mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2024-11-22 15:43:49 +01:00
e0272ad4af
* Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
111 lines
4.0 KiB
TypeScript
111 lines
4.0 KiB
TypeScript
import { Player } from "@player";
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import { LiteratureName } from "./Literature/data/LiteratureNames";
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import { ITutorialEvents } from "./ui/InteractiveTutorial/ITutorialEvents";
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// Ordered array of keys to Interactive Tutorial Steps
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enum iTutorialSteps {
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Start,
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GoToCharacterPage, // Click on 'Stats' page
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CharacterPage, // Introduction to 'Stats' page
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CharacterGoToTerminalPage, // Go back to Terminal
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TerminalIntro, // Introduction to Terminal
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TerminalHelp, // Using 'help' Terminal command
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TerminalLs, // Using 'ls' Terminal command
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TerminalScan, // Using 'scan' Terminal command
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TerminalScanAnalyze1, // Using 'scan-analyze' Terminal command
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TerminalScanAnalyze2, // Using 'scan-analyze 3' Terminal command
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TerminalConnect, // Connecting to n00dles
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TerminalAnalyze, // Analyzing n00dles
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TerminalNuke, // NUKE n00dles
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TerminalManualHack, // Hack n00dles
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TerminalHackingMechanics, // Explanation of hacking mechanics
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TerminalGoHome, // Go home before creating a script.
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TerminalCreateScript, // Create a script using 'nano'
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TerminalTypeScript, // Script Editor page - Type script and then save & close
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TerminalFree, // Using 'Free' Terminal command
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TerminalRunScript, // Running script using 'run' Terminal command
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TerminalGoToActiveScriptsPage,
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ActiveScriptsPage,
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ActiveScriptsToTerminal,
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TerminalTailScript,
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GoToHacknetNodesPage,
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HacknetNodesIntroduction,
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HacknetNodesGoToWorldPage,
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WorldDescription,
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TutorialPageInfo,
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End,
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}
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const ITutorial = {
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currStep: iTutorialSteps.Start,
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isRunning: false,
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// Keeps track of whether each step has been done
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stepIsDone: {
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[iTutorialSteps.Start]: false,
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[iTutorialSteps.GoToCharacterPage]: false,
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[iTutorialSteps.CharacterPage]: false,
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[iTutorialSteps.CharacterGoToTerminalPage]: false,
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[iTutorialSteps.TerminalIntro]: false,
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[iTutorialSteps.TerminalHelp]: false,
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[iTutorialSteps.TerminalLs]: false,
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[iTutorialSteps.TerminalScan]: false,
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[iTutorialSteps.TerminalScanAnalyze1]: false,
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[iTutorialSteps.TerminalScanAnalyze2]: false,
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[iTutorialSteps.TerminalConnect]: false,
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[iTutorialSteps.TerminalAnalyze]: false,
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[iTutorialSteps.TerminalNuke]: false,
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[iTutorialSteps.TerminalManualHack]: false,
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[iTutorialSteps.TerminalHackingMechanics]: false,
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[iTutorialSteps.TerminalGoHome]: false,
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[iTutorialSteps.TerminalCreateScript]: false,
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[iTutorialSteps.TerminalTypeScript]: false,
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[iTutorialSteps.TerminalFree]: false,
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[iTutorialSteps.TerminalRunScript]: false,
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[iTutorialSteps.TerminalGoToActiveScriptsPage]: false,
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[iTutorialSteps.ActiveScriptsPage]: false,
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[iTutorialSteps.ActiveScriptsToTerminal]: false,
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[iTutorialSteps.TerminalTailScript]: false,
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[iTutorialSteps.GoToHacknetNodesPage]: false,
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[iTutorialSteps.HacknetNodesIntroduction]: false,
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[iTutorialSteps.HacknetNodesGoToWorldPage]: false,
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[iTutorialSteps.WorldDescription]: false,
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[iTutorialSteps.TutorialPageInfo]: false,
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[iTutorialSteps.End]: false,
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},
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};
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function iTutorialStart(): void {
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ITutorial.isRunning = true;
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ITutorial.currStep = iTutorialSteps.Start;
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}
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// Go to the next step and evaluate it
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function iTutorialNextStep(): void {
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ITutorial.stepIsDone[ITutorial.currStep] = true;
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if (ITutorial.currStep < iTutorialSteps.End) {
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ITutorial.currStep += 1;
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}
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if (ITutorial.currStep === iTutorialSteps.End) iTutorialEnd();
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ITutorialEvents.emit();
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}
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// Go to previous step and evaluate
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function iTutorialPrevStep(): void {
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if (ITutorial.currStep > iTutorialSteps.Start) {
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ITutorial.currStep -= 1;
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}
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ITutorialEvents.emit();
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}
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function iTutorialEnd(): void {
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ITutorial.isRunning = false;
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ITutorial.currStep = iTutorialSteps.Start;
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const messages = Player.getHomeComputer().messages;
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const handbook = LiteratureName.HackersStartingHandbook;
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if (!messages.includes(handbook)) messages.push(handbook);
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ITutorialEvents.emit();
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}
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export { iTutorialSteps, iTutorialEnd, iTutorialStart, iTutorialNextStep, ITutorial, iTutorialPrevStep };
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