mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 10:13:52 +01:00
1111 lines
67 KiB
JavaScript
1111 lines
67 KiB
JavaScript
//Augmentations
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function Augmentation(name) {
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this.name = name;
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this.info = "";
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this.owned = false; //Whether the player has it (you can only have each augmentation once)
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this.factionInstalledBy = ""; //Which faction the Player got this from
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//Price and reputation base requirements (can change based on faction multipliers)
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this.baseRepRequirement = 0;
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this.baseCost = 0;
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//Level - Only applicable for some augmentations
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// NeuroFlux Governor
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this.level = 0;
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}
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Augmentation.prototype.setInfo = function(inf) {
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this.info = inf;
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}
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Augmentation.prototype.setRequirements = function(rep, cost) {
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this.baseRepRequirement = rep;
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this.baseCost = cost;
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}
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//Takes in an array of faction names and adds this augmentation to all of those factions
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Augmentation.prototype.addToFactions = function(factionList) {
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for (var i = 0; i < factionList.length; ++i) {
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var faction = Factions[factionList[i]];
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if (faction == null) {
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console.log("Error: Could not find faction with this name:" + factionList[i]);
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continue;
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}
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faction.augmentations.push(this.name);
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}
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}
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Augmentation.prototype.addToAllFactions = function() {
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for (var fac in Factions) {
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if (Factions.hasOwnProperty(fac)) {
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var facObj = Factions[fac];
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if (facObj == null) {
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console.log("ERROR: Invalid faction object");
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continue;
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}
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facObj.augmentations.push(this.name);
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}
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}
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}
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Augmentation.prototype.toJSON = function() {
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return Generic_toJSON("Augmentation", this);
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}
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Augmentation.fromJSON = function(value) {
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return Generic_fromJSON(Augmentation, value.data);
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}
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Reviver.constructors.Augmentation = Augmentation;
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Augmentations = {}
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AddToAugmentations = function(aug) {
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var name = aug.name;
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Augmentations[name] = aug;
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}
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AugmentationNames = {
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Targeting1: "Augmented Targeting I",
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Targeting2: "Augmented Targeting II",
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Targeting3: "Augmented Targeting III",
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SyntheticHeart: "Synthetic Heart",
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SynfibrilMuscle: "Synfibril Muscle",
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CombatRib1: "Combat Rib I",
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CombatRib2: "Combat Rib II",
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CombatRib3: "Combat Rib III",
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NanofiberWeave: "Nanofiber Weave",
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SubdermalArmor: "NEMEAN Subdermal Weave",
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WiredReflexes: "Wired Reflexes",
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GrapheneBoneLacings: "Graphene Bone Lacings",
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BionicSpine: "Bionic Spine",
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GrapheneBionicSpine: "Graphene Bionic Spine Upgrade",
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BionicLegs: "Bionic Legs",
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GrapheneBionicLegs: "Graphene Bionic Legs Upgrade",
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SpeechProcessor: "Speech Processor Implant",
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TITN41Injection: "TITN-41 Gene-Modification Injection",
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EnhancedSocialInteractionImplant: "Enhanced Social Interaction Implant",
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BitWire: "BitWire",
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ArtificialBioNeuralNetwork: "Artificial Bio-neural Network Implant",
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ArtificialSynapticPotentiation: "Artificial Synaptic Potentiation",
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EnhancedMyelinSheathing: "Enhanced Myelin Sheathing",
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SynapticEnhancement: "Synaptic Enhancement Implant",
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NeuralRetentionEnhancement: "Neural-Retention Enhancement",
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DataJack: "DataJack",
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ENM: "Embedded Netburner Module",
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ENMCore: "Embedded Netburner Module Core Implant",
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ENMCoreV2: "Embedded Netburner Module Core V2 Upgrade",
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ENMCoreV3: "Embedded Netburner Module Core V3 Upgrade",
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ENMAnalyzeEngine: "Embedded Netburner Module Analyze Engine",
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ENMDMA: "Embedded Netburner Module Direct Memory Access Upgrade",
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Neuralstimulator: "Neuralstimulator",
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NuoptimalInjectorImplant: "Nuoptimal Nootropic Injector Implant",
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SpeechEnhancement: "Speech Enhancement",
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FocusWire: "FocusWire",
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PCDNI: "PC Direct-Neural Interface",
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PCDNIOptimizer: "PC Direct-Neural Interface Optimization Submodule",
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PCDNINeuralNetwork: "PC Direct-Neural Interface NeuroNet Injector",
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ADRPheromone1: "ADR-V1 Pheromone Gene",
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HacknetNodeCPUUpload: "Hacknet Node CPU Architecture Neural-Upload",
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HacknetNodeCacheUpload: "Hacknet Node Cache Architecture Neural-Upload",
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HacknetNodeNICUpload: "HacknetNode NIC Architecture Neural-Upload",
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HacknetNodeKernelDNI: "Hacknet Node Kernel Direct-Neural Interface",
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HacknetNodeCoreDNI: "Hacknet Node Core Direct-Neural Interface",
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NeuroFluxGovernor: "NeuroFlux Governor",
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Neurotrainer1: "Neurotrainer I",
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Neurotrainer2: "Neurotrainer II",
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Neurotrainer3: "Neurotrainer III",
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Hypersight: "HyperSight Corneal Implant",
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}
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//TODO Something that decreases RAM usage of scripts
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initAugmentations = function() {
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//Combat stat augmentations
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var Targeting1 = new Augmentation(AugmentationNames.Targeting1);
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Targeting1.setRequirements(4000, 6000000);
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Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
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"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
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"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. <br><br>" +
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"This augmentation increases the player's dexterity by 10%.");
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Targeting1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.Targeting1)) {
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Targeting1.owned = Augmentations[AugmentationNames.Targeting1].owned;
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delete Augmentations[AugmentationNames.Targeting1];
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}
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AddToAugmentations(Targeting1);
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var Targeting2 = new Augmentation(AugmentationNames.Targeting2);
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Targeting2.setRequirements(10000, 15000000);
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Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 20%.");
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Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.Targeting2)) {
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Targeting2.owned = Augmentations[AugmentationNames.Targeting2].owned;
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delete Augmentations[AugmentationNames.Targeting2];
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}
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AddToAugmentations(Targeting2);
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var Targeting3 = new Augmentation(AugmentationNames.Targeting3);
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Targeting3.setRequirements(40000, 50000000);
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Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
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"and enhances the user's balance and hand-eye coordination. <br><br>This upgrade increases the player's dexterity " +
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"by an additional 50%.");
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Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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if (augmentationExists(AugmentationNames.Targeting3)) {
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Targeting3.owned = Augmentations[AugmentationNames.Targeting3].owned;
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delete Augmentations[AugmentationNames.Targeting3];
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}
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AddToAugmentations(Targeting3);
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var SyntheticHeart = new Augmentation(AugmentationNames.SyntheticHeart);
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SyntheticHeart.setRequirements(400000, 500000000);
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SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
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"at much higher efficiencies than a normal human heart.<br><br> This augmentation increases the player's agility " +
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"and strength by 100%");
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SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati"]);
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if (augmentationExists(AugmentationNames.SyntheticHeart)) {
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SyntheticHeart.owned = Augmentations[AugmentationNames.SyntheticHeart].owned;
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delete Augmentations[AugmentationNames.SyntheticHeart];
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}
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AddToAugmentations(SyntheticHeart);
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var SynfibrilMuscle = new Augmentation(AugmentationNames.SynfibrilMuscle);
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SynfibrilMuscle.setRequirements(300000, 400000000);
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SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
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"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
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"Scientists have named these artificially enhanced units 'synfibrils'.<br><br> This augmentation increases the player's " +
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"strength and defense by 50%.");
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SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
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"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
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SynfibrilMuscle.owned = Augmentations[AugmentationNames.SynfibrilMuscle].owned;
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delete Augmentations[AugmentationNames.SynfibrilMuscle];
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}
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AddToAugmentations(SynfibrilMuscle)
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var CombatRib1 = new Augmentation(AugmentationNames.CombatRib1);
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CombatRib1.setRequirements(8000, 12000000);
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CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
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"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
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"This augmentation increases the player's strength and defense by 10%.");
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CombatRib1.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.CombatRib1)) {
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CombatRib1.owned = Augmentations[AugmentationNames.CombatRib1].owned;
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delete Augmentations[AugmentationNames.CombatRib1];
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}
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AddToAugmentations(CombatRib1);
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var CombatRib2 = new Augmentation(AugmentationNames.CombatRib2);
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CombatRib2.setRequirements(20000, 30000000);
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CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 20%.")
