mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-19 20:55:44 +01:00
248 lines
8.7 KiB
TypeScript
248 lines
8.7 KiB
TypeScript
import { CityName, CorpEmployeeJob } from "@enums";
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import * as corpConstants from "./data/Constants";
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import { Generic_fromJSON, Generic_toJSON, IReviverValue, constructorsForReviver } from "../utils/JSONReviver";
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import { Division } from "./Division";
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import { Corporation } from "./Corporation";
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import { getRandomIntInclusive } from "../utils/helpers/getRandomIntInclusive";
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import { createEnumKeyedRecord, getRecordKeys } from "../Types/Record";
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interface IParams {
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city: CityName;
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size: number;
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}
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export class OfficeSpace {
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city = CityName.Sector12;
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size = 1;
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maxEnergy = 100;
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maxMorale = 100;
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avgEnergy = 75;
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avgMorale = 75;
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avgIntelligence = 75;
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avgCharisma = 75;
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avgCreativity = 75;
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avgEfficiency = 75;
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totalExperience = 0;
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numEmployees = 0;
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totalSalary = 0;
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autoTea = false;
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autoParty = false;
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teaPending = false;
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partyMult = 1;
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employeeProductionByJob = { total: 0, ...createEnumKeyedRecord(CorpEmployeeJob, () => 0) };
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employeeJobs = createEnumKeyedRecord(CorpEmployeeJob, () => 0);
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employeeNextJobs = createEnumKeyedRecord(CorpEmployeeJob, () => 0);
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constructor(params: IParams | null = null) {
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if (!params) return;
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this.city = params.city;
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this.size = params.size;
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}
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atCapacity(): boolean {
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return this.numEmployees >= this.size;
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}
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process(marketCycles = 1, corporation: Corporation, industry: Division): number {
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// HRBuddy AutoRecruitment and Interning
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if (industry.hasResearch("HRBuddy-Recruitment") && !this.atCapacity()) {
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this.hireRandomEmployee(
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industry.hasResearch("HRBuddy-Training") ? CorpEmployeeJob.Intern : CorpEmployeeJob.Unassigned,
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);
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}
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// Update employee jobs and job counts
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for (const [pos, jobCount] of Object.entries(this.employeeNextJobs) as [CorpEmployeeJob, number][]) {
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this.employeeJobs[pos] = jobCount;
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}
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// Process Office properties
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this.maxEnergy = 100;
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this.maxMorale = 100;
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if (industry.hasResearch("Go-Juice")) this.maxEnergy += 10;
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if (industry.hasResearch("Sti.mu")) this.maxMorale += 10;
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if (industry.hasResearch("AutoBrew")) this.autoTea = true;
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if (industry.hasResearch("AutoPartyManager")) this.autoParty = true;
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if (this.numEmployees > 0) {
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/** Multiplier for employee morale/energy based on company performance */
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let perfMult = 1.002;
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if (this.numEmployees >= 9) {
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perfMult = Math.pow(
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1 +
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0.002 * Math.min(1 / 9, this.employeeJobs.Intern / this.numEmployees - 1 / 9) * 9 -
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(corporation.funds < 0 && industry.lastCycleRevenue < industry.lastCycleExpenses ? 0.001 : 0),
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marketCycles,
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);
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}
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// Flat reduction per cycle.
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// This does not cause a noticable decrease (it's only -.001% per cycle).
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const reduction = 0.002 * marketCycles;
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if (this.autoTea) {
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this.avgEnergy = this.maxEnergy;
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} else {
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// Tea gives a flat +2 to energy
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this.avgEnergy = (this.avgEnergy - reduction * Math.random()) * perfMult + (this.teaPending ? 2 : 0);
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}
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if (this.autoParty) {
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this.avgMorale = this.maxMorale;
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} else {
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// Each 10% multiplier gives an extra flat +1 to morale to make recovering from low morale easier.
