join BladeBurner</Button>
)}
<br />
<Button onClick={quickB1tFlum3}>Quick b1t_flum3.exe</Button>
<Button onClick={b1tflum3}>Run b1t_flum3.exe</Button>
<Button onClick={quickHackW0r1dD43m0n}>Quick w0rld_d34m0n</Button>
<Button onClick={hackW0r1dD43m0n}>Hack w0rld_d34m0n</Button>
<Button onClick={() => setError(true)}>Throw Error</Button>
<Button onClick={checkMessages}>Check Messages</Button>
</AccordionDetails>
</Accordion>
);
}