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CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima",
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"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.CombatRib2)) {
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CombatRib2.owned = Augmentations[AugmentationNames.CombatRib2].owned;
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delete Augmentations[AugmentationNames.CombatRib2];
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}
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AddToAugmentations(CombatRib2);
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var CombatRib3 = new Augmentation(AugmentationNames.CombatRib3);
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CombatRib3.setRequirements(40000, 90000000);
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CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
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"drugs into the bloodstream<br><br>. This upgrade increases the player's strength and defense by an additional 30%.");
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CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
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"KuaiGong International", "Blade Industries", "The Covenant"]);
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if (augmentationExists(AugmentationNames.CombatRib3)) {
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CombatRib3.owned = Augmentations[AugmentationNames.CombatRib3].owned;
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delete Augmentations[AugmentationNames.CombatRib3];
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}
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AddToAugmentations(CombatRib3);
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var NanofiberWeave = new Augmentation(AugmentationNames.NanofiberWeave);
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NanofiberWeave.setRequirements(110000, 250000000);
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NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
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"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
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"This augmentation increases the player's strength and defense by 30%.");
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NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
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"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
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if (augmentationExists(AugmentationNames.NanofiberWeave)) {
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NanofiberWeave.owned = Augmentations[AugmentationNames.NanofiberWeave].owned;
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delete Augmentations[AugmentationNames.NanofiberWeave];
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}
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AddToAugmentations(NanofiberWeave);
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var SubdermalArmor = new Augmentation(AugmentationNames.SubdermalArmor);
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SubdermalArmor.setRequirements(600000, 750000000);
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SubdermalArmor.setInfo("The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
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"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
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"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
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"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
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"mitigate damage from any fire-related or electrical traumas.<br><br>" +
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"This augmentation increases the player's defense by 150%.");
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SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
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"The Covenant"]);
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if (augmentationExists(AugmentationNames.SubdermalArmor)) {
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SubdermalArmor.owned = Augmentations[AugmentationNames.SubdermalArmor].owned;
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delete Augmentations[AugmentationNames.SubdermalArmor];
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}
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AddToAugmentations(SubdermalArmor);
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var WiredReflexes = new Augmentation(AugmentationNames.WiredReflexes);
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WiredReflexes.setRequirements(1500, 500000);
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WiredReflexes.setInfo("Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
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"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
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"This augmentation increases the player's agility by 5%.");
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WiredReflexes.addToFactions(["Tian Di Hui", "Sector-12", "Volhaven", "Aevum", "Ishima",
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"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
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if (augmentationExists(AugmentationNames.WiredReflexes)) {
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WiredReflexes.owned = Augmentations[AugmentationNames.WiredReflexes].owned;
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delete Augmentations[AugmentationNames.WiredReflexes];
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}
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AddToAugmentations(WiredReflexes);
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var GrapheneBoneLacings = new Augmentation(AugmentationNames.GrapheneBoneLacings);
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GrapheneBoneLacings.setRequirements(750000, 1000000000);
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GrapheneBoneLacings.setInfo("A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
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"their density and tensile strength.<br><br>" +
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"This augmentation increases the player's strength and defense by 100%.");
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GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
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if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
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GrapheneBoneLacings.owned = Augmentations[AugmentationNames.GrapheneBoneLacings].owned;
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delete Augmentations[AugmentationNames.GrapheneBoneLacings];
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}
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AddToAugmentations(GrapheneBoneLacings);
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var BionicSpine = new Augmentation(AugmentationNames.BionicSpine);
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BionicSpine.setRequirements(120000, 75000000);
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BionicSpine.setInfo("An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
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"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
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"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
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"greatly improved senses and reaction speeds.<br><br>" +
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"This augmentation increases all of the player's combat stats by 20%.");
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BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.BionicSpine)) {
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BionicSpine.owned = Augmentations[AugmentationNames.BionicSpine].owned;
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delete Augmentations[AugmentationNames.BionicSpine];
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}
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AddToAugmentations(BionicSpine);
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var GrapheneBionicSpine = new Augmentation(AugmentationNames.GrapheneBionicSpine);
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GrapheneBionicSpine.setRequirements(650000, 1000000000);
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GrapheneBionicSpine.setInfo("An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases all of the player's combat stats by 100%.");
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GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
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GrapheneBionicSpine.owned = Augmentations[AugmentationNames.GrapheneBionicSpine].owned;
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delete Augmentations[AugmentationNames.GrapheneBionicSpine];
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}
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AddToAugmentations(GrapheneBionicSpine);
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var BionicLegs = new Augmentation(AugmentationNames.BionicLegs);
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BionicLegs.setRequirements(100000, 60000000);
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BionicLegs.setInfo("Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs. <br><br>" +
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"This augmentation increases the player's agility by 50%.");
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BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
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"OmniTek Incorporated", "Blade Industries"]);
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if (augmentationExists(AugmentationNames.BionicLegs)) {
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BionicLegs.owned = Augmentations[AugmentationNames.BionicLegs].owned;
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delete Augmentations[AugmentationNames.BionicLegs];
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}
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AddToAugmentations(BionicLegs);
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var GrapheneBionicLegs = new Augmentation(AugmentationNames.GrapheneBionicLegs);
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GrapheneBionicLegs.setRequirements(400000, 900000000);
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GrapheneBionicLegs.setInfo("An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
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"material to make it much stronger and lighter.<br><br>" +
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"This augmentation increases the player's agility by an additional 150%.");
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GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
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if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
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GrapheneBionicLegs.owned = Augmentations[AugmentationNames.GrapheneBionicLegs].owned;
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delete Augmentations[AugmentationNames.GrapheneBionicLegs];
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}
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AddToAugmentations(GrapheneBionicLegs);
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//Labor stat augmentations
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var SpeechProcessor = new Augmentation(AugmentationNames.SpeechProcessor); //Cochlear imlant?
