mirror of
https://github.com/bitburner-official/bitburner-src.git
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145 lines
4.2 KiB
TypeScript
145 lines
4.2 KiB
TypeScript
import React, { useState } from "react";
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import Grid from "@material-ui/core/Grid";
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import { IMinigameProps } from "./IMinigameProps";
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import { KeyHandler } from "./KeyHandler";
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import { GameTimer } from "./GameTimer";
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import { interpolate } from "./Difficulty";
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import { getArrow } from "../utils";
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interface Difficulty {
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[key: string]: number;
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timer: number;
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width: number;
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height: number;
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symbols: number;
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}
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const difficulties: {
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Trivial: Difficulty;
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Normal: Difficulty;
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Hard: Difficulty;
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Impossible: Difficulty;
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} = {
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Trivial: { timer: 12500, width: 3, height: 3, symbols: 6 },
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Normal: { timer: 15000, width: 4, height: 4, symbols: 7 },
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Hard: { timer: 12500, width: 5, height: 5, symbols: 8 },
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Impossible: { timer: 10000, width: 6, height: 6, symbols: 9 },
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};
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export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { timer: 0, width: 0, height: 0, symbols: 0 };
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interpolate(difficulties, props.difficulty, difficulty);
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const timer = difficulty.timer;
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const [grid] = useState(generatePuzzle(difficulty));
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const [answer] = useState(generateAnswer(grid, difficulty));
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const [index, setIndex] = useState(0);
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const [pos, setPos] = useState([0, 0]);
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function press(event: React.KeyboardEvent<HTMLElement>): void {
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event.preventDefault();
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const move = [0, 0];
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const arrow = getArrow(event);
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switch (arrow) {
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case "↑":
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move[1]--;
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break;
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case "←":
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move[0]--;
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break;
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case "↓":
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move[1]++;
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break;
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case "→":
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move[0]++;
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break;
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}
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const next = [pos[0] + move[0], pos[1] + move[1]];
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next[0] = (next[0] + grid[0].length) % grid[0].length;
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next[1] = (next[1] + grid.length) % grid.length;
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setPos(next);
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if (event.keyCode == 32) {
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const selected = grid[pos[1]][pos[0]];
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const expected = answer[index];
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if (selected !== expected) {
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props.onFailure();
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return;
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}
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setIndex(index + 1);
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if (answer.length === index + 1) props.onSuccess();
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}
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}
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const fontSize = "2em";
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return (
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<Grid container spacing={3}>
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<GameTimer millis={timer} onExpire={props.onFailure} />
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<Grid item xs={12}>
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<h1 className={"noselect"}>Match the symbols!</h1>
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<h2 style={{ fontSize: fontSize }}>
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Targets:{" "}
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{answer.map((a, i) => {
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if (i == index)
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return (
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<span key={`${i}`} style={{ fontSize: "1em", color: "blue" }}>
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{a}
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</span>
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);
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return (
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<span key={`${i}`} style={{ fontSize: "1em" }}>
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{a}
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</span>
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);
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})}
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</h2>
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<br />
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{grid.map((line, y) => (
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<div key={y}>
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<pre>
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{line.map((cell, x) => {
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if (x == pos[0] && y == pos[1])
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return (
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<span key={`${x}${y}`} style={{ fontSize: fontSize, color: "blue" }}>
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{cell}
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</span>
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);
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return (
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<span key={`${x}${y}`} style={{ fontSize: fontSize }}>
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{cell}
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</span>
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);
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})}
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</pre>
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<br />
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</div>
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))}
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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</Grid>
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</Grid>
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);
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}
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function generateAnswer(grid: string[][], difficulty: Difficulty): string[] {
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const answer = [];
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for (let i = 0; i < Math.round(difficulty.symbols); i++) {
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answer.push(grid[Math.floor(Math.random() * grid.length)][Math.floor(Math.random() * grid[0].length)]);
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}
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return answer;
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}
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function randChar(): string {
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return "ABCDEF0123456789"[Math.floor(Math.random() * 16)];
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}
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function generatePuzzle(difficulty: Difficulty): string[][] {
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const puzzle = [];
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for (let i = 0; i < Math.round(difficulty.height); i++) {
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const line = [];
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for (let j = 0; j < Math.round(difficulty.width); j++) {
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line.push(randChar() + randChar());
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}
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puzzle.push(line);
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}
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return puzzle;
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}
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