mirror of
https://github.com/bitburner-official/bitburner-src.git
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518 lines
42 KiB
JavaScript
518 lines
42 KiB
JavaScript
let CONSTANTS = {
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Version: "0.40.2",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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//the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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MaxSkillLevel: 975,
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//Milliseconds per game cycle
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MilliPerCycle: 200,
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//How much reputation is needed to join a megacorporation's faction
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CorpFactionRepRequirement: 200e3,
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/* Base costs */
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BaseCostFor1GBOfRamHome: 32000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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BaseCostFor1GBOfRamHacknetNode: 30000,
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TravelCost: 200000,
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BaseCostForHacknetNode: 1000,
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BaseCostForHacknetNodeCore: 500000,
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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HacknetNodeMaxCores: 16,
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/* Faction and Company favor */
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BaseFavorToDonate: 150,
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FactionReputationToFavorBase: 500,
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FactionReputationToFavorMult: 1.02,
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CompanyReputationToFavorBase: 500,
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CompanyReputationToFavorMult: 1.02,
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/* Augmentation */
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//NeuroFlux Governor cost multiplier as you level up
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NeuroFluxGovernorLevelMult: 1.14,
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/* Netscript Constants */
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//RAM Costs for different commands
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ScriptBaseRamCost: 1.6,
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ScriptDomRamCost: 100,
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ScriptWhileRamCost: 0,
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ScriptForRamCost: 0,
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ScriptIfRamCost: 0,
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ScriptHackRamCost: 0.1,
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ScriptGrowRamCost: 0.15,
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ScriptWeakenRamCost: 0.15,
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ScriptScanRamCost: 0.2,
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ScriptPortProgramRamCost: 0.05,
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ScriptRunRamCost: 1.0,
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ScriptExecRamCost: 1.3,
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ScriptSpawnRamCost: 2.0,
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ScriptScpRamCost: 0.6,
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ScriptKillRamCost: 0.5, //Kill and killall
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ScriptHasRootAccessRamCost: 0.05,
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ScriptGetHostnameRamCost: 0.05, //getHostname() and getIp()
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ScriptGetHackingLevelRamCost: 0.05, //getHackingLevel()
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ScriptGetMultipliersRamCost: 4.0, //getHackingMultipliers() and getBitNodeMultipliers()
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ScriptGetServerRamCost: 0.1,
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ScriptFileExistsRamCost: 0.1,
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ScriptIsRunningRamCost: 0.1,
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ScriptHacknetNodesRamCost: 4.0, //Base cost for accessing Hacknet Node API
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ScriptHNUpgLevelRamCost: 0.4,
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ScriptHNUpgRamRamCost: 0.6,
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ScriptHNUpgCoreRamCost: 0.8,
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ScriptGetStockRamCost: 2.0,
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ScriptBuySellStockRamCost: 2.5,
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ScriptGetPurchaseServerRamCost: 0.25,
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ScriptPurchaseServerRamCost: 2.25,
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ScriptGetPurchasedServerLimit: 0.05,
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ScriptGetPurchasedServerMaxRam: 0.05,
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ScriptRoundRamCost: 0.05,
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ScriptReadWriteRamCost: 1.0,
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ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
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ScriptGetScriptRamCost: 0.1,
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ScriptGetHackTimeRamCost: 0.05,
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ScriptGetFavorToDonate: 0.10,
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ScriptSingularityFn1RamCost: 1,
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ScriptSingularityFn2RamCost: 2,
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ScriptSingularityFn3RamCost: 3,
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ScriptBladeburnerApiBaseRamCost: 4,
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NumNetscriptPorts: 20,
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//Server constants