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SpeechProcessor.setRequirements(9000, 40000000);
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SpeechProcessor.setInfo("A cochlear implant with an embedded computer that analyzes incoming speech. " +
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"The embedded computer processes characteristics of incoming speech, such as tone " +
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"and inflection, to pick up on subtle cues and aid in social interaction.<br><br>" +
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"This augmentation increases the player's charisma by 20%.");
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SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven", "Silhouette"]);
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if (augmentationExists(AugmentationNames.SpeechProcessor)) {
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SpeechProcessor.owned = Augmentations[AugmentationNames.SpeechProcessor].owned;
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delete Augmentations[AugmentationNames.SpeechProcessor];
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}
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AddToAugmentations(SpeechProcessor);
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TITN41Injection = new Augmentation(AugmentationNames.TITN41Injection);
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TITN41Injection.setRequirements(15000, 75000000);
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TITN41Injection.setInfo("TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
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"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
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"outgoing and socialable. <br><br>" +
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"This augmentation increases the player's charisma and charisma experience gain rate by 15%");
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TITN41Injection.addToFactions(["Silhouette"]);
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if (augmentationExists(AugmentationNames.TITN41Injection)) {
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TITN41Injection.owned = Augmentations[AugmentationNames.TITN41Injection].owned;
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delete Augmentations[AugmentationNames.TITN41Injection];
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}
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AddToAugmentations(TITN41Injection);
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var EnhancedSocialInteractionImplant = new Augmentation(AugmentationNames.EnhancedSocialInteractionImplant);
|
|
EnhancedSocialInteractionImplant.setRequirements(500000, 500000000);
|
|
EnhancedSocialInteractionImplant.setInfo("A cranial implant that greatly assists in the user's ability to analyze social situations " +
|
|
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
|
|
"language, and the voice's tone/inflection to determine the best course of action during social" +
|
|
"situations. The implant also uses deep learning software to continuously learn new behavior" +
|
|
"patterns and how to best respond.<br><br>" +
|
|
"This augmentation increases the player's charisma and charisma experience gain rate by 50%.");
|
|
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
|
|
"OmniTek Incorporated", "Four Sigma"]);
|
|
if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
|
|
EnhancedSocialInteractionImplant.owned = Augmentations[AugmentationNames.EnhancedSocialInteractionImplant].owned;
|
|
delete Augmentations[AugmentationNames.EnhancedSocialInteractionImplant];
|
|
}
|
|
AddToAugmentations(EnhancedSocialInteractionImplant);
|
|
|
|
//Hacking augmentations
|
|
var BitWire = new Augmentation(AugmentationNames.BitWire);
|
|
BitWire.setRequirements(3000, 3000000);
|
|
BitWire.setInfo("A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
|
|
"capabilities. <br><br> This augmentation increases the player's hacking skill by 5%");
|
|
BitWire.addToFactions(["CyberSec", "BitRunners", "NiteSec"]);
|
|
if (augmentationExists(AugmentationNames.BitWire)) {
|
|
BitWire.owned = Augmentations[AugmentationNames.BitWire].owned;
|
|
delete Augmentations[AugmentationNames.BitWire];
|
|
}
|
|
AddToAugmentations(BitWire);
|
|
|
|
var ArtificialBioNeuralNetwork = new Augmentation(AugmentationNames.ArtificialBioNeuralNetwork);
|
|
ArtificialBioNeuralNetwork.setRequirements(150000, 600000000);
|
|
ArtificialBioNeuralNetwork.setInfo("A network consisting of millions of nanoprocessors is embedded into the brain. " +
|
|
"The network is meant to mimick the way a biological brain solves a problem, which each " +
|
|
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
|
|
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
|
|
"allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the player's hacking speed by 2%<br>" +
|
|
"Increases the amount of money the player's gains from hacking by 10%<br>" +
|
|
"Inreases the player's hacking skill by 10%");
|
|
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
|
|
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
|
|
ArtificialBioNeuralNetwork.owned = Augmentations[AugmentationNames.ArtificialBioNeuralNetwork].owned;
|
|
delete Augmentations[AugmentationNames.ArtificialBioNeuralNetwork];
|
|
}
|
|
AddToAugmentations(ArtificialBioNeuralNetwork);
|
|
|
|
var ArtificialSynapticPotentiation = new Augmentation(AugmentationNames.ArtificialSynapticPotentiation);
|
|
ArtificialSynapticPotentiation.setRequirements(5000, 25000000);
|
|
ArtificialSynapticPotentiation.setInfo("The body is injected with a chemical that artificially induces synaptic potentiation, " +
|
|
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
|
|
"This augmentation increases the player's hacking speed and hacking chance by 2%.");
|
|
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
|
|
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
|
|
ArtificialSynapticPotentiation.owned = Augmentations[AugmentationNames.ArtificialSynapticPotentiation].owned;
|
|
delete Augmentations[AugmentationNames.ArtificialSynapticPotentiation];
|
|
}
|
|
AddToAugmentations(ArtificialSynapticPotentiation);
|
|
|
|
var EnhancedMyelinSheathing = new Augmentation(AugmentationNames.EnhancedMyelinSheathing);
|
|
EnhancedMyelinSheathing.setRequirements(250000, 850000000);
|
|
EnhancedMyelinSheathing.setInfo("Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
|
|
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
|
|
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
|
|
