bitburner-src/src/Augmentation/AugmentationHelpers.jsx
Tesseract1234567890 49cc25479e Modified flavortext
2021-06-04 08:55:06 -04:00

2194 lines
108 KiB
JavaScript

import { Augmentation } from "./Augmentation";
import { Augmentations } from "./Augmentations";
import { PlayerOwnedAugmentation } from "./PlayerOwnedAugmentation";
import { AugmentationNames } from "./data/AugmentationNames";
import { AugmentationsRoot } from "./ui/Root";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { CONSTANTS } from "../Constants";
import { Factions, factionExists } from "../Faction/Factions";
import { Player } from "../Player";
import { prestigeAugmentation } from "../Prestige";
import { saveObject } from "../SaveObject";
import { Page, routing } from "../ui/navigationTracking";
import { onExport } from "../ExportBonus";
import { dialogBoxCreate } from "../../utils/DialogBox";
import { clearObject } from "../../utils/helpers/clearObject";
import { Money } from "../ui/React/Money";
import { WHRNG } from "../Casino/RNG";
import React from "react";
import ReactDOM from "react-dom";
function AddToAugmentations(aug) {
var name = aug.name;
Augmentations[name] = aug;
}
function getRandomBonus() {
var bonuses =
[
[
["hacking_chance_mult", 1.25],
["hacking_speed_mult", 1.15],
["hacking_money_mult", 1.25],
["hacking_grow_mult", 1.1],
],
[
["strength_exp_mult", 1.15],
["strength_exp_mult", 2]
],
[
["defense_mult", 1.15],
["defense_exp_mult", 2]
],
[
["dexterity_mult", 1.15],
["dexterity_exp_mult", 2]
],
[
["agility_mult", 1.15],
["agility_exp_mult", 2]
],
[
["charisma_mult", 1.15],
["charisma_exp_mult", 2]
],
[
["hacknet_node_money_mult", 1.2],
["hacknet_node_purchase_cost_mult", 0.85],
["hacknet_node_ram_cost_mult", 0.85],
["hacknet_node_core_cost_mult", 0.85],
["hacknet_node_level_cost_mult", 0.85]
],
[
["company_rep_mult", 1.25],
["faction_rep_mult", 1.15],
["work_money_mult", 1.3]
],
[
["crime_success_mult", 2],
["crime_money_mult", 2],
],
]
let randomNumber = (new WHRNG(Math.floor(Player.lastUpdate/3600000)));
for(let i = 0; i < 3; i++){
randomNumber.step();
}
return (bonuses[Math.floor(bonuses.length * randomNumber.random())]);
}
function initAugmentations() {
for (var name in Factions) {
if (Factions.hasOwnProperty(name)) {
Factions[name].augmentations = [];
}
}
//Reset Augmentations
clearObject(Augmentations);
//Time-Based Augment Test
var randomBonuses = getRandomBonus();
const CircadianRhythm = new Augmentation({
name:AugmentationNames.CircadianRhythm, moneyCost: 1e9, repCost:4.5e3,
info:"A prototype injection which modifies your circadian rhythm, leading to varied effects.<br><br>" +
"This augmentation currently modifies these values:<br>"
});
for (let i = 0; i < randomBonuses.length; i++) {
console.log(`${randomBonuses[i]}`);
CircadianRhythm.mults[randomBonuses[i][0]] = randomBonuses[i][1];
CircadianRhythm.info += `${randomBonuses[i][0]} by ${Math.round(100 * randomBonuses[i][1].toFixed(2))}%<br>`
}
console.log(CircadianRhythm.info);
CircadianRhythm.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.CircadianRhythm)) {
delete Augmentations[AugmentationNames.CircadianRhythm];
}
AddToAugmentations(CircadianRhythm);
//Combat stat augmentations
const HemoRecirculator = new Augmentation({
name:AugmentationNames.HemoRecirculator, moneyCost: 9e6, repCost:4e3,
info:"A heart implant that greatly increases the body's ability to effectively use and pump " +
"blood.<br><br>" +
"This augmentation increases all of the player's combat stats by 8%.",
strength_mult: 1.08,
defense_mult: 1.08,
agility_mult: 1.08,
dexterity_mult: 1.08,
});
HemoRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate"]);
if (augmentationExists(AugmentationNames.HemoRecirculator)) {
delete Augmentations[AugmentationNames.HemoRecirculator];
}
AddToAugmentations(HemoRecirculator);
const Targeting1 = new Augmentation({
name:AugmentationNames.Targeting1, moneyCost:3e6, repCost:2e3,
info:"This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's " +
"balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information " +
"directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies.<br><br>" +
"This augmentation increases the player's dexterity by 10%.",
dexterity_mult: 1.1,
});
Targeting1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Sector-12", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting1)) {
delete Augmentations[AugmentationNames.Targeting1];
}
AddToAugmentations(Targeting1);
const Targeting2 = new Augmentation({
name:AugmentationNames.Targeting2, moneyCost:8.5e6, repCost:3.5e3,
info:"This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination.<br><br>" +
"This augmentation increases the player's dexterity by 20%.",
prereqs:[AugmentationNames.Targeting1],
dexterity_mult: 1.2,
});
Targeting2.addToFactions(["The Dark Army", "The Syndicate", "Sector-12",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.Targeting2)) {
delete Augmentations[AugmentationNames.Targeting2];
}
AddToAugmentations(Targeting2);
const Targeting3 = new Augmentation({
name:AugmentationNames.Targeting3, moneyCost:23e6, repCost:11e3,
info:"This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality " +
"and enhances the user's balance and hand-eye coordination.<br><br>" +
"This augmentation increases the player's dexterity by 30%.",
prereqs:[AugmentationNames.Targeting2],
dexterity_mult: 1.3,
});
Targeting3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.Targeting3)) {
delete Augmentations[AugmentationNames.Targeting3];
}
AddToAugmentations(Targeting3);
const SyntheticHeart = new Augmentation({
name:AugmentationNames.SyntheticHeart, moneyCost:575e6, repCost:300e3,
info:"This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood " +
"at much higher efficiencies than a normal human heart.<br><br>" +
"This augmentation increases the player's agility and strength by 50%.",
agility_mult: 1.5,
strength_mult: 1.5,
});
SyntheticHeart.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati"]);
if (augmentationExists(AugmentationNames.SyntheticHeart)) {
delete Augmentations[AugmentationNames.SyntheticHeart];
}
AddToAugmentations(SyntheticHeart);
const SynfibrilMuscle = new Augmentation({
name:AugmentationNames.SynfibrilMuscle, repCost:175e3, moneyCost:225e6,
info:"The myofibrils in human muscles are injected with special chemicals that react with the proteins inside " +
"the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic. " +
"Scientists have named these artificially enhanced units 'synfibrils'.<br><br>" +
"This augmentation increases the player's strength and defense by 30%.",
strength_mult: 1.3,
defense_mult: 1.3,
});
SynfibrilMuscle.addToFactions(["KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead",
"NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"]);
if (augmentationExists(AugmentationNames.SynfibrilMuscle)) {
delete Augmentations[AugmentationNames.SynfibrilMuscle];
}
AddToAugmentations(SynfibrilMuscle)
const CombatRib1 = new Augmentation({
name:AugmentationNames.CombatRib1, repCost:3e3, moneyCost:4750000,
info:"The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive " +
"and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.<br><br>" +
"This augmentation increases the player's strength and defense by 10%.",
strength_mult: 1.1,
defense_mult: 1.1,
});
CombatRib1.addToFactions(["Slum Snakes", "The Dark Army", "The Syndicate", "Volhaven", "Ishima",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib1)) {
delete Augmentations[AugmentationNames.CombatRib1];
}
AddToAugmentations(CombatRib1);
const CombatRib2 = new Augmentation({
name:AugmentationNames.CombatRib2, repCost:7.5e3, moneyCost:13e6,
info:"This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream.<br><br>" +
"This augmentation increases the player's strength and defense by 14%.",
prereqs:[AugmentationNames.CombatRib1],
strength_mult: 1.14,
defense_mult: 1.14,
});
CombatRib2.addToFactions(["The Dark Army", "The Syndicate", "Volhaven",
"OmniTek Incorporated", "KuaiGong International", "Blade Industries"]);
if (augmentationExists(AugmentationNames.CombatRib2)) {
delete Augmentations[AugmentationNames.CombatRib2];
}
AddToAugmentations(CombatRib2);
const CombatRib3 = new Augmentation({
name:AugmentationNames.CombatRib3, repCost:14e3, moneyCost:24e6,
info:"This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing " +
"drugs into the bloodstream.<br><br>" +
"This augmentation increases the player's strength and defense by 18%.",
prereqs:[AugmentationNames.CombatRib2],
strength_mult: 1.18,
defense_mult: 1.18,
});
CombatRib3.addToFactions(["The Dark Army", "The Syndicate", "OmniTek Incorporated",
"KuaiGong International", "Blade Industries", "The Covenant"]);
if (augmentationExists(AugmentationNames.CombatRib3)) {
delete Augmentations[AugmentationNames.CombatRib3];
}
AddToAugmentations(CombatRib3);
const NanofiberWeave = new Augmentation({
name:AugmentationNames.NanofiberWeave, repCost:15e3, moneyCost:25e6,
info:"Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning. " +
"This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.<br><br>" +
"This augmentation increases the player's strength and defense by 20%.",
strength_mult: 1.2,
defense_mult: 1.2,
});
NanofiberWeave.addToFactions(["Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead",
"Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.NanofiberWeave)) {
delete Augmentations[AugmentationNames.NanofiberWeave];
}
AddToAugmentations(NanofiberWeave);
const SubdermalArmor = new Augmentation({
name:AugmentationNames.SubdermalArmor, repCost:350e3, moneyCost:650e6,
info:"The NEMEAN Subdermal Weave is a thin, light-weight, graphene plating that houses a dilatant fluid. " +
"The material is implanted underneath the skin, and is the most advanced form of defensive enhancement " +
"that has ever been created. The dilatant fluid, despite being thin and light, is extremely effective " +
"at stopping piercing blows and reducing blunt trauma. The properties of graphene allow the plating to " +
"mitigate damage from any fire-related or electrical traumas.<br><br>" +
"This augmentation increases the player's defense by 120%.",
defense_mult: 2.2,
});
SubdermalArmor.addToFactions(["The Syndicate", "Fulcrum Secret Technologies", "Illuminati", "Daedalus",
"The Covenant"]);
if (augmentationExists(AugmentationNames.SubdermalArmor)) {
delete Augmentations[AugmentationNames.SubdermalArmor];
}
AddToAugmentations(SubdermalArmor);
const WiredReflexes = new Augmentation({
name:AugmentationNames.WiredReflexes, repCost:500, moneyCost:500e3,
info:"Synthetic nerve-enhancements are injected into all major parts of the somatic nervous system, " +
"supercharging the body's ability to send signals through neurons. This results in increased reflex speed.<br><br>" +
