bitburner-src/src/Infiltration/ui/WireCuttingGame.tsx
2022-04-22 15:30:49 -04:00

198 lines
6.0 KiB
TypeScript

import React, { useEffect, useState } from "react";
import Grid from "@mui/material/Grid";
import Typography from "@mui/material/Typography";
import { IMinigameProps } from "./IMinigameProps";
import { KeyHandler } from "./KeyHandler";
import { GameTimer } from "./GameTimer";
import { random } from "../utils";
import { interpolate } from "./Difficulty";
import { KEY } from "../../utils/helpers/keyCodes";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Player } from "../../Player";
import { Settings } from "../../Settings/Settings";
interface Difficulty {
[key: string]: number;
timer: number;
wiresmin: number;
wiresmax: number;
rules: number;
}
const difficulties: {
Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
} = {
Trivial: { timer: 9000, wiresmin: 4, wiresmax: 4, rules: 2 },
Normal: { timer: 7000, wiresmin: 6, wiresmax: 6, rules: 2 },
Hard: { timer: 5000, wiresmin: 8, wiresmax: 8, rules: 3 },
Impossible: { timer: 4000, wiresmin: 9, wiresmax: 9, rules: 4 },
};
const types = [KEY.PIPE, KEY.DOT, KEY.FORWARD_SLASH, KEY.HYPHEN, "█", KEY.HASH];
const colors = ["red", "#FFC107", "blue", "white"];
const colorNames: any = {
red: "red",
"#FFC107": "yellow",
blue: "blue",
white: "white",
};
interface Wire {
tpe: string;
colors: string[];
}
interface Question {
toString: () => string;
shouldCut: (wire: Wire, index: number) => boolean;
}
export function WireCuttingGame(props: IMinigameProps): React.ReactElement {
const difficulty: Difficulty = {
timer: 0,
wiresmin: 0,
wiresmax: 0,
rules: 0,
};
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [wires] = useState(generateWires(difficulty));
const [cutWires, setCutWires] = useState(new Array(wires.length).fill(false));
const [questions] = useState(generateQuestion(wires, difficulty));
const hasAugment = Player.hasAugmentation(AugmentationNames.KnowledgeOfApollo, true);
function checkWire(wireNum: number): boolean {
return questions.some((q) => q.shouldCut(wires[wireNum - 1], wireNum - 1));
}
useEffect(() => {
// check if we won
const wiresToBeCut = [];
for (let j = 0; j < wires.length; j++) {
let shouldBeCut = false;
for (let i = 0; i < questions.length; i++) {
shouldBeCut = shouldBeCut || questions[i].shouldCut(wires[j], j);
}
wiresToBeCut.push(shouldBeCut);
}
if (wiresToBeCut.every((b, i) => b === cutWires[i])) {
props.onSuccess();
}
}, [cutWires]);
function press(this: Document, event: KeyboardEvent): void {
event.preventDefault();
const wireNum = parseInt(event.key);
if (wireNum < 1 || wireNum > wires.length || isNaN(wireNum)) return;
setCutWires((old) => {
const next = [...old];
next[wireNum - 1] = true;
if (!checkWire(wireNum)) {
props.onFailure();
}
return next;
});
}
return (
<Grid container spacing={3}>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Grid item xs={12}>
<Typography variant="h4">Cut the wires with the following properties! (keyboard 1 to 9)</Typography>
{questions.map((question, i) => (
<Typography key={i}>{question.toString()}</Typography>
))}
<Typography>
{new Array(wires.length).fill(0).map((_, i) => {
const isCorrectWire = checkWire(i + 1);
const color = hasAugment && !isCorrectWire ? Settings.theme.disabled : Settings.theme.primary;
return (
<span key={i} style={{ color: color }}>
&nbsp;{i + 1}&nbsp;&nbsp;&nbsp;&nbsp;
</span>
);
})}
</Typography>
{new Array(8).fill(0).map((_, i) => (
<div key={i}>
<Typography>
{wires.map((wire, j) => {
if ((i === 3 || i === 4) && cutWires[j]) {
return <span key={j}>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>;
}
const isCorrectWire = checkWire(j + 1);
const wireColor =
hasAugment && !isCorrectWire ? Settings.theme.disabled : wire.colors[i % wire.colors.length];
return (
<span key={j} style={{ color: wireColor }}>
|{wire.tpe}|&nbsp;&nbsp;&nbsp;
</span>
);
})}
</Typography>
</div>
))}
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
</Grid>
</Grid>
);
}
function randomPositionQuestion(wires: Wire[]): Question {
const index = Math.floor(Math.random() * wires.length);
return {
toString: (): string => {
return `Cut wires number ${index + 1}.`;
},
shouldCut: (wire: Wire, i: number): boolean => {
return index === i;
},
};
}
function randomColorQuestion(wires: Wire[]): Question {
const index = Math.floor(Math.random() * wires.length);
const cutColor = wires[index].colors[0];
return {
toString: (): string => {
return `Cut all wires colored ${colorNames[cutColor]}.`;
},
shouldCut: (wire: Wire): boolean => {
return wire.colors.includes(cutColor);
},
};
}
function generateQuestion(wires: Wire[], difficulty: Difficulty): Question[] {
const numQuestions = difficulty.rules;
const questionGenerators = [randomPositionQuestion, randomColorQuestion];
const questions = [];
for (let i = 0; i < numQuestions; i++) {
questions.push(questionGenerators[i % 2](wires));
}
return questions;
}
function generateWires(difficulty: Difficulty): Wire[] {
const wires = [];
const numWires = random(difficulty.wiresmin, difficulty.wiresmax);
for (let i = 0; i < numWires; i++) {
const wireColors = [colors[Math.floor(Math.random() * colors.length)]];
if (Math.random() < 0.15) {
wireColors.push(colors[Math.floor(Math.random() * colors.length)]);
}
wires.push({
tpe: types[Math.floor(Math.random() * types.length)],
colors: wireColors,
});
}
return wires;
}