mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-15 04:03:50 +01:00
52a80ad236
* Make command `cd` without arguments an alias for `cd /` (#853) In most shells `cd` without arguments takes you to the home directory of the current user. I keep trying to do this due to muscle memory from working in terminals, so I figured I'd make it do something useful. There is no home directory in the game, but going to / is the closest thing we have, since that is the starting point for the user in the game. * Add new `backdoor` terminal command (#852) * Add the backdoor command to the terminal This command will perform a manual hack without rewarding money. It will be used for the story, mainly for faction hacking tests * Add tab completion for backdoor command * Add help text for backdoor command * Change condition syntax to be more consistent with others * Extract reused code block so it is always called after actions * Update documentation for new backdoor command Modified references to manual hack as it isn't for factions anymore * Remove extra parenthesis * Rename manuallyHacked to backdoorInstalled * Fix typo * Change faction test messages to use backdoor instad of hack * Rename more instances of manuallyHacked * fixed typo in helptext of darkweb buy (#858) * Fix typos and unify descriptions of augmentations (#859) Made an attempt to... - give all "+rep% company/faction" the same text - make all augmentations with a single effect use a single line to describe the effect - make all effects end with a period * Made Cashroot starter kit display its tooltip with the money formatted properly and in gold * fix typo in docs (#860) * Initial code for Casino Card Deck implementation * Casino Blackjack Implementation * Update some tools (eslint, typescript) * Blackjack code cleanup * Update README_contribution * Update ScriptHelpers.js (#861) expand error message * More augmentation typo fixes (#862) * Add Netscript function getCurrentScript (#856) Add netscript function that returns the current script. * Added milestones menu to guide new players. (#865) Milestone menu * fix typos in milestones (#866) Co-authored-by: sschmidTU <s.schmid@phonicscore.com> * Corrupt location title when backdoor is installed (#864) * Add corruptableText component * Corrupt location title if backdoor is installed * Formatting * Add helper to check value of backdoorInstalled Helper could be oneline but it would make it less readable * Fix some formatting * Add settings option to disable text effects * Import useState * getRunningScript (#867) * Replaced getCurrentScript with getRunningScript * Bunch of smaller fixes (#904) Fix #884 Fix #879 Fix #878 Fix #876 Fix #874 Fix #873 Fix #887 Fix #891 Fix #895 * rework the early servers to be more noob friendly (#903) * v0.51.6 Co-authored-by: Andreas Eriksson <2691182+AndreasTPC@users.noreply.github.com> Co-authored-by: Jack <jackdewinter1@gmail.com> Co-authored-by: Teun Pronk <5228255+Crownie88@users.noreply.github.com> Co-authored-by: Pimvgd <Pimvgd@gmail.com> Co-authored-by: Daniel Xie <daniel.xie@flockfreight.com> Co-authored-by: Simon <33069673+sschmidTU@users.noreply.github.com> Co-authored-by: sschmidTU <s.schmid@phonicscore.com>
55 lines
1.7 KiB
ReStructuredText
55 lines
1.7 KiB
ReStructuredText
isRunning() Netscript Function
|
|
==============================
|
|
|
|
.. js:function:: isRunning(filename[, hostname=current hostname[, args...]])
|
|
|
|
:RAM cost: 0.1 GB
|
|
:param string filename: Filename of script to check. case-sensitive.
|
|
:param string hostname: Hostname of target server. Defaults to current server
|
|
:param args...: Arguments to specify/identify which scripts to search for
|
|
:returns: ``true`` if that script with those args is running on that server.
|
|
|
|
.. note::
|
|
|
|
Remember that a script is uniquely identified by both its name and its arguments.
|
|
|
|
**Examples:**
|
|
|
|
In this first example below, the function call will return true if there is
|
|
a script named ``foo.script`` with no arguments running on the
|
|
``foodnstuff`` server, and false otherwise:
|
|
|
|
.. code-block:: javascript
|
|
|
|
isRunning("foo.script", "foodnstuff");
|
|
|
|
In this second example below, the function call will return true if there is
|
|
a script named ``foo.script`` with no arguments running on the current
|
|
server, and false otherwise:
|
|
|
|
.. code-block:: javascript
|
|
|
|
isRunning("foo.script", getHostname());
|
|
|
|
In this next example below, the function call will return true if there is a
|
|
script named ``foo.script`` running with the arguments 1, 5, and "test" (in
|
|
that order) on the ``joesguns`` server, and false otherwise:
|
|
|
|
.. code-block:: javascript
|
|
|
|
isRunning("foo.script", "joesguns", 1, 5, "test");
|
|
|
|
|
|
.. js:function:: isRunning(scriptPid)
|
|
|
|
:RAM cost: 0.1 GB
|
|
:param number scriptPid: PID of the script to check.
|
|
|
|
Same as the above version but with pid.
|
|
|
|
Example:
|
|
|
|
.. code-block:: javascript
|
|
|
|
isRunning(39);
|