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ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
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ServerMaxGrowthRate: 1.0035, //Maximum possible growth rate (max rate accounting for server security)
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ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, //Amount by which server's security decreases when weakened
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PurchasedServerLimit: 25,
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PurchasedServerMaxRam: 1048576, //2^20
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//Augmentation Constants
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AugmentationCostMultiplier: 5, //Used for balancing costs without having to readjust every Augmentation cost
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AugmentationRepMultiplier: 2.5, //Used for balancing rep cost without having to readjust every value
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MultipleAugMultiplier: 1.9,
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//How much a TOR router costs
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TorRouterCost: 200000,
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//Infiltration constants
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InfiltrationBribeBaseAmount: 100e3, //Amount per clearance level
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InfiltrationMoneyValue: 5e3, //Convert "secret" value to money
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InfiltrationRepValue: 1.4, //Convert "secret" value to faction reputation
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//Stock market constants
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WSEAccountCost: 200e6,
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TIXAPICost: 5e9,
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MarketData4SCost: 1e9,
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MarketDataTixApi4SCost: 20e9,
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StockMarketCommission: 100e3,
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//Hospital/Health
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HospitalCostPerHp: 100e3,
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//Intelligence-related constants
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IntelligenceCrimeWeight: 0.05, //Weight for how much int affects crime success rates
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IntelligenceInfiltrationWeight: 0.1, //Weight for how much int affects infiltration success rates
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IntelligenceCrimeBaseExpGain: 0.001,
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IntelligenceProgramBaseExpGain: 500, //Program required hack level divided by this to determine int exp gain
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IntelligenceTerminalHackBaseExpGain: 200, //Hacking exp divided by this to determine int exp gain
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IntelligenceSingFnBaseExpGain: 0.002,
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IntelligenceClassBaseExpGain: 0.000001,
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IntelligenceHackingMissionBaseExpGain: 0.03, //Hacking Mission difficulty multiplied by this to get exp gain
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//Hacking Missions
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HackingMissionRepToDiffConversion: 10000, //Faction rep is divided by this to get mission difficulty
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HackingMissionRepToRewardConversion: 7, //Faction rep divided byt his to get mission rep reward
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HackingMissionSpamTimeIncrease: 25000, //How much time limit increase is gained when conquering a Spam Node (ms)
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HackingMissionTransferAttackIncrease: 1.05, //Multiplier by which the attack for all Core Nodes is increased when conquering a Transfer Node
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HackingMissionMiscDefenseIncrease: 1.05, //The amount by which every misc node's defense is multiplied when one is conquered
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HackingMissionDifficultyToHacking: 135, //Difficulty is multiplied by this to determine enemy's "hacking" level (to determine effects of scan/attack, etc)
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HackingMissionHowToPlay: "Hacking missions are a minigame that, if won, will reward you with faction reputation.<br><br>" +
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"In this game you control a set of Nodes and use them to try and defeat an enemy. Your Nodes " +
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"are colored blue, while the enemy's are red. There are also other nodes on the map colored gray " +
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"that initially belong to neither you nor the enemy. The goal of the game is " +
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"to capture all of the enemy's Database nodes within the time limit. " +
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"If you fail to do this, you will lose.<br><br>" +
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"Each Node has three stats: Attack, Defense, and HP. There are five different actions that " +
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"a Node can take:<br><br> " +
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"Attack - Targets an enemy Node and lowers its HP. The effectiveness is determined by the owner's Attack, the Player's " +
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"hacking level, and the enemy's defense.<br><br>" +
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"Scan - Targets an enemy Node and lowers its Defense. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the " +
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"enemy's defense.<br><br>" +
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"Weaken - Targets an enemy Node and lowers its Attack. The effectiveness is determined by the owner's Attack, the Player's hacking level, and the enemy's " +
