mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 09:33:49 +01:00
255 lines
8.7 KiB
TypeScript
255 lines
8.7 KiB
TypeScript
import { Player } from "@player";
|
|
import { AugmentationName, FactionName } from "@enums";
|
|
import { Fragment } from "./Fragment";
|
|
import { ActiveFragment } from "./ActiveFragment";
|
|
import { FragmentType } from "./FragmentType";
|
|
import { BaseGift } from "./BaseGift";
|
|
import { Factions } from "../Faction/Factions";
|
|
import { CalculateEffect } from "./formulas/effect";
|
|
import { StaneksGiftEvents } from "./StaneksGiftEvents";
|
|
import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../utils/JSONReviver";
|
|
import { StanekConstants } from "./data/Constants";
|
|
import { currentNodeMults } from "../BitNode/BitNodeMultipliers";
|
|
import { defaultMultipliers, mergeMultipliers, Multipliers, scaleMultipliers } from "../PersonObjects/Multipliers";
|
|
import { Augmentations } from "../Augmentation/Augmentations";
|
|
import { getKeyList } from "../utils/helpers/getKeyList";
|
|
|
|
export class StaneksGift extends BaseGift {
|
|
isBonusCharging = false;
|
|
justCharged = true;
|
|
storedCycles = 0;
|
|
|
|
baseSize(): number {
|
|
return StanekConstants.BaseSize + currentNodeMults.StaneksGiftExtraSize + Player.activeSourceFileLvl(13);
|
|
}
|
|
|
|
width(): number {
|
|
return Math.max(2, Math.min(Math.floor(this.baseSize() / 2 + 1), StanekConstants.MaxSize));
|
|
}
|
|
height(): number {
|
|
return Math.max(3, Math.min(Math.floor(this.baseSize() / 2 + 0.6), StanekConstants.MaxSize));
|
|
}
|
|
|
|
charge(af: ActiveFragment, threads: number): void {
|
|
if (threads > af.highestCharge) {
|
|
af.numCharge = (af.highestCharge * af.numCharge) / threads + 1;
|
|
af.highestCharge = threads;
|
|
} else {
|
|
af.numCharge += threads / af.highestCharge;
|
|
}
|
|
|
|
const cotmg = Factions[FactionName.ChurchOfTheMachineGod];
|
|
cotmg.playerReputation += (Player.mults.faction_rep * (Math.pow(threads, 0.95) * (cotmg.favor + 100))) / 1000;
|
|
this.justCharged = true;
|
|
}
|
|
|
|
inBonus(): boolean {
|
|
return this.storedCycles >= 5;
|
|
}
|
|
|
|
process(numCycles = 1): void {
|
|
if (!Player.hasAugmentation(AugmentationName.StaneksGift1)) return;
|
|
this.storedCycles += numCycles;
|
|
const usedCycles = this.isBonusCharging ? 5 : 1;
|
|
this.isBonusCharging = false;
|
|
this.storedCycles = Math.max(0, this.storedCycles - usedCycles);
|
|
// Only update multipliers (slow) if there was charging done since last process tick.
|
|
if (this.justCharged) {
|
|
Player.applyEntropy(Player.entropy);
|
|
this.justCharged = false;
|
|
}
|
|
StaneksGiftEvents.emit();
|
|
}
|
|
|
|
effect(fragment: ActiveFragment): number {
|
|
// Find all the neighboring cells
|
|
const cells = fragment.neighbors();
|
|
// find the neighboring active fragments.
|
|
const maybeFragments = cells.map((n) => this.fragmentAt(n[0], n[1]));
|
|
|
|
// Filter out undefined with typescript "Type guard". Whatever
|
|
let neighbors = maybeFragments.filter((v: ActiveFragment | undefined): v is ActiveFragment => !!v);
|
|
|
|
neighbors = neighbors.filter((fragment) => fragment.fragment().type === FragmentType.Booster);
|
|
let boost = 1;
|
|
|
|
neighbors = neighbors.filter((v, i, s) => s.indexOf(v) === i);
|
|
for (const neighboor of neighbors) {
|
|
boost *= neighboor.fragment().power;
|
|
}
|
|
return CalculateEffect(fragment.highestCharge, fragment.numCharge, fragment.fragment().power, boost);
|
|
}
|
|
|
|
canPlace(rootX: number, rootY: number, rotation: number, fragment: Fragment): boolean {
|
|
if (rootX < 0 || rootY < 0) return false;
|
|
if (rootX + fragment.width(rotation) > this.width()) return false;
|
|
if (rootY + fragment.height(rotation) > this.height()) return false;
|
|
if (this.count(fragment) >= fragment.limit) return false;
|
|
const newFrag = new ActiveFragment({ x: rootX, y: rootY, rotation: rotation, fragment: fragment });
|
|
for (const aFrag of this.fragments) {
|
|
if (aFrag.collide(newFrag)) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
place(rootX: number, rootY: number, rotation: number, fragment: Fragment): boolean {
|
|
if (!this.canPlace(rootX, rootY, rotation, fragment)) return false;
|
|
this.fragments.push(new ActiveFragment({ x: rootX, y: rootY, rotation: rotation, fragment: fragment }));
|
|
return true;
|
|
}
|
|
|
|
findFragment(rootX: number, rootY: number): ActiveFragment | undefined {
