bitburner-src/src/Locations/ui/HospitalLocation.tsx
hydroflame 52a80ad236
v0.51.6 (#905)
* Make command `cd` without arguments an alias for `cd /` (#853)

In most shells `cd` without arguments takes you to the home directory
of the current user. I keep trying to do this due to muscle memory
from working in terminals, so I figured I'd make it do something useful.

There is no home directory in the game, but going to / is the closest
thing we have, since that is the starting point for the user in the
game.

* Add new `backdoor` terminal command (#852)

* Add the backdoor command to the terminal

This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests

* Add tab completion for backdoor command

* Add help text for backdoor command

* Change condition syntax to be more consistent with others

* Extract reused code block so it is always called after actions

* Update documentation for new backdoor command

Modified references to manual hack as it isn't for factions anymore

* Remove extra parenthesis

* Rename manuallyHacked to backdoorInstalled

* Fix typo

* Change faction test messages to use backdoor instad of hack

* Rename more instances of manuallyHacked

* fixed typo in helptext of darkweb buy (#858)

* Fix typos and unify descriptions of augmentations (#859)

Made an attempt to...
- give all "+rep% company/faction" the same text
- make all augmentations with a single effect use a single line to describe the effect
- make all effects end with a period

* Made Cashroot starter kit display its tooltip with the money formatted properly and in gold

* fix typo in docs (#860)

* Initial code for Casino Card Deck implementation

* Casino Blackjack Implementation

* Update some tools (eslint, typescript)

* Blackjack code cleanup

* Update README_contribution

* Update ScriptHelpers.js (#861)

expand error message

* More augmentation typo fixes (#862)

* Add Netscript function getCurrentScript (#856)

Add netscript function that returns the current script.

* Added milestones menu to guide new players. (#865)

Milestone menu

* fix typos in milestones (#866)

Co-authored-by: sschmidTU <s.schmid@phonicscore.com>

* Corrupt location title when backdoor is installed (#864)

* Add corruptableText component

* Corrupt location title if backdoor is installed

* Formatting

* Add helper to check value of backdoorInstalled

Helper could be oneline but it would make it less readable

* Fix some formatting

* Add settings option to disable text effects

* Import useState

* getRunningScript (#867)

* Replaced getCurrentScript with getRunningScript

* Bunch of smaller fixes (#904)

Fix #884
Fix #879
Fix #878
Fix #876
Fix #874
Fix #873
Fix #887
Fix #891
Fix #895

* rework the early servers to be more noob friendly (#903)

* v0.51.6

Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com>
Co-authored-by: Jack <jackdewinter1@gmail.com>
Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com>
Co-authored-by: Pimvgd <Pimvgd@gmail.com>
Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com>
Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com>
Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
2021-04-28 20:07:26 -04:00

80 lines
2.2 KiB
TypeScript

/**
* React Subcomponent for displaying a location's UI, when that location is a hospital
*
* This subcomponent renders all of the buttons for hospital options
*/
import * as React from "react";
import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { getHospitalizationCost } from "../../Hospital/Hospital";
import { numeralWrapper } from "../../ui/numeralFormat";
import { AutoupdatingStdButton } from "../../ui/React/AutoupdatingStdButton";
import { Money } from "../../ui/React/Money";
import { dialogBoxCreate } from "../../../utils/DialogBox";
type IProps = {
p: IPlayer;
}
type IState = {
currHp: number;
}
export class HospitalLocation extends React.Component<IProps, IState> {
/**
* Stores button styling that sets them all to block display
*/
btnStyle: object;
constructor(props: IProps) {
super(props);
this.btnStyle = { display: "block" };
this.getCost = this.getCost.bind(this);
this.getHealed = this.getHealed.bind(this);
this.state = {
currHp: this.props.p.hp,
}
}
getCost(): number {
return getHospitalizationCost(this.props.p);
}
getHealed(e: React.MouseEvent<HTMLElement>): void {
if (!e.isTrusted) { return; }
if (this.props.p.hp < 0) { this.props.p.hp = 0; }
if (this.props.p.hp >= this.props.p.max_hp) { return; }
const cost = this.getCost();
this.props.p.loseMoney(cost);
this.props.p.hp = this.props.p.max_hp;
this.props.p.recordMoneySource(-1 * cost, 'hospitalization');
// This just forces a re-render to update the cost
this.setState({
currHp: this.props.p.hp,
});
dialogBoxCreate(<>You were healed to full health! The hospital billed you for {Money(cost)}</>);
}
render() {
const cost = this.getCost();
return (
<AutoupdatingStdButton
onClick={this.getHealed}
style={this.btnStyle}
text={<>Get treatment for wounds - {Money(cost)}</>}
/>
)
}
}