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"defense.<br><br>" +
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"Fortify - Raises the Node's Defense. The effectiveness is determined by your hacking level.<br><br>" +
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"Overflow - Raises the Node's Attack but lowers its Defense. The effectiveness is determined by your hacking level.<br><br>" +
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"Note that when determining the effectiveness of the above actions, the TOTAL Attack or Defense of the team is used, not just the " +
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"Attack/Defense of the individual Node that is performing the action.<br><br>" +
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"To capture a Node, you must lower its HP down to 0.<br><br>" +
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"There are six different types of Nodes:<br><br>" +
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"CPU Core - These are your main Nodes that are used to perform actions. Capable of performing every action<br><br>" +
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"Firewall - Nodes with high defense. These Nodes can 'Fortify'<br><br>" +
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"Database - A special type of Node. The player's objective is to conquer all of the enemy's Database Nodes within " +
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"the time limit. These Nodes cannot perform any actions<br><br>" +
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"Spam - Conquering one of these Nodes will slow the enemy's trace, giving the player additional time to complete " +
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"the mission. These Nodes cannot perform any actions<br><br>" +
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"Transfer - Conquering one of these nodes will increase the Attack of all of your CPU Cores by a small fixed percentage. " +
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"These Nodes are capable of performing every action except the 'Attack' action<br><br>" +
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"Shield - Nodes with high defense. These Nodes can 'Fortify'<br><br>" +
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"To assign an action to a Node, you must first select one of your Nodes. This can be done by simply clicking on it. Double-clicking " +
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"a node will select all of your Nodes of the same type (e.g. select all CPU Core Nodes or all Transfer Nodes). Note that only Nodes " +
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"that can perform actions (CPU Core, Transfer, Shield, Firewall) can be selected. Selected Nodes will be denoted with a white highlight. After selecting a Node or multiple Nodes, " +
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"select its action using the Action Buttons near the top of the screen. Every action also has a corresponding keyboard " +
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"shortcut.<br><br>" +
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"For certain actions such as attacking, scanning, and weakening, the Node performing the action must have a target. To target " +
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"another node, simply click-and-drag from the 'source' Node to a target. A Node can only have one target, and you can target " +
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"any Node that is adjacent to one of your Nodes (immediately above, below, or to the side. NOT diagonal). Furthermore, only CPU Cores and Transfer Nodes " +
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"can target, since they are the only ones that can perform the related actions. To remove a target, you can simply click on the line that represents " +
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"the connection between one of your Nodes and its target. Alternatively, you can select the 'source' Node and click the 'Drop Connection' button, " +
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"or press 'd'.<br><br>" +
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"Other Notes:<br><br>" +
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"-Whenever a miscellenaous Node (not owned by the player or enemy) is conquered, the defense of all remaining miscellaneous Nodes that " +
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"are not actively being targeted will increase by a fixed percentage.<br><br>" +
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"-Whenever a Node is conquered, its stats are significantly reduced<br><br>" +
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"-Miscellaneous Nodes slowly raise their defense over time<br><br>" +
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"-Nodes slowly regenerate health over time.",
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//Gang constants
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GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
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MaximumGangMembers: 20,
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GangRecruitCostMultiplier: 2,
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GangTerritoryUpdateTimer: 150,
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MillisecondsPer20Hours: 72000000,
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GameCyclesPer20Hours: 72000000 / 200,
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MillisecondsPer10Hours: 36000000,
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GameCyclesPer10Hours: 36000000 / 200,
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MillisecondsPer8Hours: 28800000,
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GameCyclesPer8Hours: 28800000 / 200,
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MillisecondsPer4Hours: 14400000,
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GameCyclesPer4Hours: 14400000 / 200,
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MillisecondsPer2Hours: 7200000,
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GameCyclesPer2Hours: 7200000 / 200,
