bitburner-src/src/engine.jsx
2019-03-24 20:17:47 -07:00

1709 lines
70 KiB
JavaScript

import {formatNumber,
convertTimeMsToTimeElapsedString,
replaceAt} from "../utils/StringHelperFunctions";
import {loxBoxCreate, logBoxUpdateText,
logBoxOpened} from "../utils/LogBox";
import {updateActiveScriptsItems} from "./ActiveScriptsUI";
import { Augmentations } from "./Augmentation/Augmentations";
import { installAugmentations,
initAugmentations,
displayAugmentationsContent,
PlayerOwnedAugmentation } from "./Augmentation/AugmentationHelpers";
import { AugmentationNames } from "./Augmentation/data/AugmentationNames";
import {BitNodes, initBitNodes,
initBitNodeMultipliers} from "./BitNode/BitNode";
import {Bladeburner} from "./Bladeburner";
import { CharacterOverviewComponent } from "./ui/React/CharacterOverview";
import {cinematicTextFlag} from "./CinematicText";
import {generateRandomContract} from "./CodingContractGenerator";
import {CompanyPositions} from "./Company/CompanyPositions";
import {initCompanies} from "./Company/Companies";
import { Corporation } from "./Corporation/Corporation";
import {CONSTANTS} from "./Constants";
import {createDevMenu, closeDevMenu} from "./DevMenu";
import { Factions, initFactions } from "./Faction/Factions";
import { displayFactionContent, joinFaction,
processPassiveFactionRepGain,
inviteToFaction } from "./Faction/FactionHelpers";
import { FconfSettings } from "./Fconf/FconfSettings";
import {displayLocationContent,
initLocationButtons} from "./Location";
import {Locations} from "./Locations";
import { hasHacknetServers,
renderHacknetNodesUI,
clearHacknetNodesUI,
processHacknetEarnings } from "./Hacknet/HacknetHelpers";
import {iTutorialStart} from "./InteractiveTutorial";
import {initLiterature} from "./Literature";
import { checkForMessagesToSend, initMessages } from "./Message/MessageHelpers";
import {inMission, currMission} from "./Missions";
import {initSingularitySFFlags,
hasSingularitySF, hasCorporationSF} from "./NetscriptFunctions";
import {updateOnlineScriptTimes,
runScriptsLoop} from "./NetscriptWorker";
import {Player} from "./Player";
import {prestigeAugmentation,
prestigeSourceFile} from "./Prestige";
import { Programs } from "./Programs/Programs";
import { displayCreateProgramContent,
getNumAvailableCreateProgram,
initCreateProgramButtons } from "./Programs/ProgramHelpers";
import {redPillFlag, hackWorldDaemon} from "./RedPill";
import {saveObject, loadGame} from "./SaveObject";
import { getCurrentEditor,
loadAllRunningScripts,
scriptEditorInit,
updateScriptEditorContent } from "./Script/ScriptHelpers";
import { AllServers,
initForeignServers } from "./Server/AllServers";
import { Server } from "./Server/Server";
import {Settings} from "./Settings/Settings";
import { initSourceFiles, SourceFiles } from "./SourceFile";
import { updateSourceFileFlags } from "./SourceFile/SourceFileFlags";
import {SpecialServerIps, initSpecialServerIps} from "./Server/SpecialServerIps";
import {StockMarket, StockSymbols,
SymbolToStockMap, initStockSymbols,
initSymbolToStockMap, stockMarketCycle,
processStockPrices,
displayStockMarketContent} from "./StockMarket/StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
import { clearSleevesPage,
createSleevesPage,
updateSleevesPage } from "./PersonObjects/Sleeve/SleeveUI";
import { clearResleevesPage,
createResleevesPage } from "./PersonObjects/Resleeving/ResleevingUI";
import { createStatusText } from "./ui/createStatusText";
import { displayCharacterInfo } from "./ui/displayCharacterInfo";
import {Page, routing} from "./ui/navigationTracking";
import {numeralWrapper} from "./ui/numeralFormat";
import {setSettingsLabels} from "./ui/setSettingsLabels";
import { initializeMainMenuHeaders } from "./ui/MainMenu/Headers";
import { initializeMainMenuLinks,
MainMenuLinks } from "./ui/MainMenu/Links";
import { dialogBoxCreate} from "../utils/DialogBox";
import { gameOptionsBoxClose,
gameOptionsBoxOpen } from "../utils/GameOptions";
import { getRandomInt } from "../utils/helpers/getRandomInt";
import { removeChildrenFromElement } from "../utils/uiHelpers/removeChildrenFromElement";
import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
import { createElement } from "../utils/uiHelpers/createElement";
import { exceptionAlert } from "../utils/helpers/exceptionAlert";
import { removeLoadingScreen } from "../utils/uiHelpers/removeLoadingScreen";
import {KEY} from "../utils/helpers/keyCodes";
import React from "react";
import ReactDOM from "react-dom";
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
// cascade order, we'll pull them all in here.
