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https://github.com/bitburner-official/bitburner-src.git
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ec0350984c
On Infiltration's reward screen, when trading for rep : SoA reward are not longer given out when select "none" in the faction's dropdownmenu.
107 lines
3.6 KiB
TypeScript
107 lines
3.6 KiB
TypeScript
import { Box, Button, MenuItem, Paper, Select, SelectChangeEvent, Typography } from "@mui/material";
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import React, { useState } from "react";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { inviteToFaction } from "../../Faction/FactionHelpers";
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import { Factions } from "../../Faction/Factions";
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import { use } from "../../ui/Context";
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import { Money } from "../../ui/React/Money";
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import { Reputation } from "../../ui/React/Reputation";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import {
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calculateInfiltratorsRepReward,
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calculateSellInformationCashReward,
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calculateTradeInformationRepReward,
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} from "../formulas/victory";
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interface IProps {
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StartingDifficulty: number;
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Difficulty: number;
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Reward: number;
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MaxLevel: number;
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}
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export function Victory(props: IProps): React.ReactElement {
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const player = use.Player();
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const router = use.Router();
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const [faction, setFaction] = useState("none");
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function quitInfiltration(): void {
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handleInfiltrators();
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router.toCity();
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}
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const soa = Factions[FactionNames.ShadowsOfAnarchy];
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const repGain = calculateTradeInformationRepReward(player, props.Reward, props.MaxLevel, props.StartingDifficulty);
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const moneyGain = calculateSellInformationCashReward(player, props.Reward, props.MaxLevel, props.StartingDifficulty);
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const infiltrationRepGain = calculateInfiltratorsRepReward(player, soa, props.StartingDifficulty);
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const isMemberOfInfiltrators = player.factions.includes(FactionNames.ShadowsOfAnarchy);
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function sell(): void {
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handleInfiltrators();
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player.gainMoney(moneyGain, "infiltration");
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quitInfiltration();
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}
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function trade(): void {
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if (faction === "none") return;
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handleInfiltrators();
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Factions[faction].playerReputation += repGain;
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quitInfiltration();
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}
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function changeDropdown(event: SelectChangeEvent<string>): void {
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setFaction(event.target.value);
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}
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function handleInfiltrators(): void {
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inviteToFaction(Factions[FactionNames.ShadowsOfAnarchy]);
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if (isMemberOfInfiltrators) {
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soa.playerReputation += infiltrationRepGain;
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}
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}
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return (
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<Paper sx={{ p: 1, textAlign: "center", display: "flex", alignItems: "center", flexDirection: "column" }}>
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<Typography variant="h4">Infiltration successful!</Typography>
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<Typography variant="h5" color="primary" width="75%">
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You{" "}
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{isMemberOfInfiltrators ? (
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<>
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have gained {formatNumber(infiltrationRepGain, 2)} rep for {FactionNames.ShadowsOfAnarchy} and{" "}
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</>
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) : (
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<></>
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)}
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can trade the confidential information you found for money or reputation.
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</Typography>
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<Box sx={{ width: "fit-content" }}>
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<Box sx={{ width: "100%" }}>
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<Select value={faction} onChange={changeDropdown} sx={{ mr: 1 }}>
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<MenuItem key={"none"} value={"none"}>
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{"none"}
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</MenuItem>
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{player.factions
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.filter((f) => Factions[f].getInfo().offersWork())
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.map((f) => (
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<MenuItem key={f} value={f}>
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{f}
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</MenuItem>
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))}
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</Select>
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<Button onClick={trade}>
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Trade for <Reputation reputation={repGain} /> reputation
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</Button>
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</Box>
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<Button onClick={sell} sx={{ width: "100%" }}>
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Sell for
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<Money money={moneyGain} />
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</Button>
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</Box>
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<Button onClick={quitInfiltration} sx={{ width: "100%", mt: 1 }}>
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Quit
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</Button>
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</Paper>
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);
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}
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