mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-27 08:27:32 +01:00
173 lines
5.3 KiB
TypeScript
173 lines
5.3 KiB
TypeScript
import { Paper, Typography, Box } from "@mui/material";
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import React, { useState } from "react";
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import { AugmentationName } from "@enums";
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import { Player } from "@player";
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import { Settings } from "../../Settings/Settings";
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import { KEY } from "../../utils/helpers/keyCodes";
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import { downArrowSymbol, getArrow, leftArrowSymbol, rightArrowSymbol, upArrowSymbol } from "../utils";
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import { interpolate } from "./Difficulty";
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import { GameTimer } from "./GameTimer";
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import { IMinigameProps } from "./IMinigameProps";
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import { KeyHandler } from "./KeyHandler";
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interface Difficulty {
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[key: string]: number;
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timer: number;
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width: number;
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height: number;
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symbols: number;
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}
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interface GridItem {
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content: string;
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color: string;
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selected?: boolean;
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}
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const difficulties: {
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Trivial: Difficulty;
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Normal: Difficulty;
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Hard: Difficulty;
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Impossible: Difficulty;
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} = {
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Trivial: { timer: 12500, width: 3, height: 3, symbols: 6 },
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Normal: { timer: 15000, width: 4, height: 4, symbols: 7 },
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Hard: { timer: 12500, width: 5, height: 5, symbols: 8 },
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Impossible: { timer: 10000, width: 6, height: 6, symbols: 9 },
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};
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export function Cyberpunk2077Game(props: IMinigameProps): React.ReactElement {
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const difficulty: Difficulty = { timer: 0, width: 0, height: 0, symbols: 0 };
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interpolate(difficulties, props.difficulty, difficulty);
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const timer = difficulty.timer;
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const [grid] = useState(generatePuzzle(difficulty));
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const [answers] = useState(generateAnswers(grid, difficulty));
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const [currentAnswerIndex, setCurrentAnswerIndex] = useState(0);
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const [pos, setPos] = useState([0, 0]);
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const hasAugment = Player.hasAugmentation(AugmentationName.FloodOfPoseidon, true);
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function press(this: Document, event: KeyboardEvent): void {
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event.preventDefault();
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const move = [0, 0];
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const arrow = getArrow(event);
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switch (arrow) {
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case upArrowSymbol:
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move[1]--;
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break;
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case leftArrowSymbol:
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move[0]--;
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break;
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case downArrowSymbol:
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move[1]++;
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break;
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case rightArrowSymbol:
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move[0]++;
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break;
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}
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const next = [pos[0] + move[0], pos[1] + move[1]];
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next[0] = (next[0] + grid[0].length) % grid[0].length;
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next[1] = (next[1] + grid.length) % grid.length;
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setPos(next);
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if (event.key === KEY.SPACE) {
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const selected = grid[pos[1]][pos[0]];
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const expected = answers[currentAnswerIndex];
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if (selected !== expected) {
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props.onFailure();
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return;
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}
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setCurrentAnswerIndex(currentAnswerIndex + 1);
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if (answers.length === currentAnswerIndex + 1) props.onSuccess();
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}
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}
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const flatGrid: GridItem[] = [];
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grid.map((line, y) =>
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line.map((cell, x) => {
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const isCorrectAnswer = cell === answers[currentAnswerIndex];
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const optionColor = hasAugment && !isCorrectAnswer ? Settings.theme.disabled : Settings.theme.primary;
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if (x === pos[0] && y === pos[1]) {
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flatGrid.push({ color: optionColor, content: cell, selected: true });
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return;
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}
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flatGrid.push({ color: optionColor, content: cell });
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}),
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);
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const fontSize = "2em";
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return (
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<>
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<GameTimer millis={timer} onExpire={props.onFailure} />
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<Paper sx={{ display: "grid", justifyItems: "center", pb: 1 }}>
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<Typography variant="h4">Match the symbols!</Typography>
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<Typography variant="h5" color={Settings.theme.primary}>
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Targets:{" "}
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{answers.map((a, i) => {
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if (i == currentAnswerIndex)
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return (
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<span key={`${i}`} style={{ fontSize: "1em", color: Settings.theme.infolight }}>
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{a}
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</span>
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);
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return (
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<span key={`${i}`} style={{ fontSize: "1em", color: Settings.theme.primary }}>
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{a}
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</span>
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);
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})}
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</Typography>
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<br />
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<Box
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sx={{
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display: "grid",
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gridTemplateColumns: `repeat(${Math.round(difficulty.width)}, 1fr)`,
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gap: 1,
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}}
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>
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{flatGrid.map((item, idx) => (
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<Typography
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key={idx}
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sx={{
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fontSize: fontSize,
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color: item.color,
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border: item.selected ? `2px solid ${Settings.theme.infolight}` : "unset",
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lineHeight: "unset",
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p: item.selected ? "2px" : "4px",
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}}
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>
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{item.content}
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</Typography>
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))}
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</Box>
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<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
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</Paper>
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</>
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);
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}
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function generateAnswers(grid: string[][], difficulty: Difficulty): string[] {
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const answers = [];
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for (let i = 0; i < Math.round(difficulty.symbols); i++) {
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answers.push(grid[Math.floor(Math.random() * grid.length)][Math.floor(Math.random() * grid[0].length)]);
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}
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return answers;
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}
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function randChar(): string {
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return "ABCDEF0123456789"[Math.floor(Math.random() * 16)];
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}
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function generatePuzzle(difficulty: Difficulty): string[][] {
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const puzzle = [];
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for (let i = 0; i < Math.round(difficulty.height); i++) {
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const line = [];
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for (let j = 0; j < Math.round(difficulty.width); j++) {
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line.push(randChar() + randChar());
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}
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puzzle.push(line);
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}
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return puzzle;
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}
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