"This augmentation increases the player's agility and dexterity by 5%.",
agility_mult: 1.05,
dexterity_mult: 1.05,
});
WiredReflexes.addToFactions(["Tian Di Hui", "Slum Snakes", "Sector-12", "Volhaven", "Aevum", "Ishima",
"The Syndicate", "The Dark Army", "Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.WiredReflexes)) {
delete Augmentations[AugmentationNames.WiredReflexes];
}
AddToAugmentations(WiredReflexes);
const GrapheneBoneLacings = new Augmentation({
name:AugmentationNames.GrapheneBoneLacings, repCost:450e3, moneyCost:850e6,
info:"A graphene-based material is grafted and fused into the user's bones, significantly increasing " +
"their density and tensile strength.<br><br>" +
"This augmentation increases the player's strength and defense by 70%.",
strength_mult: 1.7,
defense_mult: 1.7,
});
GrapheneBoneLacings.addToFactions(["Fulcrum Secret Technologies", "The Covenant"]);
if (augmentationExists(AugmentationNames.GrapheneBoneLacings)) {
delete Augmentations[AugmentationNames.GrapheneBoneLacings];
}
AddToAugmentations(GrapheneBoneLacings);
const BionicSpine = new Augmentation({
name:AugmentationNames.BionicSpine, repCost:18e3, moneyCost:25e6,
info:"An artificial spine created from plasteel and carbon fibers that completely replaces the organic spine. " +
"Not only is the Bionic Spine physically stronger than a human spine, but it is also capable of digitally " +
"stimulating and regulating the neural signals that are sent and received by the spinal cord. This results in " +
"greatly improved senses and reaction speeds.<br><br>" +
"This augmentation increases all of the player's combat stats by 15%.",
strength_mult: 1.15,
defense_mult: 1.15,
agility_mult: 1.15,
dexterity_mult: 1.15,
});
BionicSpine.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicSpine)) {
delete Augmentations[AugmentationNames.BionicSpine];
}
AddToAugmentations(BionicSpine);
const GrapheneBionicSpine = new Augmentation({
name:AugmentationNames.GrapheneBionicSpine, repCost:650e3, moneyCost:1200e6,
info:"An upgrade to the Bionic Spine augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
"This augmentation increases all of the player's combat stats by 60%.",
prereqs:[AugmentationNames.BionicSpine],
strength_mult: 1.6,
defense_mult: 1.6,
agility_mult: 1.6,
dexterity_mult: 1.6,
});
GrapheneBionicSpine.addToFactions(["Fulcrum Secret Technologies", "ECorp"]);
if (augmentationExists(AugmentationNames.GrapheneBionicSpine)) {
delete Augmentations[AugmentationNames.GrapheneBionicSpine];
}
AddToAugmentations(GrapheneBionicSpine);
const BionicLegs = new Augmentation({
name:AugmentationNames.BionicLegs, repCost:60e3, moneyCost:75e6,
info:"Cybernetic legs created from plasteel and carbon fibers that completely replace the user's organic legs.<br><br>" +
"This augmentation increases the player's agility by 60%.",
agility_mult: 1.6,
});
BionicLegs.addToFactions(["Speakers for the Dead", "The Syndicate", "KuaiGong International",
"OmniTek Incorporated", "Blade Industries"]);
if (augmentationExists(AugmentationNames.BionicLegs)) {
delete Augmentations[AugmentationNames.BionicLegs];
}
AddToAugmentations(BionicLegs);
const GrapheneBionicLegs = new Augmentation({
name:AugmentationNames.GrapheneBionicLegs, repCost:300e3, moneyCost:900e6,
info:"An upgrade to the Bionic Legs augmentation. It fuses the implant with an advanced graphene " +
"material to make it much stronger and lighter.<br><br>" +
"This augmentation increases the player's agility by 150%.",
prereqs: [AugmentationNames.BionicLegs],
agility_mult: 2.5,
});
GrapheneBionicLegs.addToFactions(["MegaCorp", "ECorp", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.GrapheneBionicLegs)) {
delete Augmentations[AugmentationNames.GrapheneBionicLegs];
}
AddToAugmentations(GrapheneBionicLegs);
// Work stat augmentations
const SpeechProcessor = new Augmentation({
name:AugmentationNames.SpeechProcessor, repCost:3e3, moneyCost:10e6,
info:"A cochlear implant with an embedded computer that analyzes incoming speech. " +
"The embedded computer processes characteristics of incoming speech, such as tone " +
"and inflection, to pick up on subtle cues and aid in social interactions.<br><br>" +
"This augmentation increases the player's charisma by 20%.",
charisma_mult: 1.2,
});
SpeechProcessor.addToFactions(["Tian Di Hui", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Silhouette"]);
if (augmentationExists(AugmentationNames.SpeechProcessor)) {
delete Augmentations[AugmentationNames.SpeechProcessor];
}
AddToAugmentations(SpeechProcessor);
const TITN41Injection = new Augmentation({
name:AugmentationNames.TITN41Injection, repCost:10e3, moneyCost:38e6,
info:"TITN is a series of viruses that targets and alters the sequences of human DNA in genes that " +
"control personality. The TITN-41 strain alters these genes so that the subject becomes more " +
"outgoing and socialable.<br><br>" +
"This augmentation increases the player's charisma and charisma experience gain rate by 15%.",
charisma_mult: 1.15,
charisma_exp_mult: 1.15,
});
TITN41Injection.addToFactions(["Silhouette"]);
if (augmentationExists(AugmentationNames.TITN41Injection)) {
delete Augmentations[AugmentationNames.TITN41Injection];
}
AddToAugmentations(TITN41Injection);
const EnhancedSocialInteractionImplant = new Augmentation({
name:AugmentationNames.EnhancedSocialInteractionImplant, repCost:150e3, moneyCost:275e6,
info:"A cranial implant that greatly assists in the user's ability to analyze social situations " +
"and interactions. The system uses a wide variety of factors such as facial expression, body " +
"language, and the voice's tone/inflection to determine the best course of action during social" +
"situations. The implant also uses deep learning software to continuously learn new behavior" +
"patterns and how to best respond.<br><br>" +
"This augmentation increases the player's charisma and charisma experience gain rate by 60%.",
charisma_mult: 1.6,
charisma_exp_mult: 1.6,
});
EnhancedSocialInteractionImplant.addToFactions(["Bachman & Associates", "NWO", "Clarke Incorporated",
"OmniTek Incorporated", "Four Sigma"]);
if (augmentationExists(AugmentationNames.EnhancedSocialInteractionImplant)) {
delete Augmentations[AugmentationNames.EnhancedSocialInteractionImplant];
}
AddToAugmentations(EnhancedSocialInteractionImplant);
// Hacking augmentations
const BitWire = new Augmentation({
name:AugmentationNames.BitWire, repCost:1500, moneyCost:2e6,
info: "A small brain implant embedded in the cerebrum. This regulates and improves the brain's computing " +
"capabilities.<br><br>" +
"This augmentation increases the player's hacking skill by 5%.",
hacking_mult: 1.05,
});
BitWire.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.BitWire)) {
delete Augmentations[AugmentationNames.BitWire];
}
AddToAugmentations(BitWire);
const ArtificialBioNeuralNetwork = new Augmentation({
name:AugmentationNames.ArtificialBioNeuralNetwork, repCost:110e3, moneyCost:600e6,
info:"A network consisting of millions of nanoprocessors is embedded into the brain. " +
"The network is meant to mimick the way a biological brain solves a problem, which each " +
"nanoprocessor acting similar to the way a neuron would in a neural network. However, these " +
"nanoprocessors are programmed to perform computations much faster than organic neurons, " +
"allowing its user to solve much more complex problems at a much faster rate.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 3%.<br>" +
"Increases the amount of money the player's gains from hacking by 15%.<br>" +
"Increases the player's hacking skill by 12%.",
hacking_speed_mult: 1.03,
hacking_money_mult: 1.15,
hacking_mult: 1.12,
});
ArtificialBioNeuralNetwork.addToFactions(["BitRunners", "Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.ArtificialBioNeuralNetwork)) {
delete Augmentations[AugmentationNames.ArtificialBioNeuralNetwork];
}
AddToAugmentations(ArtificialBioNeuralNetwork);
const ArtificialSynapticPotentiation = new Augmentation({
name:AugmentationNames.ArtificialSynapticPotentiation, repCost:2500, moneyCost:16e6,
info:"The body is injected with a chemical that artificially induces synaptic potentiation, " +
"otherwise known as the strengthening of synapses. This results in a enhanced cognitive abilities.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the player's hacking chance by 5%.<br>" +
"Increases the player's hacking experience gain rate by 5%.",
hacking_speed_mult: 1.02,
hacking_chance_mult: 1.05,
hacking_exp_mult: 1.05,
});
ArtificialSynapticPotentiation.addToFactions(["The Black Hand", "NiteSec"]);
if (augmentationExists(AugmentationNames.ArtificialSynapticPotentiation)) {
delete Augmentations[AugmentationNames.ArtificialSynapticPotentiation];
}
AddToAugmentations(ArtificialSynapticPotentiation);
const EnhancedMyelinSheathing = new Augmentation({
name:AugmentationNames.EnhancedMyelinSheathing, repCost:40e3, moneyCost:275e6,
info:"Electrical signals are used to induce a new, artificial form of myelinogensis in the human body. " +
"This process results in the proliferation of new, synthetic myelin sheaths in the nervous " +
"system. These myelin sheaths can propogate neuro-signals much faster than their organic " +
"counterparts, leading to greater processing speeds and better brain function.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 3%.<br>" +
"Increases the player's hacking skill by 8%.<br>" +
"Increases the player's hacking experience gain rate by 10%.",
hacking_speed_mult: 1.03,
hacking_exp_mult: 1.1,
hacking_mult: 1.08,
});
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
delete Augmentations[AugmentationNames.EnhancedMyelinSheathing];
}
AddToAugmentations(EnhancedMyelinSheathing);
const SynapticEnhancement = new Augmentation({
name:AugmentationNames.SynapticEnhancement, repCost:800, moneyCost:1.5e6,
info:"A small cranial implant that continuously uses weak electric signals to stimulate the brain and " +
"induce stronger synaptic activity. This improves the user's cognitive abilities.<br><br>" +
"This augmentation increases the player's hacking speed by 3%.",
hacking_speed_mult: 1.03,
});
SynapticEnhancement.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.SynapticEnhancement)) {
delete Augmentations[AugmentationNames.SynapticEnhancement];
}
AddToAugmentations(SynapticEnhancement);
const NeuralRetentionEnhancement = new Augmentation({
name:AugmentationNames.NeuralRetentionEnhancement, repCost:8e3, moneyCost:50e6,
info:"Chemical injections are used to permanently alter and strengthen the brain's neuronal " +
"circuits, strengthening its ability to retain information.<br><br>" +
"This augmentation increases the player's hacking experience gain rate by 25%.",
hacking_exp_mult: 1.25,
});
NeuralRetentionEnhancement.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.NeuralRetentionEnhancement)) {