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MillisecondsPerHour: 3600000,
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GameCyclesPerHour: 3600000 / 200,
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MillisecondsPerHalfHour: 1800000,
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GameCyclesPerHalfHour: 1800000 / 200,
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MillisecondsPerQuarterHour: 900000,
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GameCyclesPerQuarterHour: 900000 / 200,
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MillisecondsPerFiveMinutes: 300000,
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GameCyclesPerFiveMinutes: 300000 / 200,
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FactionWorkHacking: "Faction Hacking Work",
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FactionWorkField: "Faction Field Work",
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FactionWorkSecurity: "Faction Security Work",
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WorkTypeCompany: "Working for Company",
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WorkTypeCompanyPartTime: "Working for Company part-time",
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WorkTypeFaction: "Working for Faction",
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WorkTypeCreateProgram: "Working on Create a Program",
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WorkTypeStudyClass: "Studying or Taking a class at university",
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WorkTypeCrime: "Committing a crime",
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ClassStudyComputerScience: "studying Computer Science",
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ClassDataStructures: "taking a Data Structures course",
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ClassNetworks: "taking a Networks course",
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ClassAlgorithms: "taking an Algorithms course",
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ClassManagement: "taking a Management course",
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ClassLeadership: "taking a Leadership course",
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ClassGymStrength: "training your strength at a gym",
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ClassGymDefense: "training your defense at a gym",
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ClassGymDexterity: "training your dexterity at a gym",
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ClassGymAgility: "training your agility at a gym",
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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ClassAlgorithmsBaseCost: 320,
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ClassManagementBaseCost: 160,
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ClassLeadershipBaseCost: 320,
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ClassGymBaseCost: 120,
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CrimeSingFnDivider: 2, //Factor by which exp/profit is reduced when commiting crime through Sing Fn
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CrimeShoplift: "shoplift",
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CrimeRobStore: "rob a store",
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CrimeMug: "mug someone",
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CrimeLarceny: "commit larceny",
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CrimeDrugs: "deal drugs",
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CrimeBondForgery: "forge corporate bonds",
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CrimeTraffickArms: "traffick illegal arms",
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CrimeHomicide: "commit homicide",
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CrimeGrandTheftAuto: "commit grand theft auto",
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CrimeKidnap: "kidnap someone for ransom",
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CrimeAssassination: "assassinate a high-profile target",
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CrimeHeist: "pull off the ultimate heist",
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/* Tutorial related things */
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TutorialNetworkingText: "Servers are a central part of the game. You start with a single personal server (your home computer) " +
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"and you can purchase additional servers as you progress through the game. Connecting to other servers " +
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"and hacking them can be a major source of income and experience. Servers can also be used to run " +
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"scripts which can automatically hack servers for you. <br><br>" +
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"In order to navigate between machines, use the 'scan' or 'scan-analyze' Terminal command to see all servers " +
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"that are reachable from your current server. Then, you can use the 'connect [hostname/ip]' " +
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"command to connect to one of the available machines. <br><br>" +
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"The 'hostname' and 'ifconfig' commands can be used to display the hostname/IP of the " +
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"server you are currently connected to.",
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TutorialHackingText: "In the year 2077, currency has become digital and decentralized. People and corporations " +
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"store their money on servers. By hacking these servers, you can steal their money and gain " +
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"experience. <br><br>" +
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"<h1>Gaining root access</h1> <br>" +
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"The key to hacking a server is to gain root access to that server. This can be done using " +
