mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-30 03:23:48 +01:00
638 lines
23 KiB
JavaScript
Executable File
638 lines
23 KiB
JavaScript
Executable File
import {
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loadAliases,
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loadGlobalAliases,
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Aliases,
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GlobalAliases
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} from "./Alias";
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import { Companies, loadCompanies } from "./Company/Companies";
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import { CompanyPosition } from "./Company/CompanyPosition";
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import { CONSTANTS } from "./Constants";
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import { Engine } from "./engine";
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import { Factions, loadFactions } from "./Faction/Factions";
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import { processPassiveFactionRepGain } from "./Faction/FactionHelpers";
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import { loadFconf } from "./Fconf/Fconf";
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import { FconfSettings } from "./Fconf/FconfSettings";
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import { loadAllGangs, AllGangs } from "./Gang";
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import {
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hasHacknetServers,
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processHacknetEarnings
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} from "./Hacknet/HacknetHelpers";
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import { loadMessages, initMessages, Messages } from "./Message/MessageHelpers";
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import { loadAllRunningScripts } from "./NetscriptWorker";
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import { Player, loadPlayer } from "./Player";
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import { AllServers, loadAllServers } from "./Server/AllServers";
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import { Settings } from "./Settings/Settings";
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import {
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loadSpecialServerIps,
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SpecialServerIps
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} from "./Server/SpecialServerIps";
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import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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import { createStatusText } from "./ui/createStatusText";
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import { numeralWrapper } from "./ui/numeralFormat";
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import { setTimeoutRef } from "./utils/SetTimeoutRef";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { gameOptionsBoxClose } from "../utils/GameOptions";
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import { convertTimeMsToTimeElapsedString } from "../utils/StringHelperFunctions";
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import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import {
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Reviver,
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Generic_toJSON,
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Generic_fromJSON
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} from "../utils/JSONReviver";
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import { createElement } from "../utils/uiHelpers/createElement";
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import { createPopup } from "../utils/uiHelpers/createPopup";
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import { removeElementById } from "../utils/uiHelpers/removeElementById";
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import Decimal from "decimal.js";
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/* SaveObject.js
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* Defines the object used to save/load games
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*/
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let saveObject = new BitburnerSaveObject();
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function BitburnerSaveObject() {
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this.PlayerSave = "";
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this.AllServersSave = "";
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this.CompaniesSave = "";
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this.FactionsSave = "";
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this.SpecialServerIpsSave = "";
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this.AliasesSave = "";
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this.GlobalAliasesSave = "";
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this.MessagesSave = "";
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this.StockMarketSave = "";
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this.SettingsSave = "";
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this.FconfSettingsSave = "";
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this.VersionSave = "";
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this.AllGangsSave = "";
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}
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BitburnerSaveObject.prototype.getSaveString = function() {
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this.PlayerSave = JSON.stringify(Player);
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// Delete all logs from all running scripts
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var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
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for (var ip in TempAllServers) {
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var server = TempAllServers[ip];
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if (server == null) {continue;}
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for (var i = 0; i < server.runningScripts.length; ++i) {
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var runningScriptObj = server.runningScripts[i];
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runningScriptObj.logs.length = 0;
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runningScriptObj.logs = [];
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}
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}
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this.AllServersSave = JSON.stringify(TempAllServers);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.FconfSettingsSave = JSON.stringify(FconfSettings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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}
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var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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return saveString;
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}
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BitburnerSaveObject.prototype.saveGame = function(db) {
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var saveString = this.getSaveString();
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// We'll save to both localstorage and indexedDb
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var objectStore = db.transaction(["savestring"], "readwrite").objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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request.onerror = function(e) {
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console.log("Error saving game to IndexedDB: " + e);
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}
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request.onsuccess = function(e) {
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// TODO anything here?
