mirror of
https://github.com/bitburner-official/bitburner-src.git
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155 lines
5.8 KiB
JavaScript
155 lines
5.8 KiB
JavaScript
/* Perks
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* Defines Perks that are unlocked when you gain enough reputation in a
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* company or faction
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*/
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PerkNames = {
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FreeCoffeeCompanyPerk: "Free Coffee",
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FreeFoodCompanyPerk: "Free Food",
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NetworkingCompanyPerk: "Networking",
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PersonalTrainerCompanyPerk: "Personal Trainer",
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KnowledgeBaseCompanyPerk: "Company Knowledge Base",
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NootropicsCompanyPerk: "Company-provided Nootropics",
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NetworkingFactionPerk: "Networking",
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SupercomputerFactionPerk: "Remote Supercomputer Use",
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VPNFactionPerk: "High-Speed VPN",
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PrivateServerFactionPerk: "Private Faction Server",
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InsiderKnowledgeFactionPerk: "Insider Knowledge",
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}
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PerkInfo = {
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FreeCoffee: "Your company provides free coffee, improving your focus " +
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"and productivity",
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FreeFood: "Your company provides free healthy and nutritious food",
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NetworkingCompany: "Working at this company provides many opportunities to " +
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"build your professional network!",
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PersonalTrainer: "Your company provides a free personal trainer to help you train",
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KnowledgeBase: "The company has a comprehensive knowledge base that " +
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"you can use to learn",
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Nootropics: "Your company provides free nootropics, cognitive-enhancing drugs",
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NetworkingFaction: "Being a member of this faction provides many opportunities to " +
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"build your network of contacts",
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SupercomputerFaction: "You are able to use your Faction's private supercomputer, " +
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"giving you unparalleled computing power",
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VPN: "You are able to use your Faction's high-speed VPN to more securely " +
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"access the Internet",
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PrivateServer: "You are able to use your Faction's private server",
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InsiderKnowledge: "Other members of the faction give you insider information about other " +
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"companies and factions"
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}
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function Perk(name, reqRep, info) {
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this.name = name;
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this.info = info;
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this.requiredRep = reqRep;
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//Company/faction specific multipliers
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this.money_mult = 1;
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this.hacking_mult = 1;
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this.combat_stat_mult = 1;
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this.labor_stat_mult = 1;
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this.repmult = 1;
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/* Properties below set when a Perk is gained by the player */
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this.applied = false;
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this.companyPerk = false;
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this.companyName = "";
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this.factionPerk = false;
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this.factionName = "";
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}
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Perk.prototype.setCompany = function(companyName) {
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if (this.factionPerk) {
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console.log("ERR: Perk cannot be both faction and company perk");
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return;
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}
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this.companyPerk = true;
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this.companyName = companyName;
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}
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Perk.prototype.setFaction = function(factionName) {
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if (this.companyPerk) {
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console.log("ERR: Perk cannot be both faction and company perk");
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return;
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}
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this.factionPerk = true;
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this.factionName = factionName;
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}
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Perk.prototype.toJSON = function() {
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return Generic_toJSON("Perk", this);
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}
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Perk.fromJSON = function(value) {
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return Generic_fromJSON(Perk, value.data);
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}
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Reviver.constructors.Perk = Perk;
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var freeCoffee = new Perk(PerkNames.FreeCoffeeCompanyPerk, 6000, PerkInfo.FreeCoffee);
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/* Company Perks */
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//Free Coffee - Increased money and hacking exp gain
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//Free Food - Increased combat stat gain
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//Networking - Company Rep Gain Rate + , Charisma exp gain rate +
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//Company Personal Trainer - Increase in combat stat gain rates
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//Knowledge Base - Increase hacking skill by some percentage
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//Nootropics - Increase hacking mult, and hacking exp gain mult
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/* Faction Perks */
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//Networking - Faction Rep Gain Rate + , Chariasma Exp Gain Rate +
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//Remote Supercomputer - increase in hacking speed, chance, and money
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//High Speed VPN - Hack chance increase
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//Private Server - Gives you a server with a lot of RAM that you can use
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//Insider Knowledge - Ppl in faction from other companies have insider information that lets you hack
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// other servers easier. Increase in hack chance
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applyPerk = function(perk) {
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switch (perk.name) {
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case PerkNames.FreeCoffeeCompanyPerk:
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//Increase money and hacking exp gain
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Player.hacking_money_mult *= 1.25;
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Player.hacking_exp_mult *= 1.25;
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break;
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case PerkNames.FreeFoodCompanyPerk:
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Player.strength_exp_mult *= 1.2;
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Player.defense_exp_mult *= 1.2;
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Player.dexterity_exp_mult *= 1.2;
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Player.agility_exp_mult *= 1.2;
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break;
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case PerkNames.NetworkingCompanyPerk:
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Player.company_rep_mult *= 1.1;
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Player.charisma_exp_mult *= 1.2;
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break;
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case PerkNames.PersonalTrainerCompanyPerk:
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Player.strength_exp_mult *= 1.15;
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Player.defense_exp_mult *= 1.15;
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Player.dexterity_exp_mult *= 1.15;
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Player.agility_exp_mult *= 1.15;
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break;
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case PerkNames.KnowledgeBaseCompanyPerk:
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break;
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case PerkNames.NootropicsCompanyPerk:
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break;
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case PerkNames.NetworkingFactionPerk:
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break;
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case PerkNames.SupercomputerFactionPerk:
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break;
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case PerkNames.VPNFactionPerk:
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break;
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case PerkNames.PrivateServerFactionPerk:
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break;
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case PerkNames.InsiderKnowledgeFactionPerk:
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break;
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default:
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console.log("WARNING: Unrecognized perk: " + perk.name);
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return;
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}
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}
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losePerk = function(perk) {
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} |