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79 lines
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ReStructuredText
79 lines
3.3 KiB
ReStructuredText
.. _gameplay_servers:
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Servers
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=======
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In this game, a server refers to a computer that can be connected to,
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accessed, and manipulated through the Terminal. All servers in the
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game are connected to each other to form a large, global network.
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To learn about how to navigate this network and connect to other
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servers, see the :ref:`Terminal` page.
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Server Statistics
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^^^^^^^^^^^^^^^^^
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Each server has it's own statistics, such as RAM, required hacking level and number of
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ports required to successfully NUKE it.
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Perhaps the most important property of a server to make note of is its RAM,
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which refers to how much memory is available on that machine. RAM is
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important because it is required to run Scripts. More RAM allows
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the user to run more powerful and complicated scripts as well as executing
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a script with :ref:`more threads <gameplay_scripts_multithreadingscripts>`.
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The `free`, `scan-analyze`, and `analyze` Terminal commands
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can be used to check how much RAM a server has.
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Some servers have some randomized statistics, such as RAM, max Money or
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required hacking level. These statistics are randomly generated from a range of values.
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Identifying Servers
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^^^^^^^^^^^^^^^^^^^
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A server is identified by its hostname.
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A hostname is a label assigned to a server.
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A hostname will usually give you a general idea of what the server
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is. For example, the company Nova Medical might have a server with
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the hostname "nova-med".
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Hostnames are unique. This means that if one
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server has the the hostname "some-server", then no other server
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in the game can have that that hostname.
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There are many :ref:`Netscript Functions <netscriptfunctions>`
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and :ref:`terminal` commands in the game
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that will require you to target a specific server by hostname.
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Player-owned Servers
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^^^^^^^^^^^^^^^^^^^^
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The player starts with a single server: his/her home computer.
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This server will have the hostname "home." The player's home
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computer is special for a variety of reasons:
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1. The home computer's RAM can be upgraded. This can be done by visiting
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certain locations in the World.
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2. The home computer persists through Augmentation Installations. This means
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that you will not lose any RAM upgrades or Scripts on your
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home computer when you install :ref:`gameplay_augmentations` (you will
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however, lose programs and messages on your home computer).
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The player can also purchase additional servers. This can be
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done by visiting certain locations in the World, or it can be
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done automatically through a script using the :js:func:`purchaseServer`
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Netscript Function. The advantage of purchased servers is that,
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in terms of RAM, they are cheaper than upgrading your home
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computer. The disadvantage is that your purchased servers
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are lost when you install Augmentations.
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Hackable Servers
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^^^^^^^^^^^^^^^^
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Most servers that are not owned by the player can be hacked for money
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and exp. See the :ref:`gameplay_hacking` page for more details.
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Different servers have different levels of security, but also offer
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different rewards when being hacked.
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Server Connections
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^^^^^^^^^^^^^^^^^^
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The servers are in a randomly organized tree-structure. The distance from
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the home computer to each server is fixed, but the exact route to them is
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randomized when you install :ref:`gameplay_augmentations`. In general the
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further away from home computer a server is the higher it's statistics are. |