mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 10:13:52 +01:00
337 lines
11 KiB
TypeScript
337 lines
11 KiB
TypeScript
/**
|
|
* Generic Game Constants
|
|
*
|
|
* Constants for specific mechanics or features will NOT be here.
|
|
*/
|
|
export const CONSTANTS: {
|
|
VersionString: string;
|
|
VersionNumber: number;
|
|
_idleSpeed: number;
|
|
MaxSkillLevel: number;
|
|
MilliPerCycle: number;
|
|
CorpFactionRepRequirement: number;
|
|
BaseFocusBonus: number;
|
|
BaseCostFor1GBOfRamHome: number;
|
|
BaseCostFor1GBOfRamServer: number;
|
|
TravelCost: number;
|
|
BaseFavorToDonate: number;
|
|
DonateMoneyToRepDivisor: number;
|
|
FactionReputationToFavorBase: number;
|
|
FactionReputationToFavorMult: number;
|
|
CompanyReputationToFavorBase: number;
|
|
CompanyReputationToFavorMult: number;
|
|
NeuroFluxGovernorLevelMult: number;
|
|
NumNetscriptPorts: number;
|
|
HomeComputerMaxRam: number;
|
|
ServerBaseGrowthRate: number;
|
|
ServerMaxGrowthRate: number;
|
|
ServerFortifyAmount: number;
|
|
ServerWeakenAmount: number;
|
|
PurchasedServerLimit: number;
|
|
PurchasedServerMaxRam: number;
|
|
MultipleAugMultiplier: number;
|
|
TorRouterCost: number;
|
|
WSEAccountCost: number;
|
|
TIXAPICost: number;
|
|
MarketData4SCost: number;
|
|
MarketDataTixApi4SCost: number;
|
|
StockMarketCommission: number;
|
|
HospitalCostPerHp: number;
|
|
IntelligenceCrimeWeight: number;
|
|
IntelligenceInfiltrationWeight: number;
|
|
IntelligenceCrimeBaseExpGain: number;
|
|
IntelligenceProgramBaseExpGain: number;
|
|
IntelligenceTerminalHackBaseExpGain: number;
|
|
IntelligenceSingFnBaseExpGain: number;
|
|
IntelligenceClassBaseExpGain: number;
|
|
MillisecondsPer20Hours: number;
|
|
GameCyclesPer20Hours: number;
|
|
MillisecondsPer10Hours: number;
|
|
GameCyclesPer10Hours: number;
|
|
MillisecondsPer8Hours: number;
|
|
GameCyclesPer8Hours: number;
|
|
MillisecondsPer4Hours: number;
|
|
GameCyclesPer4Hours: number;
|
|
MillisecondsPer2Hours: number;
|
|
GameCyclesPer2Hours: number;
|
|
MillisecondsPerHour: number;
|
|
GameCyclesPerHour: number;
|
|
MillisecondsPerHalfHour: number;
|
|
GameCyclesPerHalfHour: number;
|
|
MillisecondsPerQuarterHour: number;
|
|
GameCyclesPerQuarterHour: number;
|
|
MillisecondsPerFiveMinutes: number;
|
|
GameCyclesPerFiveMinutes: number;
|
|
FactionWorkHacking: string;
|
|
FactionWorkField: string;
|
|
FactionWorkSecurity: string;
|
|
WorkTypeCompany: string;
|
|
WorkTypeCompanyPartTime: string;
|
|
WorkTypeFaction: string;
|
|
WorkTypeCreateProgram: string;
|
|
WorkTypeStudyClass: string;
|
|
WorkTypeCrime: string;
|
|
ClassStudyComputerScience: string;
|
|
ClassDataStructures: string;
|
|
ClassNetworks: string;
|
|
ClassAlgorithms: string;
|
|
ClassManagement: string;
|
|
ClassLeadership: string;
|
|
ClassGymStrength: string;
|
|
ClassGymDefense: string;
|
|
ClassGymDexterity: string;
|
|
ClassGymAgility: string;
|
|
ClassDataStructuresBaseCost: number;
|
|
ClassNetworksBaseCost: number;
|
|
ClassAlgorithmsBaseCost: number;
|
|
ClassManagementBaseCost: number;
|
|
ClassLeadershipBaseCost: number;
|
|