|
|
return this.fragments.find((f) => f.x === rootX && f.y === rootY);
|
|
}
|
|
|
|
count(fragment: Fragment): number {
|
|
let amt = 0;
|
|
for (const aFrag of this.fragments) {
|
|
if (aFrag.fragment().id === fragment.id) amt++;
|
|
}
|
|
return amt;
|
|
}
|
|
|
|
delete(rootX: number, rootY: number): boolean {
|
|
for (let i = 0; i < this.fragments.length; i++) {
|
|
if (this.fragments[i].x === rootX && this.fragments[i].y === rootY) {
|
|
this.fragments.splice(i, 1);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
clear(): void {
|
|
this.fragments = [];
|
|
}
|
|
|
|
clearCharge(): void {
|
|
this.fragments.forEach((f) => {
|
|
f.highestCharge = 0;
|
|
f.numCharge = 0;
|
|
});
|
|
}
|
|
|
|
calculateMults(): Multipliers {
|
|
const mults = defaultMultipliers();
|
|
for (const aFrag of this.fragments) {
|
|
const fragment = aFrag.fragment();
|
|
|
|
const power = this.effect(aFrag);
|
|
switch (fragment.type) {
|
|
case FragmentType.HackingChance:
|
|
mults.hacking_chance *= power;
|
|
break;
|
|
case FragmentType.HackingSpeed:
|
|
mults.hacking_speed *= power;
|
|
break;
|
|
case FragmentType.HackingMoney:
|
|
mults.hacking_money *= power;
|
|
break;
|
|
case FragmentType.HackingGrow:
|
|
mults.hacking_grow *= power;
|
|
break;
|
|
case FragmentType.Hacking:
|
|
mults.hacking *= power;
|
|
mults.hacking_exp *= power;
|
|
break;
|
|
case FragmentType.Strength:
|
|
mults.strength *= power;
|
|
mults.strength_exp *= power;
|
|
break;
|
|
case FragmentType.Defense:
|
|
mults.defense *= power;
|
|
mults.defense_exp *= power;
|
|
break;
|
|
case FragmentType.Dexterity:
|
|
mults.dexterity *= power;
|
|
mults.dexterity_exp *= power;
|
|
break;
|
|
case FragmentType.Agility:
|
|
mults.agility *= power;
|
|
mults.agility_exp *= power;
|
|
break;
|
|
case FragmentType.Charisma:
|
|
mults.charisma *= power;
|
|
mults.charisma_exp *= power;
|
|
break;
|
|
case FragmentType.HacknetMoney:
|
|
mults.hacknet_node_money *= power;
|
|
break;
|
|
case FragmentType.HacknetCost:
|
|
mults.hacknet_node_purchase_cost /= power;
|
|
mults.hacknet_node_ram_cost /= power;
|
|
mults.hacknet_node_core_cost /= power;
|
|
mults.hacknet_node_level_cost /= power;
|
|
break;
|
|
case FragmentType.Rep:
|
|
mults.company_rep *= power;
|
|
mults.faction_rep *= power;
|
|
break;
|
|
case FragmentType.WorkMoney:
|
|
mults.work_money *= power;
|
|
break;
|
|
case FragmentType.Crime:
|
|
mults.crime_success *= power;
|
|
mults.crime_money *= power;
|
|
break;
|
|
case FragmentType.Bladeburner:
|
|
mults.bladeburner_max_stamina *= power;
|
|
mults.bladeburner_stamina_gain *= power;
|
|
mults.bladeburner_analysis *= power;
|
|
mults.bladeburner_success_chance *= power;
|
|
break;
|
|
}
|
|
}
|
|
return mults;
|
|
}
|
|
|
|
updateMults(): void {
|
|
const mults = this.calculateMults();
|
|
Player.mults = mergeMultipliers(Player.mults, mults);
|
|
Player.updateSkillLevels();
|
|
const zoeAmt = Player.sleeves.reduce((n, sleeve) => n + (sleeve.hasAugmentation(AugmentationName.ZOE) ? 1 : 0), 0);
|
|
if (zoeAmt === 0) return;
|
|
// Less powerful for each copy.
|
|
const scaling = 3 / (zoeAmt + 2);
|
|
const sleeveMults = scaleMultipliers(mults, scaling);
|
|
for (const sleeve of Player.sleeves) {
|
|
if (!sleeve.hasAugmentation(AugmentationName.ZOE)) continue;
|
|
sleeve.resetMultipliers();
|
|
//reapplying augmentation's multiplier
|
|
for (let i = 0; i < sleeve.augmentations.length; ++i) {
|
|
const aug = Augmentations[sleeve.augmentations[i].name];
|
|
sleeve.applyAugmentation(aug);
|
|
}
|
|
//applying stanek multiplier
|
|
sleeve.mults = mergeMultipliers(sleeve.mults, sleeveMults);
|
|
sleeve.updateSkillLevels();
|
|
}
|
|
}
|
|
|
|
prestigeAugmentation(): void {
|
|
this.clearCharge();
|
|
}
|
|
|
|
prestigeSourceFile(): void {
|
|
this.clear();
|
|
this.storedCycles = 0;
|
|
}
|
|
|
|
static includedProperties = getKeyList(StaneksGift, { removedKeys: ["justCharged"] });
|
|
|
|
/** Serialize Stanek's Gift to a JSON save state. */
|
|
toJSON(): IReviverValue {
|
|
return Generic_toJSON("StaneksGift", this, StaneksGift.includedProperties);
|
|
}
|
|
|
|
/** Initializes Stanek's Gift from a JSON save state */
|
|
static fromJSON(value: IReviverValue): StaneksGift {
|
|
return Generic_fromJSON(StaneksGift, value.data, StaneksGift.includedProperties);
|
|
}
|
|
}
|
|
|
|
constructorsForReviver.StaneksGift = StaneksGift;
|