import 'normalize.css';
import "../css/styles.scss";
import "../css/tooltips.scss";
import "../css/buttons.scss";
import "../css/mainmenu.scss";
import "../css/characteroverview.scss";
import "../css/terminal.scss";
import "../css/scripteditor.scss";
import "../css/hacknetnodes.scss";
import "../css/menupages.scss";
import "../css/redpill.scss";
import "../css/stockmarket.scss";
import "../css/workinprogress.scss";
import "../css/popupboxes.scss";
import "../css/gameoptions.scss";
import "../css/interactivetutorial.scss";
import "../css/loader.scss";
import "../css/missions.scss";
import "../css/companymanagement.scss";
import "../css/bladeburner.scss";
import "../css/gang.scss";
import "../css/sleeves.scss";
import "../css/resleeving.scss";
import "../css/treant.css";
import "../css/grid.min.css";
import "../css/dev-menu.css";
/* Shortcuts to navigate through the game
* Alt-t - Terminal
* Alt-c - Character
* Alt-e - Script editor
* Alt-s - Active scripts
* Alt-h - Hacknet Nodes
* Alt-w - City
* Alt-j - Job
* Alt-r - Travel Agency of current city
* Alt-p - Create program
* Alt-f - Factions
* Alt-a - Augmentations
* Alt-u - Tutorial
* Alt-o - Options
*/
$(document).keydown(function(e) {
if (Settings.DisableHotkeys === true) {return;}
// These hotkeys should be disabled if the player is writing scripts
try {
if (getCurrentEditor().isFocused()) {
return;
}
} catch(e) {}
if (!Player.isWorking && !redPillFlag && !inMission && !cinematicTextFlag) {
if (e.keyCode == 84 && e.altKey) {
e.preventDefault();
Engine.loadTerminalContent();
} else if (e.keyCode === KEY.C && e.altKey) {
e.preventDefault();
Engine.loadCharacterContent();
} else if (e.keyCode === KEY.E && e.altKey) {
e.preventDefault();
Engine.loadScriptEditorContent();
} else if (e.keyCode === KEY.S && e.altKey) {
e.preventDefault();
Engine.loadActiveScriptsContent();
} else if (e.keyCode === KEY.H && e.altKey) {
e.preventDefault();
Engine.loadHacknetNodesContent();
} else if (e.keyCode === KEY.W && e.altKey) {
e.preventDefault();
Engine.loadWorldContent();
} else if (e.keyCode === KEY.J && e.altKey) {
e.preventDefault();
Engine.loadJobContent();
} else if (e.keyCode === KEY.R && e.altKey) {
e.preventDefault();
Engine.loadTravelContent();
} else if (e.keyCode === KEY.P && e.altKey) {
e.preventDefault();
Engine.loadCreateProgramContent();
} else if (e.keyCode === KEY.F && e.altKey) {
//Overriden by Fconf
if (routing.isOn(Page.Terminal) && FconfSettings.ENABLE_BASH_HOTKEYS) {
return;
}
e.preventDefault();
Engine.loadFactionsContent();
} else if (e.keyCode === KEY.A && e.altKey) {
e.preventDefault();
Engine.loadAugmentationsContent();
} else if (e.keyCode === KEY.U && e.altKey) {
e.preventDefault();
Engine.loadTutorialContent();
}
}
if (e.keyCode === KEY.O && e.altKey) {
e.preventDefault();
gameOptionsBoxOpen();
}
});
const Engine = {
version: "",
Debug: true,
//Clickable objects
Clickables: {
//Main menu buttons
saveMainMenuButton: null,
deleteMainMenuButton: null,
},
//Display objects
Display: {
//Progress bar
progress: null,
//Display for status text (such as "Saved" or "Loaded")
statusText: null,
hacking_skill: null,
//Main menu content
terminalContent: null,
characterContent: null,
scriptEditorContent: null,
activeScriptsContent: null,
hacknetNodesContent: null,
worldContent: null,
createProgramContent: null,
factionsContent: null,
factionContent: null,
factionAugmentationsContent: null,
augmentationsContent: null,
tutorialContent: null,
infiltrationContent: null,
stockMarketContent: null,
locationContent: null,
workInProgressContent: null,
redPillContent: null,
cinematicTextContent: null,
missionContent: null,
//Character info
characterInfo: null,
},
//Time variables (milliseconds unix epoch time)
_lastUpdate: new Date().getTime(),
_idleSpeed: 200, //Speed (in ms) at which the main loop is updated
/* Load content when a main menu button is clicked */
loadTerminalContent: function() {
Engine.hideAllContent();
Engine.Display.terminalContent.style.display = "block";
routing.navigateTo(Page.Terminal);
MainMenuLinks.Terminal.classList.add("active");
},
loadCharacterContent: function() {
Engine.hideAllContent();
Engine.Display.characterContent.style.display = "block";
Engine.updateCharacterInfo();
routing.navigateTo(Page.CharacterInfo);
MainMenuLinks.Stats.classList.add("active");
},
loadScriptEditorContent: function(filename = "", code = "") {
Engine.hideAllContent();
Engine.Display.scriptEditorContent.style.display = "block";
try {
getCurrentEditor().openScript(filename, code);
} catch(e) {
exceptionAlert(e);
}
updateScriptEditorContent();
routing.navigateTo(Page.ScriptEditor);
MainMenuLinks.ScriptEditor.classList.add("active");
},
loadActiveScriptsContent: function() {
Engine.hideAllContent();
Engine.Display.activeScriptsContent.style.display = "block";
updateActiveScriptsItems();
routing.navigateTo(Page.ActiveScripts);
MainMenuLinks.ActiveScripts.classList.add("active");
},
loadHacknetNodesContent: function() {
Engine.hideAllContent();
Engine.Display.hacknetNodesContent.style.display = "block";
routing.navigateTo(Page.HacknetNodes);
renderHacknetNodesUI();
MainMenuLinks.HacknetNodes.classList.add("active");
},
loadWorldContent: function() {
Engine.hideAllContent();
Engine.Display.worldContent.style.display = "block";
Engine.displayWorldInfo();
routing.navigateTo(Page.World);
MainMenuLinks.City.classList.add("active");
},
loadCreateProgramContent: function() {
Engine.hideAllContent();
Engine.Display.createProgramContent.style.display = "block";
displayCreateProgramContent();
routing.navigateTo(Page.CreateProgram);
MainMenuLinks.CreateProgram.classList.add("active");
},
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.display = "block";
Engine.displayFactionsInfo();
routing.navigateTo(Page.Factions);
MainMenuLinks.Factions.classList.add("active");
},
loadFactionContent: function() {
Engine.hideAllContent();
Engine.Display.factionContent.style.display = "block";
routing.navigateTo(Page.Faction);
},
loadAugmentationsContent: function() {
Engine.hideAllContent();
Engine.Display.augmentationsContent.style.display = "block";
displayAugmentationsContent(Engine.Display.augmentationsContent);
routing.navigateTo(Page.Augmentations);
MainMenuLinks.Augmentations.classList.add("active");
},
loadTutorialContent: function() {
Engine.hideAllContent();
Engine.Display.tutorialContent.style.display = "block";
routing.navigateTo(Page.Tutorial);
MainMenuLinks.Tutorial.classList.add("active");
},
loadDevMenuContent: function() {
Engine.hideAllContent();
createDevMenu();
routing.navigateTo(Page.DevMenu);
MainMenuLinks.DevMenu.classList.add("active");
},
loadLocationContent: function() {
Engine.hideAllContent();
Engine.Display.locationContent.style.display = "block";
try {
displayLocationContent();
} catch(e) {
exceptionAlert(e);
console.error(e);
}
routing.navigateTo(Page.Location);
},
loadTravelContent: function() {
switch(Player.city) {
case Locations.Aevum:
Player.location = Locations.AevumTravelAgency;
break;
case Locations.Chongqing:
Player.location = Locations.ChongqingTravelAgency;
break;
case Locations.Sector12:
Player.location = Locations.Sector12TravelAgency;
break;
case Locations.NewTokyo:
Player.location = Locations.NewTokyoTravelAgency;
break;
case Locations.Ishima:
Player.location = Locations.IshimaTravelAgency;
break;
case Locations.Volhaven:
Player.location = Locations.VolhavenTravelAgency;
break;
default:
dialogBoxCreate("ERROR: Invalid city. This is a bug please contact game dev");
break;
}
Engine.loadLocationContent();
},
loadJobContent: function() {
if (Player.companyName == "") {
dialogBoxCreate("You do not currently have a job! You can visit various companies " +
"in the city and try to find a job.");
return;
}
Player.location = Player.companyName;
Engine.loadLocationContent();
},
loadWorkInProgressContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
//mainMenu.style.visibility = "hidden";
mainMenu.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.display = "block";
routing.navigateTo(Page.WorkInProgress);
},
loadRedPillContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.redPillContent.style.display = "block";
routing.navigateTo(Page.RedPill);
},
loadCinematicTextContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.cinematicTextContent.style.display = "block";
routing.navigateTo(Page.CinematicText);
},
loadInfiltrationContent: function() {
Engine.hideAllContent();
Engine.Display.infiltrationContent.style.display = "block";
routing.navigateTo(Page.Infiltration);
},
loadStockMarketContent: function() {
Engine.hideAllContent();
Engine.Display.stockMarketContent.style.display = "block";
routing.navigateTo(Page.StockMarket);
displayStockMarketContent();
},
loadGangContent: function() {
Engine.hideAllContent();
if (document.getElementById("gang-container") || Player.inGang()) {
Player.gang.displayGangContent(Player);
routing.navigateTo(Page.Gang);
} else {
Engine.loadTerminalContent();
routing.navigateTo(Page.Terminal);
}
},
loadMissionContent: function() {
Engine.hideAllContent();
document.getElementById("mainmenu-container").style.visibility = "hidden";
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
Engine.Display.missionContent.style.display = "block";
routing.navigateTo(Page.Mission);
},
loadCorporationContent: function() {
if (Player.corporation instanceof Corporation) {
Engine.hideAllContent();
document.getElementById("character-overview-wrapper").style.visibility = "hidden";
routing.navigateTo(Page.Corporation);
Player.corporation.createUI();
}
},
loadBladeburnerContent: function() {
if (Player.bladeburner instanceof Bladeburner) {
try {
Engine.hideAllContent();
routing.navigateTo(Page.Bladeburner);
Player.bladeburner.createContent();
} catch(e) {
exceptionAlert(e);
}
}
},
loadSleevesContent: function() {
// This is for Duplicate Sleeves page, not Re-sleeving @ Vita Life
try {
Engine.hideAllContent();
routing.navigateTo(Page.Sleeves);
createSleevesPage(Player);
} catch(e) {
exceptionAlert(e);
}
},
loadResleevingContent: function() {
try {
Engine.hideAllContent();
routing.navigateTo(Page.Resleeves);
createResleevesPage(Player);
} catch(e) {
exceptionAlert(e);
}
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.display = "none";
Engine.Display.characterContent.style.display = "none";
Engine.Display.scriptEditorContent.style.display = "none";
Engine.Display.activeScriptsContent.style.display = "none";
clearHacknetNodesUI();
Engine.Display.worldContent.style.display = "none";
Engine.Display.createProgramContent.style.display = "none";
Engine.Display.factionsContent.style.display = "none";
Engine.Display.factionContent.style.display = "none";
Engine.Display.factionAugmentationsContent.style.display = "none";
Engine.Display.augmentationsContent.style.display = "none";
Engine.Display.tutorialContent.style.display = "none";
Engine.Display.locationContent.style.display = "none";
Engine.Display.workInProgressContent.style.display = "none";
Engine.Display.redPillContent.style.display = "none";
Engine.Display.cinematicTextContent.style.display = "none";
Engine.Display.infiltrationContent.style.display = "none";
Engine.Display.stockMarketContent.style.display = "none";
Engine.Display.missionContent.style.display = "none";
if (document.getElementById("gang-container")) {
document.getElementById("gang-container").style.display = "none";
}
if (Player.inGang()) {
Player.gang.clearUI();
}
if (Player.corporation instanceof Corporation) {
Player.corporation.clearUI();
}
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.clearContent();
}
clearResleevesPage();
clearSleevesPage();
//Location lists
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
//Make nav menu tabs inactive
MainMenuLinks.Terminal.classList.remove("active");
MainMenuLinks.ScriptEditor.classList.remove("active");
MainMenuLinks.ActiveScripts.classList.remove("active");
MainMenuLinks.CreateProgram.classList.remove("active");
MainMenuLinks.Stats.classList.remove("active");
MainMenuLinks.Factions.classList.remove("active");
MainMenuLinks.Augmentations.classList.remove("active");
MainMenuLinks.HacknetNodes.classList.remove("active");
MainMenuLinks.Sleeves.classList.remove("active");
MainMenuLinks.City.classList.remove("active");
MainMenuLinks.Travel.classList.remove("active");
MainMenuLinks.Job.classList.remove("active");
MainMenuLinks.StockMarket.classList.remove("active");
MainMenuLinks.Bladeburner.classList.remove("active");
MainMenuLinks.Corporation.classList.remove("active");
MainMenuLinks.Gang.classList.remove("active");
MainMenuLinks.Tutorial.classList.remove("active");
MainMenuLinks.Options.classList.remove("active");
MainMenuLinks.DevMenu.classList.remove("active");
// Close dev menu
closeDevMenu();
},
displayCharacterOverviewInfo: function() {
ReactDOM.render(<CharacterOverviewComponent />, document.getElementById('character-overview-text'));
const save = document.getElementById("character-overview-save-button");
const flashClass = "flashing-button";
if(!Settings.AutosaveInterval) {
save.classList.add(flashClass);
} else {
save.classList.remove(flashClass);
}
},
/* Display character info */
updateCharacterInfo: function() {
displayCharacterInfo(Engine.Display.characterInfo, Player);
},
/* Display locations in the world*/
aevumLocationsList: null,
chongqingLocationsList: null,
sector12LocationsList: null,
newTokyoLocationsList: null,
ishimaLocationsList: null,
volhavenLocationsList: null,
displayWorldInfo: function() {
Engine.aevumLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.display = "none";
Engine.sector12LocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.display = "none";
document.getElementById("world-city-name").innerHTML = Player.city;
var cityDesc = document.getElementById("world-city-desc"); //TODO
switch(Player.city) {
case Locations.Aevum:
Engine.aevumLocationsList.style.display = "inline";
break;
case Locations.Chongqing:
Engine.chongqingLocationsList.style.display = "inline";
break;
case Locations.Sector12:
Engine.sector12LocationsList.style.display = "inline";
