mirror of
https://github.com/bitburner-official/bitburner-src.git
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109 lines
5.1 KiB
JavaScript
109 lines
5.1 KiB
JavaScript
import {CONSTANTS} from "../src/Constants.js";
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import {Factions, Faction} from "../src/Faction.js";
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import {Player} from "../src/Player.js";
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import {dialogBoxCreate} from "./DialogBox.js";
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import {clearEventListeners} from "./HelperFunctions.js";
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import {formatNumber} from "./StringHelperFunctions.js";
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/* InfiltrationBox.js */
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function infiltrationBoxClose() {
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var box = document.getElementById("infiltration-box-container");
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box.style.display = "none";
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}
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function infiltrationBoxOpen() {
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var box = document.getElementById("infiltration-box-container");
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box.style.display = "block";
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}
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function infiltrationSetText(txt) {
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var textBox = document.getElementById("infiltration-box-text");
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textBox.innerHTML = txt;
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}
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//ram argument is in GB
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function infiltrationBoxCreate(inst) {
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//Gain exp
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Player.gainHackingExp(inst.hackingExpGained);
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Player.gainStrengthExp(inst.strExpGained);
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Player.gainDefenseExp(inst.defExpGained);
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Player.gainDexterityExp(inst.dexExpGained);
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Player.gainAgilityExp(inst.agiExpGained);
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Player.gainCharismaExp(inst.chaExpGained);
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var totalValue = 0;
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for (var i = 0; i < inst.secretsStolen.length; ++i) {
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totalValue += inst.secretsStolen[i];
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}
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if (totalValue == 0) {
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dialogBoxCreate("You successfully escaped the facility but you did not steal " +
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"anything of worth when infiltrating.<br><br>" +
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"You gained:<br>" +
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formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
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formatNumber(inst.strExpGained, 3) + " str exp<br>" +
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formatNumber(inst.defExpGained, 3) + " def exp<br>" +
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formatNumber(inst.dexExpGained, 3) + " dex exp<br>" +
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formatNumber(inst.agiExpGained, 3) + " agi exp<br>" +
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formatNumber(inst.chaExpGained, 3) + " cha exp<br>");
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return;
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}
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var facValue = totalValue * Player.faction_rep_mult * 1.25
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var moneyValue = totalValue * CONSTANTS.InfiltrationMoneyValue;
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infiltrationSetText("You can sell the classified documents and secrets " +
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"you stole from " + inst.companyName + " for $" +
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formatNumber(moneyValue, 2) + " on the black market or you can give it " +
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"to a faction to gain " + formatNumber(facValue, 3) + " reputation with " +
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"that faction.");
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var selector = document.getElementById("infiltration-faction-select");
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selector.innerHTML = "";
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for (var i = 0; i < Player.factions.length; ++i) {
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selector.innerHTML += "<option value='" + Player.factions[i] +
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"'>" + Player.factions[i] + "</option>";
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}
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var sellButton = clearEventListeners("infiltration-box-sell");
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setTimeout(function() {
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sellButton.addEventListener("click", function() {
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Player.gainMoney(moneyValue);
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dialogBoxCreate("You sold the classified information you stole from " + inst.companyName +
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" for $" + moneyValue + " on the black market!<br><br>" +
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"You gained:<br>" +
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formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
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formatNumber(inst.strExpGained, 3) + " str exp<br>" +
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formatNumber(inst.defExpGained, 3) + " def exp<br>" +
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formatNumber(inst.dexExpGained, 3) + " dex exp<br>" +
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formatNumber(inst.agiExpGained, 3) + " agi exp<br>" +
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formatNumber(inst.chaExpGained, 3) + " cha exp<br>");
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infiltrationBoxClose();
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return false;
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});
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}, 750);
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var factionButton = clearEventListeners("infiltration-box-faction");
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setTimeout(function() {
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factionButton.addEventListener("click", function() {
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var facName = selector.options[selector.selectedIndex].value;
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var faction = Factions[facName];
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if (faction == null) {
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dialogBoxCreate("Error finding faction. This is a bug please report to developer");
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return false;
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}
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faction.playerReputation += facValue;
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dialogBoxCreate("You gave the classified information you stole from " + inst.companyName +
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" to " + facName + " and gained " + formatNumber(facValue, 3) + " reputation with the faction. <br><br>" +
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"You gained:<br>" +
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formatNumber(inst.hackingExpGained, 3) + " hacking exp<br>" +
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formatNumber(inst.strExpGained, 3) + " str exp<br>" +
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formatNumber(inst.defExpGained, 3) + " def exp<br>" +
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formatNumber(inst.dexExpGained, 3) + " dex exp<br>" +
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formatNumber(inst.agiExpGained, 3) + " agi exp<br>" +
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formatNumber(inst.chaExpGained, 3) + " cha exp<br>");
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infiltrationBoxClose();
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return false;
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});
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}, 750);
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infiltrationBoxOpen();
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}
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export {infiltrationBoxCreate};
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