mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-11 18:23:54 +01:00
63 lines
1.7 KiB
TypeScript
63 lines
1.7 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import CircularProgress from "@mui/material/CircularProgress";
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import Typography from "@mui/material/Typography";
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import Grid from "@mui/material/Grid";
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import { Terminal } from "../Terminal";
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import { load } from "../db";
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import { Player } from "../Player";
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import { Engine } from "../engine";
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import { GameRoot } from "./GameRoot";
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import { CONSTANTS } from "../Constants";
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export function LoadingScreen(): React.ReactElement {
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const [show, setShow] = useState(false);
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const [loaded, setLoaded] = useState(false);
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useEffect(() => {
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const id = setTimeout(() => {
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if (!loaded) setShow(true);
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}, 2000);
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return () => clearTimeout(id);
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});
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useEffect(() => {
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async function doLoad(): Promise<void> {
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await load()
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.then((saveString) => {
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Engine.load(saveString);
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setLoaded(true);
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})
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.catch((reason) => {
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console.error(reason);
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Engine.load("");
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setLoaded(true);
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});
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}
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doLoad();
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}, []);
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if (loaded) {
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return <GameRoot terminal={Terminal} engine={Engine} player={Player} />;
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}
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return (
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<Grid container direction="column" justifyContent="center" alignItems="center" style={{ minHeight: "100vh" }}>
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<Grid item>
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<CircularProgress size={150} color="primary" />
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</Grid>
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<Grid item>
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<Typography variant="h3">Loading Bitburner v{CONSTANTS.Version}</Typography>
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</Grid>
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{show && (
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<Grid item>
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<Typography>
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If the game fails to load, consider <a href="?noScripts">killing all scripts</a>
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</Typography>
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</Grid>
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)}
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</Grid>
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);
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}
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