mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-26 01:23:49 +01:00
39 lines
1.6 KiB
ReStructuredText
39 lines
1.6 KiB
ReStructuredText
hack() Netscript Function
|
|
=========================
|
|
|
|
.. js:function:: hack(hostname[, opts={}])
|
|
|
|
:RAM cost: 0.1 GB
|
|
:param string hostname: Hostname of the target server.
|
|
:param object opts: Optional parameters for configuring function behavior. Properties:
|
|
|
|
* threads (*number*) - Number of threads to use for this function.
|
|
Must be less than or equal to the number of threads the script is running with.
|
|
* stock (*boolean*) - If true, the function can affect the stock market. See
|
|
:ref:`gameplay_stock_market_player_actions_influencing_stock`
|
|
:returns: The amount of money stolen if the hack is successful, and zero otherwise
|
|
|
|
Function that is used to try and hack servers to steal money and gain
|
|
hacking experience. The runtime for this command depends on your hacking
|
|
level and the target server's security level. In order to hack a server you
|
|
must first gain root access to that server and also have the required
|
|
hacking level.
|
|
|
|
A script can hack a server from anywhere. It does not need to be running on
|
|
the same server to hack that server. For example, you can create a script
|
|
that hacks the 'foodnstuff' server and run that script on any server in the
|
|
game.
|
|
|
|
A successful :doc:`hack<hack>` on a server will raise that server's security
|
|
level by 0.002.
|
|
|
|
Action time is calculated at the start, effect is calculated at the end.
|
|
|
|
Example:
|
|
|
|
.. code-block:: javascript
|
|
|
|
hack("foodnstuff");
|
|
hack("10.1.2.3");
|
|
hack("foodnstuff", { threads: 5 }); // Only use 5 threads to hack
|