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"the NUKE virus (NUKE.exe). You start the game with a copy of the NUKE virus on your home " +
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"computer. The NUKE virus attacks the target server's open ports using buffer overflow " +
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"exploits. When successful, you are granted root administrative access to the machine. <br><br>" +
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"Typically, in order for the NUKE virus to succeed, the target server needs to have at least " +
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"one of its ports opened. Some servers have no security and will not need any ports opened. Some " +
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"will have very high security and will need many ports opened. In order to open ports on another " +
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"server, you will need to run programs that attack the server to open specific ports. These programs " +
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"can be coded once your hacking skill gets high enough, or they can be purchased if you can find " +
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"a seller. <br><br>" +
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"In order to determine how many ports need to be opened to successfully NUKE a server, connect to " +
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"that server and run the 'analyze' command. This will also show you which ports have already been " +
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"opened. <br><br>" +
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"Once you have enough ports opened and have ran the NUKE virus to gain root access, the server " +
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"can then be hacked by simply calling the 'hack' command through terminal, or by using a script.<br><br>" +
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"<h1>Hacking mechanics</h1><br>" +
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"When you execute the hack command, either manually through the terminal or automatically through " +
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"a script, you attempt to hack the server. This action takes time. The more advanced a server's " +
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"security is, the more time it will take. Your hacking skill level also affects the hacking time, " +
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"with a higher hacking skill leading to shorter hacking times. Also, running the hack command " +
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"manually through terminal is faster than hacking from a script. <br><br>" +
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"Your attempt to hack a server will not always succeed. The chance you have to successfully hack a " +
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"server is also determined by the server's security and your hacking skill level. Even if your " +
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"hacking attempt is unsuccessful, you will still gain experience points. <br><br>" +
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"When you successfully hack a server. You steal a certain percentage of that server's total money. This " +
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"percentage is determined by the server's security and your hacking skill level. The amount of money " +
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"on a server is not limitless. So, if you constantly hack a server and deplete its money, then you will " +
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"encounter diminishing returns in your hacking (since you are only hacking a certain percentage). You can " +
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"increase the amount of money on a server using a script and the grow() function in Netscript.<br><br>" +
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"<h1>Server Security</h1><br>" +
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"Each server has a security level, typically between 1 and 100. A higher number means the server has stronger security. " +
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"It is possible for a server to have a security level of 100 or higher, in which case hacking that server " +
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"will become impossible (0% chance to hack).<br><br>" +
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"As mentioned above, a server's security level is an important factor " +
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"to consider when hacking. You can check a server's security level using the 'analyze' command, although this " +
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"only gives an estimate (with 5% uncertainty). You can also check a server's security in a script, using the " +
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"<i>getServerSecurityLevel(server)</i> function in Netscript. See the Netscript documentation for more details. " +
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"This function will give you an exact value for a server's security. <br><br>" +
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"Whenever a server is hacked manually or through a script, its security level increases by a small amount. Calling " +
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"the grow() command in a script will also increase security level of the target server. These actions will " +
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"make it harder for you to hack the server, and decrease the amount of money you can steal. You can lower a " +
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"server's security level in a script using the <i>weaken(server)</i> function in Netscript. See the Netscript " +
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"documentation for more details.<br><br>" +
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"A server has a minimum security level that is equal to one third of its starting security, rounded to the " +
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"nearest integer. To be more precise:<br><br>" +