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}
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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} catch(e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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console.log("Failed to save game to localStorage because the size of the save file " +
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"is too large. However, the game will still be saved to IndexedDb if your browser " +
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"supports it. If you would like to save to localStorage as well, then " +
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"consider killing several of your scripts to " +
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"fix this, or increasing the size of your browsers localStorage");
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}
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}
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createStatusText("Game saved!");
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}
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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function evaluateVersionCompatibility(ver) {
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (Player.companyPosition != null && typeof Player.companyPosition !== "string") {
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console.log("Changed Player.companyPosition value to be compatible with v0.41.2");
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Player.companyPosition = Player.companyPosition.data.positionName;
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if (Player.companyPosition == null) {
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Player.companyPosition = "";
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}
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}
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// The "companyName" property of all Companies is renamed to "name"
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for (var companyName in Companies) {
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const company = Companies[companyName];
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if ((company.name == null || company.name === 0 || company.name === "") && company.companyName != null) {
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console.log("Changed company name property to be compatible with v0.41.2");
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company.name = company.companyName;
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}
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if (company.companyPositions instanceof Array) {
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console.log("Changed company companyPositions property to be compatible with v0.41.2");
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const pos = {};
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for (let i = 0; i < company.companyPositions.length; ++i) {
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pos[company.companyPositions[i]] = true;
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}
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company.companyPositions = pos;
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}
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}
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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if (Player.companyName !== "" && Player.companyPosition != null && Player.companyPosition !== "") {
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console.log("Copied player's companyName and companyPosition properties to the Player.jobs map for v0.43.0");
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Player.jobs[Player.companyName] = Player.companyPosition;
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}
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delete Player.companyPosition;
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}
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}
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function loadGame(saveString) {
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if (saveString === "" || saveString == null || saveString === undefined) {
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if (!window.localStorage.getItem("bitburnerSave")) {
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console.log("No save file to load");
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return false;
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}
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saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
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console.log("Loading game from localStorage");
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} else {
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saveString = decodeURIComponent(escape(atob(saveString)));
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console.log("Loading game from IndexedDB");
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}
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var saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch(e) {
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console.warn(`Could not load Aliases from save`);
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loadAliases("");
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}
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} else {
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console.warn(`Save file did not contain an Aliases property`);
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch(e) {
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console.warn(`Could not load GlobalAliases from save`);
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loadGlobalAliases("");
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}
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} else {
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console.warn(`Save file did not contain a GlobalAliases property`);
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch(e) {
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console.warn(`Could not load Messages from save`);
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initMessages();
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}
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} else {
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console.warn(`Save file did not contain a Messages property`);
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch(e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse Settings. Re-initing default values");
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Settings.init();
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}
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} else {
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Settings.init();
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}
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if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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try {
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loadFconf(saveObj.FconfSettingsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse .fconf Settings.");
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}
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}
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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if (window.location.href.toLowerCase().includes("bitburner-beta")) {
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// Beta branch, always show changes
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createBetaUpdateText();
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} else if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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}
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} catch(e) {
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createNewUpdateText();
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}
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} else {
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createNewUpdateText();
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}
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if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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return true;
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}
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function loadImportedGame(saveObj, saveString) {
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var tempSaveObj = null;
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var tempPlayer = null;
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var tempAllServers = null;
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var tempCompanies = null;
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var tempFactions = null;
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var tempSpecialServerIps = null;
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var tempAliases = null;
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var tempGlobalAliases = null;
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var tempMessages = null;
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var tempStockMarket = null;
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var tempAllGangs = null;
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let tempCorporationResearchTrees = null;
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// Check to see if the imported save file can be parsed. If any
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// errors are caught it will fail
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try {
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var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
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tempSaveObj = new BitburnerSaveObject();
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tempSaveObj = JSON.parse(decodedSaveString, Reviver);
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tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
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// Parse Decimal.js objects
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tempPlayer.money = new Decimal(tempPlayer.money);
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tempAllServers = JSON.parse(tempSaveObj.AllServersSave, Reviver);
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tempCompanies = JSON.parse(tempSaveObj.CompaniesSave, Reviver);
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tempFactions = JSON.parse(tempSaveObj.FactionsSave, Reviver);
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tempSpecialServerIps = JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
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if (tempSaveObj.hasOwnProperty("AliasesSave")) {
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try {
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tempAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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console.log("Parsing Aliases save failed: " + e);
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tempAliases = {};
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}
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} else {
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tempAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