delete Augmentations[AugmentationNames.NeuralRetentionEnhancement];
}
AddToAugmentations(NeuralRetentionEnhancement);
const DataJack = new Augmentation({
name:AugmentationNames.DataJack, repCost:45e3, moneyCost:90e6,
info:"A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.<br><br>" +
"This augmentation increases the amount of money the player gains from hacking by 25%.",
hacking_money_mult: 1.25,
});
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) {
delete Augmentations[AugmentationNames.DataJack];
}
AddToAugmentations(DataJack);
const ENM = new Augmentation({
name:AugmentationNames.ENM, repCost:6e3, moneyCost:50e6,
info:"A thin device embedded inside the arm containing a wireless module capable of connecting " +
"to nearby networks. Once connected, the Netburner Module is capable of capturing and " +
"processing all of the traffic on that network. By itself, the Embedded Netburner Module does " +
"not do much, but a variety of very powerful upgrades can be installed that allow you to fully " +
"control the traffic on a network.<br><br>" +
"This augmentation increases the player's hacking skill by 8%.",
hacking_mult: 1.08,
});
ENM.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
if (augmentationExists(AugmentationNames.ENM)) {
delete Augmentations[AugmentationNames.ENM];
}
AddToAugmentations(ENM);
const ENMCore = new Augmentation({
name:AugmentationNames.ENMCore, repCost:100e3, moneyCost:500e6,
info:"The Core library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgrade allows the Embedded Netburner Module to generate its own data on a network.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 3%.<br>" +
"Increases the amount of money the player gains from hacking by 10%.<br>" +
"Increases the player's chance of successfully performing a hack by 3%.<br>" +
"Increases the player's hacking experience gain rate by 7%.<br>" +
"Increases the player's hacking skill by 7%.",
prereqs:[AugmentationNames.ENM],
hacking_speed_mult: 1.03,
hacking_money_mult: 1.1,
hacking_chance_mult: 1.03,
hacking_exp_mult: 1.07,
hacking_mult: 1.07,
});
ENMCore.addToFactions(["BitRunners", "The Black Hand", "ECorp", "MegaCorp",
"Fulcrum Secret Technologies", "NWO", "Blade Industries"]);
if (augmentationExists(AugmentationNames.ENMCore)) {
delete Augmentations[AugmentationNames.ENMCore];
}
AddToAugmentations(ENMCore);
const ENMCoreV2 = new Augmentation({
name:AugmentationNames.ENMCoreV2, repCost:400e3, moneyCost:900e6,
info:"The Core V2 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to control the information on " +
"a network by re-routing traffic, spoofing IP addresses, or altering the data inside network " +
"packets.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 5%.<br>" +
"Increases the amount of money the player gains from hacking by 30%.<br>" +
"Increases the player's chance of successfully performing a hack by 5%.<br>" +
"Increases the player's hacking experience gain rate by 15%.<br>" +
"Increases the player's hacking skill by 8%.",
prereqs:[AugmentationNames.ENMCore],
hacking_speed_mult: 1.05,
hacking_money_mult: 1.3,
hacking_chance_mult: 1.05,
hacking_exp_mult: 1.15,
hacking_mult: 1.08,
});
ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.ENMCoreV2)) {
delete Augmentations[AugmentationNames.ENMCoreV2];
}
AddToAugmentations(ENMCoreV2);
const ENMCoreV3 = new Augmentation({
name:AugmentationNames.ENMCoreV3, repCost:700e3, moneyCost:1500e6,
info:"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 5%.<br>" +
"Increases the amount of money the player gains from hacking by 40%.<br>" +
"Increases the player's chance of successfully performing a hack by 10%.<br>" +
"Increases the player's hacking experience gain rate by 25%.<br>" +
"Increases the player's hacking skill by 10%.",
prereqs:[AugmentationNames.ENMCoreV2],
hacking_speed_mult: 1.05,
hacking_money_mult: 1.4,
hacking_chance_mult: 1.1,
hacking_exp_mult: 1.25,
hacking_mult: 1.1,
});
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMCoreV3)) {
delete Augmentations[AugmentationNames.ENMCoreV3];
}
AddToAugmentations(ENMCoreV3);
const ENMAnalyzeEngine = new Augmentation({
name:AugmentationNames.ENMAnalyzeEngine, repCost:250e3, moneyCost:1200e6,
info:"Installs the Analyze Engine for the Embedded Netburner Module, which is a CPU cluster " +
"that vastly outperforms the Netburner Module's native single-core processor.<br><br>" +
"This augmentation increases the player's hacking speed by 10%.",
prereqs:[AugmentationNames.ENM],
hacking_speed_mult: 1.1,
});
ENMAnalyzeEngine.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMAnalyzeEngine)) {
delete Augmentations[AugmentationNames.ENMAnalyzeEngine];
}
AddToAugmentations(ENMAnalyzeEngine);
const ENMDMA = new Augmentation({
name:AugmentationNames.ENMDMA, repCost:400e3, moneyCost:1400e6,
info:"This implant installs a Direct Memory Access (DMA) controller into the " +
"Embedded Netburner Module. This allows the Module to send and receive data " +
"directly to and from the main memory of devices on a network.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of money the player gains from hacking by 40%.<br>" +
"Increases the player's chance of successfully performing a hack by 20%.",
prereqs:[AugmentationNames.ENM],
hacking_money_mult: 1.4,
hacking_chance_mult: 1.2,
});
ENMDMA.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
if (augmentationExists(AugmentationNames.ENMDMA)) {
delete Augmentations[AugmentationNames.ENMDMA];
}
AddToAugmentations(ENMDMA);
const Neuralstimulator = new Augmentation({
name:AugmentationNames.Neuralstimulator, repCost:20e3, moneyCost:600e6,
info:"A cranial implant that intelligently stimulates certain areas of the brain " +
"in order to improve cognitive functions.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the player's chance of successfully performing a hack by 10%.<br>" +
"Increases the player's hacking experience gain rate by 12%.",
hacking_speed_mult: 1.02,
hacking_chance_mult: 1.1,
hacking_exp_mult: 1.12,
});
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
"Four Sigma"]);
if (augmentationExists(AugmentationNames.Neuralstimulator)) {
delete Augmentations[AugmentationNames.Neuralstimulator];
}
AddToAugmentations(Neuralstimulator);
const NeuralAccelerator = new Augmentation({
name:AugmentationNames.NeuralAccelerator, repCost:80e3, moneyCost:350e6,
info:"A microprocessor that accelerates the processing " +
"speed of biological neural networks. This is a cranial implant that is embedded inside the brain.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 10%.<br>" +
"Increases the player's hacking experience gain rate by 15%.<br>" +
"Increases the amount of money the player gains from hacking by 20%.",
hacking_mult: 1.1,
hacking_exp_mult: 1.15,
hacking_money_mult: 1.2,
});
NeuralAccelerator.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.NeuralAccelerator)) {
delete Augmentations[AugmentationNames.NeuralAccelerator];
}
AddToAugmentations(NeuralAccelerator);
const CranialSignalProcessorsG1 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG1, repCost:4e3, moneyCost:14e6,
info:"The first generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 1%.<br>" +
"Increases the player's hacking skill by 5%.",
hacking_speed_mult: 1.01,
hacking_mult: 1.05,
});
CranialSignalProcessorsG1.addToFactions(["CyberSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG1)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG1];
}
AddToAugmentations(CranialSignalProcessorsG1);
const CranialSignalProcessorsG2 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG2, repCost:7500, moneyCost:25e6,
info:"The second generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the player's chance of successfully performing a hack by 5%.<br>" +
"Increases the player's hacking skill by 7%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG1],
hacking_speed_mult: 1.02,
hacking_chance_mult: 1.05,
hacking_mult: 1.07,
});
CranialSignalProcessorsG2.addToFactions(["CyberSec", "NiteSec"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG2)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG2];
}
AddToAugmentations(CranialSignalProcessorsG2);
const CranialSignalProcessorsG3 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG3, repCost:20e3, moneyCost:110e6,
info:"The third generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the amount of money the player gains from hacking by 15%.<br>" +
"Increases the player's hacking skill by 9%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG2],
hacking_speed_mult: 1.02,
hacking_money_mult: 1.15,
hacking_mult: 1.09,
});
CranialSignalProcessorsG3.addToFactions(["NiteSec", "The Black Hand", "BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG3)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG3];
}
AddToAugmentations(CranialSignalProcessorsG3);
const CranialSignalProcessorsG4 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG4, repCost:50e3, moneyCost:220e6,
info:"The fourth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the amount of money the player gains from hacking by 20%.<br>" +
"Increases the amount of money the player can inject into servers using grow() by 25%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG3],
hacking_speed_mult: 1.02,
hacking_money_mult: 1.2,
hacking_grow_mult: 1.25,
});
CranialSignalProcessorsG4.addToFactions(["The Black Hand", "BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG4)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG4];
}
AddToAugmentations(CranialSignalProcessorsG4);
const CranialSignalProcessorsG5 = new Augmentation({
name:AugmentationNames.CranialSignalProcessorsG5, repCost:100e3, moneyCost:450e6,
info:"The fifth generation of Cranial Signal Processors. Cranial Signal Processors " +
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 30%.<br>" +
"Increases the amount of money the player gains from hacking by 25%.<br>" +
"Increases the amount of money the player can inject into servers using grow() by 75%.",
prereqs:[AugmentationNames.CranialSignalProcessorsG4],
hacking_mult: 1.3,
hacking_money_mult: 1.25,
hacking_grow_mult: 1.75,
});
CranialSignalProcessorsG5.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.CranialSignalProcessorsG5)) {
delete Augmentations[AugmentationNames.CranialSignalProcessorsG5];
}
AddToAugmentations(CranialSignalProcessorsG5);
const NeuronalDensification = new Augmentation({
name:AugmentationNames.NeuronalDensification, repCost:75e3, moneyCost:275e6,
info:"The brain is surgically re-engineered to have increased neuronal density " +
"by decreasing the neuron gap junction. Then, the body is genetically modified " +
"to enhance the production and capabilities of its neural stem cells.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 15%.<br>" +