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"server.minSecurityLevel = Math.max(1, Math.round(server.startingSecurityLevel / 3))<br><br>" +
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"This means that a server's security will not fall below this value if you are trying to weaken it.",
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TutorialScriptsText: "Scripts can be used to automate the hacking process. Scripts must be written in the Netscript language. " +
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"Documentation about the Netscript language can be found in the 'Netscript Programming Language' " +
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"section of this 'Tutorial' page. <br><br> " +
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"<strong>It is highly recommended that you have a basic background in programming to start writing scripts. " +
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"You by no means need to be an expert. All you need is some familiarity with basic programming " +
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"constructs like for/while loops, if statements, " +
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"functions, variables, etc. The Netscript programming language most resembles the Javascript language. " +
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"Therefore, a good beginner's programming tutorial to read might be <a href='https://www.w3schools.com/js/default.asp' target='_blank'>" +
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"this one</a>. Note that while the Netscript language is similar to Javascript, it is not the exact same, so the " +
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"syntax will vary a little bit. </strong> <br><br>" +
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"Running a script requires RAM. The more complex a script is, the more RAM " +
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"it requires to run. Scripts can be run on any server you have root access to. <br><br>" +
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"Here are some Terminal commands that are useful when working with scripts: <br><br>" +
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"<i>check [script] [args...]</i><br>Prints the logs of the script specified by the name and arguments to Terminal. Arguments should be separated " +
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"by a space. Note that scripts are uniquely " +
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"identified by their arguments as well as their name. For example, if you ran a script 'foo.script' with the argument 'foodnstuff' then in order to 'check' it you must " +
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"also add the 'foodnstuff' argument to the check command as so: <br>check foo.script foodnstuff<br><br>" +
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"<i>free</i><br>Shows the current server's RAM usage and availability <br><br>" +
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"<i>kill [script] [args...]</i><br>Stops a script that is running with the specified script name and arguments. " +
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"Arguments should be separated by a space. Note that " +
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"scripts are uniquely identified by their arguments as well as their name. For example, if you ran a script 'foo.script' with the " +
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"argument 1 and 2, then just typing 'kill foo.script' will not work. You have to use 'kill foo.script 1 2'. <br><br>" +
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"<i>mem [script] [-t] [n]</i><br>Check how much RAM a script requires to run with n threads<br><br>" +
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"<i>nano [script]</i><br>Create/Edit a script. The name of the script must end with the '.script' extension <br><br>" +
|
|
"<i>ps</i><br>Displays all scripts that are actively running on the current server<br><br>" +
|
|
"<i>rm [script]</i><br>Delete a script<br><br>" +
|
|
"<i>run [script] [-t] [n] [args...]</i><br>Run a script with n threads and the specified arguments. Each argument should be separated by a space. " +
|
|
"Both the arguments and thread specification are optional. If neither are specified, then the script will be run single-threaded with no arguments.<br>" +
|
|
"Examples:<br>run foo.script<br>The command above will run 'foo.script' single-threaded with no arguments." +
|
|
"<br>run foo.script -t 10<br>The command above will run 'foo.script' with 10 threads and no arguments." +
|
|
"<br>run foo.script foodnstuff sigma-cosmetics 10<br>The command above will run 'foo.script' single-threaded with three arguments: [foodnstuff, sigma-cosmetics, 10]" +
|
|
"<br>run foo.script -t 50 foodnstuff<br>The command above will run 'foo.script' with 50 threads and a single argument: [foodnstuff]<br><br>" +
|
|
"<i>tail [script] [args...]</i><br>Displays the logs of the script specified by the name and arguments. Note that scripts are uniquely " +
|
|
"identified by their arguments as well as their name. For example, if you ran a script 'foo.script' with the argument 'foodnstuff' then in order to 'tail' it you must " +
|
|
"also add the 'foodnstuff' argument to the tail command as so: <br>tail foo.script foodnstuff<br><br>" +
|
|
"<i>top</i><br>Displays all active scripts and their RAM usage <br><br>" +
|
|
"<u><h1> Multithreading scripts </h1></u><br>" +
|
|
"Scripts can be multithreaded. A multithreaded script runs the script's code once in each thread. The result is that " +
|
|
"every call to the hack(), grow(), and weaken() Netscript functions will have its effect multiplied by the number of threads. " +
|
|
"For example, if a normal single-threaded script is able to hack $10,000, then running the same script with 5 threads would " +
|
|
"yield $50,000. <br><br> " +
|
|
"When multithreading a script, the total RAM cost can be calculated by simply multiplying the base RAM cost of the script " +
|
|
"with the number of threads, where the base cost refers to the amount of RAM required to run the script single-threaded. " +
|
|
