mirror of
https://github.com/bitburner-official/bitburner-src.git
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034592678e
Fixing spelling mistake on indexedDbRequest.onsuccess promise reject
74 lines
2.2 KiB
TypeScript
74 lines
2.2 KiB
TypeScript
function getDB(): Promise<IDBObjectStore> {
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return new Promise((resolve, reject) => {
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if (!window.indexedDB) {
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reject("Indexed DB does not exists");
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}
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/**
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* DB is called bitburnerSave
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* Object store is called savestring
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* key for the Object store is called save
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* Version `1` is important
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*/
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const indexedDbRequest: IDBOpenDBRequest = window.indexedDB.open("bitburnerSave", 1);
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// This is called when there's no db to begin with. It's important, don't remove it.
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indexedDbRequest.onupgradeneeded = function (this: IDBRequest<IDBDatabase>) {
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const db = this.result;
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db.createObjectStore("savestring");
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};
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indexedDbRequest.onerror = function (this: IDBRequest<IDBDatabase>, ev: Event) {
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reject(`Failed to get IDB ${ev}`);
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};
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indexedDbRequest.onsuccess = function (this: IDBRequest<IDBDatabase>) {
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const db = this.result;
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if (!db) {
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reject("database loading result was undefined");
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return;
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}
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resolve(db.transaction(["savestring"], "readwrite").objectStore("savestring"));
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};
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});
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}
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export function load(): Promise<string> {
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return new Promise((resolve, reject) => {
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getDB()
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.then((db) => {
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return new Promise<string>((resolve, reject) => {
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const request: IDBRequest<string> = db.get("save");
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request.onerror = function (this: IDBRequest<string>, ev: Event) {
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reject("Error in Database request to get savestring: " + ev);
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};
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request.onsuccess = function (this: IDBRequest<string>) {
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resolve(this.result);
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};
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}).then((saveString) => resolve(saveString));
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})
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.catch((r) => reject(r));
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});
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}
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export function save(saveString: string): Promise<void> {
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return getDB().then((db) => {
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return new Promise<void>((resolve, reject) => {
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// We'll save to both localstorage and indexedDb
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const request = db.put(saveString, "save");
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request.onerror = function (e) {
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reject("Error saving game to IndexedDB: " + e);
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};
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request.onsuccess = () => resolve();
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});
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});
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}
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export function deleteGame(): Promise<void> {
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return getDB().then((db) => {
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db.delete("save");
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});
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}
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