"Increases the player's hacking experience gain rate by 10%.<br>"+
"Increases the player's hacking speed by 3%.",
hacking_mult: 1.15,
hacking_exp_mult: 1.1,
hacking_speed_mult: 1.03,
});
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
delete Augmentations[AugmentationNames.NeuronalDensification];
}
AddToAugmentations(NeuronalDensification);
// Work Augmentations
const NuoptimalInjectorImplant = new Augmentation({
name:AugmentationNames.NuoptimalInjectorImplant, repCost:2e3, moneyCost:4e6,
info:"This torso implant automatically injects nootropic supplements into " +
"the bloodstream to improve memory, increase focus, and provide other " +
"cognitive enhancements.<br><br>" +
"This augmentation increases the amount of reputation the player gains " +
"when working for a company by 20%.",
company_rep_mult: 1.2,
});
NuoptimalInjectorImplant.addToFactions(["Tian Di Hui", "Volhaven", "New Tokyo", "Chongqing",
"Clarke Incorporated", "Four Sigma", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.NuoptimalInjectorImplant)) {
delete Augmentations[AugmentationNames.NuoptimalInjectorImplant];
}
AddToAugmentations(NuoptimalInjectorImplant);
const SpeechEnhancement = new Augmentation({
name:AugmentationNames.SpeechEnhancement, repCost:1e3, moneyCost:2.5e6,
info:"An advanced neural implant that improves your speaking abilities, making " +
"you more convincing and likable in conversations and overall improving your " +
"social interactions.<br><br>" +
"This augmentation:<br>" +
"Increases the player's charisma by 10%.<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%.",
company_rep_mult: 1.1,
charisma_mult: 1.1,
});
SpeechEnhancement.addToFactions(["Tian Di Hui", "Speakers for the Dead", "Four Sigma", "KuaiGong International",
"Clarke Incorporated", "Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SpeechEnhancement)) {
delete Augmentations[AugmentationNames.SpeechEnhancement];
}
AddToAugmentations(SpeechEnhancement);
const FocusWire = new Augmentation({
name:AugmentationNames.FocusWire, repCost:30e3, moneyCost:180e6,
info:"A cranial implant that stops procrastination by blocking specific neural pathways " +
"in the brain.<br><br>" +
"This augmentation:<br>" +
"Increases all experience gains by 5%.<br>" +
"Increases the amount of money the player gains from working by 20%.<br>" +
"Increases the amount of reputation the player gains when working for a company by 10%.",
hacking_exp_mult: 1.05,
strength_exp_mult: 1.05,
defense_exp_mult: 1.05,
dexterity_exp_mult: 1.05,
agility_exp_mult: 1.05,
charisma_exp_mult: 1.05,
company_rep_mult: 1.1,
work_money_mult: 1.2,
});
FocusWire.addToFactions(["Bachman & Associates", "Clarke Incorporated", "Four Sigma", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.FocusWire)) {
delete Augmentations[AugmentationNames.FocusWire];
}
AddToAugmentations(FocusWire)
const PCDNI = new Augmentation({
name:AugmentationNames.PCDNI, repCost:150e3, moneyCost:750e6,
info:"Installs a Direct-Neural Interface jack into your arm that is compatible with most " +
"computers. Connecting to a computer through this jack allows you to interface with " +
"it using the brain's electrochemical signals.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 30%.<br>" +
"Increases the player's hacking skill by 8%.",
company_rep_mult: 1.3,
hacking_mult: 1.08,
});
PCDNI.addToFactions(["Four Sigma", "OmniTek Incorporated", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNI)) {
delete Augmentations[AugmentationNames.PCDNI];
}
AddToAugmentations(PCDNI);
const PCDNIOptimizer = new Augmentation({
name:AugmentationNames.PCDNIOptimizer, repCost:200e3, moneyCost:900e6,
info:"This is a submodule upgrade to the PC Direct-Neural Interface augmentation. It " +
"improves the performance of the interface and gives the user more control options " +
"to the connected computer.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 75%.<br>" +
"Increases the player's hacking skill by 10%.",
prereqs:[AugmentationNames.PCDNI],
company_rep_mult: 1.75,
hacking_mult: 1.1,
});
PCDNIOptimizer.addToFactions(["Fulcrum Secret Technologies", "ECorp", "Blade Industries"]);
if (augmentationExists(AugmentationNames.PCDNIOptimizer)) {
delete Augmentations[AugmentationNames.PCDNIOptimizer];
}
AddToAugmentations(PCDNIOptimizer);
const PCDNINeuralNetwork = new Augmentation({
name:AugmentationNames.PCDNINeuralNetwork, repCost:600e3, moneyCost:1500e6,
info:"This is an additional installation that upgrades the functionality of the " +
"PC Direct-Neural Interface augmentation. When connected to a computer, " +
"The NeuroNet Injector upgrade allows the user to use his/her own brain's " +
"processing power to aid the computer in computational tasks.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of reputation the player gains when working for a company by 100%.<br>" +
"Increases the player's hacking skill by 10%.<br>" +
"Increases the player's hacking speed by 5%.",
prereqs:[AugmentationNames.PCDNI],
company_rep_mult: 2,
hacking_mult: 1.1,
hacking_speed_mult: 1.05,
});
PCDNINeuralNetwork.addToFactions(["Fulcrum Secret Technologies"]);
if (augmentationExists(AugmentationNames.PCDNINeuralNetwork)) {
delete Augmentations[AugmentationNames.PCDNINeuralNetwork];
}
AddToAugmentations(PCDNINeuralNetwork);
const ADRPheromone1 = new Augmentation({
name:AugmentationNames.ADRPheromone1, repCost:1500, moneyCost:3.5e6,
info:"The body is genetically re-engineered so that it produces the ADR-V1 pheromone, " +
"an artificial pheromone discovered by scientists. The ADR-V1 pheromone, when excreted, " +
"triggers feelings of admiration and approval in other people.<br><br>" +
"This augmentation increases the amount of reputation the player gains when working for a faction or company by 10%.",
company_rep_mult: 1.1,
faction_rep_mult: 1.1,
});
ADRPheromone1.addToFactions(["Tian Di Hui", "The Syndicate", "NWO", "MegaCorp", "Four Sigma"]);
if (augmentationExists(AugmentationNames.ADRPheromone1)) {
delete Augmentations[AugmentationNames.ADRPheromone1];
}
AddToAugmentations(ADRPheromone1);
const ADRPheromone2 = new Augmentation({
name:AugmentationNames.ADRPheromone2, repCost:25e3, moneyCost:110e6,
info:"The body is genetically re-engineered so that it produces the ADR-V2 pheromone, " +
"which is similar to but more potent than ADR-V1. This pheromone, when excreted, " +
"triggers feelings of admiration, approval, and respect in others.<br><br>" +
"This augmentation increases the amount of reputation the player gains when working for a faction or company by 20%.",
company_rep_mult: 1.2,
faction_rep_mult: 1.2,
});
ADRPheromone2.addToFactions(["Silhouette", "Four Sigma", "Bachman & Associates", "Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.ADRPheromone2)) {
delete Augmentations[AugmentationNames.ADRPheromone2];
}
AddToAugmentations(ADRPheromone2);
const ShadowsSimulacrum = new Augmentation({
name: AugmentationNames.ShadowsSimulacrum, repCost: 15e3, moneyCost: 80e6,
info: "A crude but functional matter phase-shifter module that is embedded " +
"in the brainstem and cerebellum. This augmentation was developed by " +
"criminal organizations and allows the user to project and control holographic " +
"simulacrums within a large radius. These simulacrums are commonly used for " +
"espionage and surveillance work.<br><br>" +
"This augmentation increases the amount of reputation the player gains when working for a faction or company by 15%.",
company_rep_mult: 1.15,
faction_rep_mult: 1.15,
});
ShadowsSimulacrum.addToFactions(["The Syndicate", "The Dark Army", "Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.ShadowsSimulacrum)) {
delete Augmentations[AugmentationNames.ShadowsSimulacrum];
}
AddToAugmentations(ShadowsSimulacrum);
// HacknetNode Augmentations
const HacknetNodeCPUUpload = new Augmentation({
name:AugmentationNames.HacknetNodeCPUUpload, repCost:1500, moneyCost:2.2e6,
info:"Uploads the architecture and design details of a Hacknet Node's CPU into " +
"the brain. This allows the user to engineer custom hardware and software " +
"for the Hacknet Node that provides better performance.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of money produced by Hacknet Nodes by 15%.<br>" +
"Decreases the cost of purchasing a Hacknet Node by 15%.",
hacknet_node_money_mult: 1.15,
hacknet_node_purchase_cost_mult: 0.85,
});
HacknetNodeCPUUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCPUUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeCPUUpload];
}
AddToAugmentations(HacknetNodeCPUUpload);
const HacknetNodeCacheUpload = new Augmentation({
name:AugmentationNames.HacknetNodeCacheUpload, repCost:1e3, moneyCost:1.1e6,
info:"Uploads the architecture and design details of a Hacknet Node's main-memory cache " +
"into the brain. This allows the user to engineer custom cache hardware for the " +
"Hacknet Node that offers better performance.<br><br>" +
"This augmentation:<br> " +
"Increases the amount of money produced by Hacknet Nodes by 10%.<br>" +
"Decreases the cost of leveling up a Hacknet Node by 15%.",
hacknet_node_money_mult: 1.10,
hacknet_node_level_cost_mult: 0.85,
});
HacknetNodeCacheUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCacheUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeCacheUpload];
}
AddToAugmentations(HacknetNodeCacheUpload);
const HacknetNodeNICUpload = new Augmentation({
name:AugmentationNames.HacknetNodeNICUpload, repCost:750, moneyCost:900e3,
info:"Uploads the architecture and design details of a Hacknet Node's Network Interface Card (NIC) " +
"into the brain. This allows the user to engineer a custom NIC for the Hacknet Node that " +
"offers better performance.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of money produced by Hacknet Nodes by 10%.<br>" +
"Decreases the cost of purchasing a Hacknet Node by 10%.",
hacknet_node_money_mult: 1.1,
hacknet_node_purchase_cost_mult: 0.9,
});
HacknetNodeNICUpload.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeNICUpload)) {
delete Augmentations[AugmentationNames.HacknetNodeNICUpload];
}
AddToAugmentations(HacknetNodeNICUpload);
const HacknetNodeKernelDNI = new Augmentation({
name:AugmentationNames.HacknetNodeKernelDNI, repCost:3e3, moneyCost:8e6,
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting to a " +
"Hacknet Node. This lets the user access and manipulate the Node's kernel using the mind's " +
"electrochemical signals.<br><br>" +
"This augmentation increases the amount of money produced by Hacknet Nodes by 25%.",
hacknet_node_money_mult: 1.25,
});
HacknetNodeKernelDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeKernelDNI)) {
delete Augmentations[AugmentationNames.HacknetNodeKernelDNI];
}
AddToAugmentations(HacknetNodeKernelDNI);
const HacknetNodeCoreDNI = new Augmentation({