"counterparts, leading to greater processing speeds and better brain function.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the player's hacking speed by 1%<br>" +
|
|
"Increases the player's hacking skill by 5%<br>" +
|
|
"Increases the player's hacking experience gain rate by 5%");
|
|
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
|
|
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
|
|
EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
|
|
delete Augmentations[AugmentationNames.EnhancedMyelinSheathing];
|
|
}
|
|
AddToAugmentations(EnhancedMyelinSheathing);
|
|
|
|
var SynapticEnhancement = new Augmentation(AugmentationNames.SynapticEnhancement);
|
|
SynapticEnhancement.setRequirements(1500, 1200000);
|
|
SynapticEnhancement.setInfo("A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
|
|
"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
|
|
"This augmentation increases the player's hacking speed by 1%.");
|
|
SynapticEnhancement.addToFactions(["CyberSec"]);
|
|
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
|
|
SynapticEnhancement.owned = Augmentations[AugmentationNames.SynapticEnhancement].owned;
|
|
delete Augmentations[AugmentationNames.SynapticEnhancement];
|
|
}
|
|
AddToAugmentations(SynapticEnhancement);
|
|
|
|
var NeuralRetentionEnhancement = new Augmentation(AugmentationNames.NeuralRetentionEnhancement);
|
|
NeuralRetentionEnhancement.setRequirements(20000, 100000000);
|
|
NeuralRetentionEnhancement.setInfo("Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
|
|
"circuits, strengthening its ability to retain information.<br><br>" +
|
|
"This augmentation increases the player's hacking experience gain rate by 40%.");
|
|
NeuralRetentionEnhancement.addToFactions(["CyberSec", "NiteSec"]);
|
|
if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
|
|
NeuralRetentionEnhancement.owned = Augmentations[AugmentationNames.NeuralRetentionEnhancement].owned;
|
|
delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
|
|
}
|
|
AddToAugmentations(NeuralRetentionEnhancement);
|
|
|
|
var DataJack = new Augmentation(AugmentationNames.DataJack);
|
|
DataJack.setRequirements(200000, 75000000);
|
|
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
|
|
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
|
|
"and delete it.<br><br>" +
|
|
"This augmentation increases the amount of money the player gains from hacking by 20%");
|
|
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
|
|
if (augmentationExists(AugmentationNames.DataJack)) {
|
|
DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
|
|
delete Augmentations[AugmentationNames.DataJack];
|
|
}
|
|
AddToAugmentations(DataJack);
|
|
|
|
var ENM = new Augmentation(AugmentationNames.ENM);
|
|
ENM.setRequirements(8000, 100000000);
|
|
ENM.setInfo("A thin device embedded inside the arm containing a wireless module capable of connecting " +
|
|
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
|
|
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
|
|
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
|
|
"control the traffic on a network.<br><br>" +
|
|
"This augmentation increases the player's hacking skill by 2%");
|
|
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
|
|
if (augmentationExists(AugmentationNames.ENM)) {
|
|
ENM.owned = Augmentations[AugmentationNames.ENM].owned;
|
|
delete Augmentations[AugmentationNames.ENM];
|
|
}
|
|
AddToAugmentations(ENM);
|
|
|
|
var ENMCore = new Augmentation(AugmentationNames.ENMCore);
|
|
ENMCore.setRequirements(250000, 500000000);
|
|
ENMCore.setInfo("The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the player's hacking speed by 2%<br>" +
|
|
"Increases the amount of money the player gains from hacking by 10%<br>" +
|
|
"Increases the player's chance of successfully performing a hack by 2%<br>" +
|
|
"Increases the player's hacking experience gain rate by 10%<br>" +
|
|
"Increases the player's hacking skill by 1%");
|
|
ENMCore.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
|
|
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
|
|
if (augmentationExists(AugmentationNames.ENMCore)) {
|
|
ENMCore.owned = Augmentations[AugmentationNames.ENMCore].owned;
|
|
delete Augmentations[AugmentationNames.ENMCore];
|
|
}
|
|
AddToAugmentations(ENMCore);
|
|
|
|
var ENMCoreV2 = new Augmentation(AugmentationNames.ENMCoreV2);
|
|
ENMCoreV2.setRequirements(500000, 1000000000);
|
|
ENMCoreV2.setInfo("The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
|
|
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
|
|
"packets.<br><br>" +
|
|
"This augmentation: <br>" +
|
|
"Increases the player's hacking speed by 5%<br>" +
|
|
"Increases the amount of money the player gains from hacking by 50%<br>" +
|
|
"Increases the player's chance of successfully performing a hack by 5%<br>" +
|
|
"Increases the player's hacking experience gain rate by 50%<br>" +
|
|
"Increases the player's hacking skill by 5%");
|
|
ENMCoreV2.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
|
|
if (augmentationExists(AugmentationNames.ENMCoreV2)) {
|
|
ENMCoreV2.owned = Augmentations[AugmentationNames.ENMCoreV2].owned;
|
|
delete Augmentations[AugmentationNames.ENMCoreV2];
|
|
}
|
|
AddToAugmentations(ENMCoreV2);
|
|
|
|
var ENMCoreV3 = new Augmentation(AugmentationNames.ENMCoreV3);
|
|
ENMCoreV3.setRequirements(750000, 1250000000);
|
|
ENMCoreV3.setInfo("The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
|
|
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
|
|
"any device on a network.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the player's hacking speed by 5%<br>" +
|
|
"Increases the amount of money the player gains from hacking by 50%<br>" +
|
|
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
|
"Increases the player's hacking experience gain rate by 100%<br>" +
|
|
"Increases the player's hacking skill by 10%");
|
|
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
"Daedalus", "The Covenant", "Illuminati"]);
|
|
if (augmentationExists(AugmentationNames.ENMCoreV3)) {
|
|
ENMCoreV3.owned = Augmentations[AugmentationNames.ENMCoreV3].owned;
|
|
delete Augmentations[AugmentationNames.ENMCoreV3];
|
|
}
|
|
AddToAugmentations(ENMCoreV3);
|
|
|
|
var ENMAnalyzeEngine = new Augmentation(AugmentationNames.ENMAnalyzeEngine);
|
|
ENMAnalyzeEngine.setRequirements(700000, 1000000000);
|
|
ENMAnalyzeEngine.setInfo("Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
|
|
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
|
|
"This augmentation increases the player's hacking speed by 10%.");
|
|
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
"Daedalus", "The Covenant", "Illuminati"]);
|
|
if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