//City hall only in BitNode-3/with Source-File 3
if ((Player.bitNodeN === 3 || hasCorporationSF) && Player.bitNodeN !== 8) {
document.getElementById("sector12-cityhall-li").style.display = "block";
} else {
document.getElementById("sector12-cityhall-li").style.display = "none";
}
break;
case Locations.NewTokyo:
Engine.newTokyoLocationsList.style.display = "inline";
break;
case Locations.Ishima:
Engine.ishimaLocationsList.style.display = "inline";
break;
case Locations.Volhaven:
Engine.volhavenLocationsList.style.display = "inline";
break;
default:
console.log("Invalid city value in Player object!");
break;
}
//Generic Locations (common to every city):
// World Stock Exchange
// Corporation (if applicable)
// Bladeburner HQ (if applicable);
var genericLocationsList = document.getElementById("generic-locations-list");
genericLocationsList.style.display = "inline";
removeChildrenFromElement(genericLocationsList);
var li = createElement("li");
li.appendChild(createElement("a", {
innerText:"World Stock Exchange", class:"a-link-button",
clickListener:()=>{
Player.location = Locations.WorldStockExchange;
Engine.loadStockMarketContent();
return false;
}
}));
genericLocationsList.appendChild(li);
if (Player.corporation instanceof Corporation && document.getElementById("location-corporation-button") == null) {
var li = createElement("li");
li.appendChild(createElement("a", {
innerText:Player.corporation.name, id:"location-corporation-button",
class:"a-link-button",
clickListener:()=>{
Engine.loadCorporationContent();
return false;
}
}));
genericLocationsList.appendChild(li);
}
if (Player.bladeburner instanceof Bladeburner) {
var li = createElement("li");
li.appendChild(createElement("a", {
innerText:"Bladeburner Headquarters", class:"a-link-button",
clickListener:()=>{
Engine.loadBladeburnerContent();
return false;
}
}));
genericLocationsList.appendChild(li);
}
},
displayFactionsInfo: function() {
removeChildrenFromElement(Engine.Display.factionsContent);
//Factions
Engine.Display.factionsContent.appendChild(createElement("h1", {
innerText:"Factions"
}));
Engine.Display.factionsContent.appendChild(createElement("p", {
innerText:"Lists all factions you have joined"
}));
var factionsList = createElement("ul");
Engine.Display.factionsContent.appendChild(createElement("br"));
//Add a button for each faction you are a member of
for (var i = 0; i < Player.factions.length; ++i) {
(function () {
var factionName = Player.factions[i];
factionsList.appendChild(createElement("a", {
class:"a-link-button", innerText:factionName, padding:"4px", margin:"4px",
display:"inline-block",
clickListener:()=>{
Engine.loadFactionContent();
displayFactionContent(factionName);
return false;
}
}));
factionsList.appendChild(createElement("br"));
}()); //Immediate invocation
}
Engine.Display.factionsContent.appendChild(factionsList);
Engine.Display.factionsContent.appendChild(createElement("br"));
//Invited Factions
Engine.Display.factionsContent.appendChild(createElement("h1", {
innerText:"Outstanding Faction Invitations"
}));
Engine.Display.factionsContent.appendChild(createElement("p", {
width:"70%",
innerText:"Lists factions you have been invited to, as well as " +
"factions you have previously rejected. You can accept " +
"these faction invitations at any time."
}));
var invitationsList = createElement("ul");
//Add a button to accept for each faction you have invitiations for
for (var i = 0; i < Player.factionInvitations.length; ++i) {
(function () {
var factionName = Player.factionInvitations[i];
var item = createElement("li", {padding:"6px", margin:"6px"});
item.appendChild(createElement("p", {
innerText:factionName, display:"inline", margin:"4px", padding:"4px"
}));
item.appendChild(createElement("a", {
innerText:"Accept Faction Invitation",
class:"a-link-button", display:"inline", margin:"4px", padding:"4px",
clickListener: (e) => {
if (!e.isTrusted) { return false; }
joinFaction(Factions[factionName]);
for (var i = 0; i < Player.factionInvitations.length; ++i) {
if (Player.factionInvitations[i] == factionName || Factions[Player.factionInvitations[i]].isBanned) {
Player.factionInvitations.splice(i, 1);
i--;
}
}
Engine.displayFactionsInfo();
return false;
}
}));
invitationsList.appendChild(item);
}());
}
Engine.Display.factionsContent.appendChild(invitationsList);
},
/* Main Event Loop */
idleTimer: function() {
//Get time difference
var _thisUpdate = new Date().getTime();
var diff = _thisUpdate - Engine._lastUpdate;
var offset = diff % Engine._idleSpeed;
//Divide this by cycle time to determine how many cycles have elapsed since last update
diff = Math.floor(diff / Engine._idleSpeed);
if (diff > 0) {
//Update the game engine by the calculated number of cycles
Engine._lastUpdate = _thisUpdate - offset;
Player.lastUpdate = _thisUpdate - offset;
Engine.updateGame(diff);
}
window.requestAnimationFrame(Engine.idleTimer);
},
updateGame: function(numCycles = 1) {
var time = numCycles * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
Player.playtimeSinceLastBitnode += time;
//Start Manual hack
if (Terminal.actionStarted === true) {
Engine._totalActionTime = Terminal.actionTime;
Engine._actionTimeLeft = Terminal.actionTime;
Engine._actionInProgress = true;
Engine._actionProgressBarCount = 1;
Engine._actionProgressStr = "[ ]";
Engine._actionTimeStr = "Time left: ";
Terminal.actionStarted = false;
}
//Working
if (Player.isWorking) {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCycles);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCycles);
} else {
Player.work(numCycles);
}
}
// Update stock prices
if (Player.hasWseAccount) {
processStockPrices(numCycles);
}
//Gang, if applicable
if (Player.bitNodeN == 2 && Player.inGang()) {
Player.gang.process(numCycles, Player);
}
//Mission
if (inMission && currMission) {
currMission.process(numCycles);
}
//Corporation
if (Player.corporation instanceof Corporation) {
//Stores cycles in a "buffer". Processed separately using Engine Counters
//This is to avoid constant DOM redraws when Corporation is catching up
Player.corporation.storeCycles(numCycles);
}
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.storeCycles(numCycles);
}
// Sleeves
for (let i = 0; i < Player.sleeves.length; ++i) {
if (Player.sleeves[i] instanceof Sleeve) {
const expForOtherSleeves = Player.sleeves[i].process(Player, numCycles);
// This sleeve earns experience for other sleeves
if (expForOtherSleeves == null) { continue; }
for (let j = 0; j < Player.sleeves.length; ++j) {
if (j === i) { continue; }
Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCycles, true);
}
}
}
//Counters
Engine.decrementAllCounters(numCycles);
Engine.checkCounters();
//Manual hacks
if (Engine._actionInProgress == true) {
Engine.updateHackProgress(numCycles);
}
//Update the running time of all active scripts
updateOnlineScriptTimes(numCycles);
//Hacknet Nodes
processHacknetEarnings(numCycles);
},
//Counters for the main event loop. Represent the number of game cycles are required
//for something to happen.