ClassGymBaseCost: number;
|
|
ClassStudyComputerScienceBaseExp: number;
|
|
ClassDataStructuresBaseExp: number;
|
|
ClassNetworksBaseExp: number;
|
|
ClassAlgorithmsBaseExp: number;
|
|
ClassManagementBaseExp: number;
|
|
ClassLeadershipBaseExp: number;
|
|
CrimeShoplift: string;
|
|
CrimeRobStore: string;
|
|
CrimeMug: string;
|
|
CrimeLarceny: string;
|
|
CrimeDrugs: string;
|
|
CrimeBondForgery: string;
|
|
CrimeTraffickArms: string;
|
|
CrimeHomicide: string;
|
|
CrimeGrandTheftAuto: string;
|
|
CrimeKidnap: string;
|
|
CrimeAssassination: string;
|
|
CrimeHeist: string;
|
|
CodingContractBaseFactionRepGain: number;
|
|
CodingContractBaseCompanyRepGain: number;
|
|
CodingContractBaseMoneyGain: number;
|
|
TotalNumBitNodes: number;
|
|
LatestUpdate: string;
|
|
} = {
|
|
VersionString: "1.5.0",
|
|
VersionNumber: 11,
|
|
|
|
// Speed (in ms) at which the main loop is updated
|
|
_idleSpeed: 200,
|
|
|
|
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
|
|
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
|
|
* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
|
|
*/
|
|
MaxSkillLevel: 975,
|
|
|
|
// Milliseconds per game cycle
|
|
MilliPerCycle: 200,
|
|
|
|
// How much reputation is needed to join a megacorporation's faction
|
|
CorpFactionRepRequirement: 200e3,
|
|
|
|
// Base RAM costs
|
|
BaseCostFor1GBOfRamHome: 32000,
|
|
BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
|
|
|
|
// Cost to travel to another city
|
|
TravelCost: 200e3,
|
|
|
|
// Faction and Company favor-related things
|
|
BaseFavorToDonate: 150,
|
|
DonateMoneyToRepDivisor: 1e6,
|
|
FactionReputationToFavorBase: 500,
|
|
FactionReputationToFavorMult: 1.02,
|
|
CompanyReputationToFavorBase: 500,
|
|
CompanyReputationToFavorMult: 1.02,
|
|
|
|
// NeuroFlux Governor Augmentation cost multiplier
|
|
NeuroFluxGovernorLevelMult: 1.14,
|
|
|
|
NumNetscriptPorts: 20,
|
|
|
|
// Server-related constants
|
|
HomeComputerMaxRam: 1073741824, // 2 ^ 30
|
|
ServerBaseGrowthRate: 1.03, // Unadjusted Growth rate
|
|
ServerMaxGrowthRate: 1.0035, // Maximum possible growth rate (max rate accounting for server security)
|
|
ServerFortifyAmount: 0.002, // Amount by which server's security increases when its hacked/grown
|
|
ServerWeakenAmount: 0.05, // Amount by which server's security decreases when weakened
|
|
|
|
PurchasedServerLimit: 25,
|
|
PurchasedServerMaxRam: 1048576, // 2^20
|
|
|
|
// Augmentation Constants
|
|
MultipleAugMultiplier: 1.9,
|
|
|
|
// TOR Router
|
|
TorRouterCost: 200e3,
|
|
|
|
// Stock market
|
|
WSEAccountCost: 200e6,
|
|
TIXAPICost: 5e9,
|
|
MarketData4SCost: 1e9,
|
|
MarketDataTixApi4SCost: 25e9,
|
|
StockMarketCommission: 100e3,
|
|
|
|
// Hospital/Health
|
|
HospitalCostPerHp: 100e3,
|
|
|
|
// Intelligence-related constants
|
|
IntelligenceCrimeWeight: 0.025, // Weight for how much int affects crime success rates
|
|
IntelligenceInfiltrationWeight: 0.1, // Weight for how much int affects infiltration success rates
|
|
IntelligenceCrimeBaseExpGain: 0.05,
|
|
IntelligenceProgramBaseExpGain: 0.1, // Program required hack level divided by this to determine int exp gain
