mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2025-01-09 23:07:40 +01:00
291 lines
12 KiB
TypeScript
291 lines
12 KiB
TypeScript
import * as React from "react";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { StdButton } from "../ui/React/StdButton";
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import { Money } from "../ui/React/Money";
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import { Game } from "./Game";
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import { WHRNG } from "./RNG";
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import { trusted } from "./utils";
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type IProps = {
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p: IPlayer;
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}
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type IState = {
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investment: number;
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canPlay: boolean;
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status: string | JSX.Element;
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n: number;
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lock: boolean;
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strategy: Strategy;
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}
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const minPlay = 0;
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const maxPlay = 1e7;
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function isRed(n: number): boolean {
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return [1, 3, 5, 7, 9, 12, 14, 16, 18, 19,
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21, 23, 25, 27, 30, 32, 34, 36].includes(n);
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}
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type Strategy = {
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match: (n: number) => boolean;
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payout: number;
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}
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const redNumbers: number[] = [1, 3, 5, 7, 9, 12, 14, 16, 18, 19,
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21, 23, 25, 27, 30, 32, 34, 36];
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const strategies: {
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Red: Strategy;
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Black: Strategy;
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Odd: Strategy;
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Even: Strategy;
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High: Strategy;
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Low: Strategy;
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Third1: Strategy;
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Third2: Strategy;
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Third3: Strategy;
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} = {
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Red: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return redNumbers.includes(n);
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},
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payout: 1,
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},
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Black: {
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match: (n: number): boolean => {
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return !redNumbers.includes(n);
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},
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payout: 1,
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},
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Odd: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n%2 === 1;
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},
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payout: 1,
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},
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Even: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n%2 === 0;
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},
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payout: 1,
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},
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High: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n>18
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},
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payout: 1,
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},
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Low: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n<19;
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},
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payout: 1,
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},
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Third1: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n <= 12;
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},
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payout: 2,
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},
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Third2: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n >= 13 && n <= 24;
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},
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payout: 2,
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},
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Third3: {
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match: (n: number): boolean => {
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if (n === 0) return false;
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return n >= 25;
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},
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payout: 2,
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},
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}
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function Single(s: number): Strategy {
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return {
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match: (n: number): boolean => {
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return s === n;
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},
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payout: 36,
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}
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}
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export class Roulette extends Game<IProps, IState> {
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interval = -1;
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rng: WHRNG;
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constructor(props: IProps) {
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super(props);
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this.rng = new WHRNG((new Date()).getTime());
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this.state = {
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investment: 1000,
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canPlay: true,
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status: 'waiting',
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n: 0,
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lock: true,
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strategy: {
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payout: 0,
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match: (): boolean => { return false },
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},
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}
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this.step = this.step.bind(this);
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this.currentNumber = this.currentNumber.bind(this);
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this.updateInvestment = this.updateInvestment.bind(this);
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}
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componentDidMount(): void {
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this.interval = window.setInterval(this.step, 50);
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}
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step(): void {
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if (!this.state.lock) {
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this.setState({n: Math.floor(Math.random()*37)});
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}
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}
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componentWillUnmount(): void {
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clearInterval(this.interval);
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}
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updateInvestment(e: React.FormEvent<HTMLInputElement>): void {
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let investment: number = parseInt(e.currentTarget.value);
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if (isNaN(investment)) {
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investment = minPlay;
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}
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if (investment > maxPlay) {
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investment = maxPlay;
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}
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if (investment < minPlay) {
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investment = minPlay;
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}
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this.setState({investment: investment});
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}
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currentNumber(): string {
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if (this.state.n === 0) return '0';
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const color = isRed(this.state.n) ? 'R' : 'B';
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return `${this.state.n}${color}`;
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}
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play(s: Strategy): void {
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if(this.reachedLimit(this.props.p)) return;
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this.setState({
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canPlay: false,
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lock: false,
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status: 'playing',
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strategy: s,
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})
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setTimeout(() => {
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let n = Math.floor(this.rng.random()*37);
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let status = <></>;
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let gain = 0;
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let playerWin = this.state.strategy.match(n)
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// oh yeah, the house straight up cheats. Try finding the seed now!
