Bitburner source code.
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Steven Evans 3faed7caf2 [refactor, chore] "Compile" CSS via Webpack
This may seem unnecessary (and odd to import CSS files into JS...), but
this sets up the project for being able to keep the distributed
(release) resources all together, as well as setting the stage for
introducing something like SCSS.
2018-07-16 23:22:24 -04:00
css [style] Enabled Stylelint 'selector-combinator-space-*' rules 2018-07-10 09:49:45 -04:00
dist [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
doc Merge pull request #358 from danielyxie/new-hacknetnode-api 2018-07-15 20:43:04 -05:00
netscript_tests V0.35.0. Adding netscript_tests in game testbench. 2018-03-03 15:05:33 -06:00
src [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
tests Removed and ignored test bundle output in git. Implemented by kopelli in PR 283 (avoid merge conflicts) 2018-06-13 09:03:05 -05:00
utils Fixed bugs with new HelperFunctions 2018-07-10 00:11:18 -05:00
.eslintignore [chore] Removing documentation build artifactsReadTheDocs builds directly from Github, so there's no need to store thedocs in the repository. 2018-07-12 10:01:56 -04:00
.eslintrc.js [chore] Adding ESLint 2018-06-22 22:28:59 -04:00
.gitattributes Adding .gitattributes for consistent line endings 2018-03-20 16:19:26 -04:00
.gitignore [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
CONTRIBUTING.md [chore, doc] Split out the "vendor"/3rd party code to its own bundle 2018-07-09 12:50:57 -04:00
favicon.ico [feature] Adding favicon and related. 2018-06-19 22:42:51 -04:00
index.html [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
license.txt v0.35.1 2018-03-12 14:39:04 -05:00
netscript.js New Hacknet Node Netscript API - initial commit 2018-07-14 19:25:50 -05:00
package-lock.json [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
package.json [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00
README.md [doc] Completed a previous incomplete sentence. 2018-06-21 10:18:08 -04:00
stylelint.config.js [chore] Enabled Stylelint 'declaration-bang-space-before' rule 2018-07-10 09:50:04 -04:00
tsconfig.json [refactor, chore] Including TSLint; fixing most things. 2018-06-14 14:57:44 -04:00
tslint.json [chore] Disable "no-inferrable-types" lint rule 2018-06-24 21:49:07 -04:00
webpack.config.js [refactor, chore] "Compile" CSS via Webpack 2018-07-16 23:22:24 -04:00

Bitburner

Bitburner is a cyberpunk hacking-themed incremental game. The game can be played at https://danielyxie.github.io/bitburner.

Documentation

The game's official documentation can be found on Read The Docs. Please note that this is still a work-in-progress and is in its early stages.

The documentation is created using Sphinx.

Anyone is welcome to contribute to the documentation by editing the source files and then making a pull request with your contributions. For further guidance, please refer to the "As A Documentor" section of CONTRIBUTING.

Wiki

The game's wiki can be found on Wikia. Please note that the wiki is in the process of being deprecated. Eventually all of the wiki content will be moved into the Read The Docs documentation.

Contribution

There are many ways to contribute to the game. It can be as simple as fixing a typo, correcting a bug, or improving the UI. For guidance on doing so, please refer to the CONTRIBUTING document.

You will retain all ownership of the Copyright of any contributions you make, and will have the same rights to use or license your contributions. By submitting a pull request you agree to grant me perpetual, worldwide, non-exclusive, transferable, royalty-free, and irrevocable rights to use, publish, and distribute your contributions to the project. A formal Contributor's License Agreement will be drawn up in the future.

If you would like to make significant contributions to the project as a collaborator, please reach out to @danielyxie to help coordinate the effort.