name:AugmentationNames.HacknetNodeCoreDNI, repCost:5e3, moneyCost:12e6,
info:"Installs a Direct-Neural Interface jack into the arm that is capable of connecting " +
"to a Hacknet Node. This lets the user access and manipulate the Node's processing logic using " +
"the mind's electrochemical signals.<br><br>" +
"This augmentation increases the amount of money produced by Hacknet Nodes by 45%.",
hacknet_node_money_mult: 1.45,
});
HacknetNodeCoreDNI.addToFactions(["Netburners"]);
if (augmentationExists(AugmentationNames.HacknetNodeCoreDNI)) {
delete Augmentations[AugmentationNames.HacknetNodeCoreDNI];
}
AddToAugmentations(HacknetNodeCoreDNI);
//Misc/Hybrid augmentations
const NeuroFluxGovernor = new Augmentation({
name:AugmentationNames.NeuroFluxGovernor, repCost:500, moneyCost: 750e3,
info:"A device that is embedded in the back of the neck. The NeuroFlux Governor " +
"monitors and regulates nervous impulses coming to and from the spinal column, " +
"essentially 'governing' the body. By doing so, it improves the functionality of the " +
"body's nervous system.<br><br>" +
"This is a special augmentation because it can be leveled up infinitely. Each level of this augmentation " +
"increases ALL of the player's multipliers by 1%.",
hacking_chance_mult: 1.01,
hacking_speed_mult: 1.01,
hacking_money_mult: 1.01,
hacking_grow_mult: 1.01,
hacking_mult: 1.01,
strength_mult: 1.01,
defense_mult: 1.01,
dexterity_mult: 1.01,
agility_mult: 1.01,
charisma_mult: 1.01,
hacking_exp_mult: 1.01,
strength_exp_mult: 1.01,
defense_exp_mult: 1.01,
dexterity_exp_mult: 1.01,
agility_exp_mult: 1.01,
charisma_exp_mult: 1.01,
company_rep_mult: 1.01,
faction_rep_mult: 1.01,
crime_money_mult: 1.01,
crime_success_mult: 1.01,
hacknet_node_money_mult: 1.01,
hacknet_node_purchase_cost_mult: 0.99,
hacknet_node_ram_cost_mult: 0.99,
hacknet_node_core_cost_mult: 0.99,
hacknet_node_level_cost_mult: 0.99,
work_money_mult: 1.01,
});
// Set the Augmentation's level to the currently-installed level
let currLevel = 0;
for (let i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
currLevel = Player.augmentations[i].level;
}
}
NeuroFluxGovernor.level = currLevel;
// To set the price/rep req of the NeuroFlux, we have to take into account NeuroFlux
// levels that are purchased but not yet installed
let nextLevel = currLevel;
for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
if (Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
++nextLevel;
}
}
let mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
NeuroFluxGovernor.baseRepRequirement = 500 * mult * CONSTANTS.AugmentationRepMultiplier * BitNodeMultipliers.AugmentationRepCost;
NeuroFluxGovernor.baseCost = 750e3 * mult * CONSTANTS.AugmentationCostMultiplier * BitNodeMultipliers.AugmentationMoneyCost;
if (augmentationExists(AugmentationNames.NeuroFluxGovernor)) {
delete Augmentations[AugmentationNames.NeuroFluxGovernor];
}
NeuroFluxGovernor.addToAllFactions();
AddToAugmentations(NeuroFluxGovernor);
const Neurotrainer1 = new Augmentation({
name:AugmentationNames.Neurotrainer1, repCost:400, moneyCost:800e3,
info:"A decentralized cranial implant that improves the brain's ability to learn. It is " +
"installed by releasing millions of nanobots into the human brain, each of which " +
"attaches to a different neural pathway to enhance the brain's ability to retain " +
"and retrieve information.<br><br>" +
"This augmentation increases the player's experience gain rate for all stats by 10%.",
hacking_exp_mult: 1.1,
strength_exp_mult: 1.1,
defense_exp_mult: 1.1,
dexterity_exp_mult: 1.1,
agility_exp_mult: 1.1,
charisma_exp_mult: 1.1,
});
Neurotrainer1.addToFactions(["CyberSec", "Aevum"]);
if (augmentationExists(AugmentationNames.Neurotrainer1)) {
delete Augmentations[AugmentationNames.Neurotrainer1];
}
AddToAugmentations(Neurotrainer1);
const Neurotrainer2 = new Augmentation({
name:AugmentationNames.Neurotrainer2, repCost:4e3, moneyCost:9e6,
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I augmentation, but it does not " +
"require Neurotrainer I to be installed as a prerequisite.<br><br>" +
"This augmentation increases the player's experience gain rate for all stats by 15%.",
hacking_exp_mult: 1.15,
strength_exp_mult: 1.15,
defense_exp_mult: 1.15,
dexterity_exp_mult: 1.15,
agility_exp_mult: 1.15,
charisma_exp_mult: 1.15,
});
Neurotrainer2.addToFactions(["BitRunners", "NiteSec"]);
if (augmentationExists(AugmentationNames.Neurotrainer2)) {
delete Augmentations[AugmentationNames.Neurotrainer2];
}
AddToAugmentations(Neurotrainer2);
const Neurotrainer3 = new Augmentation({
name:AugmentationNames.Neurotrainer3, repCost:10e3, moneyCost:26e6,
info:"A decentralized cranial implant that improves the brain's ability to learn. This " +
"is a more powerful version of the Neurotrainer I and Neurotrainer II augmentation, " +
"but it does not require either of them to be installed as a prerequisite.<br><br>" +
"This augmentation increases the player's experience gain rate for all stats by 20%.",
hacking_exp_mult: 1.2,
strength_exp_mult: 1.2,
defense_exp_mult: 1.2,
dexterity_exp_mult: 1.2,
agility_exp_mult: 1.2,
charisma_exp_mult: 1.2,
});
Neurotrainer3.addToFactions(["NWO", "Four Sigma"]);
if (augmentationExists(AugmentationNames.Neurotrainer3)) {
delete Augmentations[AugmentationNames.Neurotrainer3];
}
AddToAugmentations(Neurotrainer3);
const Hypersight = new Augmentation({
name:AugmentationNames.Hypersight, repCost:60e3, moneyCost:550e6,
info:"A bionic eye implant that grants sight capabilities far beyond those of a natural human. " +
"Embedded circuitry within the implant provides the ability to detect heat and movement " +
"through solid objects such as wells, thus providing 'x-ray vision'-like capabilities.<br><br>" +
"This augmentation:<br>" +
"Increases the player's dexterity by 40%.<br>" +
"Increases the player's hacking speed by 3%.<br>" +
"Increases the amount of money the player gains from hacking by 10%.",
dexterity_mult: 1.4,
hacking_speed_mult: 1.03,
hacking_money_mult: 1.1,
});
Hypersight.addToFactions(["Blade Industries", "KuaiGong International"]);
if (augmentationExists(AugmentationNames.Hypersight)) {
delete Augmentations[AugmentationNames.Hypersight];
}
AddToAugmentations(Hypersight);
const LuminCloaking1 = new Augmentation({
name:AugmentationNames.LuminCloaking1, repCost:600, moneyCost:1e6,
info:"A skin implant that reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, have a negative refractive index. As a result, they bend light " +
"around the skin, making the user much harder to see from the naked eye.<br><br>" +
"This augmentation:<br>" +
"Increases the player's agility by 5%.<br>" +
"Increases the amount of money the player gains from crimes by 10%.",
agility_mult: 1.05,
crime_money_mult: 1.1,
});
LuminCloaking1.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking1)) {
delete Augmentations[AugmentationNames.LuminCloaking1];
}
AddToAugmentations(LuminCloaking1);
const LuminCloaking2 = new Augmentation({
name:AugmentationNames.LuminCloaking2, repCost:2e3, moneyCost:6e6,
info:"This is a more advanced version of the LuminCloaking-V2 augmentation. This skin implant " +
"reinforces the skin with highly-advanced synthetic cells. These " +
"cells, when powered, are capable of not only bending light but also of bending heat, " +
"making the user more resilient as well as stealthy.<br><br>" +
"This augmentation:<br>" +
"Increases the player's agility by 10%.<br>" +
"Increases the player's defense by 10%.<br>" +
"Increases the amount of money the player gains from crimes by 25%.",
prereqs:[AugmentationNames.LuminCloaking1],
agility_mult: 1.1,
defense_mult: 1.1,
crime_money_mult: 1.25,
});
LuminCloaking2.addToFactions(["Slum Snakes", "Tetrads"]);
if (augmentationExists(AugmentationNames.LuminCloaking2)) {
delete Augmentations[AugmentationNames.LuminCloaking2];
}
AddToAugmentations(LuminCloaking2);
const SmartSonar = new Augmentation({
name:AugmentationNames.SmartSonar, repCost:9e3, moneyCost:15e6,
info:"A cochlear implant that helps the player detect and locate enemies " +
"using sound propagation.<br><br>" +
"This augmentation:<br>" +
"Increases the player's dexterity by 10%.<br>" +
"Increases the player's dexterity experience gain rate by 15%.<br>" +
"Increases the amount of money the player gains from crimes by 25%.",
dexterity_mult: 1.1,
dexterity_exp_mult: 1.15,
crime_money_mult: 1.25,
});
SmartSonar.addToFactions(["Slum Snakes"]);
if (augmentationExists(AugmentationNames.SmartSonar)) {
delete Augmentations[AugmentationNames.SmartSonar];
}
AddToAugmentations(SmartSonar);
const PowerRecirculator = new Augmentation({
name:AugmentationNames.PowerRecirculator, repCost:10e3, moneyCost:36e6,
info:"The body's nerves are attached with polypyrrole nanocircuits that " +
"are capable of capturing wasted energy (in the form of heat) " +
"and converting it back into usable power.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's stats by 5%.<br>" +
"Increases the player's experience gain rate for all stats by 10%.",
hacking_mult: 1.05,
strength_mult: 1.05,
defense_mult: 1.05,
dexterity_mult: 1.05,
agility_mult: 1.05,
charisma_mult: 1.05,
hacking_exp_mult: 1.1,
strength_exp_mult: 1.1,
defense_exp_mult: 1.1,
dexterity_exp_mult: 1.1,
agility_exp_mult: 1.1,
charisma_exp_mult: 1.1,
});
PowerRecirculator.addToFactions(["Tetrads", "The Dark Army", "The Syndicate", "NWO"]);
if (augmentationExists(AugmentationNames.PowerRecirculator)) {
delete Augmentations[AugmentationNames.PowerRecirculator];
}
AddToAugmentations(PowerRecirculator);
// Unique AUGS (Each Faction gets one unique augmentation)
// Factions that already have unique augs up to this point:
// Slum Snakes, CyberSec, Netburners, Fulcrum Secret Technologies,
// Silhouette
// Illuminati
const QLink = new Augmentation({
name:AugmentationNames.QLink, repCost:750e3, moneyCost:5e12,
info:"A brain implant that wirelessly connects you to the Illuminati's " +
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 75%.<br>" +
"Increases the player's hacking speed by 100%.<br>" +
"Increases the player's chance of successfully performing a hack by 150%.<br>" +
"Increases the amount of money the player gains from hacking by 300%.",
hacking_mult: 1.75,
hacking_speed_mult: 2,
hacking_chance_mult: 2.5,
hacking_money_mult: 4,
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {
delete Augmentations[AugmentationNames.QLink];
}
AddToAugmentations(QLink);
// Daedalus
const RedPill = new Augmentation({
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
info:"It's time to leave the cave.",
});
RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) {
delete Augmentations[AugmentationNames.TheRedPill];
}
AddToAugmentations(RedPill);
// Covenant
const SPTN97 = new Augmentation({
name:AugmentationNames.SPTN97, repCost:500e3, moneyCost:975e6,