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const increase = this.partyMult > 1 ? (this.partyMult - 1) * 10 : 0;
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this.avgMorale = ((this.avgMorale - reduction * Math.random()) * perfMult + increase) * this.partyMult;
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}
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this.avgEnergy = Math.max(Math.min(this.avgEnergy, this.maxEnergy), corpConstants.minEmployeeDecay);
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this.avgMorale = Math.max(Math.min(this.avgMorale, this.maxMorale), corpConstants.minEmployeeDecay);
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this.teaPending = false;
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this.partyMult = 1;
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}
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// Get experience increase; unassigned employees do not contribute, interning employees contribute 10x
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this.totalExperience +=
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0.0015 *
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marketCycles *
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(this.numEmployees -
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this.employeeJobs[CorpEmployeeJob.Unassigned] +
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this.employeeJobs[CorpEmployeeJob.Intern] * 9);
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this.calculateEmployeeProductivity(corporation, industry);
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if (this.numEmployees === 0) {
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this.totalSalary = 0;
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} else {
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this.totalSalary =
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corpConstants.employeeSalaryMultiplier *
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marketCycles *
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this.numEmployees *
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(this.avgIntelligence +
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this.avgCharisma +
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this.totalExperience / this.numEmployees +
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this.avgCreativity +
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this.avgEfficiency);
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}
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return this.totalSalary;
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}
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calculateEmployeeProductivity(corporation: Corporation, industry: Division): void {
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const effCre = this.avgCreativity * corporation.getEmployeeCreMultiplier() * industry.getEmployeeCreMultiplier(),
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effCha = this.avgCharisma * corporation.getEmployeeChaMult() * industry.getEmployeeChaMultiplier(),
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effInt = this.avgIntelligence * corporation.getEmployeeIntMult() * industry.getEmployeeIntMultiplier(),
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effEff = this.avgEfficiency * corporation.getEmployeeEffMult() * industry.getEmployeeEffMultiplier();
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const prodBase = this.avgMorale * this.avgEnergy * 1e-4;
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let total = 0;
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const exp = this.totalExperience / this.numEmployees || 0;
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for (const name of getRecordKeys(this.employeeProductionByJob)) {
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let prodMult = 0;
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switch (name) {
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case CorpEmployeeJob.Operations:
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prodMult = 0.6 * effInt + 0.1 * effCha + exp + 0.5 * effCre + effEff;
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break;
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case CorpEmployeeJob.Engineer:
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prodMult = effInt + 0.1 * effCha + 1.5 * exp + effEff;
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break;
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case CorpEmployeeJob.Business:
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prodMult = 0.4 * effInt + effCha + 0.5 * exp;
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break;
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case CorpEmployeeJob.Management:
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prodMult = 2 * effCha + exp + 0.2 * effCre + 0.7 * effEff;
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break;
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case CorpEmployeeJob.RandD:
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prodMult = 1.5 * effInt + 0.8 * exp + effCre + 0.5 * effEff;
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break;
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case CorpEmployeeJob.Unassigned:
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case CorpEmployeeJob.Intern:
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case "total":
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continue;
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default:
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console.error(`Invalid employee position: ${name}`);
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break;
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}
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this.employeeProductionByJob[name] = this.employeeJobs[name] * prodMult * prodBase;
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total += this.employeeProductionByJob[name];
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}
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this.employeeProductionByJob.total = total;
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}
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hireRandomEmployee(position: CorpEmployeeJob): boolean {
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if (this.atCapacity()) return false;
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this.totalExperience += getRandomIntInclusive(50, 100);
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this.avgMorale = (this.avgMorale * this.numEmployees + getRandomIntInclusive(50, 100)) / (this.numEmployees + 1);
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this.avgEnergy = (this.avgEnergy * this.numEmployees + getRandomIntInclusive(50, 100)) / (this.numEmployees + 1);
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this.avgIntelligence =
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(this.avgIntelligence * this.numEmployees + getRandomIntInclusive(50, 100)) / (this.numEmployees + 1);
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this.avgCharisma =
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(this.avgCharisma * this.numEmployees + getRandomIntInclusive(50, 100)) / (this.numEmployees + 1);
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this.avgCreativity =
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(this.avgCreativity * this.numEmployees + getRandomIntInclusive(50, 100)) / (this.numEmployees + 1);
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this.avgEfficiency =
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(this.avgEfficiency * this.numEmployees + getRandomIntInclusive(50, 100)) / (this.numEmployees + 1);
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++this.numEmployees;
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++this.employeeJobs[position];
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++this.employeeNextJobs[position];
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return true;
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}
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autoAssignJob(job: CorpEmployeeJob, target: number): boolean {
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if (job === CorpEmployeeJob.Unassigned) {
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throw new Error("internal autoAssignJob function called with EmployeePositions.Unassigned");
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}
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const diff = target - this.employeeNextJobs[job];
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if (diff === 0) return true;
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// We are already at the desired number
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else if (diff <= this.employeeNextJobs[CorpEmployeeJob.Unassigned]) {
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// This covers both a negative diff (reducing the amount of employees in position) and a positive (increasing and using up unassigned employees)
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this.employeeNextJobs[CorpEmployeeJob.Unassigned] -= diff;
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this.employeeNextJobs[job] = target;
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return true;
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}
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return false;
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}
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getTeaCost(): number {
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return corpConstants.teaCostPerEmployee * this.numEmployees;
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}
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setTea(): boolean {
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if (!this.teaPending && !this.autoTea && this.numEmployees > 0) {
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this.teaPending = true;
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return true;
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}
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return false;
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}
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setParty(mult: number): boolean {
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if (mult > 1 && this.partyMult === 1 && !this.autoParty && this.numEmployees > 0) {
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this.partyMult = mult;
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return true;
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}
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return false;
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}
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toJSON(): IReviverValue {
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return Generic_toJSON("OfficeSpace", this);
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}
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static fromJSON(value: IReviverValue): OfficeSpace {
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return Generic_fromJSON(OfficeSpace, value.data);
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}
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}
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constructorsForReviver.OfficeSpace = OfficeSpace;
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