"In the terminal, you can run the " +
|
|
"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
|
|
"Every method for running a script has an option for making it multihreaded. To run a script with " +
|
|
"n threads from a Terminal: <br>" +
|
|
"run [scriptname] -t n<br><br>" +
|
|
"Using Netscript commands: <br>" +
|
|
"run('scriptname.script', n);<br> " +
|
|
"exec('scriptname.script, 'targetServer', n);<br><br>" +
|
|
"<u><h1> Notes about how scripts work offline </h1> </u><br>" +
|
|
"<strong> The scripts that you write and execute are interpreted in Javascript. For this " +
|
|
"reason, it is not possible for these scripts to run while offline (when the game is closed). " +
|
|
"It is important to note that for this reason, conditionals such as if/else statements and certain " +
|
|
"commands such as purchaseHacknetNode() or nuke() will not work while the game is offline.<br><br>" +
|
|
"However, Scripts WILL continue to generate money and hacking exp for you while the game is offline. This " +
|
|
"offline production is based off of the scripts' production while the game is online. <br><br>" +
|
|
"grow() and weaken() are two Netscript commands that will also be applied when the game is offline, although at a slower rate " +
|
|
"compared to if the game was open. This is done by having each script keep track of the " +
|
|
"rate at which the grow() and weaken() commands are called when the game is online. These calculated rates are used to determine how many times " +
|
|
"these function calls would be made while the game is offline. <br><br> " +
|
|
"Also, note that because of the way the Netscript interpreter is implemented, " +
|
|
"whenever you reload or re-open the game all of the scripts that you are running will " +
|
|
"start running from the BEGINNING of the code. The game does not keep track of where exactly " +
|
|
"the execution of a script is when it saves/loads. </strong><br><br>",
|
|
TutorialNetscriptText: "Netscript is a programming language implemented for this game. There are two versions of Netscript: " +
|
|
"Netscript 1.0 and Netscript 2.0 (NetscriptJS).<br><br>" +
|
|
"<a href='https://bitburner.readthedocs.io/en/latest/index.html' target='_blank'>Click here for Bitburner's official Netscript documentation</a>",
|
|
TutorialTravelingText:"There are six major cities in the world that you are able to travel to: <br><br> " +
|
|
" Aevum<br>" +
|
|
" Chongqing<br>" +
|
|
" Sector-12<br>" +
|
|
" New Tokyo<br>" +
|
|
" Ishima<br>" +
|
|
" Volhaven<br><br>" +
|
|
"To travel between cities, visit your current city's travel agency through the 'World' page. " +
|
|
"From the travel agency you can travel to any other city. Doing so costs money. <br><br>" +
|
|
"Each city has its own set of companies and unique locations. Also, certain content is only available to you " +
|
|
"if you are in certain cities, so get exploring!",
|
|
TutorialCompaniesText: "Hacking is not the only way to gain money and experience! Located around the world are many " +
|
|
"different companies which you can work for. By working for a company you can earn money, " +
|
|
"train your various labor skills, and unlock powerful passive perks. <br><br> " +
|
|
"To apply for a job, visit the company you want to work for through the 'World' menu. The company " +
|
|
"page will have options that let you apply to positions in the company. There might be several different " +
|
|
"positions you can apply for, ranging from software engineer to business analyst to security officer. <br><br> " +
|
|
"When you apply for a job, you will get the offer if your stats are high enough. Your first position at " +
|
|
"a company will be an entry-level position such as 'intern'. Once you get the job, an button will appear on " +
|
|
"the company page that allows you to work for the company. Click this button to start working. <br><br>" +
|
|
"Working occurs in 8 hour shifts. Once you start working, you will begin earning money, experience, " +
|
|
"and reputation. The rate at which you money and experience depends on the company and your position. " +
|
|
"The amount of reputation you gain for your company is based on your job performance, which is affected by " +
|
|
"your stats. Different positions value different stats. When you are working, you are unable to perform any " +
|
|
"other actions such as using your terminal or visiting other locations (However, note that any scripts you have " +
|
|
"running on servers will continue to run as you work!). It is possible to cancel your work shift before the " +
|
|
"8 hours is up. However, if you have a full-time job, then cancelling a shift early will result in you gaining " +
|
|
"only half of the reputation " +
|
|
"that you had earned up to that point. There are also part-time/consultant jobs available where you will not " +
|
|
" be penalized if you cancel a work shift early. However, these positions pay less than full-time positions.<br><br>" +
|
|
"As you continue to work at a company, you will gain more and more reputation at that company. When your stats " +
|
|
"and reputation are high enough, you can get a promotion. You can apply for a promotion on the company page, just like " +
|
|
"you applied for the job originally. Higher positions at a company provide better salaries and stat gains.<br><br>" +
|
|
"<h1>Infiltrating Companies</h1><br>" +
|
|
"Many companies have facilities that you can attempt to infiltrate. By infiltrating, you can steal classified company secrets " +
|
|
"and then sell these for money or for faction reputation. To try and infiltrate a company, visit a company through the " +
|
|
"'World' menu. There will be an option that says 'Infiltrate Company'. <br><br>" +
|
|
"When infiltrating a company, you must progress through clearance levels in the facility. Every clearance level " +
|
|
"has some form of security that you must get past. There are several forms of security, ranging from high-tech security systems to " +
|
|
"armed guards. For each form of security, there are a variety of options that you can choose to try and bypass the security. Examples " +
|
|
"include hacking the security, engaging in combat, assassination, or sneaking past the security. The chance to succeed for each option " +
|
|
