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179 lines
6.7 KiB
JavaScript
179 lines
6.7 KiB
JavaScript
/* Crimes.js */
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function commitShopliftCrime() {
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Player.crimeType = CONSTANTS.CrimeShoplift;
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Player.startCrime(0, 0.75, 0.75, 0.75, 0.75, 0, 5000, 2000); //$2500/s, .375 exp/s
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}
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function commitMugCrime() {
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Player.crimeType = CONSTANTS.CrimeMug;
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Player.startCrime(0, 1.5, 1.5, 1.5, 1.5, 0, 15000, 4000); //$3750/s, .375 exp/s
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}
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function commitDealDrugsCrime() {
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Player.crimeType = CONSTANTS.CrimeDrugs;
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Player.startCrime(0, 4, 4, 4, 4, 4, 50000, 10000); //$5000/s, .4 exp/s
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}
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function commitTraffickArmsCrime() {
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Player.crimeType = CONSTANTS.CrimeTraffickArms;
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Player.startCrime(0, 10, 10, 10, 10, 15, 300000, 40000); //$7500/s, .25 combat exp/s, .375 cha exp/s
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}
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function commitHomicideCrime() {
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Player.crimeType = CONSTANTS.CrimeHomicide;
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Player.startCrime(0, 2, 2, 2, 2, 0, 15000, 3000); //$5000/s, 0.66 combat exp/s
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}
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function commitGrandTheftAutoCrime() {
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Player.crimeType = CONSTANTS.CrimeGrandTheftAuto;
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Player.startCrime(0, 10, 10, 10, 40, 20, 750000, 80000); //$9375/s, .125 exp/s, .5 exp/s, .25 exp/s
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}
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function commitKidnapCrime() {
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Player.crimeType = CONSTANTS.CrimeKidnap;
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Player.startCrime(0, 30, 30, 30, 30, 30, 1500000, 120000); //$12500/s. .25 exp/s
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}
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function commitAssassinationCrime() {
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Player.crimeType = CONSTANTS.CrimeAssassination;
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Player.startCrime(0, 75, 75, 75, 75, 0, 5000000, 300000); //$16666.66/s, .25 exp/s
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}
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function commitHeistCrime() {
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Player.crimeType = CONSTANTS.CrimeHeist;
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Player.startCrime(120, 120, 120, 120, 120, 120, 75000000, 600000); //$125000/s, .2exp/s
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}
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function determineCrimeSuccess(crime, moneyGained) {
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var chance = 0;
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switch (crime) {
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case CONSTANTS.CrimeShoplift:
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chance = determineCrimeChanceShoplift();
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break;
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case CONSTANTS.CrimeMug:
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chance = determineCrimeChanceMug();
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break;
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case CONSTANTS.CrimeDrugs:
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chance = determineCrimeChanceDealDrugs();
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break;
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case CONSTANTS.CrimeTraffickArms:
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chance = determineCrimeChanceTraffickArms();
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break;
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case CONSTANTS.CrimeHomicide:
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chance = determineCrimeChanceHomicide();
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break;
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case CONSTANTS.CrimeGrandTheftAuto:
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chance = determineCrimeChanceGrandTheftAuto();
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break;
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case CONSTANTS.CrimeKidnap:
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chance = determineCrimeChanceKidnap();
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break;
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case CONSTANTS.CrimeAssassination:
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chance = determineCrimeChanceAssassination();
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break;
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case CONSTANTS.CrimeHeist:
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chance = determineCrimeChanceHeist();
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break;
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default:
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dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
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return;
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}
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if (Math.random() <= chance) {
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//Success
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Player.gainMoney(moneyGained);
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return true;
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} else {
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//Failure
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return false;
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}
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}
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function determineCrimeChanceShoplift() {
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var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) * 10;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceMug() {
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var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) * 5;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceDealDrugs() {
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var chance = ((2*Player.charisma / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel));
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceTraffickArms() {
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var chance = ((Player.charisma / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 2;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceHomicide() {
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var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel));
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceGrandTheftAuto() {
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var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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4 * Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel +
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2 * Player.charisma / CONSTANTS.MaxSkillLevel)) / 8;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceKidnap() {
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var chance = ((Player.charisma / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 6;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceAssassination() {
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var chance = ((Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel)) / 8;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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function determineCrimeChanceHeist() {
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var chance = ((Player.hacking_skill / CONSTANTS.MaxSkillLevel +
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Player.strength / CONSTANTS.MaxSkillLevel +
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Player.defense / CONSTANTS.MaxSkillLevel +
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Player.dexterity / CONSTANTS.MaxSkillLevel +
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Player.agility / CONSTANTS.MaxSkillLevel +
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Player.charisma / CONSTANTS.MaxSkillLevel)) / 18;
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chance *= Player.crime_success_mult;
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return Math.min(chance, 1);
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}
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