bitburner-src/utils/PurchaseAugmentationBox.js

144 lines
7.7 KiB
JavaScript

/* Pop up Purchase Augmentation Box */
function purchaseAugmentationBoxInit() {
var cancelButton = document.getElementById("purchase-augmentation-box-cancel");
//Close Dialog box
cancelButton.addEventListener("click", function() {
purchaseAugmentationBoxClose();
return false;
});
};
document.addEventListener("DOMContentLoaded", purchaseAugmentationBoxInit, false);
purchaseAugmentationBoxClose = function() {
var purchaseAugmentationBox = document.getElementById("purchase-augmentation-box-container");
purchaseAugmentationBox.style.display = "none";
}
purchaseAugmentationBoxOpen = function() {
var purchaseAugmentationBox = document.getElementById("purchase-augmentation-box-container");
purchaseAugmentationBox.style.display = "block";
}
purchaseAugmentationBoxSetText = function(txt) {
var purchaseAugmentationBox = document.getElementById("purchase-augmentation-box-text");
purchaseAugmentationBox.innerHTML = txt;
}
//ram argument is in GB
purchaseAugmentationBoxCreate = function(aug, fac) {
document.getElementById("purchase-augmentation-box-aug-name").innerHTML = aug.name;
document.getElementById("purchase-augmentation-box-aug-info").innerHTML = aug.info;
purchaseAugmentationBoxSetText("<br>Would you like to purchase the " + aug.name + " Augmentation for $" +
formatNumber(aug.baseCost * fac.augmentationPriceMult, 2) + "?");
//Clear old event listeners from Confirm button
var newConfirmButton = clearEventListeners("purchase-augmentation-box-confirm");
newConfirmButton.addEventListener("click", function() {
//TODO Requirements for specific augmentations (e.g Embedded Netburner Module b4 its upgrades)
if (aug.name == AugmentationNames.Targeting2 &&
Augmentations[AugmentationNames.Targeting1].owned == false) {
dialogBoxCreate("You must first install Augmented Targeting I before you can upgrade it to Augmented Targeting II");
} else if (aug.name == AugmentationNames.Targeting3 &&
Augmentations[AugmentationNames.Targeting2].owned == false) {
dialogBoxCreate("You must first install Augmented Targeting II before you can upgrade it to Augmented Targeting III");
} else if (aug.name == AugmentationNames.CombatRib2 &&
Augmentations[AugmentationNames.CombatRib1].owned == false) {
dialogBoxCreate("You must first install Combat Rib I before you can upgrade it to Combat Rib II");
} else if (aug.name == AugmentationNames.CombatRib3 &&
Augmentations[AugmentationNames.CombatRib2].owned == false) {
dialogBoxCreate("You must first install Combat Rib II before you can upgrade it to Combat Rib III");
} else if (aug.name == AugmentationNames.GrapheneBionicSpine &&
Augmentations[AugmentationNames.BionicSpine].owned == false) {
dialogBoxCreate("You must first install a Bionic Spine before you can upgrade it to a Graphene Bionic Spine");
} else if (aug.name == AugmentationNames.GrapheneBionicLegs &&
Augmentations[AugmentationNames.BionicLegs].owned == false) {
dialogBoxCreate("You must first install Bionic Legs before you can upgrade it to Graphene Bionic Legs");
} else if (aug.name == AugmentationNames.ENMCoreV2 &&
Augmentations[AugmentationNames.ENMCore].owned == false) {
dialogBoxCreate("You must first install Embedded Netburner Module Core Implant before you can upgrade it to V2");
} else if (aug.name == AugmentationNames.ENMCoreV3 &&
Augmentations[AugmentationNames.ENMCoreV2].owned == false) {
dialogBoxCreate("You must first install Embedded Netburner Module Core V2 Upgrade before you can upgrade it to V3");
} else if ((aug.name == AugmentationNames.ENMCore ||
aug.name == AugmentationNames.ENMAnalyzeEngine ||
aug.name == AugmentationNames.ENMDMA) &&
Augmentations[AugmentationNames.ENM].owned == false) {
dialogBoxCreate("You must first install the Embedded Netburner Module before installing any upgrades to it");
} else if ((aug.name == AugmentationNames.PCDNIOptimizer ||
aug.name == AugmentationNames.PCDNINeuralNetwork) &&
Augmentations[AugmentationNames.PCDNI].owned == false) {
dialogBoxCreate("You must first install the Pc Direct-Neural Interface before installing this upgrade");
} else if (aug.name == AugmentationNames.GrapheneBrachiBlades &&
Augmentations[AugmentationNames.BrachiBlades].owned == false) {
dialogBoxCreate("You must first install the Brachi Blades augmentation before installing this upgrade");
} else if (aug.name == AugmentationNames.GrapheneBionicArms &&
Augmentations[AugmentationNames.BionicArms].owned == false) {
dialogBoxCreate("You must first install the Bionic Arms augmentation before installing this upgrade");
} else if (Player.money >= (aug.baseCost * fac.augmentationPriceMult)) {
var queuedAugmentation = new PlayerOwnedAugmentation(aug.name);
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
queuedAugmentation.level = getNextNeurofluxLevel();
}
Player.queuedAugmentations.push(queuedAugmentation);
Player.loseMoney((aug.baseCost * fac.augmentationPriceMult));
dialogBoxCreate("You purchased " + aug.name + ". It's enhancements will not take " +
"effect until they are installed. To install your augmentations, go to the " +
"'Augmentations' tab on the left-hand navigation menu. Purchasing additional " +
"augmentations will now be more expensive.");
//If you just purchased Neuroflux Governor, recalculate the cost
if (aug.name == AugmentationNames.NeuroFluxGovernor) {
var nextLevel = getNextNeurofluxLevel();
--nextLevel;
var mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
aug.setRequirements(500 * mult, 750000 * mult);
for (var i = 0; i < Player.queuedAugmentations.length-1; ++i) {
aug.baseCost *= CONSTANTS.MultipleAugMultiplier;
}
}
for (var name in Augmentations) {
if (Augmentations.hasOwnProperty(name)) {
Augmentations[name].baseCost *= CONSTANTS.MultipleAugMultiplier;
}
}
displayFactionAugmentations(fac.name);
} else {
dialogBoxCreate("You don't have enough money to purchase this Augmentation!");
}
purchaseAugmentationBoxClose();
return false;
});
purchaseAugmentationBoxOpen();
}
function getNextNeurofluxLevel() {
var aug = Augmentations[AugmentationNames.NeuroFluxGovernor];
if (aug == null) {
for (var i = 0; i < Player.augmentations.length; ++i) {
if (Player.augmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
aug = Player.augmentations[i];
}
}
if (aug == null) {
console.log("ERROR, Could not find NeuroFlux Governor aug");
return 1;
}
}
var nextLevel = aug.level + 1;
for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
if (Player.queuedAugmentations[i].name == AugmentationNames.NeuroFluxGovernor) {
++nextLevel;
}
}
return nextLevel;
}