bitburner-src/src/PersonObjects/Player/PlayerObjectGangMethods.ts
2021-09-23 18:47:43 -04:00

70 lines
2.0 KiB
TypeScript

import { Factions } from "../../Faction/Factions";
import { Faction } from "../../Faction/Faction";
import { Gang } from "../../Gang/Gang";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { IPlayer } from "../IPlayer";
// Amount of negative karma needed to manage a gang in BitNodes other than 2
const GangKarmaRequirement = -54000;
export function canAccessGang(this: IPlayer): boolean {
if (this.bitNodeN === 2) {
return true;
}
if (SourceFileFlags[2] <= 0) {
return false;
}
return this.karma <= BitNodeMultipliers.GangKarmaRequirement * GangKarmaRequirement;
}
export function getGangFaction(this: IPlayer): Faction {
const gang = this.gang;
if (gang === null) {
throw new Error("Cannot get gang faction because player is not in a gang.");
}
const fac = Factions[gang.facName];
if (fac == null) {
throw new Error(`Gang has invalid faction name: ${gang.facName}`);
}
return fac;
}
export function getGangName(this: IPlayer): string {
if (!this.inGang()) return "";
const gang = this.gang;
if (gang === null) {
throw new Error("Cannot get gang faction because player is not in a gang.");
}
return gang.facName;
}
export function hasGangWith(this: IPlayer, facName: string): boolean {
if (!this.inGang()) return false;
const gang = this.gang;
if (gang === null) {
throw new Error("Cannot get gang faction because player is not in a gang.");
}
return gang.facName === facName;
}
export function inGang(this: IPlayer): boolean {
if (this.gang == null || this.gang == undefined) {
return false;
}
return this.gang instanceof Gang;
}
export function startGang(this: IPlayer, factionName: string, hacking: boolean): void {
this.gang = new Gang(factionName, hacking);
const fac = Factions[factionName];
if (fac == null) {
throw new Error(`Invalid faction name when creating gang: ${factionName}`);
}
fac.playerReputation = 0;
}