info:"The SPTN-97 gene is injected into the genome. The SPTN-97 gene is an " +
"artificially-synthesized gene that was developed by DARPA to create " +
"super-soldiers through genetic modification. The gene was outlawed in " +
"2056.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's combat stats by 75%.<br>" +
"Increases the player's hacking skill by 15%.",
strength_mult: 1.75,
defense_mult: 1.75,
dexterity_mult: 1.75,
agility_mult: 1.75,
hacking_mult: 1.15,
});
SPTN97.addToFactions(["The Covenant"]);
if (augmentationExists(AugmentationNames.SPTN97)) {
delete Augmentations[AugmentationNames.SPTN97];
}
AddToAugmentations(SPTN97);
// ECorp
const HiveMind = new Augmentation({
name:AugmentationNames.HiveMind, repCost:600e3, moneyCost:1100e6,
info:"A brain implant developed by ECorp. They do not reveal what " +
"exactly the implant does, but they promise that it will greatly " +
"enhance your abilities.",
hacking_grow_mult: 3,
});
HiveMind.addToFactions(["ECorp"]);
if (augmentationExists(AugmentationNames.HiveMind)) {
delete Augmentations[AugmentationNames.HiveMind];
}
AddToAugmentations(HiveMind);
// MegaCorp
const CordiARCReactor = new Augmentation({
name:AugmentationNames.CordiARCReactor, repCost:450e3, moneyCost:1000e6,
info:"The thoracic cavity is equipped with a small chamber designed " +
"to hold and sustain hydrogen plasma. The plasma is used to generate " +
"fusion power through nuclear fusion, providing limitless amount of clean " +
"energy for the body.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's combat stats by 35%.<br>" +
"Increases all of the player's combat stat experience gain rate by 35%.",
strength_mult: 1.35,
defense_mult: 1.35,
dexterity_mult: 1.35,
agility_mult: 1.35,
strength_exp_mult: 1.35,
defense_exp_mult: 1.35,
dexterity_exp_mult: 1.35,
agility_exp_mult: 1.35,
});
CordiARCReactor.addToFactions(["MegaCorp"]);
if (augmentationExists(AugmentationNames.CordiARCReactor)) {
delete Augmentations[AugmentationNames.CordiARCReactor];
}
AddToAugmentations(CordiARCReactor);
// BachmanAndAssociates
const SmartJaw = new Augmentation({
name:AugmentationNames.SmartJaw, repCost:150e3, moneyCost:550e6,
info:"A bionic jaw that contains advanced hardware and software " +
"capable of psychoanalyzing and profiling the personality of " +
"others using optical imaging software.<br><br>" +
"This augmentation:<br>" +
"Increases the player's charisma by 50%.<br>" +
"Increases the player's charisma experience gain rate by 50%.<br>" +
"Increases the amount of reputation the player gains for a company by 25%.<br>" +
"Increases the amount of reputation the player gains for a faction by 25%.",
charisma_mult: 1.5,
charisma_exp_mult: 1.5,
company_rep_mult: 1.25,
faction_rep_mult: 1.25,
});
SmartJaw.addToFactions(["Bachman & Associates"]);
if (augmentationExists(AugmentationNames.SmartJaw)) {
delete Augmentations[AugmentationNames.SmartJaw];
}
AddToAugmentations(SmartJaw);
// BladeIndustries
const Neotra = new Augmentation({
name:AugmentationNames.Neotra, repCost:225e3, moneyCost:575e6,
info:"A highly-advanced techno-organic drug that is injected into the skeletal " +
"and integumentary system. The drug permanently modifies the DNA of the " +
"body's skin and bone cells, granting them the ability to repair " +
"and restructure themselves.<br><br>" +
"This augmentation increases the player's strength and defense by 55%.",
strength_mult: 1.55,
defense_mult: 1.55,
});
Neotra.addToFactions(["Blade Industries"]);
if (augmentationExists(AugmentationNames.Neotra)) {
delete Augmentations[AugmentationNames.Neotra];
}
AddToAugmentations(Neotra);
// NWO
const Xanipher = new Augmentation({
name:AugmentationNames.Xanipher, repCost:350e3, moneyCost:850e6,
info:"A concoction of advanced nanobots that is orally ingested into the " +
"body. These nanobots induce physiological change and significantly " +
"improve the body's functioning in all aspects.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's stats by 20%.<br>" +
"Increases the player's experience gain rate for all stats by 15%.",
hacking_mult: 1.2,
strength_mult: 1.2,
defense_mult: 1.2,
dexterity_mult: 1.2,
agility_mult: 1.2,
charisma_mult: 1.2,
hacking_exp_mult: 1.15,
strength_exp_mult: 1.15,
defense_exp_mult: 1.15,
dexterity_exp_mult: 1.15,
agility_exp_mult: 1.15,
charisma_exp_mult: 1.15,
});
Xanipher.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.Xanipher)) {
delete Augmentations[AugmentationNames.Xanipher];
}
AddToAugmentations(Xanipher);
const HydroflameLeftArm = new Augmentation({
name:AugmentationNames.HydroflameLeftArm, repCost:500e3, moneyCost:500e9,
info:"The left arm of a legendary BitRunner who ascended beyond this world. " +
"It projects a light blue energy shield that protects the exposed inner parts. " +
"Even though it contains no weapons, the advance tungsten titanium " +
"alloy increases the users strength to unbelievable levels.<br><br>" +
"This augmentation increases the player's strength by 300%.",
strength_mult: 2.70,
});
HydroflameLeftArm.addToFactions(["NWO"]);
if (augmentationExists(AugmentationNames.HydroflameLeftArm)) {
delete Augmentations[AugmentationNames.HydroflameLeftArm];
}
AddToAugmentations(HydroflameLeftArm);
// ClarkeIncorporated
const nextSENS = new Augmentation({
name:AugmentationNames.nextSENS, repCost:175e3, moneyCost:385e6,
info:"The body is genetically re-engineered to maintain a state " +
"of negligible senescence, preventing the body from " +
"deteriorating with age.<br><br>" +
"This augmentation increases all of the player's stats by 20%.",
hacking_mult: 1.2,
strength_mult: 1.2,
defense_mult: 1.2,
dexterity_mult: 1.2,
agility_mult: 1.2,
charisma_mult: 1.2,
});
nextSENS.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.nextSENS)) {
delete Augmentations[AugmentationNames.nextSENS];
}
AddToAugmentations(nextSENS);
// OmniTekIncorporated
const OmniTekInfoLoad = new Augmentation({
name:AugmentationNames.OmniTekInfoLoad, repCost:250e3, moneyCost:575e6,
info:"OmniTek's data and information repository is uploaded " +
"into your brain, enhancing your programming and " +
"hacking abilities.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 20%.<br>" +
"Increases the player's hacking experience gain rate by 25%.",
hacking_mult: 1.2,
hacking_exp_mult: 1.25,
});
OmniTekInfoLoad.addToFactions(["OmniTek Incorporated"]);
if (augmentationExists(AugmentationNames.OmniTekInfoLoad)) {
delete Augmentations[AugmentationNames.OmniTekInfoLoad];
}
AddToAugmentations(OmniTekInfoLoad);
// FourSigma
// TODO Later when Intelligence is added in . Some aug that greatly increases int
// KuaiGongInternational
const PhotosyntheticCells = new Augmentation({
name:AugmentationNames.PhotosyntheticCells, repCost:225e3, moneyCost:550e6,
info:"Chloroplasts are added to epidermal stem cells and are applied " +
"to the body using a skin graft. The result is photosynthetic " +
"skin cells, allowing users to generate their own energy " +
"and nutrition using solar power.<br><br>" +
"This augmentation increases the player's strength, defense, and agility by 40%.",
strength_mult: 1.4,
defense_mult: 1.4,
agility_mult: 1.4,
});
PhotosyntheticCells.addToFactions(["KuaiGong International"]);
if (augmentationExists(AugmentationNames.PhotosyntheticCells)) {
delete Augmentations[AugmentationNames.PhotosyntheticCells];
}
AddToAugmentations(PhotosyntheticCells);
// BitRunners
const Neurolink = new Augmentation({
name:AugmentationNames.Neurolink, repCost:350e3, moneyCost:875e6,
info:"A brain implant that provides a high-bandwidth, direct neural link between your " +
"mind and BitRunners' data servers, which reportedly contain " +
"the largest database of hacking tools and information in the world.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 15%.<br>" +
"Increases the player's hacking experience gain rate by 20%.<br>" +
"Increases the player's chance of successfully performing a hack by 10%.<br>" +
"Increases the player's hacking speed by 5%.<br>" +
"Lets the player start with the FTPCrack.exe and relaySMTP.exe programs after a reset.",
hacking_mult: 1.15,
hacking_exp_mult: 1.2,
hacking_chance_mult: 1.1,
hacking_speed_mult: 1.05,
});
Neurolink.addToFactions(["BitRunners"]);
if (augmentationExists(AugmentationNames.Neurolink)) {
delete Augmentations[AugmentationNames.Neurolink];
}
AddToAugmentations(Neurolink);
// BlackHand
const TheBlackHand = new Augmentation({
name:AugmentationNames.TheBlackHand, repCost:40e3, moneyCost:110e6,
info:"A highly advanced bionic hand. This prosthetic not only " +
"enhances strength and dexterity but it is also embedded " +
"with hardware and firmware that lets the user connect to, access and hack " +
"devices and machines just by touching them.<br><br>" +
"This augmentation:<br>" +
"Increases the player's strength and dexterity by 15%.<br>" +
"Increases the player's hacking skill by 10%.<br>" +
"Increases the player's hacking speed by 2%.<br>" +
"Increases the amount of money the player gains from hacking by 10%.",
strength_mult: 1.15,
dexterity_mult: 1.15,
hacking_mult: 1.1,
hacking_speed_mult: 1.02,
hacking_money_mult: 1.1,
});
TheBlackHand.addToFactions(["The Black Hand"]);
if (augmentationExists(AugmentationNames.TheBlackHand)) {
delete Augmentations[AugmentationNames.TheBlackHand];
}
AddToAugmentations(TheBlackHand);
// NiteSec
const CRTX42AA = new Augmentation({
name:AugmentationNames.CRTX42AA, repCost:18e3, moneyCost:45e6,
info:"The CRTX42-AA gene is injected into the genome. " +
"The CRTX42-AA is an artificially-synthesized gene that targets the visual and prefrontal " +
"cortex and improves cognitive abilities.<br><br>" +
"This augmentation:<br>" +
"Improves the player's hacking skill by 8%.<br>" +
"Improves the player's hacking experience gain rate by 15%.",
hacking_mult: 1.08,
hacking_exp_mult: 1.15,
});
CRTX42AA.addToFactions(["NiteSec"]);
if (augmentationExists(AugmentationNames.CRTX42AA)) {
delete Augmentations[AugmentationNames.CRTX42AA];
}
AddToAugmentations(CRTX42AA);
// Chongqing
const Neuregen = new Augmentation({
name:AugmentationNames.Neuregen, repCost:15e3, moneyCost:75e6,
info:"A drug that genetically modifies the neurons in the brain. " +
"The result is that these neurons never die and continuously " +
"regenerate and strengthen themselves.<br><br>" +
"This augmentation increases the player's hacking experience gain rate by 40%.",
hacking_exp_mult: 1.4,
});
Neuregen.addToFactions(["Chongqing"]);
if (augmentationExists(AugmentationNames.Neuregen)) {
delete Augmentations[AugmentationNames.Neuregen];
}
AddToAugmentations(Neuregen);
// Sector12
const CashRoot = new Augmentation({
name:AugmentationNames.CashRoot, repCost:5e3, moneyCost:25e6,
info:<>A collection of digital assets saved on a small chip. The chip is implanted
