mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-12-27 16:37:33 +01:00
c48aaed6c5
Removed references to .ns and changed those to .js. Also fixed minor spelling/grammar mistake.
159 lines
5.4 KiB
ReStructuredText
159 lines
5.4 KiB
ReStructuredText
.. _netscriptjs:
|
|
|
|
NS2
|
|
===
|
|
The improved version of Netscript that
|
|
allows users to write full-fledged Javascript code in their scripts, while
|
|
still being able to access the Netscript functions.
|
|
|
|
ns2 was developed primarily by `Github user jaguilar <https://github.com/jaguilar>`_
|
|
|
|
On top of having almost all of the features and capabilities of JavaScript, ns2 is also
|
|
significantly faster than ns1.
|
|
|
|
This documentation will not go over any of the additional features of ns2, since
|
|
there is plenty of documentation on Javascript available on the web.
|
|
|
|
Browser compatibility
|
|
---------------------
|
|
As of the time of writing this, a few browsers do not support `dynamic import <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import>`_ functionality and therefore cannot run ns2 scripts. These browsers will thus only be capable of using ns1.
|
|
|
|
How to use ns2
|
|
----------------------
|
|
Working with ns2 scripts is the same as ns1 scripts. The only difference
|
|
is that ns2 scripts use the ".js" extension rather than ".script". E.g.::
|
|
|
|
$ nano foo.js
|
|
$ run foo.js -t 100 arg1 arg2 arg3
|
|
exec("foo.js", "purchasedServer1", "100", "randomArg");
|
|
|
|
The caveat when using ns2 to write scripts is that your code must be
|
|
asynchronous. Furthermore, instead of using the global scope and executing your code
|
|
sequentially, ns2 uses a :code:`main()` function as an entry point.
|
|
|
|
Furthermore, the "Netscript environment" must be passed into a ns2 script through
|
|
the main function. This environment includes all of the pre-defined Netscript functions
|
|
(:code:`hack()`, :code:`exec`, etc.) as well as the arguments you pass to the script.
|
|
|
|
Therefore, the signature of the :code:`main()` function must be::
|
|
|
|
export async function main(ns) {
|
|
ns.print("Starting script here");
|
|
await ns.hack("foodnstuff"); //Use Netscript hack function
|
|
ns.print(ns.args); //The script arguments must be prefaced with ns as well
|
|
}
|
|
|
|
Here is a summary of all rules you need to follow when writing Netscript JS code:
|
|
|
|
* Write :code:`await` before any call to the following Netscript functions:
|
|
|
|
* hack
|
|
* grow
|
|
* weaken
|
|
* sleep
|
|
* prompt
|
|
* wget
|
|
* scp
|
|
* write
|
|
* writePort
|
|
|
|
* Any function that contains :code:`await` must be declared as :code:`async`
|
|
|
|
* Always :code:`await` any function that is marked as :code:`async`
|
|
|
|
* Any functions that you want to be visible from other scripts must be marked with :code:`export`.
|
|
|
|
* **Do not write any infinite loops without using a** :code:`sleep` **or one of the timed Netscript functions like** :code:`hack`. Doing so will freeze your game.
|
|
|
|
* Any global variable declared in a ns2 script is shared between all instances of that
|
|
script. For example, assume you write a script *foo.js* and declared a global variable like so::
|
|
|
|
//foo.js
|
|
let globalVariable;
|
|
|
|
export async function main(ns) {
|
|
globalVariable = ns.args.length;
|
|
while(true) {
|
|
ns.tprint(globalVariable);
|
|
await ns.sleep(3000);
|
|
}
|
|
}
|
|
|
|
Then, you ran multiple instances of *foo.js*::
|
|
|
|
$ run foo.js 1
|
|
$ run foo.js 1 2 3
|
|
$ run foo.js 1 2 3 4 5
|
|
|
|
Then all three instances of foo.js will share the same instance of :code:`globalVariable`.
|
|
(In this example, the value of :code:`globalVariable` will be set to 5 because the
|
|
last instance of *foo.js* to run has 5 arguments. This means that all three instances of
|
|
the script will repeatedly print the value 5).
|
|
|
|
These global variables can be thought of as `C++ static class members <https://www.tutorialspoint.com/cplusplus/cpp_static_members.htm>`_,
|
|
where a ns2 script is a class and a global variable is a static member within that class.
|
|
|
|
Example
|
|
-------
|
|
|
|
early-hack-template.script
|
|
|
|
.. code-block:: javascript
|
|
|
|
var target = args[0];
|
|
var moneyThresh = getServerMaxMoney(target) * 0.75;
|
|
var securityThresh = getServerMinSecurityLevel(target) + 5;
|
|
if (fileExists("BruteSSH.exe", "home")) {
|
|
brutessh(target);
|
|
}
|
|
nuke(target);
|
|
while(true) {
|
|
if (getServerSecurityLevel(target) > securityThresh) {
|
|
weaken(target);
|
|
} else if (getServerMoneyAvailable(target) < moneyThresh) {
|
|
grow(target);
|
|
} else {
|
|
hack(target);
|
|
}
|
|
}
|
|
|
|
early-hack-template.js
|
|
|
|
.. code-block:: javascript
|
|
|
|
export async function main(ns) {
|
|
var target = ns.args[0];
|
|
var moneyThresh = ns.getServerMaxMoney(target) * 0.75;
|
|
var securityThresh = ns.getServerMinSecurityLevel(target) + 5;
|
|
if (ns.fileExists("BruteSSH.exe", "home")) {
|
|
ns.brutessh(target);
|
|
}
|
|
ns.nuke(target);
|
|
while(true) {
|
|
if (ns.getServerSecurityLevel(target) > securityThresh) {
|
|
await ns.weaken(target);
|
|
} else if (ns.getServerMoneyAvailable(target) < moneyThresh) {
|
|
await ns.grow(target);
|
|
} else {
|
|
await ns.hack(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
What's with the weird comment
|
|
-----------------------------
|
|
|
|
You may have noticed that every new ns2 file will contains the following comment.
|
|
|
|
.. code-block:: javascript
|
|
|
|
/**
|
|
* @param {NS} ns
|
|
**/
|
|
|
|
This comment is used to help the text editor autocomplete functions in the Netscript API. You can enable it by pressing ctrl+space after `ns.`
|
|
|
|
.. image:: autocomplete.png
|
|
|
|
The comment can be safely removed but it is recommended to keep it as it will help you.
|