|
|
IntelligenceTerminalHackBaseExpGain: 200, // Hacking exp divided by this to determine int exp gain
|
|
IntelligenceSingFnBaseExpGain: 1.5,
|
|
IntelligenceClassBaseExpGain: 0.01,
|
|
|
|
// Time-related constants
|
|
MillisecondsPer20Hours: 72000000,
|
|
GameCyclesPer20Hours: 72000000 / 200,
|
|
|
|
MillisecondsPer10Hours: 36000000,
|
|
GameCyclesPer10Hours: 36000000 / 200,
|
|
|
|
MillisecondsPer8Hours: 28800000,
|
|
GameCyclesPer8Hours: 28800000 / 200,
|
|
|
|
MillisecondsPer4Hours: 14400000,
|
|
GameCyclesPer4Hours: 14400000 / 200,
|
|
|
|
MillisecondsPer2Hours: 7200000,
|
|
GameCyclesPer2Hours: 7200000 / 200,
|
|
|
|
MillisecondsPerHour: 3600000,
|
|
GameCyclesPerHour: 3600000 / 200,
|
|
|
|
MillisecondsPerHalfHour: 1800000,
|
|
GameCyclesPerHalfHour: 1800000 / 200,
|
|
|
|
MillisecondsPerQuarterHour: 900000,
|
|
GameCyclesPerQuarterHour: 900000 / 200,
|
|
|
|
MillisecondsPerFiveMinutes: 300000,
|
|
GameCyclesPerFiveMinutes: 300000 / 200,
|
|
|
|
// Player Work & Action
|
|
BaseFocusBonus: 0.8,
|
|
FactionWorkHacking: "Faction Hacking Work",
|
|
FactionWorkField: "Faction Field Work",
|
|
FactionWorkSecurity: "Faction Security Work",
|
|
|
|
WorkTypeCompany: "Working for Company",
|
|
WorkTypeCompanyPartTime: "Working for Company part-time",
|
|
WorkTypeFaction: "Working for Faction",
|
|
WorkTypeCreateProgram: "Working on Create a Program",
|
|
WorkTypeStudyClass: "Studying or Taking a class at university",
|
|
WorkTypeCrime: "Committing a crime",
|
|
|
|
ClassStudyComputerScience: "studying Computer Science",
|
|
ClassDataStructures: "taking a Data Structures course",
|
|
ClassNetworks: "taking a Networks course",
|
|
ClassAlgorithms: "taking an Algorithms course",
|
|
ClassManagement: "taking a Management course",
|
|
ClassLeadership: "taking a Leadership course",
|
|
ClassGymStrength: "training your strength at a gym",
|
|
ClassGymDefense: "training your defense at a gym",
|
|
ClassGymDexterity: "training your dexterity at a gym",
|
|
ClassGymAgility: "training your agility at a gym",
|
|
|
|
ClassDataStructuresBaseCost: 40,
|
|
ClassNetworksBaseCost: 80,
|
|
ClassAlgorithmsBaseCost: 320,
|
|
ClassManagementBaseCost: 160,
|
|
ClassLeadershipBaseCost: 320,
|
|
ClassGymBaseCost: 120,
|
|
|
|
ClassStudyComputerScienceBaseExp: 0.5,
|
|
ClassDataStructuresBaseExp: 1,
|
|
ClassNetworksBaseExp: 2,
|
|
ClassAlgorithmsBaseExp: 4,
|
|
ClassManagementBaseExp: 2,
|
|
ClassLeadershipBaseExp: 4,
|
|
|
|
CrimeShoplift: "shoplift",
|
|
CrimeRobStore: "rob a store",
|
|
CrimeMug: "mug someone",
|
|
CrimeLarceny: "commit larceny",
|
|
CrimeDrugs: "deal drugs",
|
|
CrimeBondForgery: "forge corporate bonds",
|
|
CrimeTraffickArms: "traffick illegal arms",
|
|
CrimeHomicide: "commit homicide",
|
|
CrimeGrandTheftAuto: "commit grand theft auto",
|
|
CrimeKidnap: "kidnap someone for ransom",
|
|
CrimeAssassination: "assassinate a high-profile target",
|
|
CrimeHeist: "pull off the ultimate heist",
|
|
|
|
// Coding Contract
|
|
// TODO: Move this into Coding contract implementation?
