mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
133 lines
4.7 KiB
TypeScript
133 lines
4.7 KiB
TypeScript
import React from "react";
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import { Accordion, AccordionSummary, AccordionDetails, Box, Typography } from "@mui/material";
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import { AchievementEntry } from "./AchievementEntry";
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import { Achievement, PlayerAchievement } from "./Achievements";
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import { Settings } from "../Settings/Settings";
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import { getFiltersFromHex } from "../ThirdParty/colorUtils";
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import { CorruptableText } from "../ui/React/CorruptableText";
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interface IProps {
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achievements: Achievement[];
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playerAchievements: PlayerAchievement[];
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}
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export function AchievementList({ achievements, playerAchievements }: IProps): JSX.Element {
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// Need to transform the primary color into css filters to change the color of the SVG.
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const cssPrimary = getFiltersFromHex(Settings.theme.primary);
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const cssSecondary = getFiltersFromHex(Settings.theme.secondary);
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const data = achievements
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.map((achievement) => ({
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achievement,
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unlockedOn: playerAchievements.find((playerAchievement) => playerAchievement.ID === achievement.ID)?.unlockedOn,
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}))
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.sort((a, b) => (b.unlockedOn ?? 0) - (a.unlockedOn ?? 0));
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const unlocked = data.filter((entry) => entry.unlockedOn);
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// Hidden achievements
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const secret = data.filter((entry) => !entry.unlockedOn && entry.achievement.Secret);
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// Locked behind locked content (bitnode x)
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const unavailable = data.filter(
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(entry) =>
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!entry.unlockedOn && !entry.achievement.Secret && entry.achievement.Visible && !entry.achievement.Visible(),
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);
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// Remaining achievements
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const locked = data
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.filter((entry) => !unlocked.map((u) => u.achievement.ID).includes(entry.achievement.ID))
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.filter((entry) => !secret.map((u) => u.achievement.ID).includes(entry.achievement.ID))
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.filter((entry) => !unavailable.map((u) => u.achievement.ID).includes(entry.achievement.ID));
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return (
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<Box sx={{ pr: 18, my: 2 }}>
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<Box
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sx={{
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display: "flex",
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flexDirection: "column",
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flexWrap: "wrap",
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}}
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>
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{unlocked.length > 0 && (
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<Accordion defaultExpanded disableGutters square>
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<AccordionSummary>
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<Typography variant="h5" sx={{ my: 1 }}>
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Acquired ({unlocked.length}/{data.length})
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</Typography>
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</AccordionSummary>
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<AccordionDetails sx={{ pt: 2 }}>
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{unlocked.map((item) => (
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<AchievementEntry
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key={`unlocked_${item.achievement.ID}`}
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achievement={item.achievement}
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unlockedOn={item.unlockedOn}
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cssFiltersUnlocked={cssPrimary}
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cssFiltersLocked={cssSecondary}
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/>
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))}
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</AccordionDetails>
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</Accordion>
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)}
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{locked.length > 0 && (
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<Accordion disableGutters square>
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<AccordionSummary>
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<Typography variant="h5" color="secondary">
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Locked ({locked.length} remaining)
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</Typography>
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</AccordionSummary>
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<AccordionDetails sx={{ pt: 2 }}>
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{locked.map((item) => (
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<AchievementEntry
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key={`locked_${item.achievement.ID}`}
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achievement={item.achievement}
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cssFiltersUnlocked={cssPrimary}
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cssFiltersLocked={cssSecondary}
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/>
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))}
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</AccordionDetails>
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</Accordion>
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)}
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{unavailable.length > 0 && (
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<Accordion disableGutters square>
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<AccordionSummary>
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<Typography variant="h5" color="secondary">
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Unavailable ({unavailable.length} remaining)
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</Typography>
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</AccordionSummary>
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<AccordionDetails>
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<Typography sx={{ mt: 1 }}>
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{unavailable.length} additional achievements hidden behind content you don't have access to.
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</Typography>
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</AccordionDetails>
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</Accordion>
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)}
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{secret.length > 0 && (
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<Accordion disableGutters square>
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<AccordionSummary>
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<Typography variant="h5" color="secondary">
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Secret ({secret.length} remaining)
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</Typography>
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</AccordionSummary>
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<AccordionDetails>
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<Typography color="secondary" sx={{ mt: 1 }}>
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{secret.map((item) => (
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<span key={`secret_${item.achievement.ID}`}>
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<CorruptableText content={item.achievement.ID} spoiler={true}></CorruptableText>
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<br />
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</span>
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))}
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</Typography>
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</AccordionDetails>
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</Accordion>
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)}
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</Box>
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</Box>
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);
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}
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