|
|
ENMAnalyzeEngine.owned = Augmentations[AugmentationNames.ENMAnalyzeEngine].owned;
|
|
delete Augmentations[AugmentationNames.ENMAnalyzeEngine];
|
|
}
|
|
AddToAugmentations(ENMAnalyzeEngine);
|
|
|
|
var ENMDMA = new Augmentation(AugmentationNames.ENMDMA);
|
|
ENMDMA.setRequirements(750000, 1100000000);
|
|
ENMDMA.setInfo("This implant installs a Direct Memory Access (DMA) controller into the " +
|
|
"Embedded Netburner Module. This allows the Module to send and receive data " +
|
|
"directly to and from the main memory of devices on a network.<br><br>" +
|
|
"This augmentation: <br>" +
|
|
"Increases the amount of money the player gains from hacking by 50%<br>" +
|
|
"Increases the player's chance of successfully performing a hack by 20%");
|
|
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
|
|
"Daedalus", "The Covenant", "Illuminati"]);
|
|
if (augmentationExists(AugmentationNames.ENMDMA)) {
|
|
ENMDMA.owned = Augmentations[AugmentationNames.ENMDMA].owned;
|
|
delete Augmentations[AugmentationNames.ENMDMA];
|
|
}
|
|
AddToAugmentations(ENMDMA);
|
|
|
|
var Neuralstimulator = new Augmentation(AugmentationNames.Neuralstimulator);
|
|
Neuralstimulator.setRequirements(60000, 500000000);
|
|
Neuralstimulator.setInfo("A cranial implant that intelligently stimulates certain areas of the brain " +
|
|
"in order to improve cognitive functions<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the player's hacking speed by 1%<br>" +
|
|
"Increases the player's chance of successfully performing a hack by 10%<br>" +
|
|
"Increases the player's hacking experience gain rate by 20%");
|
|
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
|
|
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
|
|
"Four Sigma"]);
|
|
if (augmentationExists(AugmentationNames.Neuralstimulator)) {
|
|
Neuralstimulator.owned = Augmentations[AugmentationNames.Neuralstimulator].owned;
|
|
delete Augmentations[AugmentationNames.Neuralstimulator];
|
|
}
|
|
AddToAugmentations(Neuralstimulator);
|
|
|
|
//Work Augmentations
|
|
var NuoptimalInjectorImplant = new Augmentation(AugmentationNames.NuoptimalInjectorImplant);
|
|
NuoptimalInjectorImplant.setRequirements(5000, 12000000);
|
|
NuoptimalInjectorImplant.setInfo("This torso implant automatically injects nootropic supplements into " +
|
|
"the bloodstream to improve memory, increase focus, and provide other " +
|
|
"cognitive enhancements.<br><br>" +
|
|
"This augmentation increases the amount of reputation the player gains " +
|
|
"when working for a company by 15%.");
|
|
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing", "Ishima",
|
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
|
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
|
|
NuoptimalInjectorImplant.owned = Augmentations[AugmentationNames.NuoptimalInjectorImplant].owned;
|
|
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
|
|
}
|
|
AddToAugmentations(NuoptimalInjectorImplant);
|
|
|
|
var SpeechEnhancement = new Augmentation(AugmentationNames.SpeechEnhancement);
|
|
SpeechEnhancement.setRequirements(2000, 3000000);
|
|
SpeechEnhancement.setInfo("An advanced neural implant that improves your speaking abilities, making " +
|
|
"you more convincing and likable in conversations and overall improving your " +
|
|
"social interactions.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the player's charisma by 5%<br>" +
|
|
"Increases the amount of reputation the player gains when working for a company by 5%");
|
|
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
|
|
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
|
|
if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
|
|
SpeechEnhancement.owned = Augmentations[AugmentationNames.SpeechEnhancement].owned;
|
|
delete Augmentations[AugmentationNames.SpeechEnhancement];
|
|
}
|
|
AddToAugmentations(SpeechEnhancement);
|
|
|
|
var FocusWire = new Augmentation(AugmentationNames.FocusWire); //Stops procrastination
|
|
FocusWire.setRequirements(80000, 200000000);
|
|
FocusWire.setInfo("A cranial implant that stops procrastination by blocking specific neural pathways " +
|
|
"in the brain.<br><br>" +
|
|
"This augmentation: <br>" +
|
|
"Increases all experience gains by 10%<br>" +
|
|
"Increases the amount of money the player gains from working by 5%<br>" +
|
|
"Increases the amount of reputation the player gains when working for a company by 5%");
|
|
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
|
|
if (augmentationExists(AugmentationNames.FocusWire)) {
|
|
FocusWire.owned = Augmentations[AugmentationNames.FocusWire].owned;
|
|
delete Augmentations[AugmentationNames.FocusWire];
|
|
}
|
|
AddToAugmentations(FocusWire)
|
|
|
|
var PCDNI = new Augmentation(AugmentationNames.PCDNI);
|
|
PCDNI.setRequirements(400000, 650000000);
|
|
PCDNI.setInfo("Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
|
|
"computers. Connecting to a computer through this jack allows you to interface with " +
|
|
"it using the brain's electrochemical signals.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the amount of reputation the player gains when working for a company by 10%<br>" +
|
|
"Increases the player's hacking skill by 10%");
|
|
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
|
|
if (augmentationExists(AugmentationNames.PCDNI)) {
|
|
PCDNI.owned = Augmentations[AugmentationNames.PCDNI].owned;
|
|
delete Augmentations[AugmentationNames.PCDNI];
|
|
}
|
|
AddToAugmentations(PCDNI);
|
|
|
|
var PCDNIOptimizer = new Augmentation(AugmentationNames.PCDNIOptimizer);
|
|
PCDNIOptimizer.setRequirements(500000, 875000000);
|
|
PCDNIOptimizer.setInfo("This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
|
|
"improves the performance of the interface and gives the user more control options " +
|
|
"to the connected computer.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the amount of reputation the player gains when working for a company by 20%<br>" +
|
|
"Increases the player's hacking skill by 20%");
|
|
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
|
|
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
|
|
PCDNIOptimizer.owned = Augmentations[AugmentationNames.PCDNIOptimizer].owned;
|
|
delete Augmentations[AugmentationNames.PCDNIOptimizer];
|
|
}
|
|
AddToAugmentations(PCDNIOptimizer);
|
|
|
|
var PCDNINeuralNetwork = new Augmentation(AugmentationNames.PCDNINeuralNetwork);
|
|
PCDNINeuralNetwork.setRequirements(600000, 1100000000);
|
|
PCDNINeuralNetwork.setInfo("This is an additional installation that upgrades the functionality of the " +
|
|
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
|
|
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
|
|