|
|
CodingContractBaseFactionRepGain: 2500,
|
|
CodingContractBaseCompanyRepGain: 4000,
|
|
CodingContractBaseMoneyGain: 75e6,
|
|
|
|
// BitNode/Source-File related stuff
|
|
TotalNumBitNodes: 24,
|
|
|
|
LatestUpdate: `
|
|
v1.5.0 - Steam Cloud integration
|
|
--------------------------------
|
|
|
|
** Steam Cloud Saving **
|
|
|
|
* Added (@MartinFournier)
|
|
|
|
** UI **
|
|
|
|
* background now matches game primary color (@nickofolas)
|
|
* page title contains version (@MartinFourier)
|
|
* Major text editor improvements (@nickofolas)
|
|
* Display bonus time on sleeve page (@MartinFourier)
|
|
* Several UI improvements (@nickofolas, @smolgumball, @DrCuriosity, @phyzical)
|
|
* Fix aug display in alpha (@Dominik Winter)
|
|
* Fix display of corporation product equation (@SagePtr)
|
|
* Make Bitverse more accessible (@ChrissiQ)
|
|
* Make corporation warehouse more accessible (@ChrissiQ)
|
|
* Make tab style more consistent (@nikfolas)
|
|
|
|
** Netscript **
|
|
|
|
* Fix bug with async.
|
|
* Add 'printf' ns function (@Ninetailed)
|
|
* Remove blob caching.
|
|
* Fix formulas access check (@Ornedan)
|
|
* Fix bug in exp calculation (@qcorradi)
|
|
* Fix NaN comparison (@qcorradi)
|
|
* Fix travelToCity with bad argument (@SlyCedix)
|
|
* Fix bug where augs could not be purchased via sing (@reacocard)
|
|
* Fix rounding error in donateToFaction (@Risenafis)
|
|
* Fix bug with weakenAnalyze (@rhobes)
|
|
* Prevent exploit with atExit (@Ornedan)
|
|
* Double 'share' power
|
|
|
|
** Corporations **
|
|
|
|
* Fix bugs with corp API (@pigalot)
|
|
* Add smart supply func to corp API (@pd)
|
|
|
|
** Misc. **
|
|
|
|
* The file API now allows GET and DELETE (@lordducky)
|
|
* Force achievement calculation on BN completion (@SagePtr)
|
|
* Cleanup in repository (@MartinFourier)
|
|
* Several improvements to the electron version (@MartinFourier)
|
|
* Fix bug with casino roulette (@jamie-mac)
|
|
* Terminal history persists in savefile (@MartinFourier)
|
|
* Fix tests (@jamie-mac)
|
|
* Fix crash with electron windows tracker (@smolgumball)
|
|
* Fix BN6/7 passive reputation gain (@BrianLDev)
|
|
* Fix Sleeve not resetting on install (@waffleattack)
|
|
* Sort joined factions (@jjayeon)
|
|
* Update documentation / typo (@lethern, @Meowdoleon, @JohnnyUrosevic, @JosephDavidTalbot,
|
|
@pd, @lethern, @lordducky, @zeddrak, @fearnlj01, @reasonablytall, @MatthewTh0,
|
|
@SagePtr, @manniL, @Jedimaster4559, @loganville, @Arrow2thekn33, @wdpk, @fwolfst,
|
|
@fschoenfeldt, @Waladil, @AdamTReineke, @citrusmunch, @factubsio, @ashtongreen,
|
|
@ChrissiQ, @DJ-Laser, @waffleattack, @ApamNapat, @CrafterKolyan, @DSteve595)
|
|
* Nerf noodle bar.
|
|
`,
|
|
};
|