"is determined in part by your stats. So, for example, trying to hack the security system relies on your hacking skill, whereas trying to " +
|
|
"sneak past the security relies on your agility level.<br><br>" +
|
|
"The facility has a 'security level' that affects your chance of success when trying to get past a clearance level. " +
|
|
"Every time you advance to the next clearance level, the facility's security level will increase by a fixed amount. Furthermore " +
|
|
"the options you choose and whether you succeed or fail will affect the security level as well. For example, " +
|
|
"if you try to kill a security guard and fail, the security level will increase by a lot. If you choose to sneak past " +
|
|
"security and succeed, the security level will not increase at all. <br><br>" +
|
|
"Every 5 clearance levels, you will steal classified company secrets that can be sold for money or faction reputation. However, " +
|
|
"in order to sell these secrets you must successfully escape the facility using the 'Escape' option. Furthermore, companies have " +
|
|
"a max clearance level. If you reach the max clearance level you will automatically escape the facility with all of your " +
|
|
"stolen secrets.<br><br>",
|
|
TutorialFactionsText: "Throughout the game you may receive invitations from factions. There are many different factions, and each faction " +
|
|
"has different criteria for determining its potential members. Joining a faction and furthering its cause is crucial " +
|
|
"to progressing in the game and unlocking endgame content. <br><br> " +
|
|
"It is possible to join multiple factions if you receive invitations from them. However, note that joining a faction " +
|
|
"may prevent you from joining other rival factions. <br><br> " +
|
|
"The 'Factions' link on the menu brings up a list of all factions that you have joined. " +
|
|
"You can select a Faction on this list to go to that Faction page. This page displays general " +
|
|
"information about the Faction and also lets you perform work for the faction. " +
|
|
"Working for a Faction is similar to working for a company except that you don't get paid a salary. " +
|
|
"You will only earn reputation in your Faction and train your stats. Also, cancelling work early " +
|
|
"when working for a Faction does NOT result in reduced experience/reputation earnings. <br><br>" +
|
|
"Earning reputation for a Faction unlocks powerful Augmentations. Purchasing and installing these Augmentations will " +
|
|
"upgrade your abilities. The Augmentations that are available to unlock vary from faction to faction.",
|
|
TutorialAugmentationsText: "Advances in science and medicine have lead to powerful new technologies that allow people to augment themselves " +
|
|
"beyond normal human capabilities. There are many different types of Augmentations, ranging from cybernetic to " +
|
|
"genetic to biological. Acquiring these Augmentations enhances the user's physical and mental faculties. <br><br>" +
|
|
"Because of how powerful these Augmentations are, the technology behind them is kept private and secret by the " +
|
|
"corporations and organizations that create them. Therefore, the only way for the player to obtain Augmentations is " +
|
|
"through Factions. After joining a Faction and earning enough reputation in it, you will be able to purchase " +
|
|
"its Augmentations. Different Factions offer different Augmentations. Augmentations must be purchased in order to be installed, " +
|
|
"and they are fairly expensive. <br><br>" +
|
|
"When you purchase an Augmentation, the price of purchasing another Augmentation increases by 90%. This multiplier stacks for " +
|
|
"each Augmentation you purchase. You will not gain the benefits of your purchased Augmentations until you install them. You can " +
|
|
"choose to install Augmentations through the 'Augmentations' menu tab. Once you install your purchased Augmentations, " +
|
|
"their costs are reset back to the original price.<br><br>" +
|
|
"Unfortunately, installing Augmentations has side effects. You will lose most of the progress you've made, including your " +
|
|
"skills, stats, and money. You will have to start over, but you will have all of the Augmentations you have installed to " +
|
|
"help you progress. <br><br> " +
|
|
"To summarize, here is a list of everything you will LOSE when you install an Augmentation: <br><br>" +
|
|
"Stats/Skills<br>" +
|
|
"Money<br>" +
|
|
"Scripts on all servers EXCEPT your home computer<br>" +
|
|
"Purchased servers<br>" +
|
|
"Hacknet Nodes<br>" +
|
|
"Company/faction reputation<br>" +
|
|
"Jobs and Faction memberships<br>" +
|
|
"Programs<br>" +
|
|
"Stocks<br>" +
|
|
"TOR router<br><br>" +
|
|
"Here is everything you will KEEP when you install an Augmentation: <br><br>" +
|
|
"Every Augmentation you have installed<br>" +
|
|
"Scripts on your home computer<br>" +
|
|
"RAM and CPU Core Upgrades on your home computer<br>" +
|
|
"World Stock Exchange account and TIX API Access<br>",
|
|
|
|
LatestUpdate:
|
|
`v0.40.3<br>
|
|
-----------------------------------------------<br>
|
|
* Bladeburner Changes:<br>
|
|
*** Increased the effect that agi and dexterity have on action time<br>
|
|
*** Starting number of contracts/operations available will be slightly lower<br>
|
|
*** Random events will now happen slightly more often<br>
|
|
*** Slightly increased the rate at which the Overclock skill point cost increases<br>
|
|
-----------------------------------------------<br>
|
|
* The maximum volatility of stocks is now randomized (randomly generated within a certain range every time the game resets)<br>
|
|
* Increased the range of possible values for initial stock prices<br>
|
|
* b1t_flum3.exe program can now be created immediately at Hacking level 1 (rather than hacking level 5)<br>
|
|
* UI improvements for the character overview panel and the left-hand menu (by mat-jaworski)<br>
|
|
* Updated documentation to reflect the fact that Netscript port handles (getPortHandle()) only works in NetscriptJS (2.0), NOT Netscript 1.0<br>
|
|
* Added tryWrite() Netscript function<br>
|
|
* When working (for a company/faction), experience is gained immediately/continuously rather than all at once when the work is finished<br>
|
|
* Improved the introductory tutorial`
|
|
}
|
|
|
|
export {CONSTANTS};
|