bitburner-src/src/DevMenu/ui/Factions.tsx
Olivier Gagnon 407ed70ae3 mui5
2021-09-16 19:23:03 -04:00

194 lines
5.7 KiB
TypeScript

import React, { useState } from "react";
import Accordion from "@mui/material/Accordion";
import AccordionSummary from "@mui/material/AccordionSummary";
import AccordionDetails from "@mui/material/AccordionDetails";
import ExpandMoreIcon from "@mui/icons-material/ExpandMore";
import Button from "@mui/material/Button";
import Select, { SelectChangeEvent } from "@mui/material/Select";
import { Adjuster } from "./Adjuster";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Factions as AllFaction } from "../../Faction/Factions";
import FormControl from "@mui/material/FormControl";
import MenuItem from "@mui/material/MenuItem";
import IconButton from "@mui/material/IconButton";
import ReplyAllIcon from "@mui/icons-material/ReplyAll";
import ReplyIcon from "@mui/icons-material/Reply";
import InputLabel from "@mui/material/InputLabel";
const bigNumber = 1e12;
interface IProps {
player: IPlayer;
}
export function Factions(props: IProps): React.ReactElement {
const [faction, setFaction] = useState("Illuminati");
function setFactionDropdown(event: SelectChangeEvent<string>): void {
setFaction(event.target.value as string);
}
function receiveInvite(): void {
props.player.receiveInvite(faction);
}
function receiveAllInvites(): void {
for (const i in AllFaction) {
props.player.receiveInvite(AllFaction[i].name);
}
}
function modifyFactionRep(modifier: number): (x: number) => void {
return function (reputation: number): void {
const fac = AllFaction[faction];
if (fac != null && !isNaN(reputation)) {
fac.playerReputation += reputation * modifier;
}
};
}
function resetFactionRep(): void {
const fac = AllFaction[faction];
if (fac != null) {
fac.playerReputation = 0;
}
}
function modifyFactionFavor(modifier: number): (x: number) => void {
return function (favor: number): void {
const fac = AllFaction[faction];
if (fac != null && !isNaN(favor)) {
fac.favor += favor * modifier;
}
};
}
function resetFactionFavor(): void {
const fac = AllFaction[faction];
if (fac != null) {
fac.favor = 0;
}
}
function tonsOfRep(): void {
for (const i in AllFaction) {
AllFaction[i].playerReputation = bigNumber;
}
}
function resetAllRep(): void {
for (const i in AllFaction) {
AllFaction[i].playerReputation = 0;
}
}
function tonsOfFactionFavor(): void {
for (const i in AllFaction) {
AllFaction[i].favor = bigNumber;
}
}
function resetAllFactionFavor(): void {
for (const i in AllFaction) {
AllFaction[i].favor = 0;
}
}
return (
<Accordion>
<AccordionSummary expandIcon={<ExpandMoreIcon />}>
<h2>Factions</h2>
</AccordionSummary>
<AccordionDetails>
<table>
<tbody>
<tr>
<td>
<span className="text">Faction:</span>
</td>
<td>
<FormControl>
<InputLabel id="factions-select">Faction</InputLabel>
<Select
labelId="factions-select"
id="factions-dropdown"
className="dropdown exp-input"
onChange={setFactionDropdown}
value={faction}
startAdornment={
<>
<IconButton color="primary" onClick={receiveAllInvites} size="large">
<ReplyAllIcon />
</IconButton>
<IconButton color="primary" onClick={receiveInvite} size="large">
<ReplyIcon />
</IconButton>
</>
}
>
{Object.values(AllFaction).map((faction) => (
<MenuItem key={faction.name} value={faction.name}>
{faction.name}
</MenuItem>
))}
</Select>
</FormControl>
</td>
</tr>
<tr>
<td>
<span className="text">Reputation:</span>
</td>
<td>
<Adjuster
label="reputation"
placeholder="amt"
tons={() => modifyFactionRep(1)(bigNumber)}
add={modifyFactionRep(1)}
subtract={modifyFactionRep(-1)}
reset={resetFactionRep}
/>
</td>
</tr>
<tr>
<td>
<span className="text">Favor:</span>
</td>
<td>
<Adjuster
label="favor"
placeholder="amt"
tons={() => modifyFactionFavor(1)(2000)}
add={modifyFactionFavor(1)}
subtract={modifyFactionFavor(-1)}
reset={resetFactionFavor}
/>
</td>
</tr>
<tr>
<td>
<span className="text">All Reputation:</span>
</td>
<td>
<Button onClick={tonsOfRep}>Tons</Button>
<Button onClick={resetAllRep}>Reset</Button>
</td>
</tr>
<tr>
<td>
<span className="text">All Favor:</span>
</td>
<td>
<Button onClick={tonsOfFactionFavor}>Tons</Button>
<Button onClick={resetAllFactionFavor}>Reset</Button>
</td>
</tr>
</tbody>
</table>
</AccordionDetails>
</Accordion>
);
}