Counters: {
autoSaveCounter: 300, //Autosave every minute
updateSkillLevelsCounter: 10, //Only update skill levels every 2 seconds. Might improve performance
updateDisplays: 3,
updateDisplaysMed: 9,
updateDisplaysLong: 15,
updateActiveScriptsDisplay: 5,
createProgramNotifications: 10, //Checks whether any programs can be created and notifies
checkFactionInvitations: 100, //Check whether you qualify for any faction invitations
passiveFactionGrowth: 600,
messages: 150,
sCr: 1500,
mechanicProcess: 5, //Processes certain mechanics (Corporation, Bladeburner)
contractGeneration: 3000 //Generate Coding Contracts
},
decrementAllCounters: function(numCycles = 1) {
for (var counter in Engine.Counters) {
if (Engine.Counters.hasOwnProperty(counter)) {
Engine.Counters[counter] = Engine.Counters[counter] - numCycles;
}
}
},
//Checks if any counters are 0 and if they are, executes whatever
//is necessary and then resets the counter
checkCounters: function() {
if (Engine.Counters.autoSaveCounter <= 0) {
if (Settings.AutosaveInterval == null) {
Settings.AutosaveInterval = 60;
}
if (Settings.AutosaveInterval === 0) {
Engine.Counters.autoSaveCounter = Infinity;
} else {
Engine.Counters.autoSaveCounter = Settings.AutosaveInterval * 5;
saveObject.saveGame(indexedDb);
}
}
if (Engine.Counters.updateSkillLevelsCounter <= 0) {
Player.updateSkillLevels();
Engine.Counters.updateSkillLevelsCounter = 10;
}
if (Engine.Counters.updateActiveScriptsDisplay <= 0) {
//Always update, but make the interval longer if the page isn't active
updateActiveScriptsItems();
if (routing.isOn(Page.ActiveScripts)) {
Engine.Counters.updateActiveScriptsDisplay = 5;
} else {
Engine.Counters.updateActiveScriptsDisplay = 10;
}
}
if (Engine.Counters.updateDisplays <= 0) {
Engine.displayCharacterOverviewInfo();
if (routing.isOn(Page.HacknetNodes)) {
renderHacknetNodesUI();
} else if (routing.isOn(Page.CreateProgram)) {
displayCreateProgramContent();
} else if (routing.isOn(Page.Sleeves)) {
updateSleevesPage();
}
if (logBoxOpened) {
logBoxUpdateText();
}
Engine.Counters.updateDisplays = 3;
}
if (Engine.Counters.updateDisplaysMed <= 0) {
if (routing.isOn(Page.CharacterInfo)) {
Engine.updateCharacterInfo();
}
Engine.Counters.updateDisplaysMed = 9;
}
if (Engine.Counters.updateDisplaysLong <= 0) {
if (routing.isOn(Page.Gang) && Player.inGang()) {
Player.gang.updateGangContent();
} else if (routing.isOn(Page.ScriptEditor)) {
updateScriptEditorContent();
}
Engine.Counters.updateDisplaysLong = 15;
}
if (Engine.Counters.createProgramNotifications <= 0) {
var num = getNumAvailableCreateProgram();
var elem = document.getElementById("create-program-notification");
if (num > 0) {
elem.innerHTML = num;
elem.setAttribute("class", "notification-on");
} else {
elem.innerHTML = "";
elem.setAttribute("class", "notification-off");
}
Engine.Counters.createProgramNotifications = 10;
}
if (Engine.Counters.checkFactionInvitations <= 0) {
var invitedFactions = Player.checkForFactionInvitations();
if (invitedFactions.length > 0) {
if (Player.firstFacInvRecvd === false) {
Player.firstFacInvRecvd = true;
document.getElementById("factions-tab").style.display = "list-item";
document.getElementById("character-menu-header").click();
document.getElementById("character-menu-header").click();
}
var randFaction = invitedFactions[Math.floor(Math.random() * invitedFactions.length)];
inviteToFaction(randFaction);
}
Engine.Counters.checkFactionInvitations = 100;
}
if (Engine.Counters.passiveFactionGrowth <= 0) {
var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth));
processPassiveFactionRepGain(adjustedCycles);
Engine.Counters.passiveFactionGrowth = 600;
}
if (Engine.Counters.messages <= 0) {
checkForMessagesToSend();
if (Augmentations[AugmentationNames.TheRedPill].owned) {
Engine.Counters.messages = 4500; //15 minutes for Red pill message
} else {
Engine.Counters.messages = 150;
}
}
if (Engine.Counters.sCr <= 0) {
if (Player.hasWseAccount) {
stockMarketCycle();
}
Engine.Counters.sCr = 1500;
}
if (Engine.Counters.mechanicProcess <= 0) {
if (Player.corporation instanceof Corporation) {
Player.corporation.process();
}
if (Player.bladeburner instanceof Bladeburner) {
try {
Player.bladeburner.process();
} catch(e) {
exceptionAlert("Exception caught in Bladeburner.process(): " + e);
}
}
Engine.Counters.mechanicProcess = 5;
}
if (Engine.Counters.contractGeneration <= 0) {
// X% chance of a contract being generated
if (Math.random() <= 0.25) {
generateRandomContract();
}
Engine.Counters.contractGeneration = 3000;
}
},
/* Calculates the hack progress for a manual (non-scripted) hack and updates the progress bar/time accordingly */
_totalActionTime: 0,
_actionTimeLeft: 0,
_actionTimeStr: "Time left: ",
_actionProgressStr: "[ ]",
_actionProgressBarCount: 1,
_actionInProgress: false,
updateHackProgress: function(numCycles = 1) {
var timeElapsedMilli = numCycles * Engine._idleSpeed;
Engine._actionTimeLeft -= (timeElapsedMilli/ 1000); //Substract idle speed (ms)
Engine._actionTimeLeft = Math.max(Engine._actionTimeLeft, 0);
//Calculate percent filled
var percent = Math.round((1 - Engine._actionTimeLeft / Engine._totalActionTime) * 100);
//Update progress bar
while (Engine._actionProgressBarCount * 2 <= percent) {
Engine._actionProgressStr = replaceAt(Engine._actionProgressStr, Engine._actionProgressBarCount, "|");
Engine._actionProgressBarCount += 1;
}
//Update hack time remaining
Engine._actionTimeStr = "Time left: " + Math.max(0, Math.round(Engine._actionTimeLeft)).toString() + "s";
document.getElementById("hack-progress").innerHTML = Engine._actionTimeStr;
//Dynamically update progress bar
document.getElementById("hack-progress-bar").innerHTML = Engine._actionProgressStr.replace( / /g, "&nbsp;" );
//Once percent is 100, the hack is completed
if (percent >= 100) {
Engine._actionInProgress = false;
Terminal.finishAction();
}
},
//Used when initializing a game
//elems should be an array of all DOM elements under the header
closeMainMenuHeader: function(elems) {
for (var i = 0; i < elems.length; ++i) {
elems[i].style.maxHeight = null;
elems[i].style.opacity = 0;
elems[i].style.pointerEvents = "none";
}
},
//Used when initializing the game
//elems should be an array of all DOM elements under the header
openMainMenuHeader: function(elems) {
for (var i = 0; i < elems.length; ++i) {
elems[i].style.maxHeight = elems[i].scrollHeight + "px";
elems[i].style.display = "block";
}
},
//Used in game when clicking on a main menu header (NOT FOR INITIALIZATION)
//open is a boolean specifying whether its being opened or closed
//elems is an array of DOM elements for main menu tabs (li)