into your wrist. A small jack in the chip allows you to connect it to a computer
and upload the assets.<br /><br />
This augmentation:<br />
Lets the player start with {Money(1e6)} after a reset.<br />
Lets the player start with the BruteSSH.exe program after a reset.</>,
});
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
delete Augmentations[AugmentationNames.CashRoot];
}
AddToAugmentations(CashRoot);
// NewTokyo
const NutriGen = new Augmentation({
name:AugmentationNames.NutriGen, repCost:2500, moneyCost:500e3,
info:"A thermo-powered artificial nutrition generator. Endogenously " +
"synthesizes glucose, amino acids, and vitamins and redistributes them " +
"across the body. The device is powered by the body's naturally wasted " +
"energy in the form of heat.<br><br>" +
"This augmentation increases the player's experience gain rate for all combat stats by 20%.",
strength_exp_mult: 1.2,
defense_exp_mult: 1.2,
dexterity_exp_mult: 1.2,
agility_exp_mult: 1.2,
});
NutriGen.addToFactions(["New Tokyo"]);
if (augmentationExists(AugmentationNames.NutriGen)) {
delete Augmentations[AugmentationNames.NutriGen];
}
AddToAugmentations(NutriGen);
// Aevum
// TODO Later Something that lets you learn advanced math...this increases int
// and profits as a trader/from trading
// Ishima
const INFRARet = new Augmentation({
name:AugmentationNames.INFRARet, repCost:3e3, moneyCost:6e6,
info:"A retina implant consisting of a tiny chip that sits behind the " +
"retina. This implant lets people visually detect infrared radiation.<br><br>" +
"This augmentation:<br>" +
"Increases the player's crime success rate by 25%.<br>" +
"Increases the amount of money the player gains from crimes by 10%.<br>" +
"Increases the player's dexterity by 10%.",
crime_success_mult: 1.25,
crime_money_mult: 1.1,
dexterity_mult: 1.1,
});
INFRARet.addToFactions(["Ishima"]);
if (augmentationExists(AugmentationNames.INFRARet)) {
delete Augmentations[AugmentationNames.INFRARet];
}
AddToAugmentations(INFRARet);
// Volhaven
const DermaForce = new Augmentation({
name:AugmentationNames.DermaForce, repCost:6e3, moneyCost:10e6,
info:"A synthetic skin is grafted onto the body. The skin consists of " +
"millions of nanobots capable of projecting high-density muon beams, " +
"creating an energy barrier around the user.<br><br>" +
"This augmentation increases the player's defense by 40%.",
defense_mult: 1.4,
});
DermaForce.addToFactions(["Volhaven"]);
if (augmentationExists(AugmentationNames.DermaForce)) {
delete Augmentations[AugmentationNames.DermaForce];
}
AddToAugmentations(DermaForce);
// SpeakersForTheDead
const GrapheneBrachiBlades = new Augmentation({
name:AugmentationNames.GrapheneBrachiBlades, repCost:90e3, moneyCost:500e6,
info:"An upgrade to the BrachiBlades augmentation. It infuses " +
"the retractable blades with an advanced graphene material " +
"to make them much stronger and lighter.<br><br>" +
"This augmentation:<br>" +
"Increases the player's strength and defense by 40%.<br>" +
"Increases the player's crime success rate by 10%.<br>" +
"Increases the amount of money the player gains from crimes by 30%.",
prereqs:[AugmentationNames.BrachiBlades],
strength_mult: 1.4,
defense_mult: 1.4,
crime_success_mult: 1.1,
crime_money_mult: 1.3,
});
GrapheneBrachiBlades.addToFactions(["Speakers for the Dead"]);
if (augmentationExists(AugmentationNames.GrapheneBrachiBlades)) {
delete Augmentations[AugmentationNames.GrapheneBrachiBlades];
}
AddToAugmentations(GrapheneBrachiBlades);
// DarkArmy
const GrapheneBionicArms = new Augmentation({
name:AugmentationNames.GrapheneBionicArms, repCost:200e3, moneyCost:750e6,
info:"An upgrade to the Bionic Arms augmentation. It infuses the " +
"prosthetic arms with an advanced graphene material " +
"to make them much stronger and lighter.<br><br>" +
"This augmentation increases the player's strength and dexterity by 85%.",
prereqs:[AugmentationNames.BionicArms],
strength_mult: 1.85,
dexterity_mult: 1.85,
});
GrapheneBionicArms.addToFactions(["The Dark Army"]);
if (augmentationExists(AugmentationNames.GrapheneBionicArms)) {
delete Augmentations[AugmentationNames.GrapheneBionicArms];
}
AddToAugmentations(GrapheneBionicArms);
// TheSyndicate
const BrachiBlades = new Augmentation({
name:AugmentationNames.BrachiBlades, repCost:5e3, moneyCost:18e6,
info:"A set of retractable plasteel blades are implanted in the arm, underneath the skin.<br><br>" +
"This augmentation:<br>" +
"Increases the player's strength and defense by 15%.<br>" +
"Increases the player's crime success rate by 10%.<br>" +
"Increases the amount of money the player gains from crimes by 15%.",
strength_mult: 1.15,
defense_mult: 1.15,
crime_success_mult: 1.1,
crime_money_mult: 1.15,
});
BrachiBlades.addToFactions(["The Syndicate"]);
if (augmentationExists(AugmentationNames.BrachiBlades)) {
delete Augmentations[AugmentationNames.BrachiBlades];
}
AddToAugmentations(BrachiBlades);
// Tetrads
const BionicArms = new Augmentation({
name:AugmentationNames.BionicArms, repCost:25e3, moneyCost:55e6,
info:"Cybernetic arms created from plasteel and carbon fibers that completely replace " +
"the user's organic arms.<br><br>" +
"This augmentation increases the user's strength and dexterity by 30%.",
strength_mult: 1.3,
dexterity_mult: 1.3,
});
BionicArms.addToFactions(["Tetrads"]);
if (augmentationExists(AugmentationNames.BionicArms)) {
delete Augmentations[AugmentationNames.BionicArms];
}
AddToAugmentations(BionicArms);
// TianDiHui
const SNA = new Augmentation({
name:AugmentationNames.SNA, repCost:2500, moneyCost:6e6,
info:"A cranial implant that affects the user's personality, making them better " +
"at negotiation in social situations.<br><br>" +
"This augmentation:<br>" +
"Increases the amount of money the player earns at a company by 10%.<br>" +
"Increases the amount of reputation the player gains when working for a " +
"company or faction by 15%.",
work_money_mult: 1.1,
company_rep_mult: 1.15,
faction_rep_mult: 1.15,
});
SNA.addToFactions(["Tian Di Hui"]);
if (augmentationExists(AugmentationNames.SNA)) {
delete Augmentations[AugmentationNames.SNA];
}
AddToAugmentations(SNA);
// Special Bladeburner Augmentations
const BladeburnersFactionName = "Bladeburners";
if (factionExists(BladeburnersFactionName)) {
const EsperEyewear = new Augmentation({
name:AugmentationNames.EsperEyewear, repCost:500, moneyCost:33e6,
info:"Ballistic-grade protective and retractable eyewear that was designed specially " +
"for Bladeburner units. This " +
"is implanted by installing a mechanical frame in the skull's orbit. " +
"This frame interfaces with the brain and allows the user to " +
"automatically extrude and extract the eyewear. The eyewear protects " +
"against debris, shrapnel, laser, flash, and gas. It is also " +
"embedded with a data processing chip that can be programmed to display an " +
"AR HUD and assist the user in field missions.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's dexterity by 5%.",
bladeburner_success_chance_mult: 1.03,
dexterity_mult: 1.05,
isSpecial: true,
});
EsperEyewear.addToFactions([BladeburnersFactionName]);
resetAugmentation(EsperEyewear);
const EMS4Recombination = new Augmentation({
name:AugmentationNames.EMS4Recombination, repCost: 1e3, moneyCost:55e6,
info:"A DNA recombination of the EMS-4 Gene. This genetic engineering " +
"technique was originally used on Bladeburners during the Synthoid uprising " +
"to induce wakefulness and concentration, suppress fear, reduce empathy, and " +
"improve reflexes and memory-recall among other things.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%.<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%.",
bladeburner_success_chance_mult: 1.03,
bladeburner_analysis_mult: 1.05,
bladeburner_stamina_gain_mult: 1.02,
isSpecial: true,
});
EMS4Recombination.addToFactions([BladeburnersFactionName]);
resetAugmentation(EMS4Recombination);
const OrionShoulder = new Augmentation({
name:AugmentationNames.OrionShoulder, repCost:2.5e3, moneyCost:110e6,
info:"A bionic shoulder augmentation for the right shoulder. Using cybernetics, " +
"the ORION-MKIV shoulder enhances the strength and dexterity " +
"of the user's right arm. It also provides protection due to its " +
"crystallized graphene plating.<br><br>" +
"This augmentation:<br>" +
"Increases the player's defense by 5%.<br>" +
"Increases the player's strength and dexterity by 5%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 4%.",
defense_mult: 1.05,
strength_mult: 1.05,
dexterity_mult: 1.05,
bladeburner_success_chance_mult: 1.04,
isSpecial: true,
});
OrionShoulder.addToFactions([BladeburnersFactionName]);
resetAugmentation(OrionShoulder);
const HyperionV1 = new Augmentation({
name:AugmentationNames.HyperionV1, repCost: 5e3, moneyCost:550e6,
info:"A pair of mini plasma cannons embedded into the hands. The Hyperion is capable " +
"of rapidly firing bolts of high-density plasma. The weapon is meant to " +
"be used against augmented enemies as the ionized " +
"nature of the plasma disrupts the electrical systems of Augmentations. However, " +
"it can also be effective against non-augmented enemies due to its high temperature " +
"and concussive force.<br><br>" +
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 6%.",
bladeburner_success_chance_mult: 1.06,
isSpecial: true,
});
HyperionV1.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV1);
const HyperionV2 = new Augmentation({
name:AugmentationNames.HyperionV2, repCost:10e3, moneyCost:1.1e9,
info:"A pair of mini plasma cannons embedded into the hands. This augmentation " +
"is more advanced and powerful than the original V1 model. This V2 model is " +
"more power-efficiency, more accurate, and can fire plasma bolts at a much " +
"higher velocity than the V1 model.<br><br>" +
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.",
prereqs:[AugmentationNames.HyperionV1],
bladeburner_success_chance_mult: 1.08,
isSpecial: true,
});
HyperionV2.addToFactions([BladeburnersFactionName]);
resetAugmentation(HyperionV2);
const GolemSerum = new Augmentation({
name:AugmentationNames.GolemSerum, repCost:12.5e3, moneyCost:2.2e9,
info:"A serum that permanently enhances many aspects of a human's capabilities, " +
"including strength, speed, immune system performance, and mitochondrial efficiency. The " +
"serum was originally developed by the Chinese military in an attempt to " +
"create super soldiers.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's combat stats by 7%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 5%.<br>",
strength_mult: 1.07,
defense_mult: 1.07,
dexterity_mult: 1.07,
agility_mult: 1.07,
bladeburner_stamina_gain_mult: 1.05,
isSpecial: true,
});
GolemSerum.addToFactions([BladeburnersFactionName]);
resetAugmentation(GolemSerum);
const VangelisVirus = new Augmentation({
