bitburner-src/src/Terminal/commands/hack.ts
Snarling e0272ad4af
FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
2023-04-24 10:26:57 -04:00

18 lines
1002 B
TypeScript

import { Terminal } from "../../Terminal";
import { Player } from "@player";
import { BaseServer } from "../../Server/BaseServer";
export function hack(args: (string | number | boolean)[], server: BaseServer): void {
if (args.length !== 0) return Terminal.error("Incorrect usage of hack command. Usage: hack");
if (server.purchasedByPlayer) return Terminal.error("Cannot hack your own machines!");
if (!server.hasAdminRights) return Terminal.error("You do not have admin rights for this machine!");
// Acts as a functional check that the server is hackable. Hacknet servers should already be filtered out anyway by purchasedByPlayer
if (server.requiredHackingSkill === undefined) return Terminal.error("Cannot hack this server.");
if (server.requiredHackingSkill > Player.skills.hacking) {
return Terminal.error(
"Your hacking skill is not high enough to hack this machine. Try analyzing the machine to determine the required hacking skill",
);
}
Terminal.startHack();
}