//links is an array of DOM elements for main menu links (a)
toggleMainMenuHeader: function(open, elems, links) {
for (var i = 0; i < elems.length; ++i) {
if (open) {
elems[i].style.opacity = 1;
elems[i].style.maxHeight = elems[i].scrollHeight + "px";
} else {
elems[i].style.opacity = 0;
elems[i].style.maxHeight = null;
}
}
for (var i = 0; i < links.length; ++i) {
if (open) {
links[i].style.opacity = 1;
links[i].style.maxHeight = links[i].scrollHeight + "px";
links[i].style.pointerEvents = "auto";
} else {
links[i].style.opacity = 0;
links[i].style.maxHeight = null;
links[i].style.pointerEvents = "none";
}
}
},
load: function(saveString) {
//Initialize main menu accordion panels to all start as "open"
var terminal = document.getElementById("terminal-tab");
var createScript = document.getElementById("create-script-tab");
var activeScripts = document.getElementById("active-scripts-tab");
var createProgram = document.getElementById("create-program-tab");
var stats = document.getElementById("stats-tab");
var factions = document.getElementById("factions-tab");
var augmentations = document.getElementById("augmentations-tab");
var hacknetnodes = document.getElementById("hacknet-nodes-tab");
var city = document.getElementById("city-tab");
var travel = document.getElementById("travel-tab");
var job = document.getElementById("job-tab");
var stockmarket = document.getElementById("stock-market-tab");
var bladeburner = document.getElementById("bladeburner-tab");
var corp = document.getElementById("corporation-tab");
var gang = document.getElementById("gang-tab");
var tutorial = document.getElementById("tutorial-tab");
var options = document.getElementById("options-tab");
var dev = document.getElementById("dev-tab");
//Load game from save or create new game
if (loadGame(saveString)) {
console.log("Loaded game from save");
initBitNodes();
initBitNodeMultipliers(Player);
initSourceFiles();
Engine.setDisplayElements(); //Sets variables for important DOM elements
Engine.init(); //Initialize buttons, work, etc.
initAugmentations(); //Also calls Player.reapplyAllAugmentations()
Player.reapplyAllSourceFiles();
initStockSymbols();
if (Player.hasWseAccount) {
initSymbolToStockMap();
}
initLiterature();
initSingularitySFFlags();
updateSourceFileFlags(Player);
//Calculate the number of cycles have elapsed while offline
Engine._lastUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
/* Process offline progress */
var offlineProductionFromScripts = loadAllRunningScripts(); //This also takes care of offline production for those scripts
if (Player.isWorking) {
console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
if (Player.workType == CONSTANTS.WorkTypeFaction) {
Player.workForFaction(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.createProgramWork(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.takeClass(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.commitCrime(numCyclesOffline);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.workPartTime(numCyclesOffline);
} else {
Player.work(numCyclesOffline);
}
}
//Hacknet Nodes offline progress
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
const hacknetProdInfo = hasHacknetServers() ?
`${numeralWrapper.format(offlineProductionFromHacknetNodes, "0.000a")} hashes` :
`${numeralWrapper.formatMoney(offlineProductionFromHacknetNodes)}`;
//Passive faction rep gain offline
processPassiveFactionRepGain(numCyclesOffline);
// Stock Market offline progress
if (Player.hasWseAccount) {
processStockPrices(numCyclesOffline);
}
// Gang progress for BitNode 2
if (Player.bitNodeN != null && Player.bitNodeN === 2 && Player.inGang()) {
Player.gang.process(numCyclesOffline, Player);
}
// Corporation offline progress
if (Player.corporation instanceof Corporation) {
Player.corporation.storeCycles(numCyclesOffline);
}
// Bladeburner offline progress
if (Player.bladeburner instanceof Bladeburner) {
Player.bladeburner.storeCycles(numCyclesOffline);
}
// Sleeves offline progress
for (let i = 0; i < Player.sleeves.length; ++i) {
if (Player.sleeves[i] instanceof Sleeve) {
const expForOtherSleeves = Player.sleeves[i].process(Player, numCyclesOffline);
// This sleeve earns experience for other sleeves
if (expForOtherSleeves == null) { continue; }
for (let j = 0; j < Player.sleeves.length; ++j) {
if (j === i) { continue; }
Player.sleeves[j].gainExperience(Player, expForOtherSleeves, numCyclesOffline, true);
}
}
}
//Update total playtime
var time = numCyclesOffline * Engine._idleSpeed;
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
Player.totalPlaytime += time;
Player.playtimeSinceLastAug += time;
Player.playtimeSinceLastBitnode += time;
Player.lastUpdate = Engine._lastUpdate;
Engine.start(); //Run main game loop and Scripts loop
removeLoadingScreen();
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
"generated <span class='money-gold'>" +
numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> " +
"and your Hacknet Nodes generated <span class='money-gold'>" + hacknetProdInfo + "</span>");
//Close main menu accordions for loaded game
var visibleMenuTabs = [terminal, createScript, activeScripts, stats,
hacknetnodes, city, tutorial, options, dev];
if (Player.firstFacInvRecvd) {visibleMenuTabs.push(factions);}
else {factions.style.display = "none";}
if (Player.firstAugPurchased) {visibleMenuTabs.push(augmentations);}
else {augmentations.style.display = "none";}
if (Player.companyName !== "") {visibleMenuTabs.push(job);}
else {job.style.display = "none";}
if (Player.firstTimeTraveled) {visibleMenuTabs.push(travel);}
else {travel.style.display = "none";}
if (Player.firstProgramAvailable) {visibleMenuTabs.push(createProgram);}
else {createProgram.style.display = "none";}
if (Player.hasWseAccount) {visibleMenuTabs.push(stockmarket);}
else {stockmarket.style.display = "none";}
if(Player.bladeburner instanceof Bladeburner) {visibleMenuTabs.push(bladeburner);}
else {bladeburner.style.display = "none";}
if(Player.corporation instanceof Corporation) {visibleMenuTabs.push(corp);}
else {corp.style.display = "none";}
if(Player.inGang()) {visibleMenuTabs.push(gang);}
else {gang.style.display = "none";}
Engine.closeMainMenuHeader(visibleMenuTabs);
} else {
//No save found, start new game
console.log("Initializing new game");
initBitNodes();
initBitNodeMultipliers(Player);
initSourceFiles();
initSpecialServerIps();
Engine.setDisplayElements(); //Sets variables for important DOM elements
Engine.start(); //Run main game loop and Scripts loop
Player.init();
initForeignServers(Player.getHomeComputer());
initCompanies();
initFactions();
initAugmentations();
initMessages();
initStockSymbols();
initLiterature();
