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80 lines
2.5 KiB
ReStructuredText
80 lines
2.5 KiB
ReStructuredText
.. _netscript_sleeveapi:
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Netscript Sleeve API
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=========================
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Netscript provides the following API for interacting with the game's
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:ref:`Duplicate Sleeve <gameplay_duplicatesleeves>` mechanic.
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The Sleeve API is **not** immediately available to the player and must be unlocked
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later in the game.
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.. warning:: This page contains spoilers for the game
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The Sleeve API is unlocked in BitNode-10. If you are in BitNode-10, you will
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automatically gain access to this API. Otherwise, you must have Source-File 10 in
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order to use this API in other BitNodes
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**Sleeve API functions must be accessed through the 'sleeve' namespace**
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In :ref:`netscript1`::
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sleeve.synchronize(0);
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sleeve.commitCrime(0, "shoplift");
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In :ref:`netscriptjs`::
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ns.sleeve.synchronize(0);
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ns.sleeve.commitCrime(0, "shoplift");
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.. toctree::
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:caption: API Functions:
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getNumSleeves() <sleeveapi/getNumSleeves>
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getSleeveStats() <sleeveapi/getSleeveStats>
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getInformation() <sleeveapi/getInformation>
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getTask() <sleeveapi/getTask>
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setToShockRecovery() <sleeveapi/setToShockRecovery>
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setToSynchronize() <sleeveapi/setToSynchronize>
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setToCommitCrime() <sleeveapi/setToCommitCrime>
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setToFactionWork() <sleeveapi/setToFactionWork>
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setToCompanyWork() <sleeveapi/setToCompanyWork>
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setToUniversityCourse() <sleeveapi/setToUniversityCourse>
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setToGymWorkout() <sleeveapi/setToGymWorkout>
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travel() <sleeveapi/travel>
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getSleeveAugmentations() <sleeveapi/getSleeveAugmentations>
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getSleevePurchasableAugs() <sleeveapi/getSleevePurchasableAugs>
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purchaseSleeveAug() <sleeveapi/purchaseSleeveAug>
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.. _netscript_sleeveapi_referencingaduplicatesleeve:
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Referencing a Duplicate Sleeve
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------------------------------
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Most of the functions in the Sleeve API perform an operation on a single Duplicate
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Sleeve. In order to specify which Sleeve the operation should be performed on,
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a numeric index is used as an identifier. The index should follow array-notation, such
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that the first Duplicate Sleeve has an index of 0, the second Duplicate Sleeve has
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an index of 1, and so on.
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The order of the Duplicate Sleeves matches the order on the UI page.
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Examples
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--------
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**Basic example usage**::
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for (var i = 0; i < sleeve.getNumSleeves(); i++) {
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sleeve.shockRecovery(i);
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}
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sleep(10*60*60); // wait 10h
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for (var i = 0; i < sleeve.getNumSleeves(); i++) {
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sleeve.synchronize(i);
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}
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sleep(10*60*60); // wait 10h
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for (var i = 0; i < sleeve.getNumSleeves(); i++) {
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sleeve.commitCrime(i, 'shoplift');
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}
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