bitburner-src/src/Gang/ui/GangMemberStats.tsx
2021-09-08 23:47:34 -04:00

106 lines
4.4 KiB
TypeScript

/**
* React Component for the first part of a gang member details.
* Contains skills and exp.
*/
import React from "react";
import { dialogBoxCreate } from "../../../utils/DialogBox";
import { formatNumber } from "../../../utils/StringHelperFunctions";
import { numeralWrapper } from "../../ui/numeralFormat";
import { createPopup } from "../../ui/React/createPopup";
import { Gang } from "../Gang";
import { GangMember } from "../GangMember";
import { AscensionPopup } from "./AscensionPopup";
interface IProps {
member: GangMember;
gang: Gang;
onAscend: () => void;
}
export function GangMemberStats(props: IProps): React.ReactElement {
function ascend(): void {
const popupId = `gang-management-ascend-member ${props.member.name}`;
createPopup(popupId, AscensionPopup, {
member: props.member,
gang: props.gang,
popupId: popupId,
onAscend: props.onAscend,
});
}
function openAscensionHelp(): void {
dialogBoxCreate(
<>
Ascending a Gang Member resets the member's progress and stats in exchange for a permanent boost to their stat
multipliers.
<br />
<br />
The additional stat multiplier that the Gang Member gains upon ascension is based on the amount of exp they
have.
<br />
<br />
Upon ascension, the member will lose all of its non-Augmentation Equipment and your gang will lose respect equal
to the total respect earned by the member.
</>,
);
}
const asc = {
hack: props.member.calculateAscensionMult(props.member.hack_asc_points),
str: props.member.calculateAscensionMult(props.member.str_asc_points),
def: props.member.calculateAscensionMult(props.member.def_asc_points),
dex: props.member.calculateAscensionMult(props.member.dex_asc_points),
agi: props.member.calculateAscensionMult(props.member.agi_asc_points),
cha: props.member.calculateAscensionMult(props.member.cha_asc_points),
};
return (
<>
<span className="tooltiptext smallfont">
Hk: x{numeralWrapper.formatMultiplier(props.member.hack_mult * asc.hack)}(x
{numeralWrapper.formatMultiplier(props.member.hack_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.hack)} Asc)
<br />
St: x{numeralWrapper.formatMultiplier(props.member.str_mult * asc.str)}
(x{numeralWrapper.formatMultiplier(props.member.str_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.str)} Asc)
<br />
Df: x{numeralWrapper.formatMultiplier(props.member.def_mult * asc.def)}
(x{numeralWrapper.formatMultiplier(props.member.def_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.def)} Asc)
<br />
Dx: x{numeralWrapper.formatMultiplier(props.member.dex_mult * asc.dex)}
(x{numeralWrapper.formatMultiplier(props.member.dex_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.dex)} Asc)
<br />
Ag: x{numeralWrapper.formatMultiplier(props.member.agi_mult * asc.agi)}
(x{numeralWrapper.formatMultiplier(props.member.agi_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.agi)} Asc)
<br />
Ch: x{numeralWrapper.formatMultiplier(props.member.cha_mult * asc.cha)}
(x{numeralWrapper.formatMultiplier(props.member.cha_mult)} Eq, x{numeralWrapper.formatMultiplier(asc.cha)} Asc)
</span>
<pre>
Hacking: {formatNumber(props.member.hack, 0)} ({numeralWrapper.formatExp(props.member.hack_exp)} exp)
<br />
Strength: {formatNumber(props.member.str, 0)} ({numeralWrapper.formatExp(props.member.str_exp)} exp)
<br />
Defense: {formatNumber(props.member.def, 0)} ({numeralWrapper.formatExp(props.member.def_exp)} exp)
<br />
Dexterity: {formatNumber(props.member.dex, 0)} ({numeralWrapper.formatExp(props.member.dex_exp)} exp)
<br />
Agility: {formatNumber(props.member.agi, 0)} ({numeralWrapper.formatExp(props.member.agi_exp)} exp)
<br />
Charisma: {formatNumber(props.member.cha, 0)} ({numeralWrapper.formatExp(props.member.cha_exp)} exp)
<br />
</pre>
<br />
{props.member.canAscend() && (
<>
<button className="accordion-button noselect" onClick={ascend}>
Ascend
</button>
<div className="help-tip noselect" style={{ marginTop: "5px" }} onClick={openAscensionHelp}>
?
</div>
</>
)}
</>
);
}