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try {
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tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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console.log("Parsing Global Aliases save failed: " + e);
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tempGlobalAliases = {};
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}
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} else {
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tempGlobalAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("MessagesSave")) {
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try {
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tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
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} catch(e) {
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console.log("Parsing Messages save failed: " + e);
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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tempStockMarket = JSON.parse(tempSaveObj.StockMarketSave, Reviver);
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} catch(e) {
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console.log("Parsing StockMarket save failed: " + e);
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tempStockMarket = {};
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}
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} else {
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tempStockMarket = {};
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}
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if (tempSaveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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} catch(e) {
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console.error("Parsing Version save failed: " + e);
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}
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} else {
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}
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if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(tempSaveObj.AllGangsSave);
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} catch(e) {
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console.error(`Failed to parse AllGangsSave: {e}`);
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throw e;
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}
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}
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} catch(e) {
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dialogBoxCreate("Error importing game: " + e.toString());
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return false;
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}
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// Since the save file is valid, load everything for real
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saveString = decodeURIComponent(escape(atob(saveString)));
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saveObj = JSON.parse(saveString, Reviver);
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loadPlayer(saveObj.PlayerSave);
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loadAllServers(saveObj.AllServersSave);
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loadCompanies(saveObj.CompaniesSave);
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loadFactions(saveObj.FactionsSave);
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loadSpecialServerIps(saveObj.SpecialServerIpsSave);
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if (saveObj.hasOwnProperty("AliasesSave")) {
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try {
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loadAliases(saveObj.AliasesSave);
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} catch(e) {
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loadAliases("");
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}
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} else {
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loadAliases("");
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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loadGlobalAliases(saveObj.GlobalAliasesSave);
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} catch(e) {
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loadGlobalAliases("");
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}
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} else {
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loadGlobalAliases("");
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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loadMessages(saveObj.MessagesSave);
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} catch(e) {
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initMessages();
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}
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} else {
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initMessages();
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}
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if (saveObj.hasOwnProperty("StockMarketSave")) {
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch(e) {
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loadStockMarket("");
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}
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} else {
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loadStockMarket("");
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}
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if (saveObj.hasOwnProperty("SettingsSave")) {
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try {
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Settings.load(saveObj.SettingsSave);
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} catch(e) {
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Settings.init();
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}
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} else {
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Settings.init();
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}
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if (saveObj.hasOwnProperty("FconfSettingsSave")) {
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try {
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loadFconf(saveObj.FconfSettingsSave);
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} catch(e) {
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console.log("ERROR: Failed to load .fconf settings when importing");
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}
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}
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if (saveObj.hasOwnProperty("VersionSave")) {
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try {
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var ver = JSON.parse(saveObj.VersionSave, Reviver);
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evaluateVersionCompatibility(ver);
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if (ver != CONSTANTS.Version) {
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createNewUpdateText();
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}
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} catch(e) {
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createNewUpdateText();
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}
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} else {
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createNewUpdateText();
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}
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if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
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try {
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loadAllGangs(saveObj.AllGangsSave);
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} catch(e) {
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console.log("ERROR: Failed to parse AllGangsSave: " + e);
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}
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}
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var popupId = "import-game-restart-game-notice";
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var txt = createElement("p", {
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innerText:"Imported game! You need to SAVE the game and then RELOAD the page " +
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"to make sure everything runs smoothly"
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});
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var gotitBtn = createElement("a", {
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class:"a-link-button", float:"right", padding:"6px", innerText:"Got it!",
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clickListener:()=>{
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removeElementById(popupId);
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}
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});
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createPopup(popupId, [txt, gotitBtn]);
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gameOptionsBoxClose();
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// Re-start game
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console.log("Importing game");
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Engine.setDisplayElements(); // Sets variables for important DOM elements
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Engine.init(); // Initialize buttons, work, etc.
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// Calculate the number of cycles have elapsed while offline
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Engine._lastUpdate = new Date().getTime();
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var lastUpdate = Player.lastUpdate;
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var numCyclesOffline = Math.floor((Engine._lastUpdate - lastUpdate) / Engine._idleSpeed);
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// Process offline progress
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var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
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if (Player.isWorking) {
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console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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Player.workForFaction(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
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Player.createProgramWork(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeStudyClass) {
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Player.takeClass(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCrime) {
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Player.commitCrime(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCompanyPartTime) {
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Player.workPartTime(numCyclesOffline);
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} else {
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Player.work(numCyclesOffline);
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}
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}
|
|
|
|
// Hacknet Nodes offline progress
|
|
var offlineProductionFromHacknetNodes = processHacknetEarnings(numCyclesOffline);
|
|
const hacknetProdInfo = hasHacknetServers() ?