"processing power to aid the computer in computational tasks.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the amount of reputation the player gains when working for a company by 10%<br>" +
|
|
"Increases the player's hacking skill by 10%<br>" +
|
|
"Increases the player's hacking speed by 2%");
|
|
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
|
|
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
|
|
PCDNINeuralNetwork.owned = Augmentations[AugmentationNames.PCDNINeuralNetwork].owned;
|
|
delete Augmentations[AugmentationNames.PCDNINeuralNetwork];
|
|
}
|
|
AddToAugmentations(PCDNINeuralNetwork);
|
|
|
|
var ADRPheromone1 = new Augmentation(AugmentationNames.ADRPheromone1);
|
|
ADRPheromone1.setRequirements(1500, 2000000);
|
|
ADRPheromone1.setInfo("The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
|
|
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted " +
|
|
"triggers feelings of admiration and approval in other people. <br><br>" +
|
|
"This augmentation: <br>" +
|
|
"Increases the amount of reputation the player gains when working for a company by 10% <br>" +
|
|
"Increases the amount of reputation the player gains for a faction by 10%");
|
|
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
|
|
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
|
|
ADRPheromone1.owned = Augmentations[AugmentationNames.ADRPheromone1].owned;
|
|
delete Augmentations[AugmentationNames.ADRPheromone1];
|
|
}
|
|
AddToAugmentations(ADRPheromone1);
|
|
|
|
//HacknetNode Augmentations
|
|
var HacknetNodeCPUUpload = new Augmentation(AugmentationNames.HacknetNodeCPUUpload);
|
|
HacknetNodeCPUUpload.setRequirements(3000, 5000000);
|
|
HacknetNodeCPUUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's CPU into " +
|
|
"the brain. This allows the user to engineer custom hardware and software " +
|
|
"for the Hacknet Node that provides better performance.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the amount of money produced by Hacknet Nodes by 15%<br>" +
|
|
"Decreases the cost of purchasing a Hacknet Node Core by 10%");
|
|
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
|
|
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
|
|
HacknetNodeCPUUpload.owned = Augmentations[AugmentationNames.HacknetNodeCPUUpload].owned;
|
|
delete Augmentations[AugmentationNames.HacknetNodeCPUUpload];
|
|
}
|
|
AddToAugmentations(HacknetNodeCPUUpload);
|
|
|
|
var HacknetNodeCacheUpload = new Augmentation(AugmentationNames.HacknetNodeCacheUpload);
|
|
HacknetNodeCacheUpload.setRequirements(1500, 2500000);
|
|
HacknetNodeCacheUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
|
|
"into the brain. This allows the user to engineer custom cache hardware for the " +
|
|
"Hacknet Node that offers better performance.<br><br>" +
|
|
"This augmentation:<br> " +
|
|
"Increases the amount of money produced by Hacknet Nodes by 10%<br>" +
|
|
"Decreases the cost of leveling up a Hacknet Node by 10%");
|
|
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
|
|
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
|
|
HacknetNodeCacheUpload.owned = Augmentations[AugmentationNames.HacknetNodeCacheUpload].owned;
|
|
delete Augmentations[AugmentationNames.HacknetNodeCacheUpload];
|
|
}
|
|
AddToAugmentations(HacknetNodeCacheUpload);
|
|
|
|
var HacknetNodeNICUpload = new Augmentation(AugmentationNames.HacknetNodeNICUpload);
|
|
HacknetNodeNICUpload.setRequirements(750, 1000000);
|
|
HacknetNodeNICUpload.setInfo("Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
|
|
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
|
|
"offers better performance.<br><br>" +
|
|
"This augmentation:<br>" +
|
|
"Increases the amount of money produced by Hacknet Nodes by 5%<br>" +
|
|
"Decreases the cost of purchasing a Hacknet Node by 5%");
|
|
HacknetNodeNICUpload.addToFactions(["Netburners"]);
|
|
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
|
|
HacknetNodeNICUpload.owned = Augmentations[AugmentationNames.HacknetNodeNICUpload].owned;
|
|
delete Augmentations[AugmentationNames.HacknetNodeNICUpload];
|
|
}
|
|
AddToAugmentations(HacknetNodeNICUpload);
|
|
|
|
var HacknetNodeKernelDNI = new Augmentation(AugmentationNames.HacknetNodeKernelDNI);
|
|
HacknetNodeKernelDNI.setRequirements(8000, 30000000);
|
|
HacknetNodeKernelDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
|
|
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
|
|
"electrochemical signals.<br><br>" +
|
|
"This augmentation increases the amount of money produced by Hacknet Nodes by 50%.");
|
|
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
|
|
if (augmentationExists(AugmentationNames.HacknetNodeKernelDNI)) {
|
|
HacknetNodeKernelDNI.owned = Augmentations[AugmentationNames.HacknetNodeKernelDNI].owned;
|
|
delete Augmentations[AugmentationNames.HacknetNodeKernelDNI];
|
|
}
|
|
AddToAugmentations(HacknetNodeKernelDNI);
|
|
|
|
var HacknetNodeCoreDNI = new Augmentation(AugmentationNames.HacknetNodeCoreDNI);
|
|
HacknetNodeCoreDNI.setRequirements(12000, 50000000);
|
|
HacknetNodeCoreDNI.setInfo("Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
|
|
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
|
|
"the mind's electrochemical signals.<br><br>" +
|
|
"This augmentation increases the amount of money produced by Hacknet Nodes by 75%.");
|
|
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
|
|
if (augmentationExists(AugmentationNames.HacknetNodeCoreDNI)) {
|
|
HacknetNodeCoreDNI.owned = Augmentations[AugmentationNames.HacknetNodeCoreDNI].owned;
|
|
delete Augmentations[AugmentationNames.HacknetNodeCoreDNI];
|
|
}
|
|
AddToAugmentations(HacknetNodeCoreDNI);
|
|
|
|
//Misc augmentations
|
|
var NeuroFluxGovernor = new Augmentation(AugmentationNames.NeuroFluxGovernor);
|
|
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
|
|
var oldAug = Augmentations[AugmentationNames.NeuroFluxGovernor];
|
|
NeuroFluxGovernor.owned = oldAug.owned;
|
|
NeuroFluxGovernor.level = oldAug.level;
|
|
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, NeuroFluxGovernor.level-1);
|
|
NeuroFluxGovernor.setRequirements(1000 * mult, 1000000 * mult);
|
|
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
|
|
} else {
|
|
NeuroFluxGovernor.setRequirements(1000, 1000000);
|
|
}
|
|
NeuroFluxGovernor.setInfo("A device that is embedded in the back of the neck. The NeuroFlux Governor " +
|
|
"monitors and regulates nervous impulses coming to and from the spinal column, " +
|
|
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
|
|
"body's nervous system. <br><br> " +
|
|
"This is a special augmentation because it can be leveled up. Each level of this augmentation " +
|
|
"increases all of the player's stats by 0.5%.")