name:AugmentationNames.VangelisVirus, repCost:7.5e3, moneyCost:550e6,
info:"A synthetic symbiotic virus that is injected into the human brain tissue. The Vangelis virus " +
"heightens the senses and focus of its host, and also enhances its intuition.<br><br>" +
"This augmentation:<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 10%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 4%.<br>" +
"Increases the player's dexterity experience gain rate by 10%.",
dexterity_exp_mult: 1.1,
bladeburner_analysis_mult: 1.1,
bladeburner_success_chance_mult: 1.04,
isSpecial: true,
});
VangelisVirus.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus);
const VangelisVirus3 = new Augmentation({
name:AugmentationNames.VangelisVirus3, repCost:15e3, moneyCost:2.2e9,
info:"An improved version of Vangelis, a synthetic symbiotic virus that is " +
"injected into the human brain tissue. On top of the benefits of the original " +
"virus, this also grants an accelerated healing factor and enhanced " +
"agility/reflexes.<br><br>" +
"This augmentation:<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%.<br>" +
"Increases the player's defense and dexterity experience gain rate by 10%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%.",
prereqs:[AugmentationNames.VangelisVirus],
defense_exp_mult: 1.1,
dexterity_exp_mult: 1.1,
bladeburner_analysis_mult: 1.15,
bladeburner_success_chance_mult: 1.05,
isSpecial: true,
});
VangelisVirus3.addToFactions([BladeburnersFactionName]);
resetAugmentation(VangelisVirus3);
const INTERLINKED = new Augmentation({
name:AugmentationNames.INTERLINKED, repCost:10e3, moneyCost:1.1e9,
info:"The DNA is genetically modified to enhance the human's body " +
"extracellular matrix (ECM). This improves the ECM's ability to " +
"structurally support the body and grants heightened strength and " +
"durability.<br><br>" +
"This augmentation:<br>" +
"Increases the player's experience gain rate for all combat stats by 5%.<br>" +
"Increases the player's Bladeburner max stamina by 10%.",
strength_exp_mult: 1.05,
defense_exp_mult: 1.05,
dexterity_exp_mult: 1.05,
agility_exp_mult: 1.05,
bladeburner_max_stamina_mult: 1.1,
isSpecial: true,
});
INTERLINKED.addToFactions([BladeburnersFactionName]);
resetAugmentation(INTERLINKED);
const BladeRunner = new Augmentation({
name:AugmentationNames.BladeRunner, repCost:8e3, moneyCost:1.65e9,
info:"A cybernetic foot augmentation that was specially created for Bladeburners " +
"during the Synthoid Uprising. The organic musculature of the human foot " +
"is enhanced with flexible carbon nanotube matrices that are controlled by " +
"intelligent servo-motors.<br><br>" +
"This augmentation:<br>" +
"Increases the player's agility by 5%.<br>" +
"Increases the player's Bladeburner max stamina by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 5%.<br>",
agility_mult: 1.05,
bladeburner_max_stamina_mult: 1.05,
bladeburner_stamina_gain_mult: 1.05,
isSpecial: true,
});
BladeRunner.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeRunner);
const BladeArmor = new Augmentation({
name:AugmentationNames.BladeArmor, repCost:5e3, moneyCost:275e6,
info:"A powered exoskeleton suit (exosuit) designed as armor for Bladeburner units. This " +
"exoskeleton is incredibly adaptable and can protect the wearer from blunt, piercing, " +
"concussive, thermal, chemical, and electric trauma. It also enhances the user's " +
"strength and agility.<br><br>" +
"This augmentation:<br>" +
"Increases all of the player's combat stats by 4%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 3%.",
strength_mult: 1.04,
defense_mult: 1.04,
dexterity_mult: 1.04,
agility_mult: 1.04,
bladeburner_stamina_gain_mult: 1.02,
bladeburner_success_chance_mult: 1.03,
isSpecial: true,
});
BladeArmor.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmor);
const BladeArmorPowerCells = new Augmentation({
name:AugmentationNames.BladeArmorPowerCells, repCost:7.5e3, moneyCost:550e6,
info:"Upgrades the BLADE-51b Tesla Armor with Ion Power Cells, which are capable of " +
"more efficiently storing and using power.<br><br>" +
"This augmentation:<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 5%.<br>" +
"Increases the player's Bladeburner stamina gain rate by 2%.<br>" +
"Increases the player's Bladeburner max stamina by 5%.",
prereqs:[AugmentationNames.BladeArmor],
bladeburner_success_chance_mult: 1.05,
bladeburner_stamina_gain_mult: 1.02,
bladeburner_max_stamina_mult: 1.05,
isSpecial: true,
});
BladeArmorPowerCells.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorPowerCells);
const BladeArmorEnergyShielding = new Augmentation({
name:AugmentationNames.BladeArmorEnergyShielding, repCost:8.5e3, moneyCost:1.1e9,
info:"Upgrades the BLADE-51b Tesla Armor with a plasma energy propulsion system " +
"that is capable of projecting an energy shielding force field.<br><br>" +
"This augmentation:<br>" +
"Increases the player's defense by 5%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 6%.",
prereqs:[AugmentationNames.BladeArmor],
defense_mult: 1.05,
bladeburner_success_chance_mult: 1.06,
isSpecial: true,
});
BladeArmorEnergyShielding.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorEnergyShielding);
const BladeArmorUnibeam = new Augmentation({
name:AugmentationNames.BladeArmorUnibeam, repCost:12.5e3, moneyCost:3.3e9,
info:"Upgrades the BLADE-51b Tesla Armor with a concentrated deuterium-fluoride laser " +
"weapon. It's precision an accuracy makes it useful for quickly neutralizing " +
"threats while keeping casualties to a minimum.<br><br>" +
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 8%.",
prereqs:[AugmentationNames.BladeArmor],
bladeburner_success_chance_mult: 1.08,
isSpecial: true,
});
BladeArmorUnibeam.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorUnibeam);
const BladeArmorOmnibeam = new Augmentation({
name:AugmentationNames.BladeArmorOmnibeam, repCost:25e3, moneyCost:5.5e9,
info:"Upgrades the BLADE-51b Tesla Armor Unibeam augmentation to use " +
"multiple-fiber system. The upgraded weapon uses multiple fiber laser " +
"modules that combine together to form a single, more powerful beam of up to " +
"2000MW.<br><br>" +
"This augmentation increases the player's success chance in Bladeburner contracts/operations by 10%.",
prereqs:[AugmentationNames.BladeArmorUnibeam],
bladeburner_success_chance_mult: 1.1,
isSpecial: true,
});
BladeArmorOmnibeam.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorOmnibeam);
const BladeArmorIPU = new Augmentation({
name:AugmentationNames.BladeArmorIPU, repCost: 6e3, moneyCost:220e6,
info:"Upgrades the BLADE-51b Tesla Armor with an AI Information Processing " +
"Unit that was specially designed to analyze Synthoid related data and " +
"information.<br><br>" +
"This augmentation:<br>" +
"Increases the player's effectiveness in Bladeburner Field Analysis by 15%.<br>" +
"Increases the player's success chance in Bladeburner contracts/operations by 2%.",
prereqs:[AugmentationNames.BladeArmor],
bladeburner_analysis_mult: 1.15,
bladeburner_success_chance_mult: 1.02,
isSpecial: true,
});
BladeArmorIPU.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladeArmorIPU);
const BladesSimulacrum = new Augmentation({
name:AugmentationNames.BladesSimulacrum, repCost: 500, moneyCost: 30e9,
info:"A highly-advanced matter phase-shifter module that is embedded " +
"in the brainstem and cerebellum. This augmentation allows " +
"the user to project and control a holographic simulacrum within an " +
"extremely large radius. These specially-modified holograms were specially " +
"weaponized by Bladeburner units to be used against Synthoids.<br><br>" +
"This augmentation allows you to perform Bladeburner actions and other " +
"actions (such as working, commiting crimes, etc.) at the same time.",
isSpecial: true,
});
BladesSimulacrum.addToFactions([BladeburnersFactionName]);
resetAugmentation(BladesSimulacrum);
}
// Update costs based on how many have been purchased
mult = Math.pow(CONSTANTS.MultipleAugMultiplier, Player.queuedAugmentations.length);
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= mult;
}
}
Player.reapplyAllAugmentations();
}
//Resets an Augmentation during (re-initizliation)
function resetAugmentation(newAugObject) {
if (!(newAugObject instanceof Augmentation)) {
throw new Error("Invalid argument 'newAugObject' passed into resetAugmentation");
}
var name = newAugObject.name;
if (augmentationExists(name)) {
delete Augmentations[name];
}
AddToAugmentations(newAugObject);
}
function applyAugmentation(aug, reapply=false) {
Augmentations[aug.name].owned = true;
const augObj = Augmentations[aug.name];
// Apply multipliers
for (const mult in augObj.mults) {
if (Player[mult] == null) {
console.warn(`Augmentation has unrecognized multiplier property: ${mult}`);
} else {
Player[mult] *= augObj.mults[mult];
}
}
// Special logic for NeuroFlux Governor
if (aug.name === AugmentationNames.NeuroFluxGovernor) {
if (!reapply) {
Augmentations[aug.name].level = aug.level;
for (let i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
Player.augmentations[i].level = aug.level;
return;
// break;
}
}
}
}
// Push onto Player's Augmentation list
if (!reapply) {
var ownedAug = new PlayerOwnedAugmentation(aug.name);
Player.augmentations.push(ownedAug);
}
}
function installAugmentations() {
if (Player.queuedAugmentations.length == 0) {
dialogBoxCreate("You have not purchased any Augmentations to install!");
return false;
}
var augmentationList = "";
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
var aug = Augmentations[Player.queuedAugmentations[i].name];
if (aug == null) {
console.error(`Invalid augmentation: ${Player.queuedAugmentations[i].name}`);
continue;
}
applyAugmentation(Player.queuedAugmentations[i]);
augmentationList += (aug.name + "<br>");
}
Player.queuedAugmentations = [];
dialogBoxCreate("You slowly drift to sleep as scientists put you under in order " +
"to install the following Augmentations:<br>" + augmentationList +
"<br>You wake up in your home...you feel different...");
prestigeAugmentation();
}
function augmentationExists(name) {
return Augmentations.hasOwnProperty(name);
}
export function displayAugmentationsContent(contentEl) {
if (!routing.isOn(Page.Augmentations)) { return; }
if (!(contentEl instanceof HTMLElement)) { return; }
function backup() {
saveObject.exportGame();
onExport(Player);
}
ReactDOM.render(
<AugmentationsRoot
exportGameFn={backup}
installAugmentationsFn={installAugmentations}
/>,
contentEl,
);
}
export function isRepeatableAug(aug) {
const augName = (aug instanceof Augmentation) ? aug.name : aug;
if (augName === AugmentationNames.NeuroFluxGovernor) { return true; }
return false;
}
export {
installAugmentations,
initAugmentations,
applyAugmentation,
augmentationExists,
};