initSingularitySFFlags();
//Open main menu accordions for new game
//Main menu accordions
var hackingHdr = document.getElementById("hacking-menu-header");
hackingHdr.classList.toggle("opened");
var characterHdr = document.getElementById("character-menu-header");
characterHdr.classList.toggle("opened");
var worldHdr = document.getElementById("world-menu-header");
worldHdr.classList.toggle("opened");
var helpHdr = document.getElementById("help-menu-header");
helpHdr.classList.toggle("opened");
//Hide tabs that wont be revealed until later
factions.style.display = "none";
augmentations.style.display = "none";
job.style.display = "none";
stockmarket.style.display = "none";
travel.style.display = "none";
createProgram.style.display = "none";
bladeburner.style.display = "none";
corp.style.display = "none";
gang.style.display = "none";
dev.style.display = "none";
Engine.openMainMenuHeader(
[terminal, createScript, activeScripts, stats,
hacknetnodes, city,
tutorial, options]
);
//Start interactive tutorial
iTutorialStart();
removeLoadingScreen();
}
//Initialize labels on game settings
setSettingsLabels();
scriptEditorInit();
Terminal.resetTerminalInput();
},
setDisplayElements: function() {
//Content elements
Engine.Display.terminalContent = document.getElementById("terminal-container");
routing.navigateTo(Page.Terminal);
Engine.Display.characterContent = document.getElementById("character-container");
Engine.Display.characterContent.style.display = "none";
Engine.Display.scriptEditorContent = document.getElementById("script-editor-container");
Engine.Display.scriptEditorContent.style.display = "none";
Engine.Display.activeScriptsContent = document.getElementById("active-scripts-container");
Engine.Display.activeScriptsContent.style.display = "none";
Engine.Display.hacknetNodesContent = document.getElementById("hacknet-nodes-container");
Engine.Display.hacknetNodesContent.style.display = "none";
Engine.Display.worldContent = document.getElementById("world-container");
Engine.Display.worldContent.style.display = "none";
Engine.Display.createProgramContent = document.getElementById("create-program-container");
Engine.Display.createProgramContent.style.display = "none";
Engine.Display.factionsContent = document.getElementById("factions-container");
Engine.Display.factionsContent.style.display = "none";
Engine.Display.factionContent = document.getElementById("faction-container");
Engine.Display.factionContent.style.display = "none";
Engine.Display.factionAugmentationsContent = document.getElementById("faction-augmentations-container");
Engine.Display.factionAugmentationsContent.style.display = "none";
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
Engine.Display.augmentationsContent.style.display = "none";
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
Engine.Display.tutorialContent.style.display = "none";
Engine.Display.infiltrationContent = document.getElementById("infiltration-container");
Engine.Display.infiltrationContent.style.display = "none";
Engine.Display.stockMarketContent = document.getElementById("stock-market-container");
Engine.Display.stockMarketContent.style.display = "none";
Engine.Display.missionContent = document.getElementById("mission-container");
Engine.Display.missionContent.style.display = "none";
//Character info
Engine.Display.characterInfo = document.getElementById("character-content");
//Location lists
Engine.aevumLocationsList = document.getElementById("aevum-locations-list");
Engine.chongqingLocationsList = document.getElementById("chongqing-locations-list");
Engine.sector12LocationsList = document.getElementById("sector12-locations-list");
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
//Location page (page that shows up when you visit a specific location in World)
Engine.Display.locationContent = document.getElementById("location-container");
//Engine.Display.locationContent.style.visibility = "hidden";
Engine.Display.locationContent.style.display = "none";
//Work In Progress
Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container");
//Engine.Display.workInProgressContent.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.display = "none";
//Red Pill / Hack World Daemon
Engine.Display.redPillContent = document.getElementById("red-pill-container");
Engine.Display.redPillContent.style.display = "none";
//Cinematic Text
Engine.Display.cinematicTextContent = document.getElementById("cinematic-text-container");
Engine.Display.cinematicTextContent.style.display = "none";
//Init Location buttons
initLocationButtons();
// Initialize references to main menu links
if (!initializeMainMenuLinks()) {
const errorMsg = "Failed to initialize Main Menu Links. Please try refreshing the page. " +
"If that doesn't work, report the issue to the developer";
exceptionAlert(new Error(errorMsg));
console.error(errorMsg);
return;
}
},
/* Initialization */
init: function() {
//Import game link
document.getElementById("import-game-link").onclick = function() {
saveObject.importGame();
};
// Initialize Main Menu Headers (this must be done after initializing the links)
if (!initializeMainMenuHeaders(Player, process.env.NODE_ENV === "development")) {
const errorMsg = "Failed to initialize Main Menu Headers. Please try refreshing the page. " +
"If that doesn't work, report the issue to the developer";
exceptionAlert(new Error(errorMsg));
console.error(errorMsg);
return;
}
MainMenuLinks.Terminal.addEventListener("click", function() {
Engine.loadTerminalContent();
return false;
});
MainMenuLinks.ScriptEditor.addEventListener("click", function() {
Engine.loadScriptEditorContent();
return false;
});
MainMenuLinks.ActiveScripts.addEventListener("click", function() {
Engine.loadActiveScriptsContent();
return false;
});
MainMenuLinks.CreateProgram.addEventListener("click", function() {
Engine.loadCreateProgramContent();
return false;
});
MainMenuLinks.Stats.addEventListener("click", function() {
Engine.loadCharacterContent();
return false;
});
MainMenuLinks.Factions.addEventListener("click", function() {
Engine.loadFactionsContent();
return false;
});
MainMenuLinks.Augmentations.addEventListener("click", function() {
Engine.loadAugmentationsContent();
return false;
});
MainMenuLinks.HacknetNodes.addEventListener("click", function() {
Engine.loadHacknetNodesContent();
return false;
});
MainMenuLinks.Sleeves.addEventListener("click", function() {
Engine.loadSleevesContent();
MainMenuLinks.Sleeves.classList.add("active");
return false;
});
MainMenuLinks.City.addEventListener("click", function() {
Engine.loadWorldContent();
return false;
});
MainMenuLinks.Travel.addEventListener("click", function() {