|
|
NeuroFluxGovernor.addToAllFactions();
|
|
AddToAugmentations(NeuroFluxGovernor);
|
|
|
|
var Neurotrainer1 = new Augmentation(AugmentationNames.Neurotrainer1);
|
|
Neurotrainer1.setRequirements(1000, 750000);
|
|
Neurotrainer1.setInfo("A decentralized cranial implant that improves the brain's ability to learn. It is " +
|
|
"installed by releasing millions of nanobots into the human brain, each of which " +
|
|
"attaches to a different neural pathway to enhance the brain's ability to retain " +
|
|
"and retrieve information.<br><br>" +
|
|
"This augmentation increases the player's experience gain rate for all stats by 5%");
|
|
Neurotrainer1.addToFactions(["CyberSec"]);
|
|
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
|
|
Neurotrainer1.owned = Augmentations[AugmentationNames.Neurotrainer1].owned;
|
|
delete Augmentations[AugmentationNames.Neurotrainer1];
|
|
}
|
|
AddToAugmentations(Neurotrainer1);
|
|
|
|
var Neurotrainer2 = new Augmentation(AugmentationNames.Neurotrainer2);
|
|
Neurotrainer2.setRequirements(4000, 10000000);
|
|
Neurotrainer2.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
|
|
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
|
|
"This augmentation increases the player's experience gain rate for all stats by 10%");
|
|
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
|
|
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
|
|
Neurotrainer2.owned = Augmentations[AugmentationNames.Neurotrainer2].owned;
|
|
delete Augmentations[AugmentationNames.Neurotrainer2];
|
|
}
|
|
AddToAugmentations(Neurotrainer2);
|
|
|
|
var Neurotrainer3 = new Augmentation(AugmentationNames.Neurotrainer3);
|
|
Neurotrainer3.setRequirements(12000, 50000000);
|
|
Neurotrainer3.setInfo("A decentralized cranial implant that improves the brain's ability to learn. This " +
|
|
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
|
|
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
|
|
"This augmentation increases the player's experience gain rate for all stats by 20%");
|
|
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
|
|
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
|
|
Neurotrainer3.owned = Augmentations[AugmentationNames.Neurotrainer3].owned;
|
|
delete Augmentations[AugmentationNames.Neurotrainer3];
|
|
}
|
|
AddToAugmentations(Neurotrainer3);
|
|
|
|
var Hypersight = new Augmentation(AugmentationNames.Hypersight);
|
|
Hypersight.setInfo("A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
|
|
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
|
|
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
|
|
"This augmentation: <br>" +
|
|
"Increases the player's dexterity by 50%<br>" +
|
|
"Increases the player's hacking speed by 1%<br>" +
|
|
"Increases the amount of money the player gains from hacking by 10%");
|
|
Hypersight.setRequirements(120000, 650000000);
|
|
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
|
|
if (augmentationExists(AugmentationNames.Hypersight)) {
|
|
Hypersight.owned = Augmentations[AugmentationNames.Hypersight].owned;
|
|
delete Augmentations[AugmentationNames.Hypersight];
|
|
}
|
|
AddToAugmentations(Hypersight);
|
|
}
|
|
|
|
applyAugmentation = function(aug, faction) {
|
|
if (aug.name != AugmentationNames.NeuroFluxGovernor && aug.owned) {
|
|
throw new Error("This Augmentation is already owned/applied...somethings wrong");
|
|
return;
|
|
}
|
|
|
|
switch(aug.name) {
|
|
//Combat stat augmentations
|
|
case AugmentationNames.Targeting1:
|
|
Player.dexterity_mult *= 1.1;
|
|
break;
|
|
case AugmentationNames.Targeting2:
|
|
Player.dexterity_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.Targeting3:
|
|
Player.dexterity_mult *= 1.5;
|
|
break;
|
|
case AugmentationNames.SyntheticHeart: //High level
|
|
Player.agility_mult *= 2.0;
|
|
Player.strength_mult *= 2.0;
|
|
break;
|
|
case AugmentationNames.SynfibrilMuscle: //Medium-high level
|
|
Player.strength_mult *= 1.5;
|
|
Player.defense_mult *= 1.5;
|
|
break;
|
|
case AugmentationNames.CombatRib1:
|
|
//Str and Defense 5%
|
|
Player.strength_mult *= 1.1;
|
|
Player.defense_mult *= 1.1;
|
|
break;
|
|
case AugmentationNames.CombatRib2:
|
|
Player.strength_mult *= 1.2;
|
|
Player.defense_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.CombatRib3:
|
|
Player.strength_mult *= 1.3;
|
|
Player.defense_mult *= 1.3;
|
|
break;
|
|
case AugmentationNames.NanofiberWeave: //Med level
|
|
Player.strength_mult *= 1.3;
|
|
Player.defense_mult *= 1.3;
|
|
break;
|
|
case AugmentationNames.SubdermalArmor: //High level
|
|
Player.defense_mult *= 2.5;
|
|
break;
|
|
case AugmentationNames.WiredReflexes: //Low level
|
|
Player.agility_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.GrapheneBoneLacings: //High level
|
|
Player.strength_mult *= 2;
|
|
Player.defense_mult *= 2;
|
|
break;
|
|
case AugmentationNames.BionicSpine: //Med level
|
|
Player.strength_mult *= 1.2;
|
|
Player.defense_mult *= 1.2;
|
|
Player.agility_mult *= 1.2;
|
|
Player.dexterity_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.GrapheneBionicSpine: //High level
|
|
Player.strength_mult *= 2;
|
|
Player.defense_mult *= 2;
|
|
Player.agility_mult *= 2;
|
|
Player.dexterity_mult *= 2;
|
|
break;
|
|
case AugmentationNames.BionicLegs: //Med level
|
|
Player.agility_mult *= 1.5;
|
|
break;
|
|
case AugmentationNames.GrapheneBionicLegs: //High level
|
|
player.agility_mult *= 3.0;
|
|
break;
|
|
|
|
//Labor stats augmentations
|
|
case AugmentationNames.EnhancedSocialInteractionImplant: //Med-high level
|
|
Player.charisma_mult *= 1.5;
|
|
Player.charisma_exp_mult *= 1.5;
|
|
break;
|
|
case AugmentationNames.TITN41Injection:
|
|
Player.charisma_mult *= 1.15;
|
|
Player.charisma_exp_mult *= 1.15;
|
|
break;
|
|
case AugmentationNames.SpeechProcessor: //Med level
|
|
Player.charisma_mult *= 1.2;
|
|
break;
|
|
|
|
//Hacking augmentations
|
|
case AugmentationNames.BitWire:
|
|
