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https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-23 16:13:49 +01:00
70 lines
2.4 KiB
JavaScript
70 lines
2.4 KiB
JavaScript
import {CONSTANTS} from "./Constants";
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import {Player} from "./Player";
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import {Server, AllServers, AddToAllServers} from "./Server";
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import {dialogBoxCreate} from "../utils/DialogBox";
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import {createRandomIp} from "../utils/IPAddress";
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import {yesNoTxtInpBoxGetInput} from "../utils/YesNoBox";
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/* Functions to handle any server-related purchasing:
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* Purchasing new servers
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* Purchasing more RAM for home computer
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*/
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function purchaseServer(ram, cost) {
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//Check if player has enough money
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if (Player.money.lt(cost)) {
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dialogBoxCreate("You don't have enough money to purchase this server!");
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return;
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}
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//Maximum server limit
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if (Player.purchasedServers.length >= CONSTANTS.PurchasedServerLimit) {
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dialogBoxCreate("You have reached the maximum limit of " + CONSTANTS.PurchasedServerLimit + " servers. " +
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"You cannot purchase any more. You can " +
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"delete some of your purchased servers using the deleteServer() Netscript function in a script");
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return;
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}
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var hostname = yesNoTxtInpBoxGetInput();
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if (hostname == "") {
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dialogBoxCreate("You must enter a hostname for your new server!");
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return;
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}
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//Create server
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var newServ = new Server({
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ip:createRandomIp(), hostname:hostname, organizationName:"",
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isConnectedTo:false, adminRights:true, purchasedByPlayer:true, maxRam:ram
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});
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AddToAllServers(newServ);
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//Add to Player's purchasedServers array
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Player.purchasedServers.push(newServ.ip);
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//Connect new server to home computer
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var homeComputer = Player.getHomeComputer();
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homeComputer.serversOnNetwork.push(newServ.ip);
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newServ.serversOnNetwork.push(homeComputer.ip);
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Player.loseMoney(cost);
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dialogBoxCreate("Server successfully purchased with hostname " + hostname);
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}
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function purchaseRamForHomeComputer(cost) {
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if (Player.money.lt(cost)) {
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dialogBoxCreate("You do not have enough money to purchase additional RAM for your home computer");
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return;
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}
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var homeComputer = Player.getHomeComputer();
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homeComputer.maxRam *= 2;
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Player.loseMoney(cost);
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dialogBoxCreate("Purchased additional RAM for home computer! It now has " + homeComputer.maxRam + "GB of RAM.");
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}
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export {purchaseServer, purchaseRamForHomeComputer};
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