|
|
`${numeralWrapper.format(offlineProductionFromHacknetNodes, "0.000a")} hashes` :
|
|
`${numeralWrapper.formatMoney(offlineProductionFromHacknetNodes)}`;
|
|
|
|
// Passive faction rep gain offline
|
|
processPassiveFactionRepGain(numCyclesOffline);
|
|
|
|
// Update total playtime
|
|
var time = numCyclesOffline * Engine._idleSpeed;
|
|
if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
|
|
if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
|
|
if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
|
|
Player.totalPlaytime += time;
|
|
Player.playtimeSinceLastAug += time;
|
|
Player.playtimeSinceLastBitnode += time;
|
|
|
|
// Re-apply augmentations
|
|
Player.reapplyAllAugmentations();
|
|
|
|
// Clear terminal
|
|
$("#terminal tr:not(:last)").remove();
|
|
|
|
Player.lastUpdate = Engine._lastUpdate;
|
|
Engine.start(); // Run main game loop and Scripts loop
|
|
const timeOfflineString = convertTimeMsToTimeElapsedString(time);
|
|
dialogBoxCreate(`Offline for ${timeOfflineString}. While you were offline, your scripts ` +
|
|
"generated <span class='money-gold'>" +
|
|
numeralWrapper.formatMoney(offlineProductionFromScripts) + "</span> " +
|
|
"and your Hacknet Nodes generated <span class='money-gold'>" + hacknetProdInfo + "</span>");
|
|
return true;
|
|
}
|
|
|
|
BitburnerSaveObject.prototype.exportGame = function() {
|
|
const saveString = this.getSaveString();
|
|
|
|
// Save file name is based on current timestamp and BitNode
|
|
const epochTime = Math.round(Date.now() / 1000);
|
|
const bn = Player.bitNodeN;
|
|
const filename = `bitburnerSave_BN${bn}x${SourceFileFlags[bn]}_${epochTime}.json`;
|
|
var file = new Blob([saveString], {type: 'text/plain'});
|
|
if (window.navigator.msSaveOrOpenBlob) {// IE10+
|
|
window.navigator.msSaveOrOpenBlob(file, filename);
|
|
} else { // Others
|
|
var a = document.createElement("a"),
|
|
url = URL.createObjectURL(file);
|
|
a.href = url;
|
|
a.download = filename;
|
|
document.body.appendChild(a);
|
|
a.click();
|
|
setTimeoutRef(function() {
|
|
document.body.removeChild(a);
|
|
window.URL.revokeObjectURL(url);
|
|
}, 0);
|
|
}
|
|
}
|
|
|
|
BitburnerSaveObject.prototype.importGame = function() {
|
|
if (window.File && window.FileReader && window.FileList && window.Blob) {
|
|
var fileSelector = clearEventListeners("import-game-file-selector");
|
|
fileSelector.addEventListener("change", openImportFileHandler, false);
|
|
$("#import-game-file-selector").click();
|
|
} else {
|
|
dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
|
|
}
|
|
|
|
}
|
|
|
|
BitburnerSaveObject.prototype.deleteGame = function(db) {
|
|
// Delete from local storage
|
|
if (window.localStorage.getItem("bitburnerSave")) {
|
|
window.localStorage.removeItem("bitburnerSave");
|
|
}
|
|
|
|
// Delete from indexedDB
|
|
var request = db.transaction(["savestring"], "readwrite").objectStore("savestring").delete("save");
|
|
request.onsuccess = function(e) {
|
|
console.log("Successfully deleted save from indexedDb");
|
|
}
|
|
request.onerror = function(e) {
|
|
console.log("Failed to delete save from indexedDb: " + e);
|
|
}
|
|
createStatusText("Game deleted!");
|
|
}
|
|
|
|
function createNewUpdateText() {
|
|
dialogBoxCreate("New update!<br>" +
|
|
"Please report any bugs/issues through the github repository " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
|
CONSTANTS.LatestUpdate);
|
|
}
|
|
|
|
function createBetaUpdateText() {
|
|
dialogBoxCreate("You are playing on the beta environment! This branch of the game " +
|
|
"features the latest developments in the game. This version may be unstable.<br>" +
|
|
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
|
|
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
|
CONSTANTS.LatestUpdate);
|
|
}
|
|
|
|
|
|
BitburnerSaveObject.prototype.toJSON = function() {
|
|
return Generic_toJSON("BitburnerSaveObject", this);
|
|
}
|
|
|
|
BitburnerSaveObject.fromJSON = function(value) {
|
|
return Generic_fromJSON(BitburnerSaveObject, value.data);
|
|
}
|
|
|
|
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
|
|
|
|
function openImportFileHandler(evt) {
|
|
var file = evt.target.files[0];
|
|
if (!file) {
|
|
dialogBoxCreate("Invalid file selected");
|
|
return;
|
|
}
|
|
|
|
var reader = new FileReader();
|
|
reader.onload = function(e) {
|
|
var contents = e.target.result;
|
|
loadImportedGame(saveObject, contents);
|
|
};
|
|
reader.readAsText(file);
|
|
}
|
|
|
|
export {saveObject, loadGame};
|