Player.hacking_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.ArtificialBioNeuralNetwork: //Med level
|
|
Player.hacking_speed_mult *= .98;
|
|
Player.hacking_money_mult *= 1.1;
|
|
Player.hacking_mult *= 1.1;
|
|
break;
|
|
case AugmentationNames.ArtificialSynapticPotentiation: //Med level
|
|
Player.hacking_speed_mult *= .98;
|
|
Player.hacking_chance_mult *= 1.02;
|
|
break;
|
|
case AugmentationNames.EnhancedMyelinSheathing: //Med level
|
|
Player.hacking_speed_mult *= .99;
|
|
Player.hacking_exp_mult *= 1.05;
|
|
Player.hacking_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.SynapticEnhancement: //Low Level
|
|
Player.hacking_speed_mult *= .99;
|
|
break;
|
|
case AugmentationNames.NeuralRetentionEnhancement: //Med level
|
|
Player.hacking_exp_mult *= 1.4;
|
|
break;
|
|
case AugmentationNames.DataJack: //Med low level
|
|
Player.hacking_money_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.ENM: //Medium level
|
|
Player.hacking_mult *= 1.01;
|
|
break;
|
|
case AugmentationNames.ENMCore: //Medium level
|
|
Player.hacking_speed_mult *= .98;
|
|
Player.hacking_money_mult *= 1.1;
|
|
Player.hacking_chance_mult *= 1.02;
|
|
Player.hacking_exp_mult *= 1.1;
|
|
Player.hacking_mult *= 1.01;
|
|
break;
|
|
case AugmentationNames.ENMCoreV2: //Medium high level
|
|
Player.hacking_speed_mult *= .95;
|
|
Player.hacking_money_mult *= 1.5;
|
|
Player.hacking_chance_mult *= 1.05;
|
|
Player.hacking_exp_mult *= 1.5;
|
|
Player.hacking_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.ENMCoreV3: //High level
|
|
Player.hacking_speed_mult *= .95;
|
|
Player.hacking_money_mult *= 1.5;
|
|
Player.hacking_chance_mult *= 1.1;
|
|
Player.hacking_exp_mult *= 2.0;
|
|
Player.hacking_mult *= 1.1;
|
|
break;
|
|
case AugmentationNames.ENMAnalyzeEngine: //High level
|
|
//Hacking speed 20% - High level
|
|
Player.hacking_speed_mult *= 0.9;
|
|
break;
|
|
case AugmentationNames.ENMDMA: //High level
|
|
//Money hacked 20% - High level
|
|
Player.hacking_money_mult *= 1.5;
|
|
Player.hacking_chance_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.Neuralstimulator: //Medium Level
|
|
Player.hacking_speed_mult *= .99;
|
|
Player.hacking_chance_mult *= 1.1;
|
|
Player.hacking_exp_mult *= 1.2;
|
|
break;
|
|
|
|
//Work augmentations
|
|
case AugmentationNames.NuoptimalInjectorImplant: //Low medium level
|
|
Player.company_rep_mult *= 1.15;
|
|
break;
|
|
case AugmentationNames.SpeechEnhancement: //Low level
|
|
Player.company_rep_mult *= 1.05;
|
|
Player.charisma_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.FocusWire: //Med level
|
|
Player.hacking_exp_mult *= 1.1;
|
|
Player.strength_exp_mult *= 1.1;
|
|
Player.defense_exp_mult *= 1.1;
|
|
Player.dexterity_exp_mult *= 1.1;
|
|
Player.agility_exp_mult *= 1.1;
|
|
Player.charisma_exp_mult *= 1.1;
|
|
Player.company_rep_mult *= 1.05;
|
|
Player.work_money_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.PCDNI: //Med level
|
|
Player.company_rep_mult *= 1.1;
|
|
Player.hacking_mult *= 1.1;
|
|
break;
|
|
case AugmentationNames.PCDNIOptimizer: //High level
|
|
//Allows u to better optimize code/pc when connecting with PC DNI..helps with software/IT jobs
|
|
Player.company_rep_mult *= 1.2;
|
|
Player.hacking_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.PCDNINeuralNetwork: //High level
|
|
Player.company_rep_mult *= 1.1;
|
|
Player.hacking_mult *= 1.1;
|
|
Player.hacking_speed_mult *= .98;
|
|
break;
|
|
case AugmentationNames.ADRPheromone1:
|
|
Player.company_rep_mult *= 1.1;
|
|
Player.faction_rep_mult *= 1.1;
|
|
break;
|
|
|
|
//Hacknet Node Augmentations
|
|
case AugmentationNames.HacknetNodeCPUUpload:
|
|
Player.hacknet_node_money_mult *= 1.15;
|
|
Player.hacknet_node_purchase_cost_mult *= 0.90;
|
|
break;
|
|
case AugmentationNames.HacknetNodeCacheUpload:
|
|
Player.hacknet_node_money_mult *= 1.10;
|
|
Player.hacknet_node_level_cost_mult *= 0.90;
|
|
break;
|
|
case AugmentationNames.HacknetNodeNICUpload:
|
|
Player.hacknet_node_money_mult *= 1.05;
|
|
Player.hacknet_node_purchase_cost_mult *= 0.95;
|
|
break;
|
|
case AugmentationNames.HacknetNodeKernelDNI:
|
|
Player.hacknet_node_money_mult *= 1.50;
|
|
break;
|
|
case AugmentationNames.HacknetNodeCoreDNI:
|
|
Player.hacknet_node_money_mult *= 1.75;
|
|
break;
|
|
|
|
//Misc augmentations
|
|
case AugmentationNames.NeuroFluxGovernor:
|
|
Player.hacking_mult *= 1.005;
|
|
Player.strength_mult *= 1.005;
|
|
Player.defense_mult *= 1.005;
|
|
Player.dexterity_mult *= 1.005;
|
|
Player.agility_mult *= 1.005;
|
|
Player.charisma_mult *= 1.005;
|
|
++aug.level;
|
|
break;
|
|
case AugmentationNames.Neurotrainer1: //Low Level
|
|
Player.hacking_exp_mult *= 1.05;
|
|
Player.strength_exp_mult *= 1.05;
|
|
Player.defense_exp_mult *= 1.05;
|
|
Player.dexterity_exp_mult *= 1.05;
|
|
Player.agility_exp_mult *= 1.05;
|
|
Player.charisma_exp_mult *= 1.05;
|
|
break;
|
|
case AugmentationNames.Neurotrainer2: //Medium level
|
|
Player.hacking_exp_mult *= 1.1;
|
|
Player.strength_exp_mult *= 1.1;
|
|
Player.defense_exp_mult *= 1.1;
|
|
Player.dexterity_exp_mult *= 1.1;
|
|
Player.agility_exp_mult *= 1.1;
|
|
Player.charisma_exp_mult *= 1.1;
|
|
break;
|
|
case AugmentationNames.Neurotrainer3: //High Level
|
|
Player.hacking_exp_mult *= 1.2;
|
|
Player.strength_exp_mult *= 1.2;
|
|
Player.defense_exp_mult *= 1.2;
|
|
Player.dexterity_exp_mult *= 1.2;
|
|
Player.agility_exp_mult *= 1.2;
|
|
Player.charisma_exp_mult *= 1.2;
|
|
break;
|
|
case AugmentationNames.Hypersight: //Medium high level
|
|
Player.dexterity_mult *= 1.5;
|
|
Player.hacking_speed_mult *= .99;
|
|
Player.hacking_money_mult *= 1.1;
|
|
break;
|
|
|
|
default:
|
|
throw new Error("ERROR: No such augmentation!");
|
|
return;
|
|
}
|
|
|
|
aug.owned = true;
|
|
aug.factionInstalledBy = faction.name;
|
|
Player.augmentations.push(aug.name);
|
|
++Player.numAugmentations;
|
|
}
|
|
|
|
function augmentationExists(name) {
|
|
return Augmentations.hasOwnProperty(name);
|
|
} |