Engine.loadTravelContent();
MainMenuLinks.Travel.classList.add("active");
return false;
});
MainMenuLinks.Job.addEventListener("click", function() {
Engine.loadJobContent();
MainMenuLinks.Job.classList.add("active");
return false;
});
MainMenuLinks.StockMarket.addEventListener("click", function() {
Engine.loadStockMarketContent();
MainMenuLinks.StockMarket.classList.add("active");
return false;
});
MainMenuLinks.Bladeburner.addEventListener("click", function() {
Engine.loadBladeburnerContent();
return false;
});
MainMenuLinks.Corporation.addEventListener("click", function() {
Engine.loadCorporationContent();
MainMenuLinks.Corporation.classList.add("active");
return false;
});
MainMenuLinks.Gang.addEventListener("click", function() {
Engine.loadGangContent();
return false;
});
MainMenuLinks.Tutorial.addEventListener("click", function() {
Engine.loadTutorialContent();
return false;
});
MainMenuLinks.DevMenu.addEventListener("click", function() {
if (process.env.NODE_ENV === "development") {
Engine.loadDevMenuContent();
}
return false;
});
//Active scripts list
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
//Save, Delete, Import/Export buttons
Engine.Clickables.saveMainMenuButton = document.getElementById("save-game-link");
Engine.Clickables.saveMainMenuButton.addEventListener("click", function() {
saveObject.saveGame(indexedDb);
return false;
});
Engine.Clickables.deleteMainMenuButton = document.getElementById("delete-game-link");
Engine.Clickables.deleteMainMenuButton.addEventListener("click", function() {
saveObject.deleteGame(indexedDb);
return false;
});
document.getElementById("export-game-link").addEventListener("click", function() {
saveObject.exportGame();
return false;
});
//Character Overview buttons
document.getElementById("character-overview-save-button").addEventListener("click", function() {
saveObject.saveGame(indexedDb);
return false;
});
document.getElementById("character-overview-options-button").addEventListener("click", function() {
gameOptionsBoxOpen();
return false;
});
//Create Program buttons
initCreateProgramButtons();
//Message at the top of terminal
postNetburnerText();
//Player was working cancel button
if (Player.isWorking) {
var cancelButton = document.getElementById("work-in-progress-cancel-button");
cancelButton.addEventListener("click", function() {
if (Player.workType == CONSTANTS.WorkTypeFaction) {
var fac = Factions[Player.currentWorkFactionName];
Player.finishFactionWork(true);
} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
Player.finishCreateProgramWork(true);
} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
Player.finishClass();
} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
Player.finishCrime(true);
} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
Player.finishWorkPartTime();
} else {
Player.finishWork(true);
}
});
Engine.loadWorkInProgressContent();
}
//character overview screen
document.getElementById("character-overview-container").style.display = "block";
//Remove classes from links (they might be set from tutorial)
document.getElementById("terminal-menu-link").removeAttribute("class");
document.getElementById("stats-menu-link").removeAttribute("class");
document.getElementById("create-script-menu-link").removeAttribute("class");
document.getElementById("active-scripts-menu-link").removeAttribute("class");
document.getElementById("hacknet-nodes-menu-link").removeAttribute("class");
document.getElementById("city-menu-link").removeAttribute("class");
document.getElementById("tutorial-menu-link").removeAttribute("class");
// Copy Save Data to Clipboard
document.getElementById("copy-save-to-clipboard-link").addEventListener("click", function() {
const saveString = saveObject.getSaveString();
if (!navigator.clipboard) {
// Async Clipboard API not supported, so we'll use this using the
// textarea and document.execCommand('copy') trick
const textArea = document.createElement("textarea");
textArea.value = saveString;
textArea.setAttribute("readonly", '');
textArea.style.position = 'absolute';
textArea.left = '-9999px';
document.body.appendChild(textArea);
textArea.focus();
textArea.select();
try {
const successful = document.execCommand("copy");
if (successful) {
createStatusText("Copied save to clipboard");
} else {
createStatusText("Failed to copy save");
}
} catch(e) {
console.error("Unable to copy save data to clipboard using document.execCommand('copy')");
createStatusText("Failed to copy save");
}
document.body.removeChild(textArea);
} else {
// Use the Async Clipboard API
navigator.clipboard.writeText(saveString).then(function() {
createStatusText("Copied save to clipboard");
}, function(e) {
console.error("Unable to copy save data to clipboard using Async API");
createStatusText("Failed to copy save");
})
}
});
//DEBUG Delete active Scripts on home
document.getElementById("debug-delete-scripts-link").addEventListener("click", function() {
console.log("Deleting running scripts on home computer");
Player.getHomeComputer().runningScripts = [];
dialogBoxCreate("Forcefully deleted all running scripts on home computer. Please save and refresh page");
gameOptionsBoxClose();
return false;
});
//DEBUG Soft Reset
document.getElementById("debug-soft-reset").addEventListener("click", function() {
dialogBoxCreate("Soft Reset!");
prestigeAugmentation();
gameOptionsBoxClose();
return false;
});
},
start: function() {
//Run main loop
Engine.idleTimer();
//Scripts
runScriptsLoop();
}
};
var indexedDb, indexedDbRequest;
window.onload = function() {
if (!window.indexedDB) {
return Engine.load(null); //Will try to load from localstorage
}
//DB is called bitburnerSave
//Object store is called savestring
//key for the Object store is called save
indexedDbRequest = window.indexedDB.open("bitburnerSave", 1);
indexedDbRequest.onerror = function(e) {
console.log("Error opening indexedDB: ");
console.log(e);
return Engine.load(null); //Try to load from localstorage
};
indexedDbRequest.onsuccess = function(e) {
console.log("Opening bitburnerSave database successful!");
indexedDb = e.target.result;
var transaction = indexedDb.transaction(["savestring"]);
var objectStore = transaction.objectStore("savestring");
var request = objectStore.get("save");
request.onerror = function(e) {
console.log("Error in Database request to get savestring: " + e);
return Engine.load(null); //Try to load from localstorage
}
request.onsuccess = function(e) {
Engine.load(request.result); //Is this right?
}
};
indexedDbRequest.onupgradeneeded = function(e) {
var db = e.target.result;
var objectStore = db.createObjectStore("savestring");
}
};
export {Engine};