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if(playerWin && Math.random() > 0.9) {
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playerWin = false;
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while(this.state.strategy.match(n)) {
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n++;
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}
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}
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if(playerWin) {
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gain = this.state.investment*this.state.strategy.payout;
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status = <>won {Money(gain)}</>;
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} else {
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gain = -this.state.investment;
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status = <>lost {Money(-gain)}</>;
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}
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this.win(this.props.p, gain);
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this.setState({
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canPlay: true,
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lock: true,
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status: status,
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n: n,
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});
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this.reachedLimit(this.props.p);
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}, 1600);
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}
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render(): React.ReactNode {
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return <>
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<h1>{this.currentNumber()}</h1>
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<input type="number" className="text-input" onChange={this.updateInvestment} placeholder={"Amount to play"} value={this.state.investment} disabled={!this.state.canPlay} />
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<h1>{this.state.status}</h1>
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<table>
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<tbody>
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<tr>
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<td><StdButton text={"3"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(3)))} /></td>
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<td><StdButton text={"6"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(6)))} /></td>
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<td><StdButton text={"9"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(9)))} /></td>
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<td><StdButton text={"12"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(12)))} /></td>
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<td><StdButton text={"15"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(15)))} /></td>
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<td><StdButton text={"18"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(18)))} /></td>
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<td><StdButton text={"21"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(21)))} /></td>
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<td><StdButton text={"24"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(24)))} /></td>
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<td><StdButton text={"27"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(27)))} /></td>
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<td><StdButton text={"30"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(30)))} /></td>
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<td><StdButton text={"33"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(33)))} /></td>
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<td><StdButton text={"36"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(36)))} /></td>
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</tr>
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<tr>
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<td><StdButton text={"2"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(2)))} /></td>
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<td><StdButton text={"5"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(5)))} /></td>
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<td><StdButton text={"8"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(8)))} /></td>
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<td><StdButton text={"11"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(11)))} /></td>
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<td><StdButton text={"14"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(14)))} /></td>
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<td><StdButton text={"17"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(17)))} /></td>
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<td><StdButton text={"20"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(20)))} /></td>
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<td><StdButton text={"23"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(23)))} /></td>
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<td><StdButton text={"26"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(26)))} /></td>
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<td><StdButton text={"29"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(29)))} /></td>
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<td><StdButton text={"32"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(32)))} /></td>
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<td><StdButton text={"35"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(35)))} /></td>
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</tr>
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<tr>
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<td><StdButton text={"1"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(1)))} /></td>
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<td><StdButton text={"4"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(4)))} /></td>
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<td><StdButton text={"7"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(7)))} /></td>
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<td><StdButton text={"10"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(10)))} /></td>
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<td><StdButton text={"13"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(13)))} /></td>
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<td><StdButton text={"16"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(16)))} /></td>
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<td><StdButton text={"19"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(19)))} /></td>
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<td><StdButton text={"22"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(22)))} /></td>
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<td><StdButton text={"25"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(25)))} /></td>
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<td><StdButton text={"28"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(28)))} /></td>
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<td><StdButton text={"31"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(31)))} /></td>
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<td><StdButton text={"34"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(34)))} /></td>
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</tr>
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<tr>
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<td colSpan={4}><StdButton text={"1 to 12"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Third1))} /></td>
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<td colSpan={4}><StdButton text={"13 to 24"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Third2))} /></td>
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<td colSpan={4}><StdButton text={"25 to 36"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Third3))} /></td>
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</tr>
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<tr>
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<td colSpan={2}><StdButton text={"Red"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Red))} /></td>
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<td colSpan={2}><StdButton text={"Black"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Black))} /></td>
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<td colSpan={2}><StdButton text={"Odd"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Odd))} /></td>
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<td colSpan={2}><StdButton text={"Even"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Even))} /></td>
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<td colSpan={2}><StdButton text={"High"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.High))} /></td>
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<td colSpan={2}><StdButton text={"Low"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(strategies.Low))} /></td>
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</tr>
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<tr>
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<td><StdButton text={"0"} disabled={!this.state.canPlay} onClick={trusted(()=>this.play(Single(0)))} /></td>
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</tr>
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</tbody>
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</table>
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</>
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}
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} |