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ae15914efa
Unfortunately, I haven't used most of the specialty APIs yet, so I'm not intimately familiar with where their documentation might be wrong. I figured some fixes were better than no fixes, and I can always make more fixes later. Fixes #1023.
102 lines
8.4 KiB
ReStructuredText
102 lines
8.4 KiB
ReStructuredText
getPlayer() Netscript Function
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==============================
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.. js:function:: getPlayer()
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:RAM cost: 0.5 GB
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The result of this function can be passed to the :doc:`formulas API<../netscriptformulasapi>`.
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Returns an object with the Player's stats. The object has the following properties::
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{
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hacking_skill: Current Hacking skill level
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hp: Current health points
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max_hp: Maximum health points
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strength: Current Strength skill level
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defense: Current Defense skill level
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dexterity: Current Dexterity skill level
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agility: Current Agility skill level
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charisma: Current Charisma skill level
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intelligence: Current Intelligence skill level (from BitNode-5)
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hacking_chance_mult: Hacking Chance multiplier (from Source-Files and Augments)
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hacking_speed_mult: Hacking Speed multiplier (from Source-Files and Augments)
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hacking_money_mult: Hacking Money multiplier (from Source-Files and Augments)
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hacking_grow_mult: Hacking Growth multiplier (from Source-Files and Augments)
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hacking_exp: Current Hacking experience points
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strength_exp: Current Strength experience points
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defense_exp: Current Defense experience points
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dexterity_exp: Current Dexterity experience points
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agility_exp: Current Agility experience points
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charisma_exp: Current Charisma experience points
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hacking_mult: Hacking Level multiplier (from Source-Files and Augments)
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strength_mult: Strength Level multiplier (from Source-Files and Augments)
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defense_mult: Defense Level multiplier (from Source-Files and Augments)
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dexterity_mult: Dexterity Level multiplier (from Source-Files and Augments)
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agility_mult: Agility Level multiplier (from Source-Files and Augments)
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charisma_mult: Charisma Level multiplier (from Source-Files and Augments)
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hacking_exp_mult: Hacking Experience multiplier (from Source-Files and Augments)
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strength_exp_mult: Strength Experience multiplier (from Source-Files and Augments)
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defense_exp_mult: Defense Experience multiplier (from Source-Files and Augments)
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dexterity_exp_mult: Dexterity Experience multiplier (from Source-Files and Augments)
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agility_exp_mult: Agility Experience multiplier (from Source-Files and Augments)
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charisma_exp_mult: Charisma Experience multiplier (from Source-Files and Augments)
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company_rep_mult: Company reputation gain multiplier (from Source-Files and Augments)
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faction_rep_mult: Faction reputation gain multiplier (from Source-Files and Augments)
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money: Current money
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city: Name of city you are currently in
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location: Name of the last location visited
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crime_money_mult: Crime money multiplier (from Source-Files and Augments)
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crime_success_mult: Crime success multiplier (from Source-Files and Augments)
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isWorking: Boolean indicating whether the player is currently performing work
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workType: Name of the kind of work the player is performing
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currentWorkFactionName: Name of the faction the player is currently working for
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currentWorkFactionDescription: Description of the kind of work the player is currently doing
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workHackExpGainRate: Amount of Hacking experience the player will gain every cycle (fifth of a second)
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workStrExpGainRate: Amount of Strength experience the player will gain every cycle
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workDefExpGainRate: Amount of Defense experience the player will gain every cycle
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workDexExpGainRate: Amount of Dexterity experience the player will gain every cycle
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workAgiExpGainRate: Amount of Agility experience the player will gain every cycle
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workChaExpGainRate: Amount of Charisma experience the player will gain every cycle
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workRepGainRate: Amount of Reputation the player will gain every cycle
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workMoneyGainRate: Amount of Money the player will gain every cycle
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workMoneyLossRate: Amount of Money the player will lose every cycle
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workHackExpGained: Total Hacking experience gained while working thus far
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workStrExpGained: Total Strength experience gained while working thus far
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workDefExpGained: Total Defense experience gained while working thus far
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workDexExpGained: Total Dexterity experience gained while working thus far
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workAgiExpGained: Total Agility experience gained while working thus far
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workChaExpGained: Total Charisma experience gained while working thus far
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workRepGained: Total Reputation gained while working thus far
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workMoneyGained: Total Money gained while working thus far
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createProgramName: Name of the program the player is currently creating
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createProgramReqLvl: Hacking skill required to make that program
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className: Name of the class the player is currently studying
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crimeType: Name of the crime the player last started
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work_money_mult: Salary multiplier (from Source-Files and Augments)
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hacknet_node_money_mult: Hacknet Node production multiplier (from Source-Files and Augments)
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hacknet_node_purchase_cost_mult: Hacknet Node purchase cost multiplier (from Source-Files and Augments)
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hacknet_node_ram_cost_mult: Hacknet Node RAM upgrade cost multiplier (from Source-Files and Augments)
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hacknet_node_core_cost_mult: Hacknet Node Core purchase cost multiplier (from Source-Files and Augments)
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hacknet_node_level_cost_mult: Hacknet Node level upgrade cost multiplier (from Source-Files and Augments)
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hasWseAccount: Boolean indicating whether the player has a WSE Account
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hasTixApiAccess: Boolean indicating whether the player has TIX API Access
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has4SData: Boolean indicating whether the player has 4S Market Data Access
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has4SDataTixApi: Boolean indicating whether the player has 4S Market Data TIX API Access
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bladeburner_max_stamina_mult: Bladeburner Max Stamina multiplier (from Source-Files and Augments)
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bladeburner_stamina_gain_mult: Bladeburner Stamina Gain multiplier (from Source-Files and Augments)
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bladeburner_success_chance_mult: Bladeburner Success Chance multiplier (from Source-Files and Augments)
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bitNodeN: Current BitNode number
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totalPlaytime: Total amount of time the game has been running, in milliseconds
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playtimeSinceLastAug: Milliseconds since the last time Augmentations were installed
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playtimeSinceLastBitnode: Milliseconds since this BitNode was started
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jobs: A mapping of companies the player works for to the title of the player's job at that company
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factions: An array of factions the player is currently a member of
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tor: Boolean indicating whether or not you have a tor router
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}
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Example::
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player = getPlayer();
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print('My charisma level is: ' + player.charisma);
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